iwmap 4 // entity 0 { "classname" "worldspawn" } // entity 1 { "classname" "func_group" // brush 0 { curve { contents weaponClip; v_gutter01 lightmap_gray 3 9 0 4 ( v 2 -4 2 t 0 1023.999 0 0 v 2 -4 4 t 0 895.99896 0 0.125 v 0 -4 4 t 0 767.99896 0 0.25 v -2 -4 4 t 0 639.99896 0 0.375 v -2 -4 2 t 0 512 0 0.5 v -2 -3 1 t 0 384 0 0.58838832 v 0 -3 1 t 0 256 0 0.71338832 v 2 -3 1 t 0 128 0 0.83838832 v 2 -4 2 t 0 0 0 0.92677665 ) ( v 2 0 4 t 14.896128 1023.999 0.2795085 0 v 2 -2 5 t 14.896128 895.99896 0.2795085 0.125 v 0 -2 5 t 14.896128 767.99896 0.2795085 0.25 v -2 -2 5 t 14.896128 639.99896 0.2795085 0.375 v -2 0 4 t 14.896128 512 0.2795085 0.5 v -2 2 3 t 14.896128 384 0.2795085 0.58838832 v 0 2 3 t 14.896128 256 0.2795085 0.71338832 v 2 2 3 t 14.896128 128 0.2795085 0.83838832 v 2 0 4 t 14.896128 0 0.2795085 0.92677665 ) ( v 2 0 8 t 32.736256 1023.999 0.52950847 0 v 2 -2 8 t 32.736256 895.99896 0.52950847 0.125 v 0 -2 8 t 32.736256 767.99896 0.52950847 0.25 v -2 -2 8 t 32.736256 639.99896 0.52950847 0.375 v -2 0 8 t 32.736256 512 0.52950847 0.5 v -2 2 8 t 32.736256 384 0.52950847 0.58838832 v 0 2 8 t 32.736256 256 0.52950847 0.71338832 v 2 2 8 t 32.736256 128 0.52950847 0.83838832 v 2 0 8 t 32.736256 0 0.52950847 0.92677665 ) } } // brush 1 { curve { contents weaponClip; v_gutter01 lightmap_gray 3 9 0 4 ( v 2 -4 2 t 0 0 0 0 v 2 -3 1 t 0 128 0 0.088388346 v 0 -3 1 t 0 256 0 0.21338835 v -2 -3 1 t 0 384 0 0.33838835 v -2 -4 2 t 0 512 0 0.42677671 v -2 -4 4 t 0 639.99896 0 0.55177671 v 0 -4 4 t 0 767.99896 0 0.67677671 v 2 -4 4 t 0 895.99896 0 0.80177671 v 2 -4 2 t 0 1023.999 0 0.92677671 ) ( v 2 0 4 t 14.896128 0 0.2795085 0 v 2 2 3 t 14.896128 128 0.2795085 0.088388346 v 0 2 3 t 14.896128 256 0.2795085 0.21338835 v -2 2 3 t 14.896128 384 0.2795085 0.33838835 v -2 0 4 t 14.896128 512 0.2795085 0.42677671 v -2 -2 5 t 14.896128 639.99896 0.2795085 0.55177671 v 0 -2 5 t 14.896128 767.99896 0.2795085 0.67677671 v 2 -2 5 t 14.896128 895.99896 0.2795085 0.80177671 v 2 0 4 t 14.896128 1023.999 0.2795085 0.92677671 ) ( v 2 0 8 t 32.736256 0 0.52950847 0 v 2 2 8 t 32.736256 128 0.52950847 0.088388346 v 0 2 8 t 32.736256 256 0.52950847 0.21338835 v -2 2 8 t 32.736256 384 0.52950847 0.33838835 v -2 0 8 t 32.736256 512 0.52950847 0.42677671 v -2 -2 8 t 32.736256 639.99896 0.52950847 0.55177671 v 0 -2 8 t 32.736256 767.99896 0.52950847 0.67677671 v 2 -2 8 t 32.736256 895.99896 0.52950847 0.80177671 v 2 0 8 t 32.736256 1023.999 0.52950847 0.92677671 ) } } // brush 2 { curve { contents weaponClip; v_gutter01 lightmap_gray 3 9 0 2 ( v 2 0 8 t 0 1024 0 0 v 2 -2 8 t 0 896 0 0.125 v 0 -2 8 t 0 768 0 0.25 v -2 -2 8 t 0 640 0 0.375 v -2 0 8 t 0 512 0 0.5 v -2 2 8 t 0 384 0 0.625 v 0 2 8 t 0 256 0 0.75 v 2 2 8 t 0 128 0 0.875 v 2 0 8 t 0 0 0 1 ) ( v 2 0 129 t 483.99976 1024 7.5625 0 v 2 -2 129 t 483.99976 896 7.5625 0.125 v 0 -2 129 t 483.99976 768 7.5625 0.25 v -2 -2 129 t 483.99976 640 7.5625 0.375 v -2 0 129 t 483.99976 512 7.5625 0.5 v -2 2 129 t 483.99976 384 7.5625 0.625 v 0 2 129 t 483.99976 256 7.5625 0.75 v 2 2 129 t 483.99976 128 7.5625 0.875 v 2 0 129 t 483.99976 0 7.5625 1 ) ( v 2 0 250 t 968.00049 1024 15.125 0 v 2 -2 250 t 968.00049 896 15.125 0.125 v 0 -2 250 t 968.00049 768 15.125 0.25 v -2 -2 250 t 968.00049 640 15.125 0.375 v -2 0 250 t 968.00049 512 15.125 0.5 v -2 2 250 t 968.00049 384 15.125 0.625 v 0 2 250 t 968.00049 256 15.125 0.75 v 2 2 250 t 968.00049 128 15.125 0.875 v 2 0 250 t 968.00049 0 15.125 1 ) } } // brush 3 { curve { contents weaponClip; v_gutter01 lightmap_gray 3 9 0 2 ( v 2 0 8 t 0 0 0 0 v 2 2 8 t 0 128 0 0.125 v 0 2 8 t 0 256 0 0.25 v -2 2 8 t 0 384 0 0.375 v -2 0 8 t 0 512 0 0.5 v -2 -2 8 t 0 640 0 0.625 v 0 -2 8 t 0 768 0 0.75 v 2 -2 8 t 0 896 0 0.875 v 2 0 8 t 0 1024 0 1 ) ( v 2 0 129 t 483.99976 0 7.5625 0 v 2 2 129 t 483.99976 128 7.5625 0.125 v 0 2 129 t 483.99976 256 7.5625 0.25 v -2 2 129 t 483.99976 384 7.5625 0.375 v -2 0 129 t 483.99976 512 7.5625 0.5 v -2 -2 129 t 483.99976 640 7.5625 0.625 v 0 -2 129 t 483.99976 768 7.5625 0.75 v 2 -2 129 t 483.99976 896 7.5625 0.875 v 2 0 129 t 483.99976 1024 7.5625 1 ) ( v 2 0 250 t 968.00049 0 15.125 0 v 2 2 250 t 968.00049 128 15.125 0.125 v 0 2 250 t 968.00049 256 15.125 0.25 v -2 2 250 t 968.00049 384 15.125 0.375 v -2 0 250 t 968.00049 512 15.125 0.5 v -2 -2 250 t 968.00049 640 15.125 0.625 v 0 -2 250 t 968.00049 768 15.125 0.75 v 2 -2 250 t 968.00049 896 15.125 0.875 v 2 0 250 t 968.00049 1024 15.125 1 ) } } // brush 4 { curve { contents weaponClip; v_gutter01 lightmap_gray 3 9 0 4 ( v 2 0 250 t 0 1024 0 0 v 2 -2 250 t 0 896 0 0.125 v 0 -2 250 t 0 768 0 0.25 v -2 -2 250 t 0 640 0 0.375 v -2 0 250 t 0 512 0 0.5 v -2 2 250 t 0 384 0 0.625 v 0 2 250 t 0 256 0 0.75 v 2 2 250 t 0 128 0 0.875 v 2 0 250 t 0 0 0 1 ) ( v 6 -1 259 t 39.59808 1024 0.61871845 0 v 6 -3 259 t 39.59808 896 0.61871845 0.125 v 4 -3 259 t 39.59808 768 0.61871845 0.25 v 2 -3 259 t 39.59808 640 0.61871845 0.375 v 2 -1 259 t 39.59808 512 0.61871845 0.5 v 2 1 259 t 39.59808 384 0.61871845 0.625 v 4 1 259 t 39.59808 256 0.61871845 0.75 v 6 1 259 t 39.59808 128 0.61871845 0.875 v 6 -1 259 t 39.59808 0 0.61871845 1 ) ( v 6 -1 268 t 75.597824 1024 1.1812184 0 v 6 -3 268 t 75.597824 896 1.1812184 0.125 v 4 -3 268 t 75.597824 768 1.1812184 0.25 v 2 -3 268 t 75.597824 640 1.1812184 0.375 v 2 -1 268 t 75.597824 512 1.1812184 0.5 v 2 1 268 t 75.597824 384 1.1812184 0.625 v 4 1 268 t 75.597824 256 1.1812184 0.75 v 6 1 268 t 75.597824 128 1.1812184 0.875 v 6 -1 268 t 75.597824 0 1.1812184 1 ) } } }