iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 72 -8 t -128 64 -1 0.5 v -16 72 -16 t -128 128 -1 2.25 ) ( v 0 72 -8 t 0 64 0 0.5 v 0 72 -16 t 0 128 0 2.25 ) } } // brush 1 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 72 -8 t -128 64 -1 0.5 v -16 72 -16 t -128 128 -1 2.25 ) ( v 0 72 -8 t 0 64 0 0.5 v 0 72 -16 t 0 128 0 2.25 ) } } // brush 2 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 72 -8 t -128 64 -1 0.5 v 0 72 -8 t 0 64 0 0.5 ) ( v -16 72 0 t -128 0 -1 0 v 0 72 0 t 0 0 0 0 ) } } // brush 3 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 72 -8 t -128 64 -1 0.5 v 0 72 -8 t 0 64 0 0.5 ) ( v -16 72 0 t -128 0 -1 0 v 0 72 0 t 0 0 0 0 ) } } // brush 4 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 3 2 0 8 ( v -16 72 -8 t 576 64 15 0.5 v -16 72 0 t 576 0 15 0 ) ( v -16 0 -8 c 255 255 255 0 t 0 64 12.5 0.5 v -16 0 -2 c 255 255 255 0 t 0 16 12.5 0 ) ( v -16 -72 -8 t -576 64 10 0.5 v -16 -72 0 t -576 0 10 0 ) } } // brush 5 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 3 2 0 8 ( v -16 72 -8 t 576 64 15 0.5 v -16 72 0 t 576 0 15 0 ) ( v -16 0 -8 t 0 64 12.5 0.5 v -16 0 -2 t 0 16 12.5 0 ) ( v -16 -72 -8 t -576 64 10 0.5 v -16 -72 0 t -576 0 10 0 ) } } // brush 6 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 -72 -10 t -256 576 -2 -10 v -32 0 -10 c 255 255 255 0 t -256 0 -2 -12.5 v -32 72 -8 t -256 -576 -2 -15 ) ( v -16 -72 -8 t -128 576 -1 -10 v -16 0 -8 c 255 255 255 0 t -128 0 -1 -12.5 v -16 72 -8 t -128 -576 -1 -15 ) } } // brush 7 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 -72 -10 t -256 576 -2 -10 v -32 0 -10 t -256 0 -2 -12.5 v -32 72 -8 t -256 -576 -2 -15 ) ( v -16 -72 -8 t -128 576 -1 -10 v -16 0 -8 t -128 0 -1 -12.5 v -16 72 -8 t -128 -576 -1 -15 ) } } // brush 8 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 72 -8 t 576 64 15 0.5 v -32 0 -10 c 255 255 255 0 t 0 80 12.5 0.5 v -32 -72 -10 t -576 80 10 0.5 ) ( v -32 72 -16 t 576 128 15 1 v -32 0 -16 c 255 255 255 0 t 0 128 12.5 1 v -32 -72 -16 t -576 128 10 1 ) } } // brush 9 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 72 -8 t -256 64 -2 0.5 v -32 72 -16 t -256 128 -2 1 ) ( v -16 72 -8 t -128 64 -1 0.5 v -16 72 -16 t -128 128 -1 1 ) } } // brush 10 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 72 -8 t 576 64 15 0.5 v -32 0 -10 t 0 80 12.5 0.5 v -32 -72 -10 t -576 80 10 0.5 ) ( v -32 72 -16 t 576 128 15 1 v -32 0 -16 t 0 128 12.5 1 v -32 -72 -16 t -576 128 10 1 ) } } // brush 11 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 72 -8 t -256 64 -2 0.5 v -32 72 -16 t -256 128 -2 1 ) ( v -16 72 -8 t -128 64 -1 0.5 v -16 72 -16 t -128 128 -1 1 ) } } // brush 12 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 -72 0 t -128 576 -1 -10 v -16 0 -2 c 255 255 255 0 t -128 0 -1 -12.5 v -16 72 0 t -128 -576 -1 -15 ) ( v 0 -72 0 t 0 576 0 -10 v 0 0 0 c 255 255 255 0 t 0 0 0 -12.5 v 0 72 0 t 0 -576 0 -15 ) } } // brush 13 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 -72 0 t -128 576 -1 -10 v -16 0 -2 t -128 0 -1 -12.5 v -16 72 0 t -128 -576 -1 -15 ) ( v 0 -72 0 t 0 576 0 -10 v 0 0 0 t 0 0 0 -12.5 v 0 72 0 t 0 -576 0 -15 ) } } // brush 14 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 -72 -16 t -256 128 -2 1 v -32 -72 -10 t -256 80 -2 0.5 ) ( v -16 -72 -16 t -128 128 -1 1 v -16 -72 -8 t -128 64 -1 0.5 ) } } // brush 15 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 -72 -16 t -256 128 -2 1 v -32 -72 -10 t -256 80 -2 0.5 ) ( v -16 -72 -16 t -128 128 -1 1 v -16 -72 -8 t -128 64 -1 0.5 ) } } // brush 16 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 -72 -8 t 0 64 0 0.5 v -16 -72 -8 t -128 64 -1 0.5 ) ( v 0 -72 0 t 0 0 0 0 v -16 -72 0 t -128 0 -1 0 ) } } // brush 17 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 -72 -8 t 0 64 0 0.5 v -16 -72 -8 t -128 64 -1 0.5 ) ( v 0 -72 0 t 0 0 0 0 v -16 -72 0 t -128 0 -1 0 ) } } // brush 18 { mesh { ch_concrete_05 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 -72 -16 t -128 128 -1 2.25 v -16 -72 -8 t -128 64 -1 0.5 ) ( v 0 -72 -16 t 0 128 0 2.25 v 0 -72 -8 t 0 64 0 0.5 ) } } // brush 19 { mesh { com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 -72 -16 t -128 128 -1 2.25 v -16 -72 -8 t -128 64 -1 0.5 ) ( v 0 -72 -16 t 0 128 0 2.25 v 0 -72 -8 t 0 64 0 0.5 ) } } }