iwmap 4 // entity 0 { "ambient" ".5" "sunlight" "2" "sundirection" "-45 95 0" "suncolor" "1.000000 1.000000 0.882353" "classname" "worldspawn" "sundiffusecolor" "0.909804 0.952941 1.000000" "_color" "1 1 1" } // entity 1 { "target" "auto1" "script_team" "allies" "script_bombmode_dual" "1" "script_bombmode_original" "1" "script_label" "B" "classname" "trigger_use_touch" "targetname" "bombzone" "script_gameobjectname" "bombzone" // brush 0 { ( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 -112 16 ) ( 96 -112 16 ) ( 96 -112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 112 -224 16 ) ( 112 176 16 ) ( 112 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 80 112 16 ) ( -112 112 16 ) ( -112 112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -112 176 16 ) ( -112 -224 16 ) ( -112 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 2 { "script_sound" "flak88_explode" "classname" "script_model" "model" "xmodel/german_artillery_flak88_nm_destroy" "angles" "0 90 0" "script_exploder" "2" "targetname" "exploder" "origin" "0 0 0" "script_gameobjectname" "bombzone" } // entity 3 { "origin" "0 0 0" "script_exploder" "2" "angles" "0 90 0" "model" "xmodel/german_artillery_flak88_nm" "classname" "script_model" "script_gameobjectname" "bombzone" } // entity 4 { "targetname" "auto1" "script_exploder" "2" "script_fxid" "flak_explosion" "classname" "script_model" "model" "xmodel/fx" "origin" "0 0 0" "script_gameobjectname" "bombzone" } // entity 5 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 64 50 ) ( -32 64 50 ) ( -32 -88 50 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -34 -80 78 ) ( -34 72 78 ) ( 30 72 78 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -52 96 ) ( 32 -52 96 ) ( 32 -52 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 20 -82 96 ) ( 20 70 96 ) ( 20 70 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 62 96 ) ( -36 62 96 ) ( -36 62 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 90 96 ) ( -20 -62 96 ) ( -20 -62 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 6 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 44 0 ) ( -32 44 0 ) ( -32 -108 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -96 50 ) ( -32 56 50 ) ( 32 56 50 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -40 54 ) ( 32 -40 54 ) ( 32 -40 -42 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 20 -124 59 ) ( 20 28 59 ) ( 20 28 -37 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 58 56 ) ( -36 58 56 ) ( -36 58 -40 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 66 60 ) ( -20 -86 60 ) ( -20 -86 -36 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 7 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 118 65 ) ( -32 118 65 ) ( -32 -34 65 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -20 73 ) ( -32 132 73 ) ( 32 132 73 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 62 96 ) ( 32 62 96 ) ( 32 62 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 3 -22 100 ) ( 3 130 100 ) ( 3 130 4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 208 98 ) ( -36 208 98 ) ( -36 208 2 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -5 138 100 ) ( -5 -14 100 ) ( -5 -14 4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 8 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( -114 -22 0 ) ( -114 -64 0 ) ( -42 -38 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -112 -64 8 ) ( -112 -22 8 ) ( -40 4 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 -14 44 ) ( -8 -14 8 ) ( -114 -52 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 8 44 ) ( -16 8 8 ) ( -8 -14 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 8 8 ) ( -16 8 44 ) ( -118 -40 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -118 -40 8 ) ( -118 -40 44 ) ( -114 -52 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 9 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 16 28 0 ) ( 16 -14 0 ) ( 88 12 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 -14 8 ) ( 18 28 8 ) ( 90 54 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 114 40 8 ) ( 114 40 0 ) ( 12 -4 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 110 50 8 ) ( 110 50 0 ) ( 114 40 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 110 50 0 ) ( 110 50 8 ) ( 8 14 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 12 -4 8 ) ( 12 -4 0 ) ( 8 14 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 10 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 12 -56 0 ) ( 12 -98 0 ) ( 84 -72 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 14 -98 8 ) ( 14 -56 8 ) ( 86 -30 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 50 -106 8 ) ( 50 -106 0 ) ( 42 -110 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 10 -4 8 ) ( 10 -4 0 ) ( 50 -106 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 10 -4 0 ) ( 10 -4 8 ) ( -8 -12 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 -12 0 ) ( -8 -12 8 ) ( 42 -110 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 11 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( -34 62 0 ) ( -34 20 0 ) ( 38 46 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 20 8 ) ( -32 62 8 ) ( 40 88 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 12 8 ) ( 0 12 0 ) ( -12 6 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 12 0 ) ( 0 12 8 ) ( -40 112 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -40 112 0 ) ( -40 112 8 ) ( -48 110 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -12 6 8 ) ( -12 6 0 ) ( -48 110 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 12 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 64 78 ) ( -32 64 78 ) ( -32 -88 78 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -9 -52 93 ) ( -9 62 93 ) ( 4 62 93 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -27 112 ) ( 32 -27 112 ) ( 32 -27 16 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 -52 93 ) ( 4 62 93 ) ( 12 62 78 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 50 109 ) ( -36 50 109 ) ( -36 50 13 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -9 62 93 ) ( -9 -52 93 ) ( -20 -52 78 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 13 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 37 50 ) ( -32 37 50 ) ( -32 -115 50 ) clip_nosight_metal 64 64 0 27 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -34 -107 59 ) ( -34 45 59 ) ( 30 45 59 ) clip_nosight_metal 64 64 0 27 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -82 96 ) ( 32 -82 96 ) ( 32 -82 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 -110 96 ) ( 4 42 96 ) ( 4 42 0 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 -52 93 ) ( -36 -52 93 ) ( -36 -52 -3 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -4 63 96 ) ( -4 -89 96 ) ( -4 -89 0 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 14 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 22 44 8 ) ( -42 44 8 ) ( -42 -108 8 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -42 -96 45 ) ( -42 56 45 ) ( 22 56 45 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -42 -7 55 ) ( 22 -7 55 ) ( 22 -7 -41 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 -124 59 ) ( -20 28 59 ) ( -20 28 -37 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 18 15 53 ) ( -46 15 53 ) ( -46 15 -43 ) clip_nosight_metal 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -30 66 60 ) ( -30 -86 60 ) ( -30 -86 -36 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } }