cod2-sdk/map_source/prefabs/newvillers/props/gutterdrain_left.map
2006-04-20 00:00:00 +00:00

224 lines
5.9 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"classname" "func_group"
// brush 0
{
curve
{
contents weaponClip;
v_gutter01
lightmap_gray
3 9 0 4
(
v 2 -4 2 t 0 1023.999 0 0
v 2 -4 4 t 0 895.99896 0 0.125
v 0 -4 4 t 0 767.99896 0 0.25
v -2 -4 4 t 0 639.99896 0 0.375
v -2 -4 2 t 0 512 0 0.5
v -2 -3 1 t 0 384 0 0.58838832
v 0 -3 1 t 0 256 0 0.71338832
v 2 -3 1 t 0 128 0 0.83838832
v 2 -4 2 t 0 0 0 0.92677665
)
(
v 2 0 4 t 14.896128 1023.999 0.2795085 0
v 2 -2 5 t 14.896128 895.99896 0.2795085 0.125
v 0 -2 5 t 14.896128 767.99896 0.2795085 0.25
v -2 -2 5 t 14.896128 639.99896 0.2795085 0.375
v -2 0 4 t 14.896128 512 0.2795085 0.5
v -2 2 3 t 14.896128 384 0.2795085 0.58838832
v 0 2 3 t 14.896128 256 0.2795085 0.71338832
v 2 2 3 t 14.896128 128 0.2795085 0.83838832
v 2 0 4 t 14.896128 0 0.2795085 0.92677665
)
(
v 2 0 8 t 32.736256 1023.999 0.52950847 0
v 2 -2 8 t 32.736256 895.99896 0.52950847 0.125
v 0 -2 8 t 32.736256 767.99896 0.52950847 0.25
v -2 -2 8 t 32.736256 639.99896 0.52950847 0.375
v -2 0 8 t 32.736256 512 0.52950847 0.5
v -2 2 8 t 32.736256 384 0.52950847 0.58838832
v 0 2 8 t 32.736256 256 0.52950847 0.71338832
v 2 2 8 t 32.736256 128 0.52950847 0.83838832
v 2 0 8 t 32.736256 0 0.52950847 0.92677665
)
}
}
// brush 1
{
curve
{
contents weaponClip;
v_gutter01
lightmap_gray
3 9 0 4
(
v 2 -4 2 t 0 0 0 0
v 2 -3 1 t 0 128 0 0.088388346
v 0 -3 1 t 0 256 0 0.21338835
v -2 -3 1 t 0 384 0 0.33838835
v -2 -4 2 t 0 512 0 0.42677671
v -2 -4 4 t 0 639.99896 0 0.55177671
v 0 -4 4 t 0 767.99896 0 0.67677671
v 2 -4 4 t 0 895.99896 0 0.80177671
v 2 -4 2 t 0 1023.999 0 0.92677671
)
(
v 2 0 4 t 14.896128 0 0.2795085 0
v 2 2 3 t 14.896128 128 0.2795085 0.088388346
v 0 2 3 t 14.896128 256 0.2795085 0.21338835
v -2 2 3 t 14.896128 384 0.2795085 0.33838835
v -2 0 4 t 14.896128 512 0.2795085 0.42677671
v -2 -2 5 t 14.896128 639.99896 0.2795085 0.55177671
v 0 -2 5 t 14.896128 767.99896 0.2795085 0.67677671
v 2 -2 5 t 14.896128 895.99896 0.2795085 0.80177671
v 2 0 4 t 14.896128 1023.999 0.2795085 0.92677671
)
(
v 2 0 8 t 32.736256 0 0.52950847 0
v 2 2 8 t 32.736256 128 0.52950847 0.088388346
v 0 2 8 t 32.736256 256 0.52950847 0.21338835
v -2 2 8 t 32.736256 384 0.52950847 0.33838835
v -2 0 8 t 32.736256 512 0.52950847 0.42677671
v -2 -2 8 t 32.736256 639.99896 0.52950847 0.55177671
v 0 -2 8 t 32.736256 767.99896 0.52950847 0.67677671
v 2 -2 8 t 32.736256 895.99896 0.52950847 0.80177671
v 2 0 8 t 32.736256 1023.999 0.52950847 0.92677671
)
}
}
// brush 2
{
curve
{
contents weaponClip;
v_gutter01
lightmap_gray
3 9 0 2
(
v 2 0 8 t 0 1024 0 0
v 2 -2 8 t 0 896 0 0.125
v 0 -2 8 t 0 768 0 0.25
v -2 -2 8 t 0 640 0 0.375
v -2 0 8 t 0 512 0 0.5
v -2 2 8 t 0 384 0 0.625
v 0 2 8 t 0 256 0 0.75
v 2 2 8 t 0 128 0 0.875
v 2 0 8 t 0 0 0 1
)
(
v 2 0 129 t 483.99976 1024 7.5625 0
v 2 -2 129 t 483.99976 896 7.5625 0.125
v 0 -2 129 t 483.99976 768 7.5625 0.25
v -2 -2 129 t 483.99976 640 7.5625 0.375
v -2 0 129 t 483.99976 512 7.5625 0.5
v -2 2 129 t 483.99976 384 7.5625 0.625
v 0 2 129 t 483.99976 256 7.5625 0.75
v 2 2 129 t 483.99976 128 7.5625 0.875
v 2 0 129 t 483.99976 0 7.5625 1
)
(
v 2 0 250 t 968.00049 1024 15.125 0
v 2 -2 250 t 968.00049 896 15.125 0.125
v 0 -2 250 t 968.00049 768 15.125 0.25
v -2 -2 250 t 968.00049 640 15.125 0.375
v -2 0 250 t 968.00049 512 15.125 0.5
v -2 2 250 t 968.00049 384 15.125 0.625
v 0 2 250 t 968.00049 256 15.125 0.75
v 2 2 250 t 968.00049 128 15.125 0.875
v 2 0 250 t 968.00049 0 15.125 1
)
}
}
// brush 3
{
curve
{
contents weaponClip;
v_gutter01
lightmap_gray
3 9 0 2
(
v 2 0 8 t 0 0 0 0
v 2 2 8 t 0 128 0 0.125
v 0 2 8 t 0 256 0 0.25
v -2 2 8 t 0 384 0 0.375
v -2 0 8 t 0 512 0 0.5
v -2 -2 8 t 0 640 0 0.625
v 0 -2 8 t 0 768 0 0.75
v 2 -2 8 t 0 896 0 0.875
v 2 0 8 t 0 1024 0 1
)
(
v 2 0 129 t 483.99976 0 7.5625 0
v 2 2 129 t 483.99976 128 7.5625 0.125
v 0 2 129 t 483.99976 256 7.5625 0.25
v -2 2 129 t 483.99976 384 7.5625 0.375
v -2 0 129 t 483.99976 512 7.5625 0.5
v -2 -2 129 t 483.99976 640 7.5625 0.625
v 0 -2 129 t 483.99976 768 7.5625 0.75
v 2 -2 129 t 483.99976 896 7.5625 0.875
v 2 0 129 t 483.99976 1024 7.5625 1
)
(
v 2 0 250 t 968.00049 0 15.125 0
v 2 2 250 t 968.00049 128 15.125 0.125
v 0 2 250 t 968.00049 256 15.125 0.25
v -2 2 250 t 968.00049 384 15.125 0.375
v -2 0 250 t 968.00049 512 15.125 0.5
v -2 -2 250 t 968.00049 640 15.125 0.625
v 0 -2 250 t 968.00049 768 15.125 0.75
v 2 -2 250 t 968.00049 896 15.125 0.875
v 2 0 250 t 968.00049 1024 15.125 1
)
}
}
// brush 4
{
curve
{
contents weaponClip;
v_gutter01
lightmap_gray
3 9 0 4
(
v 2 0 250 t 0 1024 0 0
v 2 -2 250 t 0 896 0 0.125
v 0 -2 250 t 0 768 0 0.25
v -2 -2 250 t 0 640 0 0.375
v -2 0 250 t 0 512 0 0.5
v -2 2 250 t 0 384 0 0.625
v 0 2 250 t 0 256 0 0.75
v 2 2 250 t 0 128 0 0.875
v 2 0 250 t 0 0 0 1
)
(
v 6 -1 259 t 39.59808 1024 0.61871845 0
v 6 -3 259 t 39.59808 896 0.61871845 0.125
v 4 -3 259 t 39.59808 768 0.61871845 0.25
v 2 -3 259 t 39.59808 640 0.61871845 0.375
v 2 -1 259 t 39.59808 512 0.61871845 0.5
v 2 1 259 t 39.59808 384 0.61871845 0.625
v 4 1 259 t 39.59808 256 0.61871845 0.75
v 6 1 259 t 39.59808 128 0.61871845 0.875
v 6 -1 259 t 39.59808 0 0.61871845 1
)
(
v 6 -1 268 t 75.597824 1024 1.1812184 0
v 6 -3 268 t 75.597824 896 1.1812184 0.125
v 4 -3 268 t 75.597824 768 1.1812184 0.25
v 2 -3 268 t 75.597824 640 1.1812184 0.375
v 2 -1 268 t 75.597824 512 1.1812184 0.5
v 2 1 268 t 75.597824 384 1.1812184 0.625
v 4 1 268 t 75.597824 256 1.1812184 0.75
v 6 1 268 t 75.597824 128 1.1812184 0.875
v 6 -1 268 t 75.597824 0 1.1812184 1
)
}
}
}