cod2-sdk/collmaps/waterpipe_spout.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 13 29 0 ) ( -17 29 0 ) ( -17 -28 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -17 -28 528 ) ( -17 29 528 ) ( 13 29 528 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -17 -24 528 ) ( 13 -24 528 ) ( 13 -24 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -28 528 ) ( 24 29 528 ) ( 24 29 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 24 528 ) ( -17 24 528 ) ( -17 24 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 28 528 ) ( -24 -29 528 ) ( -24 -29 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -2 28 0 ) ( -32 28 0 ) ( -32 -29 0 ) clip_nosight_metal 64 64 -15 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -29 528 ) ( -32 28 528 ) ( -2 28 528 ) clip_nosight_metal 64 64 -15 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -34 -3 528 ) ( -4 -3 528 ) ( -4 -3 0 ) clip_nosight_metal 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 -29 528 ) ( -30 28 528 ) ( -30 28 0 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 3 528 ) ( -33 3 528 ) ( -33 3 0 ) clip_nosight_metal 64 64 -15 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 27 528 ) ( -36 -30 528 ) ( -36 -30 0 ) clip_nosight_metal 64 64 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 54 5 0 ) ( 24 5 0 ) ( 24 -52 0 ) clip_nosight_metal 64 64 41 24 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -52 528 ) ( 24 5 528 ) ( 54 5 528 ) clip_nosight_metal 64 64 41 24 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 -26 528 ) ( 52 -26 528 ) ( 52 -26 0 ) clip_nosight_metal 64 64 41 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -52 528 ) ( 26 5 528 ) ( 26 5 0 ) clip_nosight_metal 64 64 -24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 53 -20 528 ) ( 23 -20 528 ) ( 23 -20 0 ) clip_nosight_metal 64 64 41 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 4 528 ) ( 20 -53 528 ) ( 20 -53 0 ) clip_nosight_metal 64 64 -24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 31 61 0 ) ( 1 61 0 ) ( 1 4 0 ) clip_nosight_metal 64 64 18 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 4 528 ) ( 1 61 528 ) ( 31 61 528 ) clip_nosight_metal 64 64 18 -32 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 30 528 ) ( 29 30 528 ) ( 29 30 0 ) clip_nosight_metal 64 64 18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 4 528 ) ( 3 61 528 ) ( 3 61 0 ) clip_nosight_metal 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 30 36 528 ) ( 0 36 528 ) ( 0 36 0 ) clip_nosight_metal 64 64 18 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 60 528 ) ( -3 3 528 ) ( -3 3 0 ) clip_nosight_metal 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/waterpipe_spout"
"classname" "misc_model"
}