cod2-sdk/map_source/prefabs/MP/sd_bombzone_b_normandyflak.map
2006-04-20 00:00:00 +00:00

220 lines
10 KiB
Text

iwmap 4
// entity 0
{
"ambient" ".5"
"sunlight" "2"
"sundirection" "-45 95 0"
"suncolor" "1.000000 1.000000 0.882353"
"classname" "worldspawn"
"sundiffusecolor" "0.909804 0.952941 1.000000"
"_color" "1 1 1"
}
// entity 1
{
"target" "auto1"
"script_team" "allies"
"script_bombmode_dual" "1"
"script_bombmode_original" "1"
"script_label" "B"
"classname" "trigger_use_touch"
"targetname" "bombzone"
"script_gameobjectname" "bombzone"
// brush 0
{
( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -96 -112 16 ) ( 96 -112 16 ) ( 96 -112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 112 -224 16 ) ( 112 176 16 ) ( 112 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 80 112 16 ) ( -112 112 16 ) ( -112 112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -112 176 16 ) ( -112 -224 16 ) ( -112 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"script_sound" "flak88_explode"
"classname" "script_model"
"model" "xmodel/german_artillery_flak88_nm_destroy"
"angles" "0 90 0"
"script_exploder" "2"
"targetname" "exploder"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 3
{
"origin" "0 0 0"
"script_exploder" "2"
"angles" "0 90 0"
"model" "xmodel/german_artillery_flak88_nm"
"classname" "script_model"
"script_gameobjectname" "bombzone"
}
// entity 4
{
"targetname" "auto1"
"script_exploder" "2"
"script_fxid" "flak_explosion"
"classname" "script_model"
"model" "xmodel/fx"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 5
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 32 64 50 ) ( -32 64 50 ) ( -32 -88 50 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -34 -80 78 ) ( -34 72 78 ) ( 30 72 78 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -52 96 ) ( 32 -52 96 ) ( 32 -52 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -82 96 ) ( 20 70 96 ) ( 20 70 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 62 96 ) ( -36 62 96 ) ( -36 62 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 90 96 ) ( -20 -62 96 ) ( -20 -62 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 6
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 32 44 0 ) ( -32 44 0 ) ( -32 -108 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -96 50 ) ( -32 56 50 ) ( 32 56 50 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -40 54 ) ( 32 -40 54 ) ( 32 -40 -42 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -124 59 ) ( 20 28 59 ) ( 20 28 -37 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 58 56 ) ( -36 58 56 ) ( -36 58 -40 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 66 60 ) ( -20 -86 60 ) ( -20 -86 -36 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 7
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 32 118 65 ) ( -32 118 65 ) ( -32 -34 65 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -20 73 ) ( -32 132 73 ) ( 32 132 73 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 62 96 ) ( 32 62 96 ) ( 32 62 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -22 100 ) ( 3 130 100 ) ( 3 130 4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 208 98 ) ( -36 208 98 ) ( -36 208 2 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 138 100 ) ( -5 -14 100 ) ( -5 -14 4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 8
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( -114 -22 0 ) ( -114 -64 0 ) ( -42 -38 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -112 -64 8 ) ( -112 -22 8 ) ( -40 4 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -14 44 ) ( -8 -14 8 ) ( -114 -52 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 8 44 ) ( -16 8 8 ) ( -8 -14 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 8 8 ) ( -16 8 44 ) ( -118 -40 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -118 -40 8 ) ( -118 -40 44 ) ( -114 -52 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 9
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 16 28 0 ) ( 16 -14 0 ) ( 88 12 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 -14 8 ) ( 18 28 8 ) ( 90 54 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 114 40 8 ) ( 114 40 0 ) ( 12 -4 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 110 50 8 ) ( 110 50 0 ) ( 114 40 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 110 50 0 ) ( 110 50 8 ) ( 8 14 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -4 8 ) ( 12 -4 0 ) ( 8 14 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 10
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 12 -56 0 ) ( 12 -98 0 ) ( 84 -72 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 -98 8 ) ( 14 -56 8 ) ( 86 -30 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 50 -106 8 ) ( 50 -106 0 ) ( 42 -110 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -4 8 ) ( 10 -4 0 ) ( 50 -106 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 10 -4 0 ) ( 10 -4 8 ) ( -8 -12 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -12 0 ) ( -8 -12 8 ) ( 42 -110 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 11
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( -34 62 0 ) ( -34 20 0 ) ( 38 46 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 20 8 ) ( -32 62 8 ) ( 40 88 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 12 8 ) ( 0 12 0 ) ( -12 6 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 12 0 ) ( 0 12 8 ) ( -40 112 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 112 0 ) ( -40 112 8 ) ( -48 110 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 6 8 ) ( -12 6 0 ) ( -48 110 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 12
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 32 64 78 ) ( -32 64 78 ) ( -32 -88 78 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -52 93 ) ( -9 62 93 ) ( 4 62 93 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -27 112 ) ( 32 -27 112 ) ( 32 -27 16 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -52 93 ) ( 4 62 93 ) ( 12 62 78 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 50 109 ) ( -36 50 109 ) ( -36 50 13 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 62 93 ) ( -9 -52 93 ) ( -20 -52 78 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 13
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 32 37 50 ) ( -32 37 50 ) ( -32 -115 50 ) clip_nosight_metal 64 64 0 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( -34 -107 59 ) ( -34 45 59 ) ( 30 45 59 ) clip_nosight_metal 64 64 0 27 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -82 96 ) ( 32 -82 96 ) ( 32 -82 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -110 96 ) ( 4 42 96 ) ( 4 42 0 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -52 93 ) ( -36 -52 93 ) ( -36 -52 -3 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 63 96 ) ( -4 -89 96 ) ( -4 -89 0 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 14
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 22 44 8 ) ( -42 44 8 ) ( -42 -108 8 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -42 -96 45 ) ( -42 56 45 ) ( 22 56 45 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -42 -7 55 ) ( 22 -7 55 ) ( 22 -7 -41 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -124 59 ) ( -20 28 59 ) ( -20 28 -37 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 15 53 ) ( -46 15 53 ) ( -46 15 -43 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 66 60 ) ( -30 -86 60 ) ( -30 -86 -36 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}