cod2-sdk/source_data/weaponsettings_mp.gdt

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{
"pc:mp40_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_MP40"
"modeName" ""
"playerAnimType" "mp40"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"weaponType" "bullet"
"weaponClass" "smg"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "750"
"moveSpeedScale" "1.05"
"gunMaxPitch" "4"
"gunMaxYaw" "4"
"ammoName" "mp40"
"maxAmmo" "192"
"startAmmo" "192"
"clipName" "mp40"
"clipSize" "32"
"shotCount" "1"
"dropAmmoMin" "96"
"dropAmmoMax" "128"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "10"
"meleeDamage" "150"
"maxDamageRange" "1000"
"minDamageRange" "2000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.12"
"fireDelay" "0"
"meleeTime" "0.6"
"meleeDelay" "0.15"
"reloadTime" "2.6"
"reloadEmptyTime" "3.3"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.77"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "110"
"standRotMinSpeed" "110"
"posMoveRate" "4"
"posRotRate" "4"
"duckedMoveF" "0"
"duckedMoveR" "1.2"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "0.6"
"duckedOfsU" "0"
"duckedMoveMinSpeed" "60"
"duckedRotMinSpeed" "60"
"proneMoveF" "-50"
"proneMoveR" "1"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "300"
"proneOfsF" "-1"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "5"
"proneRotMinSpeed" "5"
"hipIdleAmount" "70"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0.5"
"adsAimPitch" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.3"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "65"
"adsZoomInFrac" "0.6"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0"
"adsViewBobMult" "0.2"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "0.67"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDecayRate" "4.2"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "30"
"hipGunKickPitchMax" "35"
"hipGunKickYawMin" "-20"
"hipGunKickYawMax" "20"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "25"
"adsGunKickPitchMax" "30"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "20"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "30"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "75"
"hipViewKickYawMin" "-60"
"hipViewKickYawMax" "60"
"hipViewKickCenterSpeed" "1600"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-60"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "1600"
"swayMaxAngle" "6"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "7"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "320"
"aiVsAiAccuracyGraph" "mp40.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "20"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"gunModel" "viewmodel_mp40"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_MP40"
"idleAnim" "viewmodel_mp40_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp40_fire"
"lastShotAnim" "viewmodel_mp40_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp40_melee"
"reloadAnim" "viewmodel_mp40_reload"
"reloadEmptyAnim" "viewmodel_mp40_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp40_pullout"
"dropAnim" "viewmodel_mp40_putaway"
"altRaiseAnim" "viewmodel_mp40_pullout"
"altDropAnim" "viewmodel_mp40_putaway"
"quickRaiseAnim" "viewmodel_mp40_pullout_fast"
"quickDropAnim" "viewmodel_mp40_putaway_fast"
"adsFireAnim" "viewmodel_mp40_fire"
"adsLastShotAnim" "viewmodel_mp40_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp40_ADS_up_PC"
"adsDownAnim" "viewmodel_mp40_ADS_down_PC"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp40_fire"
"fireSoundPlayer" "weap_mp40_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_mp40_reload_not_empty_npc"
"reloadSoundPlayer" "weap_mp40_reload_not_empty"
"reloadEmptySound" "weap_mp40_reload_npc"
"reloadEmptySoundPlayer" "weap_mp40_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx\\icons\\hud@mp40.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@mp40.tga"
"fireRumble" "mp40_fire"
"meleeImpactRumble" "melee_light"
}
"pc:smoke_grenade_british_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Smoke Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_NO77_WP_SMOKE_GRENADE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "other"
"gunModel" "viewmodel_ussmokegrenade"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "0"
"idleAnim" "viewmodel_ussmokegrenade_idle"
"emptyIdleAnim" "viewmodel_ussmokegrenade_idle"
"fireAnim" "viewmodel_ussmokegrenade_throw"
"holdFireAnim" "viewmodel_ussmokegrenade_pullpin"
"lastShotAnim" "viewmodel_ussmokegrenade_throw"
"meleeAnim" "viewmodel_ussmokegrenade_idle"
"raiseAnim" "viewmodel_ussmokegrenade_idle"
"dropAnim" "viewmodel_ussmokegrenade_idle"
"altRaiseAnim" "viewmodel_ussmokegrenade_idle"
"altDropAnim" "viewmodel_ussmokegrenade_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "1"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_us_smoke_grenade"
"hudIcon" "hud_us_smokegrenade"
"modeIcon" ""
"ammoName" "smokegrenade_british"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "smokegrenade_british"
"clipSize" "1"
"sharedAmmoCapName" "WEAPON_SMOKEGRENADE"
"sharedAmmoCap" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" ""
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_us_smoke_grenade"
"projExplosionType" "none"
"projExplosionEffect" "fx\\props\\american_smoke_grenade.efx"
"projExplosionSound" "smokegrenade_explode_default"
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:m1carbine_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_M1A1CARBINE"
"modeName" ""
"playerAnimType" "m1carbine"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1500"
"moveSpeedScale" "1.1"
"gunMaxPitch" "5"
"gunMaxYaw" "5"
"ammoName" "m1carbine"
"maxAmmo" "90"
"startAmmo" "90"
"clipName" "m1carbine"
"clipSize" "15"
"shotCount" "1"
"dropAmmoMin" "45"
"dropAmmoMax" "60"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "45"
"meleeDamage" "150"
"maxDamageRange" "1500"
"minDamageRange" "2500"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "2"
"locTorsoUpper" "2"
"locTorsoLower" "1"
"locRightArmUpper" "2"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "2"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.135"
"fireDelay" "0"
"meleeTime" "0.6"
"meleeDelay" "0.1"
"reloadTime" "2.9"
"reloadEmptyTime" "3.7"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.8"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "0.4"
"standMoveU" "-0.9"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-1.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-90"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "0.5"
"proneOfsR" "0.5"
"proneOfsU" "0.8"
"posProneMoveRate" "20"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "55"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsBobFactor" "2"
"adsViewBobMult" "0.13"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "0.75"
"hipSpreadDuckedMin" "0.5"
"hipSpreadProneMin" "0.25"
"hipSpreadMax" "4.5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1.1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "30"
"hipGunKickPitchMax" "40"
"hipGunKickYawMin" "-20"
"hipGunKickYawMax" "20"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "40"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "20"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "50"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1100"
"adsViewKickPitchMin" "45"
"adsViewKickPitchMax" "50"
"adsViewKickYawMin" "-30"
"adsViewKickYawMax" "-40"
"adsViewKickCenterSpeed" "1100"
"swayMaxAngle" "8"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.3"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "10"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.08"
"fightDist" "720"
"maxDist" "640"
"aiVsAiAccuracyGraph" "m1carbine.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_carbine"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_m1carbine"
"idleAnim" "viewmodel_carbine_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_carbine_fire"
"lastShotAnim" "viewmodel_carbine_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_carbine_melee"
"reloadAnim" "viewmodel_carbine_reload"
"reloadEmptyAnim" "viewmodel_carbine_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_carbine_pullout"
"dropAnim" "viewmodel_carbine_putaway"
"altRaiseAnim" "viewmodel_carbine_pullout"
"altDropAnim" "viewmodel_carbine_putaway"
"quickRaiseAnim" "viewmodel_carbine_pullout"
"quickDropAnim" "viewmodel_carbine_putaway"
"adsFireAnim" "viewmodel_carbine_fire"
"adsLastShotAnim" "viewmodel_carbine_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_carbine_ADS_up"
"adsDownAnim" "viewmodel_carbine_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_m1carbine_fire"
"fireSoundPlayer" "weap_m1carbine_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_m1carbine_reload_not_empty_npc"
"reloadSoundPlayer" "weap_m1carbine_reload_not_empty"
"reloadEmptySound" "weap_m1carbine_reload_npc"
"reloadEmptySoundPlayer" "weap_m1carbine_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@m1carbine.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@m1carbine.tga"
"fireRumble" "m1carbine_fire"
"meleeImpactRumble" "melee_light"
}
"pc:colt_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_COLT45"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" ""
"weaponType" "bullet"
"weaponClass" "pistol"
"weaponSlot" "primary"
"twoHanded" "0"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "0"
"wideKillIcon" "0"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1.1"
"gunMaxPitch" "2"
"gunMaxYaw" "8"
"ammoName" "colt"
"maxAmmo" "21"
"startAmmo" "21"
"clipName" "colt"
"clipSize" "7"
"shotCount" "1"
"dropAmmoMin" "7"
"dropAmmoMax" "14"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "10"
"meleeDamage" "50"
"maxDamageRange" "384"
"minDamageRange" "800"
"locNone" "1"
"locHelmet" "2.5"
"locHead" "2.5"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.125"
"fireDelay" "0"
"meleeTime" "0.7"
"meleeDelay" "0.1"
"reloadTime" "2.1"
"reloadEmptyTime" "2.5"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.7"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "5"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-4"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "7"
"proneMoveR" "-25"
"proneMoveU" "-95"
"proneRotP" "0"
"proneRotY" "270"
"proneRotR" "-300"
"proneOfsF" "-1"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"posProneMoveRate" "30"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.6"
"adsSpread" "1"
"adsAimPitch" "0"
"adsTransInTime" "0.267"
"adsTransOutTime" "0.333"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.5"
"hipSpreadProneMin" "2"
"hipSpreadMax" "7"
"hipSpreadDuckedMax" "6"
"hipSpreadProneMax" "5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8.5"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "100"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "100"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"hipViewKickPitchMin" "70"
"hipViewKickPitchMax" "85"
"hipViewKickYawMin" "-25"
"hipViewKickYawMax" "25"
"hipViewKickCenterSpeed" "2100"
"adsViewKickPitchMin" "70"
"adsViewKickPitchMax" "75"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1200"
"swayMaxAngle" "5"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.14"
"swayVertScale" "0.5"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "6"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.16"
"adsSwayVertScale" "0.25"
"fightDist" "720"
"maxDist" "250"
"aiVsAiAccuracyGraph" "colt.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_colt45"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_colt45"
"idleAnim" "viewmodel_colt45_idle"
"emptyIdleAnim" "viewmodel_colt45_idle"
"fireAnim" "viewmodel_colt45_fire"
"lastShotAnim" "viewmodel_colt45_lastshot"
"rechamberAnim" ""
"meleeAnim" "viewmodel_colt45_melee1"
"reloadAnim" "viewmodel_colt45_reload_notempty"
"reloadEmptyAnim" "viewmodel_colt45_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_colt45_pullout"
"dropAnim" "viewmodel_colt45_putaway"
"altRaiseAnim" "viewmodel_colt45_pullout"
"altDropAnim" "viewmodel_colt45_putaway"
"quickRaiseAnim" "viewmodel_colt45_pullout_fast"
"quickDropAnim" "viewmodel_colt45_putaway_fast"
"adsFireAnim" "viewmodel_colt45_ads_fire"
"adsLastShotAnim" "viewmodel_colt45_lastshot"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_colt45_ads_up"
"adsDownAnim" "viewmodel_colt45_ads_down"
"viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_colt_fire"
"fireSoundPlayer" "weap_colt_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_colt_reload_not_empty_npc"
"reloadSoundPlayer" "weap_colt_reload_not_empty"
"reloadEmptySound" "weap_colt_reload_npc"
"reloadEmptySoundPlayer" "weap_colt_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@colt45.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@colt45.tga"
"fireRumble" "colt_fire"
"meleeImpactRumble" "melee_light"
}
"pc:thompson_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_THOMPSON"
"modeName" ""
"playerAnimType" "thompson"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"weaponType" "bullet"
"weaponClass" "smg"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "750"
"moveSpeedScale" "1.05"
"gunMaxPitch" "6"
"gunMaxYaw" "6"
"ammoName" "thompson"
"maxAmmo" "180"
"startAmmo" "180"
"clipName" "thompson"
"clipSize" "20"
"shotCount" "1"
"dropAmmoMin" "60"
"dropAmmoMax" "80"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "35"
"minDamage" "10"
"meleeDamage" "150"
"maxDamageRange" "800"
"minDamageRange" "1500"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.0857"
"fireDelay" "0"
"meleeTime" "0.67"
"meleeDelay" "0.1"
"reloadTime" "1.83"
"reloadEmptyTime" "2.2"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.3"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.5"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "280"
"proneRotR" "-300"
"proneOfsF" "0"
"proneOfsR" "1.5"
"proneOfsU" "0"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.9"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0.5"
"adsAimPitch" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.3"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "65"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "0.52"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "35"
"hipGunKickPitchMax" "40"
"hipGunKickYawMin" "-25"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "40"
"adsGunKickYawMin" "-25"
"adsGunKickYawMax" "25"
"adsGunKickAccel" "700"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "35"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "65"
"hipViewKickPitchMax" "75"
"hipViewKickYawMin" "-70"
"hipViewKickYawMax" "60"
"hipViewKickCenterSpeed" "1800"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "1800"
"swayMaxAngle" "4"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.2"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.08"
"adsSwayVertScale" "0.1"
"fightDist" "720"
"maxDist" "340"
"aiVsAiAccuracyGraph" "thompson.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "20"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_thompson"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_thompson"
"idleAnim" "viewmodel_thompson_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_thompson_fire"
"lastShotAnim" "viewmodel_thompson_lastshot"
"rechamberAnim" ""
"meleeAnim" "viewmodel_thompson_melee"
"reloadAnim" "viewmodel_thompson_reload"
"reloadEmptyAnim" "viewmodel_thompson_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_thompson_pullout"
"dropAnim" "viewmodel_thompson_putaway"
"altRaiseAnim" ""
"altDropAnim" ""
"quickRaiseAnim" "viewmodel_thompson_pullout_fast"
"quickDropAnim" "viewmodel_thompson_putaway_fast"
"adsFireAnim" "viewmodel_thompson_fire_ads"
"adsLastShotAnim" "viewmodel_thompson_fire_ads"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_thompson_ADS_up"
"adsDownAnim" "viewmodel_thompson_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\thompson_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\thompson.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_thompson_fire"
"fireSoundPlayer" "weap_thompson_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_thompson_reload_not_empty_npc"
"reloadSoundPlayer" "weap_thompson_reload_not_empty"
"reloadEmptySound" "weap_thompson_reload_npc"
"reloadEmptySoundPlayer" "weap_thompson_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@thompson.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@thompson.tga"
"fireRumble" "thompson_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:BAR_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_BAR"
"modeName" ""
"playerAnimType" "bar"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1500"
"moveSpeedScale" "0.9"
"gunMaxPitch" "3"
"gunMaxYaw" "3"
"ammoName" "BAR"
"maxAmmo" "120"
"startAmmo" "120"
"clipName" "BAR"
"clipSize" "20"
"shotCount" "1"
"dropAmmoMin" "60"
"dropAmmoMax" "80"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "40"
"minDamage" "40"
"meleeDamage" "150"
"maxDamageRange" "1500"
"minDamageRange" "2500"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.11"
"fireDelay" "0"
"meleeTime" "0.7"
"meleeDelay" "0.15"
"reloadTime" "3.63"
"reloadEmptyTime" "3.8"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "2.33"
"reloadStartAddTime" "2.33"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.5"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-55"
"proneMoveR" "-80"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "290"
"proneRotR" "-300"
"proneOfsF" "0.1"
"proneOfsR" "1.7"
"proneOfsU" "0.1"
"posProneMoveRate" "15"
"posProneRotRate" "20"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "50"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1"
"hipSpreadDuckedMin" "0.75"
"hipSpreadProneMin" "0.5"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0.8"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "6"
"hipSpreadDuckedDecay" "1.1"
"hipSpreadProneDecay" "1.2"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "55"
"hipGunKickPitchMax" "60"
"hipGunKickYawMin" "-30"
"hipGunKickYawMax" "30"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "55"
"adsGunKickPitchMax" "60"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "1000"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "2"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "65"
"hipViewKickYawMin" "-70"
"hipViewKickYawMax" "60"
"hipViewKickCenterSpeed" "1700"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "1700"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.12"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.09"
"fightDist" "720"
"maxDist" "600"
"aiVsAiAccuracyGraph" "BAR.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_bar"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_bar"
"idleAnim" "viewmodel_bar_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_bar_fire"
"lastShotAnim" "viewmodel_bar_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_bar_melee"
"reloadAnim" "viewmodel_bar_reload"
"reloadEmptyAnim" "viewmodel_bar_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bar_pullout"
"dropAnim" "viewmodel_bar_putaway"
"altRaiseAnim" ""
"altDropAnim" ""
"quickRaiseAnim" "viewmodel_bar_pullout"
"quickDropAnim" "viewmodel_bar_putaway"
"adsFireAnim" "viewmodel_bar_ads_fire"
"adsLastShotAnim" "viewmodel_bar_ads_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bar_ADS_up"
"adsDownAnim" "viewmodel_bar_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_bar_pickup"
"ammoPickupSound" "weap_bar_ammopickup"
"fireSound" "weap_bar_fire"
"fireSoundPlayer" "weap_bar_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_bar_reload_not_empty_npc"
"reloadSoundPlayer" "weap_bar_reload_not_empty"
"reloadEmptySound" "weap_bar_reload_npc"
"reloadEmptySoundPlayer" "weap_bar_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" "weap_bar_raise"
"putawaySound" "weap_bar_putaway"
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@bar.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@bar.tga"
"fireRumble" "bar_fire"
"meleeImpactRumble" "melee_heavy"
}
"pc:springfield_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_SPRINGFIELD"
"modeName" ""
"playerAnimType" "springfield"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SNIPER"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1"
"gunMaxPitch" "30"
"gunMaxYaw" "15"
"ammoName" "springfield"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "springfield"
"clipSize" "5"
"shotCount" "1"
"dropAmmoMin" "60"
"dropAmmoMax" "60"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"damage" "90"
"minDamage" "90"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1.5"
"locTorsoLower" "1.5"
"locRightArmUpper" "1.5"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1.5"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1.5"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1.5"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.1"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadStartTime" "1.8"
"reloadEndTime" "0.77"
"reloadAddTime" "0.2"
"reloadStartAddTime" "1.4"
"rechamberTime" "1"
"rechamberBoltTime" "0.65"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-0.75"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-200"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "20"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1.5"
"idleCrouchFactor" "1"
"idleProneFactor" "1"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.25"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "15"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.75"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "6"
"hipSpreadDuckedMax" "5.75"
"hipSpreadProneMax" "5.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "80"
"hipGunKickPitchMax" "85"
"hipGunKickYawMin" "-35"
"hipGunKickYawMax" "35"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "0"
"adsGunKickPitchMax" "0"
"adsGunKickYawMin" "0"
"adsGunKickYawMax" "0"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "95"
"hipViewKickPitchMax" "100"
"hipViewKickYawMin" "-20"
"hipViewKickYawMax" "-35"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "-26"
"adsViewKickCenterSpeed" "600"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "15"
"adsSwayLerpSpeed" "3"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"fightDist" "720"
"maxDist" "730"
"aiVsAiAccuracyGraph" "springfield.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" "scope_overlay_american"
"adsOverlayReticle" "Springfield"
"adsOverlayWidth" "480"
"adsOverlayHeight" "480"
"gunModel" "viewmodel_springfield"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_springfield"
"idleAnim" "viewmodel_springfield_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_springfield_fire"
"lastShotAnim" "viewmodel_springfield_fire"
"rechamberAnim" "viewmodel_springfield_rechamber"
"meleeAnim" "viewmodel_springfield_melee"
"reloadAnim" "viewmodel_springfield_loop"
"reloadEmptyAnim" "viewmodel_springfield_loop"
"reloadStartAnim" "viewmodel_springfield_intro"
"reloadEndAnim" "viewmodel_springfield_end"
"raiseAnim" "viewmodel_springfield_pullout"
"dropAnim" "viewmodel_springfield_putaway"
"altRaiseAnim" "viewmodel_springfield_pullout"
"altDropAnim" "viewmodel_springfield_putaway"
"quickRaiseAnim" "viewmodel_springfield_pullout_fast"
"quickDropAnim" "viewmodel_springfield_putaway_fast"
"adsFireAnim" "viewmodel_springfield_fire"
"adsLastShotAnim" "viewmodel_springfield_fire"
"adsRechamberAnim" "viewmodel_springfield_rechamber"
"adsUpAnim" "viewmodel_springfield_ADS_up"
"adsDownAnim" "viewmodel_springfield_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_springfield_fire"
"fireSoundPlayer" "weap_springfield_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" "weap_springfield_rechamber_npc"
"rechamberSoundPlayer" "weap_springfield_rechamber"
"reloadSound" "weap_springfield_reload_loop_npc"
"reloadSoundPlayer" "weap_springfield_reload_loop"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" "weap_springfield_reload_start_npc"
"reloadStartSoundPlayer" "weap_springfield_reload_start"
"reloadEndSound" "weap_springfield_reload_end_npc"
"reloadEndSoundPlayer" "weap_springfield_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx\\icons\\hud@scoped_springfield.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@scoped_springfield.tga"
"fireRumble" "springfield_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:luger_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_LUGER"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" ""
"weaponType" "bullet"
"weaponClass" "pistol"
"weaponSlot" "primary"
"twoHanded" "0"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "0"
"wideKillIcon" "0"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1.1"
"gunMaxPitch" "2"
"gunMaxYaw" "6"
"ammoName" "luger"
"maxAmmo" "24"
"startAmmo" "24"
"clipName" "luger"
"clipSize" "8"
"shotCount" "1"
"dropAmmoMin" "8"
"dropAmmoMax" "16"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "10"
"meleeDamage" "50"
"maxDamageRange" "384"
"minDamageRange" "800"
"locNone" "1"
"locHelmet" "2.5"
"locHead" "2.5"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.135"
"fireDelay" "0"
"meleeTime" "0.7"
"meleeDelay" "0.1"
"reloadTime" "2.1"
"reloadEmptyTime" "2.5"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.8"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.25"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "7"
"duckedMoveF" "0"
"duckedMoveR" "0.75"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "5"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-1"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "35"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.6"
"adsSpread" "1"
"adsAimPitch" "0"
"adsTransInTime" "0.275"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.3"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.5"
"hipSpreadProneMin" "2"
"hipSpreadMax" "7"
"hipSpreadDuckedMax" "6"
"hipSpreadProneMax" "5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8.5"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "100"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "100"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"adsViewKickPitchMin" "30"
"adsViewKickPitchMax" "35"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1400"
"swayMaxAngle" "3"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.16"
"swayVertScale" "0.18"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.15"
"adsSwayVertScale" "0.24"
"fightDist" "720"
"maxDist" "250"
"aiVsAiAccuracyGraph" "luger.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_luger"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_luger"
"idleAnim" "viewmodel_luger_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_luger_fire"
"lastShotAnim" "viewmodel_luger_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_luger_melee1"
"reloadAnim" "viewmodel_luger_reload"
"reloadEmptyAnim" "viewmodel_luger_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_luger_pullout"
"dropAnim" "viewmodel_luger_putaway"
"altRaiseAnim" "viewmodel_luger_pullout"
"altDropAnim" "viewmodel_luger_putaway"
"quickRaiseAnim" "viewmodel_luger_pullout_fast"
"quickDropAnim" "viewmodel_luger_putaway_fast"
"adsFireAnim" "viewmodel_luger_fire_ads"
"adsLastShotAnim" "viewmodel_luger_fire_ads"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_luger_ads_up"
"adsDownAnim" "viewmodel_luger_ads_down"
"viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_luger_fire"
"fireSoundPlayer" "weap_luger_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_luger_reload_not_empty_npc"
"reloadSoundPlayer" "weap_luger_reload_not_empty"
"reloadEmptySound" "weap_luger_reload_npc"
"reloadEmptySoundPlayer" "weap_luger_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@luger.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@luger.tga"
"fireRumble" "luger_fire"
"meleeImpactRumble" "melee_light"
}
"pc:kar98k_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_KAR98K"
"modeName" ""
"playerAnimType" "kar98k"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "950"
"moveSpeedScale" "1"
"gunMaxPitch" "4"
"gunMaxYaw" "5"
"ammoName" "kar98k"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "kar98k"
"clipSize" "5"
"shotCount" "1"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "90"
"minDamage" "90"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1.5"
"locTorsoLower" "1.5"
"locRightArmUpper" "1.5"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1.5"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.1"
"reloadTime" "2.5"
"reloadEmptyTime" "2.5"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.5"
"reloadStartAddTime" "0"
"rechamberTime" "1"
"rechamberBoltTime" "0.65"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-120"
"proneMoveR" "-75"
"proneMoveU" "-80"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "0.5"
"proneOfsR" "2"
"proneOfsU" "0.1"
"posProneMoveRate" "20"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.8"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.5"
"adsBobFactor" "1"
"adsViewBobMult" "0.2"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5.5"
"hipSpreadDuckedMax" "4.5"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "50"
"hipGunKickPitchMax" "60"
"hipGunKickYawMin" "-30"
"hipGunKickYawMax" "30"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "55"
"adsGunKickPitchMax" "65"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "85"
"hipViewKickPitchMax" "90"
"hipViewKickYawMin" "-20"
"hipViewKickYawMax" "-35"
"hipViewKickCenterSpeed" "1400"
"adsViewKickPitchMin" "75"
"adsViewKickPitchMax" "80"
"adsViewKickYawMin" "-45"
"adsViewKickYawMax" "-55"
"adsViewKickCenterSpeed" "1200"
"swayMaxAngle" "5"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.08"
"swayVertScale" "0.12"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "700"
"aiVsAiAccuracyGraph" "kar98k.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_kar98k"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_kAr98"
"idleAnim" "viewmodel_kar98_idle"
"emptyIdleAnim" "viewmodel_kar98_idle"
"fireAnim" "viewmodel_kar98_fire"
"lastShotAnim" "viewmodel_kar98_lastshot"
"rechamberAnim" "viewmodel_kar98_rechamber"
"meleeAnim" "viewmodel_kar98_melee"
"reloadAnim" "viewmodel_kar98_reload"
"reloadEmptyAnim" "viewmodel_kar98_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_kar98_pullout_fast"
"dropAnim" "viewmodel_kar98_putaway_fast"
"altRaiseAnim" "viewmodel_kar98_idle"
"altDropAnim" "viewmodel_kar98_idle"
"quickRaiseAnim" "viewmodel_kar98_pullout_fast"
"quickDropAnim" "viewmodel_kar98_putaway_fast"
"adsFireAnim" "viewmodel_kar98_fire_ads"
"adsLastShotAnim" "viewmodel_kar98_fire_ads"
"adsRechamberAnim" "viewmodel_kar98_rechamber"
"adsUpAnim" "viewmodel_kar98_ADS_up"
"adsDownAnim" "viewmodel_kar98_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_kar98k_fire"
"fireSoundPlayer" "weap_kar98k_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" "weap_kar98k_rechamber_npc"
"rechamberSoundPlayer" "weap_kar98k_rechamber"
"reloadSound" "weap_kar98k_reload_npc"
"reloadSoundPlayer" "weap_kar98k_reload"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@kar98.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@kar98.tga"
"fireRumble" "kar98k_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:panzerfaust_mp" ( "projectileweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"weaponClass" "rocketlauncher"
"displayName" "WEAPON_PANZERFAUST"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "panzerfaust"
"gunModel" ""
"handModel" ""
"isHandModelOverridable" "1"
"idleAnim" "viewmodel_panzerfaust_idle"
"emptyIdleAnim" "viewmodel_stielhandgrenate_empty"
"fireAnim" "viewmodel_panzerfaust_fire"
"lastShotAnim" "viewmodel_panzerfaust_fire"
"meleeAnim" "viewmodel_panzerfaust_melee"
"reloadAnim" "viewmodel_panzerfaust_idle"
"raiseAnim" "viewmodel_panzerfaust_pullout"
"dropAnim" "viewmodel_panzerfaust_putaway"
"altRaiseAnim" "viewmodel_panzerfaust_pullout"
"altDropAnim" "viewmodel_panzerfaust_drop"
"quickRaiseAnim" "viewmodel_panzerfaust_pullout"
"quickDropAnim" "viewmodel_panzerfaust_putaway"
"adsFireAnim" "viewmodel_panzerfaust_fire"
"adsLastShotAnim" "viewmodel_panzerfaust_fire"
"adsUpAnim" "viewmodel_panzerfaust_ADS_up"
"adsDownAnim" "viewmodel_panzerfaust_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1"
"damage" "1000"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.22"
"fireTime" "1"
"meleeTime" "0.8"
"reloadTime" "0"
"reloadAddTime" "0"
"dropTime" "0.5"
"raiseTime" "0.6"
"altDropTime" "0.33"
"altRaiseTime" "0.6"
"quickDropTime" "0.25"
"quickRaiseTime" "0.25"
"clipOnly" "1"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsZoomFov" "80"
"adsZoomGunFov" "40"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "240"
"adsOverlayHeight" "240"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "5"
"hipSpreadDuckedMin" "3.5"
"hipSpreadProneMin" "2"
"hipSpreadMax" "6"
"hipSpreadDuckedMax" "6"
"hipSpreadProneMax" "6"
"hipSpreadDecayRate" "2.5"
"hipSpreadFireAdd" "0.4"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "2.3"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "1.7"
"adsIdleAmount" "25"
"hipIdleAmount" "80"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "30"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-30"
"adsGunKickPitchMax" "-20"
"adsGunKickYawMin" "-17"
"adsGunKickYawMax" "17"
"adsGunKickAccel" "250"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "10"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "95"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "2500"
"hipGunKickPitchMin" "-5"
"hipGunKickPitchMax" "-3"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "250"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "15"
"hipGunKickStaticDecay" "1"
"hipViewKickPitchMin" "100"
"hipViewKickPitchMax" "150"
"hipViewKickYawMin" "-50"
"hipViewKickYawMax" "-80"
"hipViewKickCenterSpeed" "1500"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"worldModel" "xmodel\\weapon_panzerfaust"
"hudIcon" "gfx/icons/hud@panzerfaust.tga"
"modeIcon" ""
"ammoName" "panzerfaust"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "panzerfaust"
"clipSize" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"viewFlashEffect" "fx\\muzzleflashes\\panzerfaust_flash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\panzerfaust_flash.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"projectileSound" "weap_panzerfaust_projectile"
"fireSound" "weap_panzerfaust_fire"
"lastShotSound" ""
"meleeSwipeSound" "melee_swing_large"
"reloadSound" "weap_panzerfaust_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEject" "none"
"reticleCenter" ""
"reticleSide" "gfx/reticle/hud@side_small_arc"
"reticleCenterSize" "32"
"reticleSideSize" "24"
"reticleMinOfs" "17"
"altWeapon" ""
"twoHanded" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"adsFire" "1"
"killIcon" "gfx/icons/hud@panzerfaust.tga"
"wideKillIcon" "1"
"flipKillIcon" "1"
"noPartialReload" "0"
"reloadAmmoAdd" "0"
"autoAimRange" "1000"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"fightDist" "720"
"maxDist" "1400"
"aiVsAiAccuracyGraph" "panzerfaust.accu"
"aiVsPlayerAccuracyGraph" ""
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "800"
"explosionOuterDamage" "10"
"projectileSpeed" "2800"
"projectileModel" "xmodel\\weapon_panzerfaust_rocket"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\emitter_panzerfaust.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "1"
"destabilizationBaseTime" "0.1"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "10"
"destabilizeDistance" "1000"
"fireRumble" ""
"meleeImpactRumble" ""
}
"pc:bren_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_BREN"
"modeName" ""
"playerAnimType" "bren"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1500"
"moveSpeedScale" "0.9"
"gunMaxPitch" "2"
"gunMaxYaw" "2"
"ammoName" "bren"
"maxAmmo" "180"
"startAmmo" "180"
"clipName" "bren"
"clipSize" "30"
"shotCount" "1"
"dropAmmoMin" "90"
"dropAmmoMax" "120"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "40"
"minDamage" "40"
"meleeDamage" "150"
"maxDamageRange" "1500"
"minDamageRange" "2500"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.12"
"fireDelay" "0"
"meleeTime" "1.2"
"meleeDelay" "0.2"
"reloadTime" "3.7"
"reloadEmptyTime" "3.7"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "2.6"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-0.7"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-1"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-60"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "290"
"proneRotR" "-200"
"proneOfsF" "0.1"
"proneOfsR" "0.4"
"proneOfsU" "0.1"
"posProneMoveRate" "15"
"posProneRotRate" "20"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.46667"
"adsZoomOutFrac" "0.366666"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1"
"hipSpreadDuckedMin" "0.75"
"hipSpreadProneMin" "0.5"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0.8"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "6"
"hipSpreadDuckedDecay" "1.1"
"hipSpreadProneDecay" "1.15"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "45"
"hipGunKickPitchMax" "50"
"hipGunKickYawMin" "-20"
"hipGunKickYawMax" "20"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "20"
"adsGunKickPitchMax" "28"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "20"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"hipViewKickPitchMin" "55"
"hipViewKickPitchMax" "60"
"hipViewKickYawMin" "-70"
"hipViewKickYawMax" "60"
"hipViewKickCenterSpeed" "1600"
"adsViewKickPitchMin" "45"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-60"
"adsViewKickYawMax" "50"
"adsViewKickCenterSpeed" "1500"
"swayMaxAngle" "5"
"swayLerpSpeed" "1.5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.35"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.13"
"adsSwayVertScale" "0.09"
"fightDist" "720"
"maxDist" "600"
"aiVsAiAccuracyGraph" "bren.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_bren"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_bren"
"idleAnim" "viewmodel_bren_idle"
"emptyIdleAnim" "viewmodel_bren_idle"
"fireAnim" "viewmodel_bren_fire"
"lastShotAnim" "viewmodel_bren_fire"
"rechamberAnim" "viewmodel_bren_idle"
"meleeAnim" "viewmodel_bren_melee"
"reloadAnim" "viewmodel_bren_reload"
"reloadEmptyAnim" "viewmodel_bren_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bren_pullout"
"dropAnim" "viewmodel_bren_putaway"
"altRaiseAnim" "viewmodel_bren_pullout"
"altDropAnim" "viewmodel_bren_putaway"
"quickRaiseAnim" "viewmodel_bren_pullout"
"quickDropAnim" "viewmodel_bren_putaway"
"adsFireAnim" "viewmodel_bren_fire"
"adsLastShotAnim" "viewmodel_bren_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bren_ADS_up"
"adsDownAnim" "viewmodel_bren_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_bren_fire"
"fireSoundPlayer" "weap_bren_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_bren_reload_not_empty_npc"
"reloadSoundPlayer" "weap_bren_reload_not_empty"
"reloadEmptySound" "weap_bren_reload_npc"
"reloadEmptySoundPlayer" "weap_bren_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@bren.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@bren.tga"
"fireRumble" "bren_fire"
"meleeImpactRumble" "melee_heavy"
}
"pc:sten_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_STEN"
"modeName" ""
"playerAnimType" "sten"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"weaponType" "bullet"
"weaponClass" "smg"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "750"
"moveSpeedScale" "1.05"
"gunMaxPitch" "5"
"gunMaxYaw" "4"
"ammoName" "sten"
"maxAmmo" "192"
"startAmmo" "192"
"clipName" "sten"
"clipSize" "32"
"shotCount" "1"
"dropAmmoMin" "96"
"dropAmmoMax" "128"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "35"
"minDamage" "10"
"meleeDamage" "150"
"maxDamageRange" "1000"
"minDamageRange" "2000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.1"
"fireDelay" "0"
"meleeTime" "0.6"
"meleeDelay" "0.1"
"reloadTime" "2.5"
"reloadEmptyTime" "3"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.8"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.5"
"duckedOfsU" "-0.4"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-30"
"proneMoveR" "-75"
"proneMoveU" "-70"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-1"
"proneOfsR" "1"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "65"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.6"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "0.67"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDecayRate" "4.3"
"hipSpreadDuckedDecay" "1.15"
"hipSpreadProneDecay" "1.2"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "35"
"hipGunKickPitchMax" "40"
"hipGunKickYawMin" "-25"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "40"
"adsGunKickYawMin" "-25"
"adsGunKickYawMax" "25"
"adsGunKickAccel" "900"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "75"
"hipViewKickYawMin" "-60"
"hipViewKickYawMax" "60"
"hipViewKickCenterSpeed" "1600"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-60"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "1600"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.05"
"fightDist" "720"
"maxDist" "320"
"aiVsAiAccuracyGraph" "sten.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "20"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_sten"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_sten"
"idleAnim" "viewmodel_sten_idle"
"emptyIdleAnim" "viewmodel_sten_idle"
"fireAnim" "viewmodel_sten_fire"
"lastShotAnim" "viewmodel_sten_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_sten_melee"
"reloadAnim" "viewmodel_sten_reload"
"reloadEmptyAnim" "viewmodel_sten_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_sten_pullout"
"dropAnim" "viewmodel_sten_putaway"
"altRaiseAnim" "viewmodel_sten_pullout"
"altDropAnim" "viewmodel_sten_putaway"
"quickRaiseAnim" "viewmodel_sten_pullout_fast"
"quickDropAnim" "viewmodel_sten_putaway_fast"
"adsFireAnim" "viewmodel_sten_fire"
"adsLastShotAnim" "viewmodel_sten_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_sten_ADS_up"
"adsDownAnim" "viewmodel_sten_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_sten_fire"
"fireSoundPlayer" "weap_sten_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_sten_reload_not_empty_npc"
"reloadSoundPlayer" "weap_sten_reload_not_empty"
"reloadEmptySound" "weap_sten_reload_npc"
"reloadEmptySoundPlayer" "weap_sten_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@sten.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@sten.tga"
"fireRumble" "sten_fire"
"meleeImpactRumble" "melee_light"
}
"pc:enfield_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_LEEENFIELD"
"modeName" ""
"playerAnimType" "enfield"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "950"
"moveSpeedScale" "1"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"ammoName" "enfield"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "enfield"
"clipSize" "10"
"shotCount" "1"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"reloadAmmoAdd" "5"
"reloadStartAdd" "5"
"damage" "90"
"minDamage" "90"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1.5"
"locTorsoLower" "1.5"
"locRightArmUpper" "1.5"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1.5"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.15"
"reloadTime" "0.7"
"reloadEmptyTime" "0.7"
"reloadStartTime" "1.4"
"reloadEndTime" "1.03"
"reloadAddTime" "0.6"
"reloadStartAddTime" "1.4"
"rechamberTime" "1.0677"
"rechamberBoltTime" "0.65"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "-0.3"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "7.5"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.6"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-90"
"proneRotP" "50"
"proneRotY" "150"
"proneRotR" "40"
"proneOfsF" "-0.5"
"proneOfsR" "1.2"
"proneOfsU" "0.8"
"posProneMoveRate" "20"
"posProneRotRate" "20"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsBobFactor" "0.1"
"adsViewBobMult" "0.1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5.5"
"hipSpreadDuckedMax" "4.5"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "50"
"hipGunKickPitchMax" "60"
"hipGunKickYawMin" "-30"
"hipGunKickYawMax" "30"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "55"
"adsGunKickPitchMax" "65"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "85"
"hipViewKickPitchMax" "90"
"hipViewKickYawMin" "-20"
"hipViewKickYawMax" "-35"
"hipViewKickCenterSpeed" "1400"
"adsViewKickPitchMin" "75"
"adsViewKickPitchMax" "80"
"adsViewKickYawMin" "-45"
"adsViewKickYawMax" "-55"
"adsViewKickCenterSpeed" "1200"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.06"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "650"
"aiVsAiAccuracyGraph" "enfield.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_enfield"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_enfield"
"idleAnim" "viewmodel_enfield_idle"
"emptyIdleAnim" "viewmodel_enfield_idle"
"fireAnim" "viewmodel_enfield_fire"
"lastShotAnim" "viewmodel_enfield_fire"
"rechamberAnim" "viewmodel_enfield_rechamber"
"meleeAnim" "viewmodel_enfield_melee"
"reloadAnim" "viewmodel_enfield_reload_loop"
"reloadEmptyAnim" "viewmodel_enfield_reload_loop"
"reloadStartAnim" "viewmodel_enfield_reload_start"
"reloadEndAnim" "viewmodel_enfield_reload_end"
"raiseAnim" "viewmodel_enfield_pullout"
"dropAnim" "viewmodel_enfield_putaway"
"altRaiseAnim" "viewmodel_enfield_pullout"
"altDropAnim" "viewmodel_enfield_putaway"
"quickRaiseAnim" "viewmodel_enfield_pullout_fast"
"quickDropAnim" "viewmodel_enfield_putaway_fast"
"adsFireAnim" "viewmodel_enfield_ADS_fire"
"adsLastShotAnim" "viewmodel_enfield_ADS_fire"
"adsRechamberAnim" "viewmodel_enfield_rechamber"
"adsUpAnim" "viewmodel_enfield_ADS_up"
"adsDownAnim" "viewmodel_enfield_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_enfield_fire"
"fireSoundPlayer" "weap_enfield_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" "weap_enfield_rechamber_npc"
"rechamberSoundPlayer" "weap_enfield_rechamber"
"reloadSound" "weap_enfield_reload_loop_npc"
"reloadSoundPlayer" "weap_enfield_reload_loop"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" "weap_enfield_reload_start_npc"
"reloadStartSoundPlayer" "weap_enfield_reload_start"
"reloadEndSound" "weap_enfield_reload_end_npc"
"reloadEndSoundPlayer" "weap_enfield_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@enfield.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@enfield.tga"
"fireRumble" "enfield_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:mosin_nagant_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_MOSINNAGANT"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "950"
"moveSpeedScale" "1"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"ammoName" "nagant"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "nagant"
"clipSize" "5"
"shotCount" "1"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "90"
"minDamage" "90"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1.5"
"locTorsoLower" "1.5"
"locRightArmUpper" "1.5"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1.5"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.1"
"reloadTime" "2.3"
"reloadEmptyTime" "2.3"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.5"
"reloadStartAddTime" "0"
"rechamberTime" "0.95"
"rechamberBoltTime" "0.65"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.6"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-180"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "0.2"
"proneOfsR" "2"
"proneOfsU" "0.4"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0.05"
"adsViewBobMult" "0.1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5.5"
"hipSpreadDuckedMax" "4.5"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "50"
"hipGunKickPitchMax" "60"
"hipGunKickYawMin" "-30"
"hipGunKickYawMax" "30"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "55"
"adsGunKickPitchMax" "65"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "85"
"hipViewKickPitchMax" "90"
"hipViewKickYawMin" "-20"
"hipViewKickYawMax" "-35"
"hipViewKickCenterSpeed" "1400"
"adsViewKickPitchMin" "75"
"adsViewKickPitchMax" "80"
"adsViewKickYawMin" "-45"
"adsViewKickYawMax" "-55"
"adsViewKickCenterSpeed" "1200"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "670"
"aiVsAiAccuracyGraph" "mosin_nagant.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_mosinnagant"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_mosinnagant"
"idleAnim" "viewmodel_mosinnagant_idle"
"emptyIdleAnim" "viewmodel_mosinnagant_idle"
"fireAnim" "viewmodel_mosinnagant_fire"
"lastShotAnim" "viewmodel_mosinnagant_fire"
"rechamberAnim" "viewmodel_mosinnagant_rechamber"
"meleeAnim" "viewmodel_mosinnagant_melee"
"reloadAnim" "viewmodel_mosinnagant_reload"
"reloadEmptyAnim" "viewmodel_mosinnagant_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mosinnagant_pullout"
"dropAnim" "viewmodel_mosinnagant_putaway"
"altRaiseAnim" "viewmodel_mosinnagant_pullout"
"altDropAnim" "viewmodel_mosinnagant_putaway"
"quickRaiseAnim" "viewmodel_mosinnagant_pullout_fast"
"quickDropAnim" "viewmodel_mosinnagant_putaway_fast"
"adsFireAnim" "viewmodel_mosinnagant_fire_ads"
"adsLastShotAnim" "viewmodel_mosinnagant_fire_ads"
"adsRechamberAnim" "viewmodel_mosinnagant_rechamber_ads"
"adsUpAnim" "viewmodel_mosinnagant_ADS_up"
"adsDownAnim" "viewmodel_mosinnagant_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_nagant_fire"
"fireSoundPlayer" "weap_nagant_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" "weap_nagant_rechamber_npc"
"rechamberSoundPlayer" "weap_nagant_rechamber"
"reloadSound" "weap_nagant_reload_npc"
"reloadSoundPlayer" "weap_nagant_reload"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@nagant.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@nagant.tga"
"fireRumble" "nagant_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:ppsh_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_PPSH"
"modeName" ""
"playerAnimType" "mp40"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"weaponType" "bullet"
"weaponClass" "smg"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "750"
"moveSpeedScale" "1.05"
"gunMaxPitch" "5"
"gunMaxYaw" "40"
"ammoName" "ppsh"
"maxAmmo" "213"
"startAmmo" "213"
"clipName" "ppsh"
"clipSize" "71"
"shotCount" "1"
"dropAmmoMin" "71"
"dropAmmoMax" "100"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "35"
"minDamage" "20"
"meleeDamage" "150"
"maxDamageRange" "1000"
"minDamageRange" "2000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.067"
"fireDelay" "0"
"meleeTime" "0.66"
"meleeDelay" "0.1"
"reloadTime" "1.83"
"reloadEmptyTime" "2.57"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.33"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.5"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1.5"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-80"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-1"
"proneOfsR" "2.2"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.9"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0.5"
"adsAimPitch" "0"
"adsTransInTime" "0.2"
"adsTransOutTime" "0.3"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.4"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "65"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.5"
"adsBobFactor" "1"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "2.25"
"hipSpreadDuckedMin" "2"
"hipSpreadProneMin" "1.75"
"hipSpreadMax" "5.5"
"hipSpreadDuckedMax" "4.5"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "0.38"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "-40"
"adsGunKickPitchMax" "-50"
"adsGunKickYawMin" "-100"
"adsGunKickYawMax" "100"
"adsGunKickAccel" "789"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"hipViewKickPitchMin" "50"
"hipViewKickPitchMax" "60"
"hipViewKickYawMin" "-45"
"hipViewKickYawMax" "45"
"hipViewKickCenterSpeed" "1200"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "40"
"adsViewKickCenterSpeed" "2200"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "300"
"aiVsAiAccuracyGraph" "ppsh.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_ppsh"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_ppsh"
"idleAnim" "viewmodel_ppsh_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_ppsh_fire"
"lastShotAnim" "viewmodel_ppsh_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_ppsh_melee"
"reloadAnim" "viewmodel_ppsh_reload_notempty"
"reloadEmptyAnim" "viewmodel_ppsh_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_ppsh_pullout"
"dropAnim" "viewmodel_ppsh_putaway"
"altRaiseAnim" ""
"altDropAnim" ""
"quickRaiseAnim" "viewmodel_ppsh_pullout_fast"
"quickDropAnim" "viewmodel_ppsh_putaway_fast"
"adsFireAnim" "viewmodel_ppsh_fire"
"adsLastShotAnim" "viewmodel_ppsh_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_ppsh_ADS_up"
"adsDownAnim" "viewmodel_ppsh_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_ppsh_fire"
"fireSoundPlayer" "weap_ppsh_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_ppsh_reload_not_empty_npc"
"reloadSoundPlayer" "weap_ppsh_reload_not_empty"
"reloadEmptySound" "weap_ppsh_reload_npc"
"reloadEmptySoundPlayer" "weap_ppsh_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@ppsh.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@ppsh.tga"
"fireRumble" "ppsh41_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:mosin_nagant_sniper_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_SCOPEDMOSINNAGANT"
"modeName" ""
"playerAnimType" "springfield"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SNIPER"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"ammoName" "russiansniper"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "russiansniper"
"clipSize" "5"
"shotCount" "1"
"dropAmmoMin" "60"
"dropAmmoMax" "60"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"damage" "90"
"minDamage" "90"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1.5"
"locTorsoLower" "1.5"
"locRightArmUpper" "1.5"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1.5"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1.5"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1.5"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.15"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadStartTime" "1.8"
"reloadEndTime" "0.77"
"reloadAddTime" "0.2"
"reloadStartAddTime" "1.4"
"rechamberTime" "1"
"rechamberBoltTime" "0.65"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-220"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "20"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1.5"
"idleCrouchFactor" "1"
"idleProneFactor" "1"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.25"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "15"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.75"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "6"
"hipSpreadDuckedMax" "5.75"
"hipSpreadProneMax" "5.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "80"
"hipGunKickPitchMax" "85"
"hipGunKickYawMin" "-35"
"hipGunKickYawMax" "35"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "0"
"adsGunKickPitchMax" "0"
"adsGunKickYawMin" "0"
"adsGunKickYawMax" "0"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "95"
"hipViewKickPitchMax" "100"
"hipViewKickYawMin" "-20"
"hipViewKickYawMax" "-35"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "-26"
"adsViewKickCenterSpeed" "600"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "15"
"adsSwayLerpSpeed" "3"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"fightDist" "720"
"maxDist" "730"
"aiVsAiAccuracyGraph" "mosin_nagant_sniper.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" "scope_overlay_russian"
"adsOverlayReticle" "FG42"
"adsOverlayWidth" "480"
"adsOverlayHeight" "480"
"gunModel" "viewmodel_mosinnagant_cloth"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_mosinnagantscoped_cloth"
"idleAnim" "viewmodel_mosincloth_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mosincloth_fire"
"lastShotAnim" "viewmodel_mosincloth_fire"
"rechamberAnim" "viewmodel_mosincloth_rechamber"
"meleeAnim" "viewmodel_mosincloth_melee"
"reloadAnim" "viewmodel_mosincloth_loop"
"reloadEmptyAnim" "viewmodel_mosincloth_loop"
"reloadStartAnim" "viewmodel_mosincloth_intro"
"reloadEndAnim" "viewmodel_mosincloth_end"
"raiseAnim" "viewmodel_mosincloth_pullout"
"dropAnim" "viewmodel_mosincloth_putaway"
"altRaiseAnim" "viewmodel_mosincloth_pullout"
"altDropAnim" "viewmodel_mosincloth_putaway"
"quickRaiseAnim" "viewmodel_mosincloth_pullout_fast"
"quickDropAnim" "viewmodel_mosincloth_putaway_fast"
"adsFireAnim" "viewmodel_mosincloth_fire"
"adsLastShotAnim" "viewmodel_mosincloth_fire"
"adsRechamberAnim" "viewmodel_mosincloth_idle"
"adsUpAnim" "viewmodel_mosincloth_ADS_up"
"adsDownAnim" "viewmodel_mosincloth_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_nagant_sniper"
"fireSoundPlayer" "weap_nagant_sniper_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" "weap_kar98k_sniper_rechamber_npc"
"rechamberSoundPlayer" "weap_kar98k_sniper_rechamber"
"reloadSound" "weap_kar98k_sniper_reload_loop_npc"
"reloadSoundPlayer" "weap_kar98k_sniper_reload_loop"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" "weap_kar98k_sniper_reload_start_npc"
"reloadStartSoundPlayer" "weap_kar98k_sniper_reload_start"
"reloadEndSound" "weap_kar98k_sniper_reload_end_npc"
"reloadEndSoundPlayer" "weap_kar98k_sniper_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx\\icons\\hud@scoped_nagant.tga"
"modeIcon" ""
"killIcon" "gfx\\icons\\hud@scoped_nagant.tga"
"fireRumble" "nagantsniper_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:m1garand_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_M1GARAND"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "1"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1500"
"moveSpeedScale" "1"
"gunMaxPitch" "6"
"gunMaxYaw" "5"
"ammoName" "m1garand"
"maxAmmo" "96"
"startAmmo" "96"
"clipName" "m1garand"
"clipSize" "8"
"shotCount" "1"
"dropAmmoMin" "32"
"dropAmmoMax" "40"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "45"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "2"
"locTorsoUpper" "2"
"locTorsoLower" "2"
"locRightArmUpper" "2"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "2"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "2"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "2"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.135"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.1"
"reloadTime" "1.6"
"reloadEmptyTime" "1.6"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "0.83"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-100"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-0.5"
"proneOfsR" "2"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.5"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "0.75"
"hipSpreadDuckedMin" "0.5"
"hipSpreadProneMin" "0.25"
"hipSpreadMax" "4.5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDecayRate" "4.2"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "30"
"hipGunKickPitchMax" "40"
"hipGunKickYawMin" "-25"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "45"
"adsGunKickYawMin" "-25"
"adsGunKickYawMax" "25"
"adsGunKickAccel" "260"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "55"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-35"
"adsViewKickYawMax" "35"
"adsViewKickCenterSpeed" "1480"
"swayMaxAngle" "10"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.05"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "8"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.12"
"fightDist" "720"
"maxDist" "680"
"aiVsAiAccuracyGraph" "m1garand.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_m1garand"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_m1garand"
"idleAnim" "viewmodel_m1garand_idle"
"emptyIdleAnim" "viewmodel_m1garand_idle"
"fireAnim" "viewmodel_m1garand_fire"
"lastShotAnim" "viewmodel_m1garand_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_m1garand_melee"
"reloadAnim" "viewmodel_m1garand_reload"
"reloadEmptyAnim" "viewmodel_m1garand_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_m1garand_pullout"
"dropAnim" "viewmodel_m1garand_putaway"
"altRaiseAnim" "viewmodel_m1garand_pullout"
"altDropAnim" "viewmodel_m1garand_putaway"
"quickRaiseAnim" "viewmodel_m1garand_pullout_fast"
"quickDropAnim" "viewmodel_m1garand_putaway_fast"
"adsFireAnim" "viewmodel_m1garand_ads_fire"
"adsLastShotAnim" "viewmodel_m1garand_ads_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_m1garand_ADS_up"
"adsDownAnim" "viewmodel_m1garand_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_m1garand_fire"
"fireSoundPlayer" "weap_m1garand_fire_plr"
"lastShotSound" "weap_m1garand_lastshot"
"lastShotSoundPlayer" "weap_m1garand_lastshot_plr"
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_m1garand_reload_npc"
"reloadSoundPlayer" "weap_m1garand_reload"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@m1garand.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@m1garand.tga"
"fireRumble" "m1garand_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:mp44_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_MP44"
"modeName" ""
"playerAnimType" "bar"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1500"
"moveSpeedScale" "0.9"
"gunMaxPitch" "8"
"gunMaxYaw" "25"
"ammoName" "mp44"
"maxAmmo" "180"
"startAmmo" "180"
"clipName" "mp44"
"clipSize" "30"
"shotCount" "1"
"dropAmmoMin" "60"
"dropAmmoMax" "90"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "40"
"minDamage" "40"
"meleeDamage" "150"
"maxDamageRange" "1500"
"minDamageRange" "2500"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.12"
"fireDelay" "0"
"meleeTime" "0.7"
"meleeDelay" "0.15"
"reloadTime" "2"
"reloadEmptyTime" "2.67"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.5"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.5"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "110"
"standRotMinSpeed" "110"
"posMoveRate" "4"
"posRotRate" "4"
"duckedMoveF" "-1"
"duckedMoveR" "0"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "60"
"duckedRotMinSpeed" "60"
"proneMoveF" "-130"
"proneMoveR" "6"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "250"
"proneRotR" "-300"
"proneOfsF" "-6"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "5"
"proneRotMinSpeed" "5"
"hipIdleAmount" "70"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "1"
"adsViewBobMult" "0.2"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1"
"hipSpreadDuckedMin" "0.75"
"hipSpreadProneMin" "0.5"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "0.6"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1.05"
"hipSpreadProneDecay" "1.1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "45"
"hipGunKickPitchMax" "50"
"hipGunKickYawMin" "-20"
"hipGunKickYawMax" "20"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "20"
"adsGunKickPitchMax" "28"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "20"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "32"
"adsGunKickStaticDecay" "40"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "65"
"hipViewKickYawMin" "-75"
"hipViewKickYawMax" "65"
"hipViewKickCenterSpeed" "1800"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "1800"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.25"
"fightDist" "720"
"maxDist" "590"
"aiVsAiAccuracyGraph" "mp44.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"gunModel" "viewmodel_mp44"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_mp44"
"idleAnim" "viewmodel_mp44_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp44_fire"
"lastShotAnim" "viewmodel_mp44_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp44_melee"
"reloadAnim" "viewmodel_mp44_reload"
"reloadEmptyAnim" "viewmodel_mp44_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp44_pullout"
"dropAnim" "viewmodel_mp44_putaway"
"altRaiseAnim" ""
"altDropAnim" ""
"quickRaiseAnim" "viewmodel_mp44_pullout_fast"
"quickDropAnim" "viewmodel_mp44_putaway_fast"
"adsFireAnim" "viewmodel_mp44_fire_ads"
"adsLastShotAnim" "viewmodel_mp44_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp44_ADS_up"
"adsDownAnim" "viewmodel_mp44_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp44_fire"
"fireSoundPlayer" "weap_mp44_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_mp44_reload_not_empty_npc"
"reloadSoundPlayer" "weap_mp44_reload_not_empty"
"reloadEmptySound" "weap_mp44_reload_npc"
"reloadEmptySoundPlayer" "weap_mp44_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@mp44.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@mp44.tga"
"fireRumble" "mp44_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:kar98k_sniper_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_SCOPEDKAR98K"
"modeName" ""
"playerAnimType" "springfield"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SNIPER"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"ammoName" "kar98ksniper"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "kar98ksniper"
"clipSize" "5"
"shotCount" "1"
"dropAmmoMin" "60"
"dropAmmoMax" "60"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"damage" "90"
"minDamage" "90"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1.5"
"locTorsoLower" "1.5"
"locRightArmUpper" "1.5"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1.5"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1.5"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1.5"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.66"
"meleeDelay" "0.15"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadStartTime" "1.8"
"reloadEndTime" "0.77"
"reloadAddTime" "0.2"
"reloadStartAddTime" "1.4"
"rechamberTime" "1"
"rechamberBoltTime" "0.65"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-220"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "20"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1.5"
"idleCrouchFactor" "1"
"idleProneFactor" "1"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.25"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "15"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.75"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "6"
"hipSpreadDuckedMax" "5.75"
"hipSpreadProneMax" "5.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "80"
"hipGunKickPitchMax" "85"
"hipGunKickYawMin" "-35"
"hipGunKickYawMax" "35"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "0"
"adsGunKickPitchMax" "0"
"adsGunKickYawMin" "0"
"adsGunKickYawMax" "0"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "95"
"hipViewKickPitchMax" "100"
"hipViewKickYawMin" "-20"
"hipViewKickYawMax" "-35"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "-26"
"adsViewKickCenterSpeed" "600"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "15"
"adsSwayLerpSpeed" "3"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"fightDist" "720"
"maxDist" "1400"
"aiVsAiAccuracyGraph" "kar98k_sniper.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" "scope_overlay_german"
"adsOverlayReticle" "FG42"
"adsOverlayWidth" "480"
"adsOverlayHeight" "480"
"gunModel" "viewmodel_kar98_scope"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_kar98_scoped"
"idleAnim" "viewmodel_kar98scoped_idle"
"emptyIdleAnim" "viewmodel_kar98scoped_idle"
"fireAnim" "viewmodel_kar98scoped_fire"
"lastShotAnim" "viewmodel_kar98scoped_fire"
"rechamberAnim" "viewmodel_kar98scoped_rechamber"
"meleeAnim" "viewmodel_kar98scoped_melee"
"reloadAnim" "viewmodel_kar98scoped_reload_loop"
"reloadEmptyAnim" "viewmodel_kar98scoped_reload_loop"
"reloadStartAnim" "viewmodel_kar98scoped_reload_start"
"reloadEndAnim" "viewmodel_kar98scoped_reload_end"
"raiseAnim" "viewmodel_kar98scoped_pullout"
"dropAnim" "viewmodel_kar98scoped_putaway"
"altRaiseAnim" "viewmodel_kar98scoped_idle"
"altDropAnim" "viewmodel_kar98scoped_idle"
"quickRaiseAnim" "viewmodel_kar98scoped_pullout"
"quickDropAnim" "viewmodel_kar98scoped_putaway"
"adsFireAnim" "viewmodel_kar98scoped_fire"
"adsLastShotAnim" "viewmodel_kar98scoped_fire"
"adsRechamberAnim" "viewmodel_kar98scoped_rechamber"
"adsUpAnim" "viewmodel_kar98scoped_ADS_up"
"adsDownAnim" "viewmodel_kar98scoped_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_kar98k_sniper_fire"
"fireSoundPlayer" "weap_kar98k_sniper_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" "weap_kar98k_sniper_rechamber_npc"
"rechamberSoundPlayer" "weap_kar98k_sniper_rechamber"
"reloadSound" "weap_kar98k_sniper_reload_loop_npc"
"reloadSoundPlayer" "weap_kar98k_sniper_reload_loop"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" "weap_kar98k_sniper_reload_start_npc"
"reloadStartSoundPlayer" "weap_kar98k_sniper_reload_start"
"reloadEndSound" "weap_kar98k_sniper_reload_end_npc"
"reloadEndSoundPlayer" "weap_kar98k_sniper_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@scoped_kar98.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@scoped_kar98.tga"
"fireRumble" "kar98ksniper_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:SVT40_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_SVT40"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1500"
"moveSpeedScale" "1"
"gunMaxPitch" "6"
"gunMaxYaw" "5"
"ammoName" "svt40"
"maxAmmo" "100"
"startAmmo" "100"
"clipName" "svt40"
"clipSize" "10"
"shotCount" "1"
"dropAmmoMin" "30"
"dropAmmoMax" "40"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "45"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "2"
"locTorsoUpper" "2"
"locTorsoLower" "1"
"locRightArmUpper" "2"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "2"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.135"
"fireDelay" "0"
"meleeTime" "0.6"
"meleeDelay" "0.1"
"reloadTime" "3.26"
"reloadEmptyTime" "3.26"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "2.4"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-100"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-0.5"
"proneOfsR" "2"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.5"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "0.75"
"hipSpreadDuckedMin" "0.5"
"hipSpreadProneMin" "0.25"
"hipSpreadMax" "4.5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDecayRate" "4.2"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "100"
"hipGunKickPitchMin" "30"
"hipGunKickPitchMax" "40"
"hipGunKickYawMin" "-25"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "100"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "45"
"adsGunKickYawMin" "-25"
"adsGunKickYawMax" "25"
"adsGunKickAccel" "260"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "55"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-35"
"adsViewKickYawMax" "35"
"adsViewKickCenterSpeed" "1480"
"swayMaxAngle" "10"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.05"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "8"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.12"
"fightDist" "720"
"maxDist" "1400"
"aiVsAiAccuracyGraph" "SVT40.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_svt40"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_svt40"
"idleAnim" "viewmodel_svt40_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_svt40_fire"
"lastShotAnim" "viewmodel_svt40_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_svt40_melee"
"reloadAnim" "viewmodel_svt40_reload"
"reloadEmptyAnim" "viewmodel_svt40_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_svt40_pullout"
"dropAnim" "viewmodel_svt40_putaway"
"altRaiseAnim" "viewmodel_svt40_pullout"
"altDropAnim" "viewmodel_svt40_putaway"
"quickRaiseAnim" "viewmodel_svt40_pullout_fast"
"quickDropAnim" "viewmodel_svt40_putaway_fast"
"adsFireAnim" "viewmodel_svt40_fire"
"adsLastShotAnim" "viewmodel_svt40_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_svt40_ADS_up"
"adsDownAnim" "viewmodel_svt40_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\thompson_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\thompson.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_svt40_fire"
"fireSoundPlayer" "weap_svt40_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_svt40_reload_npc"
"reloadSoundPlayer" "weap_svt40_reload"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@svt40.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@svt40.tga"
"fireRumble" "svt40_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:TT30_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_TT30"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" ""
"weaponType" "bullet"
"weaponClass" "pistol"
"weaponSlot" "primary"
"twoHanded" "0"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "0"
"wideKillIcon" "0"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1.1"
"gunMaxPitch" "2"
"gunMaxYaw" "8"
"ammoName" "tt30"
"maxAmmo" "24"
"startAmmo" "24"
"clipName" "tt30"
"clipSize" "8"
"shotCount" "1"
"dropAmmoMin" "8"
"dropAmmoMax" "16"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "10"
"meleeDamage" "50"
"maxDamageRange" "384"
"minDamageRange" "800"
"locNone" "1"
"locHelmet" "2.5"
"locHead" "2.5"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.125"
"fireDelay" "0"
"meleeTime" "0.7"
"meleeDelay" "0.1"
"reloadTime" "2.25"
"reloadEmptyTime" "2.35"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.7"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "5"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-4"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "7"
"proneMoveR" "-25"
"proneMoveU" "-95"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-1"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"posProneMoveRate" "30"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.6"
"adsSpread" "1"
"adsAimPitch" "0"
"adsTransInTime" "0.267"
"adsTransOutTime" "0.333"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.5"
"hipSpreadProneMin" "2"
"hipSpreadMax" "7"
"hipSpreadDuckedMax" "6"
"hipSpreadProneMax" "5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8.5"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "100"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "100"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"adsViewKickPitchMin" "30"
"adsViewKickPitchMax" "35"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1400"
"swayMaxAngle" "5"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.14"
"swayVertScale" "0.5"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "6"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.16"
"adsSwayVertScale" "0.25"
"fightDist" "720"
"maxDist" "1400"
"aiVsAiAccuracyGraph" "TT30.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_tokarev"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_tt30"
"idleAnim" "viewmodel_colt45_idle"
"emptyIdleAnim" "viewmodel_colt45_idle"
"fireAnim" "viewmodel_colt45_fire"
"lastShotAnim" "viewmodel_colt45_lastshot"
"rechamberAnim" ""
"meleeAnim" "viewmodel_colt45_melee1"
"reloadAnim" "viewmodel_colt45_reload_notempty"
"reloadEmptyAnim" "viewmodel_colt45_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_colt45_pullout"
"dropAnim" "viewmodel_colt45_putaway"
"altRaiseAnim" "viewmodel_colt45_pullout"
"altDropAnim" "viewmodel_colt45_putaway"
"quickRaiseAnim" "viewmodel_colt45_pullout_fast"
"quickDropAnim" "viewmodel_colt45_putaway_fast"
"adsFireAnim" "viewmodel_colt45_ADS_fire"
"adsLastShotAnim" "viewmodel_colt45_lastshot"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_colt45_ADS_up"
"adsDownAnim" "viewmodel_colt45_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_tt30_fire"
"fireSoundPlayer" "weap_tt30_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_tt30_reload_not_empty_npc"
"reloadSoundPlayer" "weap_tt30_reload_not_empty"
"reloadEmptySound" "weap_tt30_reload_npc"
"reloadEmptySoundPlayer" "weap_tt30_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@tt30.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@tt30.tga"
"fireRumble" "tt30_fire"
"meleeImpactRumble" "melee_light"
}
"pc:PPS42_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_PPS42"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"weaponType" "bullet"
"weaponClass" "smg"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "750"
"moveSpeedScale" "1.05"
"gunMaxPitch" "4"
"gunMaxYaw" "7"
"ammoName" "pps42"
"maxAmmo" "210"
"startAmmo" "210"
"clipName" "pps42"
"clipSize" "35"
"shotCount" "1"
"dropAmmoMin" "105"
"dropAmmoMax" "140"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "35"
"minDamage" "10"
"meleeDamage" "150"
"maxDamageRange" "1000"
"minDamageRange" "2000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.0857"
"fireDelay" "0"
"meleeTime" "0.7"
"meleeDelay" "0.1"
"reloadTime" "2.66"
"reloadEmptyTime" "3.2"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.9"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "280"
"proneRotR" "-300"
"proneOfsF" "0"
"proneOfsR" "1.5"
"proneOfsU" "0"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.9"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0.5"
"adsAimPitch" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.3"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "65"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "0.5024"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "35"
"hipGunKickPitchMax" "40"
"hipGunKickYawMin" "-25"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "40"
"adsGunKickYawMin" "-25"
"adsGunKickYawMax" "25"
"adsGunKickAccel" "700"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "35"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "65"
"hipViewKickPitchMax" "75"
"hipViewKickYawMin" "-70"
"hipViewKickYawMax" "60"
"hipViewKickCenterSpeed" "1800"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "1800"
"swayMaxAngle" "4"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.2"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.08"
"adsSwayVertScale" "0.1"
"fightDist" "720"
"maxDist" "300"
"aiVsAiAccuracyGraph" "PPS42.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_pps43"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_pps43"
"idleAnim" "viewmodel_pps43_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_pps43_fire"
"lastShotAnim" "viewmodel_pps43_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_pps43_melee"
"reloadAnim" "viewmodel_pps43_reload"
"reloadEmptyAnim" "viewmodel_pps43_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_pps43_pullout"
"dropAnim" "viewmodel_pps43_putaway"
"altRaiseAnim" "viewmodel_pps43_pullout"
"altDropAnim" "viewmodel_pps43_putaway"
"quickRaiseAnim" "viewmodel_pps43_pullout"
"quickDropAnim" "viewmodel_pps43_putaway"
"adsFireAnim" "viewmodel_pps43_fire"
"adsLastShotAnim" "viewmodel_pps43_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_pps43_ADS_up"
"adsDownAnim" "viewmodel_pps43_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\thompson_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\thompson.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_ppsh42_fire"
"fireSoundPlayer" "weap_ppsh42_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_ppsh42_reload_not_empty_npc"
"reloadSoundPlayer" "weap_ppsh42_reload_not_empty"
"reloadEmptySound" "weap_ppsh42_reload_npc"
"reloadEmptySoundPlayer" "weap_ppsh42_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@pps42.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"killIcon" "gfx/icons/hud@pps42.tga"
"fireRumble" "pps42_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:defaultweapon_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_DEFAULTWEAPON"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_DEFAULTWEAPON"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "0"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "0"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1600"
"moveSpeedScale" "1"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"ammoName" "enfield"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "enfield"
"clipSize" "10"
"shotCount" "1"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"reloadAmmoAdd" "5"
"reloadStartAdd" "5"
"damage" "130"
"minDamage" "120"
"meleeDamage" "150"
"maxDamageRange" "1024"
"minDamageRange" "2000"
"locNone" "1"
"locHelmet" "1.5"
"locHead" "1.5"
"locNeck" "1.5"
"locTorsoUpper" "0.9"
"locTorsoLower" "0.8"
"locRightArmUpper" "0.7"
"locRightArmLower" "0.5"
"locRightHand" "0.3"
"locLeftArmUpper" "0.7"
"locLeftArmLower" "0.5"
"locLeftHand" "0.3"
"locRightLegUpper" "0.5"
"locRightLegLower" "0.4"
"locRightFoot" "0.3"
"locLeftLegUpper" "0.5"
"locLeftLegLower" "0.4"
"locLeftFoot" "0.3"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.15"
"reloadTime" "0.5"
"reloadEmptyTime" "0.5"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "0.4"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.25"
"quickRaiseTime" "0.25"
"standMoveF" "-0.3"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "7.5"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.6"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-90"
"proneRotP" "50"
"proneRotY" "150"
"proneRotR" "40"
"proneOfsF" "-0.5"
"proneOfsR" "1.2"
"proneOfsU" "0.8"
"posProneMoveRate" "20"
"posProneRotRate" "20"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "21"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"adsSpread" "0.05"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsBobFactor" "0.1"
"adsViewBobMult" "0.1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "0.8"
"hipSpreadDuckedMin" "0.6"
"hipSpreadProneMin" "0.4"
"hipSpreadMax" "7"
"hipSpreadDuckedMax" "7"
"hipSpreadProneMax" "7"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDecayRate" "3.25"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipGunKickReducedKickBullets" "4"
"hipGunKickReducedKickPercent" "20"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "4"
"adsGunKickReducedKickPercent" "20"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.06"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "1400"
"aiVsAiAccuracyGraph" "defaultweapon.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_default"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\defaultweapon"
"idleAnim" "viewmodel_default_idle"
"emptyIdleAnim" "viewmodel_default_idle"
"fireAnim" "viewmodel_default_fire"
"lastShotAnim" "viewmodel_default_fire"
"rechamberAnim" "viewmodel_default_idle"
"meleeAnim" "viewmodel_default_fire"
"reloadAnim" "viewmodel_default_idle"
"reloadEmptyAnim" "viewmodel_default_idle"
"reloadStartAnim" "viewmodel_default_idle"
"reloadEndAnim" "viewmodel_default_idle"
"raiseAnim" "viewmodel_default_pullout"
"dropAnim" "viewmodel_default_putaway"
"altRaiseAnim" "viewmodel_default_idle"
"altDropAnim" "viewmodel_default_idle"
"quickRaiseAnim" "viewmodel_default_pullout"
"quickDropAnim" "viewmodel_default_putaway"
"adsFireAnim" "viewmodel_default_fire"
"adsLastShotAnim" "viewmodel_default_fire"
"adsRechamberAnim" "viewmodel_default_idle"
"adsUpAnim" "viewmodel_default_ADS_up"
"adsDownAnim" "viewmodel_default_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" ""
"ammoPickupSound" ""
"fireSound" ""
"fireSoundPlayer" ""
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" ""
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" ""
"reloadSoundPlayer" ""
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" ""
"modeIcon" ""
"killIcon" ""
"fireRumble" ""
"meleeImpactRumble" ""
}
"pc:panzerschreck_mp" ( "projectileweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"weaponClass" "rocketlauncher"
"displayName" "WEAPON_PANZERSCHRECK"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "none"
"gunModel" "viewmodel_panzerschreck"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "0"
"idleAnim" "viewmodel_panzerschreck_idle"
"emptyIdleAnim" "viewmodel_panzerschreck_idle"
"fireAnim" "viewmodel_panzerschreck_idle"
"lastShotAnim" "viewmodel_panzerschreck_idle"
"meleeAnim" "viewmodel_panzerschreck_idle"
"reloadAnim" "viewmodel_panzerschreck_reload"
"raiseAnim" "viewmodel_panzerschreck_pullout"
"dropAnim" "viewmodel_panzerschreck_putaway"
"altRaiseAnim" "viewmodel_panzerschreck_pullout"
"altDropAnim" "viewmodel_panzerschreck_putaway"
"quickRaiseAnim" "viewmodel_panzerschreck_pullout_fast"
"quickDropAnim" "viewmodel_panzerschreck_putaway_fast"
"adsFireAnim" "viewmodel_panzerschreck_idle"
"adsLastShotAnim" "viewmodel_panzerschreck_idle"
"adsUpAnim" "viewmodel_panzerschreck_ADS_up"
"adsDownAnim" "viewmodel_panzerschreck_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1"
"damage" "1000"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.5"
"fireTime" "0.15"
"meleeTime" "0.8"
"reloadTime" "4"
"reloadAddTime" "2.3"
"dropTime" "0.5"
"raiseTime" "0.6"
"altDropTime" "0.33"
"altRaiseTime" "0.6"
"quickDropTime" "0.25"
"quickRaiseTime" "0.25"
"clipOnly" "0"
"adsTransInTime" "0.5"
"adsTransOutTime" "0.5"
"adsZoomFov" "80"
"adsZoomGunFov" "40"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "240"
"adsOverlayHeight" "240"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "5"
"hipSpreadDuckedMin" "3.5"
"hipSpreadProneMin" "2"
"hipSpreadMax" "6"
"hipSpreadDuckedMax" "6"
"hipSpreadProneMax" "6"
"hipSpreadDecayRate" "2.5"
"hipSpreadFireAdd" "0.4"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "2.3"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "1.7"
"adsIdleAmount" "25"
"hipIdleAmount" "80"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "30"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-30"
"adsGunKickPitchMax" "-20"
"adsGunKickYawMin" "-17"
"adsGunKickYawMax" "17"
"adsGunKickAccel" "250"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "10"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "95"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "2500"
"hipGunKickPitchMin" "-5"
"hipGunKickPitchMax" "-3"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "250"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "15"
"hipGunKickStaticDecay" "1"
"hipViewKickPitchMin" "100"
"hipViewKickPitchMax" "150"
"hipViewKickYawMin" "-50"
"hipViewKickYawMax" "-80"
"hipViewKickCenterSpeed" "1500"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"worldModel" "xmodel\\weapon_panzerschreck"
"hudIcon" "gfx\\icons\\hud@panzerschreck.tga"
"modeIcon" ""
"ammoName" "panzerschreck"
"maxAmmo" "4"
"startAmmo" "0"
"clipName" "panzerschreck"
"clipSize" "1"
"dropAmmoMin" "4"
"dropAmmoMax" "4"
"viewFlashEffect" "fx\\muzzleflashes\\panzerschreck_flash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\panzerschreck_flash.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"projectileSound" "weap_panzerfaust_projectile"
"fireSound" "weap_panzerfaust_fire"
"lastShotSound" ""
"meleeSwipeSound" "melee_swing_ps_large"
"reloadSound" "weap_panzerschreck_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEject" "none"
"reticleCenter" ""
"reticleSide" "gfx/reticle/hud@side_small_arc"
"reticleCenterSize" "32"
"reticleSideSize" "24"
"reticleMinOfs" "17"
"altWeapon" ""
"twoHanded" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"adsFire" "1"
"killIcon" "gfx\\icons\\hud@panzerschreck.tga"
"wideKillIcon" "1"
"flipKillIcon" "1"
"noPartialReload" "0"
"reloadAmmoAdd" "1"
"autoAimRange" "1000"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"fightDist" "720"
"maxDist" "1400"
"aiVsAiAccuracyGraph" "panzerschreck.accu"
"aiVsPlayerAccuracyGraph" ""
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "800"
"explosionOuterDamage" "10"
"projectileSpeed" "2000"
"projectileModel" "xmodel\\weapon_temp_panzershreck_rocket"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\emitter_panzerfaust.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "1"
"destabilizationBaseTime" "0.1"
"destabilizationTimeReductionRatio" "0.8"
"destabilizationAngleMax" "10"
"destabilizeDistance" "1000"
"fireRumble" ""
"meleeImpactRumble" ""
}
"pc:smoke_grenade_american_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Smoke Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_ANM8_SMOKE_GRENADE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "other"
"gunModel" "viewmodel_ussmokegrenade"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "1"
"idleAnim" "viewmodel_ussmokegrenade_idle"
"emptyIdleAnim" "viewmodel_ussmokegrenade_idle"
"fireAnim" "viewmodel_ussmokegrenade_throw"
"holdFireAnim" "viewmodel_ussmokegrenade_pullpin"
"lastShotAnim" "viewmodel_ussmokegrenade_throw"
"meleeAnim" "viewmodel_ussmokegrenade_idle"
"raiseAnim" "viewmodel_ussmokegrenade_idle"
"dropAnim" "viewmodel_ussmokegrenade_idle"
"altRaiseAnim" "viewmodel_ussmokegrenade_idle"
"altDropAnim" "viewmodel_ussmokegrenade_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "1"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_us_smoke_grenade"
"hudIcon" "hud_us_smokegrenade"
"modeIcon" ""
"ammoName" "smokegrenade_american"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "smokegrenade_american"
"clipSize" "1"
"sharedAmmoCapName" "WEAPON_SMOKEGRENADE"
"sharedAmmoCap" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" ""
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_us_smoke_grenade"
"projExplosionType" "none"
"projExplosionEffect" "fx\\props\\american_smoke_grenade.efx"
"projExplosionSound" "smokegrenade_explode_default"
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:smoke_grenade_german_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Smoke Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_NEBELHANDGRANATE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "other"
"gunModel" "viewmodel_ussmokegrenade"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "0"
"idleAnim" "viewmodel_ussmokegrenade_idle"
"emptyIdleAnim" "viewmodel_ussmokegrenade_idle"
"fireAnim" "viewmodel_ussmokegrenade_throw"
"holdFireAnim" "viewmodel_ussmokegrenade_pullpin"
"lastShotAnim" "viewmodel_ussmokegrenade_throw"
"meleeAnim" "viewmodel_ussmokegrenade_idle"
"raiseAnim" "viewmodel_ussmokegrenade_idle"
"dropAnim" "viewmodel_ussmokegrenade_idle"
"altRaiseAnim" "viewmodel_ussmokegrenade_idle"
"altDropAnim" "viewmodel_ussmokegrenade_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "1"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_us_smoke_grenade"
"hudIcon" "hud_us_smokegrenade"
"modeIcon" ""
"ammoName" "smokegrenade_german"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "smokegrenade_german"
"clipSize" "1"
"sharedAmmoCapName" "WEAPON_SMOKEGRENADE"
"sharedAmmoCap" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" ""
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_us_smoke_grenade"
"projExplosionType" "none"
"projExplosionEffect" "fx\\props\\american_smoke_grenade.efx"
"projExplosionSound" "smokegrenade_explode_default"
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:smoke_grenade_russian_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Smoke Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_RGD1_SMOKE_GRENADE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "other"
"gunModel" "viewmodel_ussmokegrenade"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "0"
"idleAnim" "viewmodel_ussmokegrenade_idle"
"emptyIdleAnim" "viewmodel_ussmokegrenade_idle"
"fireAnim" "viewmodel_ussmokegrenade_throw"
"holdFireAnim" "viewmodel_ussmokegrenade_pullpin"
"lastShotAnim" "viewmodel_ussmokegrenade_throw"
"meleeAnim" "viewmodel_ussmokegrenade_idle"
"raiseAnim" "viewmodel_ussmokegrenade_idle"
"dropAnim" "viewmodel_ussmokegrenade_idle"
"altRaiseAnim" "viewmodel_ussmokegrenade_idle"
"altDropAnim" "viewmodel_ussmokegrenade_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "1"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_us_smoke_grenade"
"hudIcon" "hud_us_smokegrenade"
"modeIcon" ""
"ammoName" "smokegrenade_russian"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "smokegrenade_russian"
"clipSize" "1"
"sharedAmmoCapName" "WEAPON_SMOKEGRENADE"
"sharedAmmoCap" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" ""
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_us_smoke_grenade"
"projExplosionType" "none"
"projExplosionEffect" "fx\\props\\american_smoke_grenade.efx"
"projExplosionSound" "smokegrenade_explode_default"
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:enfield_scope_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_SCOPEDLEEENFIELD"
"modeName" ""
"playerAnimType" "springfield"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SNIPER"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1"
"gunMaxPitch" "30"
"gunMaxYaw" "15"
"ammoName" "enfieldscoped"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "enfieldscoped"
"clipSize" "10"
"shotCount" "1"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"reloadAmmoAdd" "5"
"reloadStartAdd" "5"
"damage" "90"
"minDamage" "90"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1.5"
"locTorsoLower" "1.5"
"locRightArmUpper" "1.5"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1.5"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1.5"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1.5"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.33"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.1"
"reloadTime" "0.7"
"reloadEmptyTime" "0.7"
"reloadStartTime" "1.4"
"reloadEndTime" "1.03"
"reloadAddTime" "0.6"
"reloadStartAddTime" "1.4"
"rechamberTime" "1.05"
"rechamberBoltTime" "0.65"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-0.75"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-200"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "20"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1.5"
"idleCrouchFactor" "1"
"idleProneFactor" "1"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.25"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "15"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.75"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "6"
"hipSpreadDuckedMax" "5.75"
"hipSpreadProneMax" "5.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "80"
"hipGunKickPitchMax" "85"
"hipGunKickYawMin" "-35"
"hipGunKickYawMax" "35"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "0"
"adsGunKickPitchMax" "0"
"adsGunKickYawMin" "0"
"adsGunKickYawMax" "0"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"hipViewKickPitchMin" "95"
"hipViewKickPitchMax" "100"
"hipViewKickYawMin" "-20"
"hipViewKickYawMax" "-35"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "-26"
"adsViewKickCenterSpeed" "600"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "15"
"adsSwayLerpSpeed" "3"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"fightDist" "720"
"maxDist" "730"
"aiVsAiAccuracyGraph" "enfield_scope.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" "scope_overlay_britain"
"adsOverlayReticle" "FG42"
"adsOverlayWidth" "480"
"adsOverlayHeight" "480"
"gunModel" "viewmodel_enfield_scope"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_enfield_scope"
"idleAnim" "viewmodel_enfield_scope_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_enfield_fire"
"lastShotAnim" "viewmodel_enfield_fire"
"rechamberAnim" "viewmodel_enfield_rechamber"
"meleeAnim" "viewmodel_enfield_melee"
"reloadAnim" "viewmodel_enfield_reload_loop"
"reloadEmptyAnim" "viewmodel_enfield_reload_loop"
"reloadStartAnim" "viewmodel_enfield_reload_start"
"reloadEndAnim" "viewmodel_enfield_reload_end"
"raiseAnim" "viewmodel_enfield_pullout"
"dropAnim" "viewmodel_enfield_putaway"
"altRaiseAnim" "viewmodel_enfield_pullout"
"altDropAnim" "viewmodel_enfield_putaway"
"quickRaiseAnim" "viewmodel_enfield_pullout"
"quickDropAnim" "viewmodel_enfield_putaway"
"adsFireAnim" "viewmodel_enfield_fire"
"adsLastShotAnim" "viewmodel_enfield_fire"
"adsRechamberAnim" "viewmodel_enfield_rechamber"
"adsUpAnim" "viewmodel_enfield_scope_ADS_up"
"adsDownAnim" "viewmodel_enfield_scope_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_enfieldscope_fire"
"fireSoundPlayer" "weap_enfieldscope_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" "weap_enfield_rechamber_npc"
"rechamberSoundPlayer" "weap_enfield_rechamber"
"reloadSound" "weap_enfield_reload_loop_npc"
"reloadSoundPlayer" "weap_enfield_reload_loop"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" "weap_enfield_reload_start_npc"
"reloadStartSoundPlayer" "weap_enfield_reload_start"
"reloadEndSound" "weap_enfield_reload_end_npc"
"reloadEndSoundPlayer" "weap_enfield_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@enfield_scoped.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@enfield_scoped.tga"
"fireRumble" "enfieldsniper_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:webley_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_WEBLEY"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" ""
"weaponType" "bullet"
"weaponClass" "pistol"
"weaponSlot" "primary"
"twoHanded" "0"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "0"
"wideKillIcon" "0"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "550"
"moveSpeedScale" "1.1"
"gunMaxPitch" "2"
"gunMaxYaw" "6"
"ammoName" "webley"
"maxAmmo" "18"
"startAmmo" "18"
"clipName" "webley"
"clipSize" "6"
"shotCount" "1"
"dropAmmoMin" "6"
"dropAmmoMax" "12"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "10"
"meleeDamage" "50"
"maxDamageRange" "384"
"minDamageRange" "800"
"locNone" "1"
"locHelmet" "2.5"
"locHead" "2.5"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.135"
"fireDelay" "0"
"meleeTime" "0.7"
"meleeDelay" "0.1"
"reloadTime" "5"
"reloadEmptyTime" "5"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "3.5"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.25"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "7"
"duckedMoveF" "0"
"duckedMoveR" "0.75"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "5"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-1"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "35"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.6"
"adsSpread" "1"
"adsAimPitch" "0"
"adsTransInTime" "0.275"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "3"
"hipSpreadDuckedMin" "2.5"
"hipSpreadProneMin" "2"
"hipSpreadMax" "7"
"hipSpreadDuckedMax" "6"
"hipSpreadProneMax" "5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8.5"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "100"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "100"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "220"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"adsViewKickPitchMin" "30"
"adsViewKickPitchMax" "35"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1400"
"swayMaxAngle" "3"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.16"
"swayVertScale" "0.18"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.15"
"adsSwayVertScale" "0.24"
"fightDist" "720"
"maxDist" "250"
"aiVsAiAccuracyGraph" "webley.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_webley"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_webley"
"idleAnim" "viewmodel_webley_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_webley_fire"
"lastShotAnim" "viewmodel_webley_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_webley_melee1"
"reloadAnim" "viewmodel_webley_reload"
"reloadEmptyAnim" "viewmodel_webley_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_webley_pullout"
"dropAnim" "viewmodel_webley_putaway"
"altRaiseAnim" "viewmodel_webley_pullout"
"altDropAnim" "viewmodel_webley_putaway"
"quickRaiseAnim" "viewmodel_webley_pullout_fast"
"quickDropAnim" "viewmodel_webley_putaway_fast"
"adsFireAnim" "viewmodel_webley_fire_ads"
"adsLastShotAnim" "viewmodel_webley_fire_ads"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_webley_ads_up"
"adsDownAnim" "viewmodel_webley_ads_down"
"viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx"
"worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx"
"shellEjectEffect" ""
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_webley_fire"
"fireSoundPlayer" "weap_webley_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_webley_reload_not_empty_npc"
"reloadSoundPlayer" "weap_webley_reload_not_empty"
"reloadEmptySound" "weap_webley_reload_npc"
"reloadEmptySoundPlayer" "weap_webley_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@webley.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@webley.tga"
"fireRumble" "webley_fire"
"meleeImpactRumble" "melee_light"
}
"pc:binoculars_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_BINOCULARS"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" ""
"weaponType" "binoculars"
"weaponClass" "item"
"weaponSlot" "none"
"twoHanded" "0"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "0"
"wideKillIcon" "0"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1600"
"moveSpeedScale" "1"
"gunMaxPitch" "4"
"gunMaxYaw" "4"
"ammoName" ""
"maxAmmo" "0"
"startAmmo" "0"
"clipName" ""
"clipSize" "0"
"shotCount" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "0"
"minDamage" "0"
"meleeDamage" "0"
"maxDamageRange" "1"
"minDamageRange" "1"
"locNone" "0"
"locHelmet" "0"
"locHead" "0"
"locNeck" "0"
"locTorsoUpper" "0"
"locTorsoLower" "0"
"locRightArmUpper" "0"
"locRightArmLower" "0"
"locRightHand" "0"
"locLeftArmUpper" "0"
"locLeftArmLower" "0"
"locLeftHand" "0"
"locRightLegUpper" "0"
"locRightLegLower" "0"
"locRightFoot" "0"
"locLeftLegUpper" "0"
"locLeftLegLower" "0"
"locLeftFoot" "0"
"locGun" "0"
"fireTime" "0"
"fireDelay" "0"
"meleeTime" "0"
"meleeDelay" "0.05"
"reloadTime" "0"
"reloadEmptyTime" "0"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "0"
"reloadStartAddTime" "0"
"rechamberTime" "0"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.25"
"quickRaiseTime" "0.25"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "110"
"standRotMinSpeed" "110"
"posMoveRate" "4"
"posRotRate" "4"
"duckedMoveF" "0"
"duckedMoveR" "1.2"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "0.6"
"duckedOfsU" "0"
"duckedMoveMinSpeed" "60"
"duckedRotMinSpeed" "60"
"proneMoveF" "-50"
"proneMoveR" "1"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "300"
"proneOfsF" "-1"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "5"
"proneRotMinSpeed" "5"
"hipIdleAmount" "70"
"adsIdleAmount" "10"
"hipIdleSpeed" "1"
"adsIdleSpeed" "1"
"idleCrouchFactor" "0.55"
"idleProneFactor" "0.15"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.4"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.4"
"adsReloadTransTime" "0.4"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "10"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsBobFactor" "0"
"adsViewBobMult" "0.2"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "0.9"
"hipSpreadDuckedMin" "0.78"
"hipSpreadProneMin" "0.72"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "5"
"hipSpreadProneMax" "5"
"hipSpreadFireAdd" "0.7"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "0.9"
"hipGunKickReducedKickBullets" "4"
"hipGunKickReducedKickPercent" "20"
"hipGunKickPitchMin" "-10"
"hipGunKickPitchMax" "-15"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"adsGunKickReducedKickBullets" "4"
"adsGunKickReducedKickPercent" "20"
"adsGunKickPitchMin" "-70"
"adsGunKickPitchMax" "-80"
"adsGunKickYawMin" "30"
"adsGunKickYawMax" "45"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "30"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "56"
"hipViewKickPitchMax" "62"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "30"
"hipViewKickCenterSpeed" "1700"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "60"
"adsViewKickYawMin" "55"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "2100"
"swayMaxAngle" "6"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "7"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "320"
"aiVsAiAccuracyGraph" ""
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" ""
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" "binocular_overlay"
"adsOverlayReticle" "binoculars"
"adsOverlayWidth" "600"
"adsOverlayHeight" "440"
"gunModel" "viewmodel_binoculars"
"handModel" "viewmodel_hands_cloth"
"worldModel" ""
"idleAnim" "viewmodel_binoculars_idle"
"emptyIdleAnim" ""
"fireAnim" ""
"lastShotAnim" ""
"rechamberAnim" ""
"meleeAnim" ""
"reloadAnim" ""
"reloadEmptyAnim" ""
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" ""
"dropAnim" ""
"altRaiseAnim" ""
"altDropAnim" ""
"quickRaiseAnim" ""
"quickDropAnim" ""
"adsFireAnim" ""
"adsLastShotAnim" ""
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_binoculars_ADS_up"
"adsDownAnim" "viewmodel_binoculars_ADS_down"
"viewFlashEffect" ""
"worldFlashEffect" ""
"shellEjectEffect" ""
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" ""
"fireSoundPlayer" ""
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" ""
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" ""
"reloadSoundPlayer" ""
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" ""
"modeIcon" ""
"killIcon" ""
"fireRumble" ""
"meleeImpactRumble" ""
}
"pc:g43_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_G43"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "rifle"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "1"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "1500"
"moveSpeedScale" "1"
"gunMaxPitch" "5"
"gunMaxYaw" "5"
"ammoName" "g43"
"maxAmmo" "100"
"startAmmo" "100"
"clipName" "g43"
"clipSize" "10"
"shotCount" "1"
"dropAmmoMin" "30"
"dropAmmoMax" "40"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "45"
"meleeDamage" "150"
"maxDamageRange" "2000"
"minDamageRange" "3000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "2"
"locTorsoUpper" "2"
"locTorsoLower" "1"
"locRightArmUpper" "2"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "2"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.135"
"fireDelay" "0"
"meleeTime" "0.6"
"meleeDelay" "0.1"
"reloadTime" "3.26"
"reloadEmptyTime" "3.26"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "2.55"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.4"
"standMoveU" "-0.9"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "4"
"posRotRate" "5"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-1.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-90"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "0.5"
"proneOfsR" "0.5"
"proneOfsU" "0.8"
"posProneMoveRate" "20"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.4"
"adsSpread" "0"
"adsAimPitch" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.6"
"adsCrosshairInFrac" "0.1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "50"
"adsZoomInFrac" "0.3"
"adsZoomOutFrac" "0.5"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "0.75"
"hipSpreadDuckedMin" "0.5"
"hipSpreadProneMin" "0.25"
"hipSpreadMax" "4.5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3.5"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "10"
"hipSpreadDecayRate" "4.2"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "30"
"hipGunKickPitchMax" "40"
"hipGunKickYawMin" "-25"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "45"
"adsGunKickYawMin" "-25"
"adsGunKickYawMax" "25"
"adsGunKickAccel" "1000"
"adsGunKickSpeedMax" "1200"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "2"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "55"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-35"
"adsViewKickYawMax" "35"
"adsViewKickCenterSpeed" "1480"
"swayMaxAngle" "8"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.3"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.08"
"fightDist" "720"
"maxDist" "640"
"aiVsAiAccuracyGraph" "g43.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_g43"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_g43"
"idleAnim" "viewmodel_g43_noscope_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_g43_noscope_fire"
"lastShotAnim" "viewmodel_g43_noscope_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_g43_noscope_melee"
"reloadAnim" "viewmodel_g43_noscope_reload"
"reloadEmptyAnim" "viewmodel_g43_noscope_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_g43_noscope_pullout"
"dropAnim" "viewmodel_g43_noscope_putaway"
"altRaiseAnim" "viewmodel_g43_noscope_pullout"
"altDropAnim" "viewmodel_g43_noscope_putaway"
"quickRaiseAnim" "viewmodel_g43_noscope_pullout_fast"
"quickDropAnim" "viewmodel_g43_noscope_putaway_fast"
"adsFireAnim" "viewmodel_g43_noscope_ADS_fire"
"adsLastShotAnim" "viewmodel_g43_noscope_ADS_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_g43_noscope_ADS_up"
"adsDownAnim" "viewmodel_g43_noscope_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_g43_fire"
"fireSoundPlayer" "weap_g43_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_large"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_g43_reload_not_empty_npc"
"reloadSoundPlayer" "weap_g43_reload_not_empty"
"reloadEmptySound" "weap_g43_reload_npc"
"reloadEmptySoundPlayer" "weap_g43_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@g43.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@g43.tga"
"fireRumble" "g43_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:frag_grenade_american_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Frag Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_M2FRAGGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "other"
"gunModel" "viewmodel_mk2"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "1"
"idleAnim" "viewmodel_mk2_idle"
"emptyIdleAnim" "viewmodel_mk2_idle"
"fireAnim" "viewmodel_mk2_throw"
"holdFireAnim" "viewmodel_mk2_pullpin"
"lastShotAnim" "viewmodel_mk2_throw"
"meleeAnim" "viewmodel_mk2_idle"
"raiseAnim" "viewmodel_mk2_idle"
"dropAnim" "viewmodel_mk2_idle"
"altRaiseAnim" "viewmodel_mk2_idle"
"altDropAnim" "viewmodel_mk2_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1"
"damage" "0"
"meleeDamage" "40"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "3.5"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_mk2fraggrenade"
"hudIcon" "gfx/icons/hud@us_grenade.tga"
"modeIcon" ""
"ammoName" "usgrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "usgrenade"
"clipSize" "3"
"sharedAmmoCapName" "WEAPON_FRAGGRENADE"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx/icons/hud@us_grenade.tga"
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "200"
"explosionOuterDamage" "50"
"projectileSpeed" "940"
"projectileSpeedUp" "120"
"projectileModel" "xmodel/projectile_mk2fraggrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:frag_grenade_british_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Frag Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_MK1_FRAG_GRENADE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "other"
"gunModel" "viewmodel_mk1"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "1"
"idleAnim" "viewmodel_mk1_idle"
"emptyIdleAnim" "viewmodel_mk1_idle"
"fireAnim" "viewmodel_mk1_throw"
"holdFireAnim" "viewmodel_mk1_pullpin"
"lastShotAnim" "viewmodel_mk1_throw"
"meleeAnim" "viewmodel_mk1_idle"
"raiseAnim" "viewmodel_mk1_idle"
"dropAnim" "viewmodel_mk1_idle"
"altRaiseAnim" "viewmodel_mk1_idle"
"altDropAnim" "viewmodel_mk1_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1"
"damage" "0"
"meleeDamage" "40"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "3.5"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_mk1grenade"
"hudIcon" "gfx/icons/hud@british_grenade.tga"
"modeIcon" ""
"ammoName" "britgrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "britgrenade"
"clipSize" "3"
"sharedAmmoCapName" "WEAPON_FRAGGRENADE"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx/icons/hud@british_grenade.tga"
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "200"
"explosionOuterDamage" "50"
"projectileSpeed" "940"
"projectileSpeedUp" "120"
"projectileModel" "xmodel/projectile_BritishGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:frag_grenade_russian_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Frag Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_RUSSIANGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "stickgrenade"
"gunModel" "viewmodel_russiangrenade"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "1"
"idleAnim" "viewmodel_russiangrenade_idle"
"emptyIdleAnim" "viewmodel_russiangrenade_idle"
"fireAnim" "viewmodel_russiangrenade_throw"
"holdFireAnim" "viewmodel_russiangrenade_pullpin"
"lastShotAnim" "viewmodel_russiangrenade_throw"
"meleeAnim" "viewmodel_russiangrenade_idle"
"raiseAnim" "viewmodel_russiangrenade_idle"
"dropAnim" "viewmodel_russiangrenade_idle"
"altRaiseAnim" "viewmodel_russiangrenade_idle"
"altDropAnim" "viewmodel_russiangrenade_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1"
"damage" "0"
"meleeDamage" "40"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "3.5"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_russian_handgrenade"
"hudIcon" "gfx/icons/hud@russian_grenade.tga"
"modeIcon" ""
"ammoName" "russiangrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "russiangrenade"
"clipSize" "3"
"sharedAmmoCapName" "WEAPON_FRAGGRENADE"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" ""
"fireSound" "weap_rusgrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx/icons/hud@russian_grenade.tga"
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "200"
"explosionOuterDamage" "50"
"projectileSpeed" "940"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_RussianGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:frag_grenade_german_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"offhandClass" "Frag Grenade"
"weaponSlot" "none"
"displayName" "WEAPON_GERMANGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"playerAnimType" "stickgrenade"
"gunModel" "viewmodel_germangrenade"
"handModel" "viewmodel_hands_cloth"
"isHandModelOverridable" "1"
"idleAnim" "viewmodel_germangrenade_idle"
"emptyIdleAnim" "viewmodel_germangrenade_idle"
"fireAnim" "viewmodel_germangrenade_throw"
"holdFireAnim" "viewmodel_germangrenade_pullpin"
"lastShotAnim" "viewmodel_germangrenade_throw"
"meleeAnim" "viewmodel_germangrenade_idle"
"raiseAnim" "viewmodel_germangrenade_idle"
"dropAnim" "viewmodel_germangrenade_idle"
"altRaiseAnim" "viewmodel_germangrenade_idle"
"altDropAnim" "viewmodel_germangrenade_idle"
"autoAimRange" "1600"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"moveSpeedScale" "1"
"damage" "0"
"meleeDamage" "40"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.3"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0"
"raiseTime" "0"
"altDropTime" "0"
"altRaiseTime" "0"
"fuseTime" "3.5"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"parallelDefaultBounce" "0.5"
"parallelBarkBounce" "0.6"
"parallelBrickBounce" "0.6"
"parallelCarpetBounce" "0.6"
"parallelClothBounce" "0.2"
"parallelConcreteBounce" "0.6"
"parallelDirtBounce" "0.45"
"parallelFleshBounce" "0.2"
"parallelFoliageBounce" "0.05"
"parallelGlassBounce" "0.4"
"parallelGrassBounce" "0.35"
"parallelGravelBounce" "0.5"
"parallelIceBounce" "0.6"
"parallelMetalBounce" "0.6"
"parallelMudBounce" "0.2"
"parallelPaperBounce" "0.2"
"parallelPlasterBounce" "0.5"
"parallelRockBounce" "0.6"
"parallelSandBounce" "0.3"
"parallelSnowBounce" "0.2"
"parallelWaterBounce" "0.2"
"parallelWoodBounce" "0.6"
"parallelAsphaltBounce" "0.6"
"perpendicularDefaultBounce" "0.25"
"perpendicularBarkBounce" "0.25"
"perpendicularBrickBounce" "0.25"
"perpendicularCarpetBounce" "0.25"
"perpendicularClothBounce" "0.2"
"perpendicularConcreteBounce" "0.25"
"perpendicularDirtBounce" "0.225"
"perpendicularFleshBounce" "0.2"
"perpendicularFoliageBounce" "0.05"
"perpendicularGlassBounce" "0.2"
"perpendicularGrassBounce" "0.15"
"perpendicularGravelBounce" "0.25"
"perpendicularIceBounce" "0.3"
"perpendicularMetalBounce" "0.25"
"perpendicularMudBounce" "0.1"
"perpendicularPaperBounce" "0.2"
"perpendicularPlasterBounce" "0.25"
"perpendicularRockBounce" "0.25"
"perpendicularSandBounce" "0.1"
"perpendicularSnowBounce" "0.1"
"perpendicularWaterBounce" "0.2"
"perpendicularWoodBounce" "0.25"
"perpendicularAsphaltBounce" "0.25"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"worldModel" "xmodel\\weapon_nebelhandgrenate"
"hudIcon" "gfx\\icons\\hud@steilhandgrenate.tga"
"modeIcon" ""
"ammoName" "germangrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "germangrenade"
"clipSize" "3"
"sharedAmmoCapName" "WEAPON_FRAGGRENADE"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" ""
"fireSound" "weap_germgrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx/icons/hud@steilhandgrenate.tga"
"wideKillIcon" "0"
"flipKillIcon" "1"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "200"
"explosionOuterDamage" "50"
"projectileSpeed" "940"
"projectileSpeedUp" "120"
"projectileModel" "xmodel/projectile_GermanGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"pc:shotgun_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_SHOTGUN"
"modeName" ""
"playerAnimType" "other"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"weaponType" "bullet"
"weaponClass" "spread"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "1"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "384"
"moveSpeedScale" "1"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"ammoName" "shotgun"
"maxAmmo" "60"
"startAmmo" "60"
"clipName" "shotgun"
"clipSize" "6"
"shotCount" "8"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"damage" "50"
"minDamage" "5"
"meleeDamage" "150"
"maxDamageRange" "384"
"minDamageRange" "800"
"locNone" "1"
"locHelmet" "1"
"locHead" "1"
"locNeck" "1"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.283"
"fireDelay" "0"
"meleeTime" "0.65"
"meleeDelay" "0.1"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadStartTime" "0.8"
"reloadEndTime" "0.8"
"reloadAddTime" "0.8"
"reloadStartAddTime" "1.3"
"rechamberTime" "0.7333"
"rechamberBoltTime" "0.55"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.15"
"quickRaiseTime" "0.15"
"standMoveF" "0"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "80"
"standRotMinSpeed" "80"
"posMoveRate" "6"
"posRotRate" "8"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-0.1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveMinSpeed" "20"
"duckedRotMinSpeed" "20"
"proneMoveF" "-100"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"proneOfsF" "-0.5"
"proneOfsR" "2"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "0"
"proneRotMinSpeed" "0"
"hipIdleAmount" "30"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.8"
"idleProneFactor" "0.4"
"adsSpread" "5.5"
"adsAimPitch" "-0.1"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.5"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "65"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "6"
"hipSpreadDuckedMin" "6"
"hipSpreadProneMin" "6"
"hipSpreadMax" "6"
"hipSpreadDuckedMax" "6"
"hipSpreadProneMax" "6"
"hipSpreadFireAdd" "0"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "0.1"
"hipSpreadDecayRate" "5"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "50"
"hipGunKickPitchMax" "60"
"hipGunKickYawMin" "-30"
"hipGunKickYawMax" "30"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "35"
"adsGunKickPitchMax" "45"
"adsGunKickYawMin" "-25"
"adsGunKickYawMax" "25"
"adsGunKickAccel" "260"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "85"
"hipViewKickPitchMax" "95"
"hipViewKickYawMin" "-45"
"hipViewKickYawMax" "45"
"hipViewKickCenterSpeed" "1000"
"adsViewKickPitchMin" "85"
"adsViewKickPitchMax" "95"
"adsViewKickYawMin" "-45"
"adsViewKickYawMax" "45"
"adsViewKickCenterSpeed" "1000"
"swayMaxAngle" "10"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.05"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "8"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.12"
"fightDist" "720"
"maxDist" "680"
"aiVsAiAccuracyGraph" "m1garand.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "3"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"gunModel" "viewmodel_trenchgun"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_trenchgun"
"idleAnim" "viewmodel_trenchgun_idle"
"emptyIdleAnim" "viewmodel_trenchgun_idle"
"fireAnim" "viewmodel_trenchgun_fire"
"lastShotAnim" "viewmodel_trenchgun_fire"
"rechamberAnim" "viewmodel_trenchgun_rechamber"
"meleeAnim" "viewmodel_trenchgun_melee"
"reloadAnim" "viewmodel_trenchgun_reload_loop"
"reloadEmptyAnim" "viewmodel_trenchgun_reload_loop"
"reloadStartAnim" "viewmodel_trenchgun_reload_start"
"reloadEndAnim" "viewmodel_trenchgun_reload_end"
"raiseAnim" "viewmodel_trenchgun_pullout"
"dropAnim" "viewmodel_trenchgun_putaway"
"altRaiseAnim" "viewmodel_trenchgun_pullout"
"altDropAnim" "viewmodel_trenchgun_putaway"
"quickRaiseAnim" "viewmodel_trenchgun_pullout"
"quickDropAnim" "viewmodel_trenchgun_putaway"
"adsFireAnim" "viewmodel_trenchgun_fire"
"adsLastShotAnim" "viewmodel_trenchgun_fire"
"adsRechamberAnim" "viewmodel_trenchgun_rechamber"
"adsUpAnim" "viewmodel_trenchgun_ADS_up"
"adsDownAnim" "viewmodel_trenchgun_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\shotgunflash.efx"
"worldFlashEffect" "fx\\muzzleflashes\\shotgunflash.efx"
"shellEjectEffect" "fx\\shellejects\\shotgun.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_shotgun_fire_pump"
"fireSoundPlayer" "weap_shotgun_fire_pump_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" "weap_shotgun_pump_npc"
"rechamberSoundPlayer" "weap_shotgun_pump"
"reloadSound" "weap_shotgun_reload_loop_npc"
"reloadSoundPlayer" "weap_shotgun_reload_loop"
"reloadEmptySound" ""
"reloadEmptySoundPlayer" ""
"reloadStartSound" "weap_shotgun_reload_loop_npc"
"reloadStartSoundPlayer" "weap_shotgun_reload_loop"
"reloadEndSound" "weap_shotgun_pump_npc"
"reloadEndSoundPlayer" "weap_shotgun_pump"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@shotgun.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@shotgun.tga"
"fireRumble" "m1garand_fire"
"meleeImpactRumble" "melee_medium"
}
"pc:greasegun_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"displayName" "WEAPON_GREASEGUN"
"modeName" ""
"playerAnimType" "mp40"
"altWeapon" ""
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"weaponType" "bullet"
"weaponClass" "smg"
"weaponSlot" "primary"
"twoHanded" "1"
"rifleBullet" "0"
"armorPiercing" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"wideListIcon" "1"
"wideKillIcon" "1"
"flipKillIcon" "1"
"autoAimRange" "0"
"slowdownAimRange" "50000"
"slowdownAimRangeAds" "50000"
"lockonAimRange" "50000"
"lockonAimRangeAds" "50000"
"enemyCrosshairRange" "750"
"moveSpeedScale" "1.05"
"gunMaxPitch" "4"
"gunMaxYaw" "4"
"ammoName" "greasegun"
"maxAmmo" "192"
"startAmmo" "192"
"clipName" "greasegun"
"clipSize" "32"
"shotCount" "1"
"dropAmmoMin" "96"
"dropAmmoMax" "128"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"damage" "45"
"minDamage" "10"
"meleeDamage" "150"
"maxDamageRange" "1000"
"minDamageRange" "2000"
"locNone" "1"
"locHelmet" "3"
"locHead" "3"
"locNeck" "1.5"
"locTorsoUpper" "1"
"locTorsoLower" "1"
"locRightArmUpper" "1"
"locRightArmLower" "1"
"locRightHand" "1"
"locLeftArmUpper" "1"
"locLeftArmLower" "1"
"locLeftHand" "1"
"locRightLegUpper" "1"
"locRightLegLower" "1"
"locRightFoot" "1"
"locLeftLegUpper" "1"
"locLeftLegLower" "1"
"locLeftFoot" "1"
"locGun" "0"
"fireTime" "0.12"
"fireDelay" "0"
"meleeTime" "0.67"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "3.2"
"reloadStartTime" "0"
"reloadEndTime" "0"
"reloadAddTime" "1.77"
"reloadStartAddTime" "0"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0"
"altRaiseTime" "0"
"quickDropTime" "0.01"
"quickRaiseTime" "0.01"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"standMoveMinSpeed" "110"
"standRotMinSpeed" "110"
"posMoveRate" "4"
"posRotRate" "4"
"duckedMoveF" "0"
"duckedMoveR" "1.2"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "0.6"
"duckedOfsU" "0"
"duckedMoveMinSpeed" "60"
"duckedRotMinSpeed" "60"
"proneMoveF" "-50"
"proneMoveR" "1"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "300"
"proneOfsF" "-1"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"proneMoveMinSpeed" "5"
"proneRotMinSpeed" "5"
"hipIdleAmount" "70"
"adsIdleAmount" "2"
"hipIdleSpeed" "1"
"adsIdleSpeed" "0.8"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.4"
"adsSpread" "0.5"
"adsAimPitch" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsTransBlendTime" "0.1"
"adsReloadTransTime" "0.3"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsZoomFov" "65"
"adsZoomInFrac" "0.6"
"adsZoomOutFrac" "0.4"
"adsBobFactor" "0"
"adsViewBobMult" "0.2"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.25"
"hipSpreadProneMin" "1"
"hipSpreadMax" "5"
"hipSpreadDuckedMax" "4"
"hipSpreadProneMax" "3"
"hipSpreadFireAdd" "0.67"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDecayRate" "4.2"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickPitchMin" "30"
"hipGunKickPitchMax" "35"
"hipGunKickYawMin" "-20"
"hipGunKickYawMax" "20"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "0"
"adsGunKickPitchMin" "25"
"adsGunKickPitchMax" "30"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "20"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "30"
"adsGunKickStaticDecay" "10"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "75"
"hipViewKickYawMin" "-60"
"hipViewKickYawMax" "60"
"hipViewKickCenterSpeed" "1600"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-60"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "1600"
"swayMaxAngle" "6"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "7"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"fightDist" "720"
"maxDist" "320"
"aiVsAiAccuracyGraph" "mp40.accu"
"aiVsPlayerAccuracyGraph" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny_xenon.tga"
"reticleCenterSize" "20"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"hipReticleSidePos" "0"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"gunModel" "viewmodel_greasegun"
"handModel" "viewmodel_hands_cloth"
"worldModel" "xmodel\\weapon_greasegun"
"idleAnim" "viewmodel_greasegun_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_greasegun_fire"
"lastShotAnim" "viewmodel_greasegun_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_greasegun_melee"
"reloadAnim" "viewmodel_greasegun_reload"
"reloadEmptyAnim" "viewmodel_greasegun_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_greasegun_pullout"
"dropAnim" "viewmodel_greasegun_putaway"
"altRaiseAnim" "viewmodel_greasegun_pullout"
"altDropAnim" "viewmodel_greasegun_putaway"
"quickRaiseAnim" "viewmodel_greasegun_pullout_fast"
"quickDropAnim" "viewmodel_greasegun_putaway_fast"
"adsFireAnim" "viewmodel_greasegun_fire"
"adsLastShotAnim" "viewmodel_greasegun_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_greasegun_ADS_up"
"adsDownAnim" "viewmodel_greasegun_ADS_down"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_m3_fire"
"fireSoundPlayer" "weap_m3_fire_plr"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"meleeSwipeSound" "melee_swing_small"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"reloadSound" "weap_mp40_reload_not_empty_npc"
"reloadSoundPlayer" "weap_mp40_reload_not_empty"
"reloadEmptySound" "weap_mp40_reload_npc"
"reloadEmptySoundPlayer" "weap_mp40_reload"
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"hudIcon" "gfx/icons/hud@greasegun.tga"
"modeIcon" ""
"killIcon" "gfx/icons/hud@greasegun.tga"
"fireRumble" "mp40_fire"
"meleeImpactRumble" "melee_light"
}
}