{ "pc:mp40_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_MP40" "modeName" "" "playerAnimType" "mp40" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "weaponType" "bullet" "weaponClass" "smg" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "750" "moveSpeedScale" "1.05" "gunMaxPitch" "4" "gunMaxYaw" "4" "ammoName" "mp40" "maxAmmo" "192" "startAmmo" "192" "clipName" "mp40" "clipSize" "32" "shotCount" "1" "dropAmmoMin" "96" "dropAmmoMax" "128" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "10" "meleeDamage" "150" "maxDamageRange" "1000" "minDamageRange" "2000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.12" "fireDelay" "0" "meleeTime" "0.6" "meleeDelay" "0.15" "reloadTime" "2.6" "reloadEmptyTime" "3.3" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.77" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-0.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "110" "standRotMinSpeed" "110" "posMoveRate" "4" "posRotRate" "4" "duckedMoveF" "0" "duckedMoveR" "1.2" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "0.6" "duckedOfsU" "0" "duckedMoveMinSpeed" "60" "duckedRotMinSpeed" "60" "proneMoveF" "-50" "proneMoveR" "1" "proneMoveU" "-90" "proneRotP" "0" "proneRotY" "220" "proneRotR" "300" "proneOfsF" "-1" "proneOfsR" "1.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "5" "proneRotMinSpeed" "5" "hipIdleAmount" "70" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0.5" "adsAimPitch" "0" "adsTransInTime" "0.22" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.3" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "65" "adsZoomInFrac" "0.6" "adsZoomOutFrac" "0.4" "adsBobFactor" "0" "adsViewBobMult" "0.2" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "0.67" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "9" "hipSpreadDecayRate" "4.2" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "30" "hipGunKickPitchMax" "35" "hipGunKickYawMin" "-20" "hipGunKickYawMax" "20" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "25" "adsGunKickPitchMax" "30" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "20" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "30" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "75" "hipViewKickYawMin" "-60" "hipViewKickYawMax" "60" "hipViewKickCenterSpeed" "1600" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "70" "adsViewKickYawMin" "-60" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "1600" "swayMaxAngle" "6" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "7" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "320" "aiVsAiAccuracyGraph" "mp40.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "20" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "150" "adsOverlayHeight" "150" "gunModel" "viewmodel_mp40" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_MP40" "idleAnim" "viewmodel_mp40_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_mp40_fire" "lastShotAnim" "viewmodel_mp40_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_mp40_melee" "reloadAnim" "viewmodel_mp40_reload" "reloadEmptyAnim" "viewmodel_mp40_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mp40_pullout" "dropAnim" "viewmodel_mp40_putaway" "altRaiseAnim" "viewmodel_mp40_pullout" "altDropAnim" "viewmodel_mp40_putaway" "quickRaiseAnim" "viewmodel_mp40_pullout_fast" "quickDropAnim" "viewmodel_mp40_putaway_fast" "adsFireAnim" "viewmodel_mp40_fire" "adsLastShotAnim" "viewmodel_mp40_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_mp40_ADS_up_PC" "adsDownAnim" "viewmodel_mp40_ADS_down_PC" "viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx" "worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_mp40_fire" "fireSoundPlayer" "weap_mp40_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_mp40_reload_not_empty_npc" "reloadSoundPlayer" "weap_mp40_reload_not_empty" "reloadEmptySound" "weap_mp40_reload_npc" "reloadEmptySoundPlayer" "weap_mp40_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx\\icons\\hud@mp40.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@mp40.tga" "fireRumble" "mp40_fire" "meleeImpactRumble" "melee_light" } "pc:smoke_grenade_british_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Smoke Grenade" "weaponSlot" "none" "displayName" "WEAPON_NO77_WP_SMOKE_GRENADE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "other" "gunModel" "viewmodel_ussmokegrenade" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "0" "idleAnim" "viewmodel_ussmokegrenade_idle" "emptyIdleAnim" "viewmodel_ussmokegrenade_idle" "fireAnim" "viewmodel_ussmokegrenade_throw" "holdFireAnim" "viewmodel_ussmokegrenade_pullpin" "lastShotAnim" "viewmodel_ussmokegrenade_throw" "meleeAnim" "viewmodel_ussmokegrenade_idle" "raiseAnim" "viewmodel_ussmokegrenade_idle" "dropAnim" "viewmodel_ussmokegrenade_idle" "altRaiseAnim" "viewmodel_ussmokegrenade_idle" "altDropAnim" "viewmodel_ussmokegrenade_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "1" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_us_smoke_grenade" "hudIcon" "hud_us_smokegrenade" "modeIcon" "" "ammoName" "smokegrenade_british" "maxAmmo" "1" "startAmmo" "1" "clipName" "smokegrenade_british" "clipSize" "1" "sharedAmmoCapName" "WEAPON_SMOKEGRENADE" "sharedAmmoCap" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "0" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_us_smoke_grenade" "projExplosionType" "none" "projExplosionEffect" "fx\\props\\american_smoke_grenade.efx" "projExplosionSound" "smokegrenade_explode_default" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:m1carbine_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_M1A1CARBINE" "modeName" "" "playerAnimType" "m1carbine" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1500" "moveSpeedScale" "1.1" "gunMaxPitch" "5" "gunMaxYaw" "5" "ammoName" "m1carbine" "maxAmmo" "90" "startAmmo" "90" "clipName" "m1carbine" "clipSize" "15" "shotCount" "1" "dropAmmoMin" "45" "dropAmmoMax" "60" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "45" "meleeDamage" "150" "maxDamageRange" "1500" "minDamageRange" "2500" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "2" "locTorsoUpper" "2" "locTorsoLower" "1" "locRightArmUpper" "2" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "2" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.135" "fireDelay" "0" "meleeTime" "0.6" "meleeDelay" "0.1" "reloadTime" "2.9" "reloadEmptyTime" "3.7" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.8" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "0.4" "standMoveU" "-0.9" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-1.5" "duckedOfsR" "0.6" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-90" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "0.5" "proneOfsR" "0.5" "proneOfsU" "0.8" "posProneMoveRate" "20" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "55" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.5" "adsBobFactor" "2" "adsViewBobMult" "0.13" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "0.75" "hipSpreadDuckedMin" "0.5" "hipSpreadProneMin" "0.25" "hipSpreadMax" "4.5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1.1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "30" "hipGunKickPitchMax" "40" "hipGunKickYawMin" "-20" "hipGunKickYawMax" "20" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "40" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "20" "adsGunKickAccel" "800" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "45" "hipViewKickPitchMax" "50" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1100" "adsViewKickPitchMin" "45" "adsViewKickPitchMax" "50" "adsViewKickYawMin" "-30" "adsViewKickYawMax" "-40" "adsViewKickCenterSpeed" "1100" "swayMaxAngle" "8" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.15" "swayVertScale" "0.3" "swayShellShockScale" "5" "adsSwayMaxAngle" "10" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.04" "adsSwayVertScale" "0.08" "fightDist" "720" "maxDist" "640" "aiVsAiAccuracyGraph" "m1carbine.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_carbine" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_m1carbine" "idleAnim" "viewmodel_carbine_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_carbine_fire" "lastShotAnim" "viewmodel_carbine_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_carbine_melee" "reloadAnim" "viewmodel_carbine_reload" "reloadEmptyAnim" "viewmodel_carbine_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_carbine_pullout" "dropAnim" "viewmodel_carbine_putaway" "altRaiseAnim" "viewmodel_carbine_pullout" "altDropAnim" "viewmodel_carbine_putaway" "quickRaiseAnim" "viewmodel_carbine_pullout" "quickDropAnim" "viewmodel_carbine_putaway" "adsFireAnim" "viewmodel_carbine_fire" "adsLastShotAnim" "viewmodel_carbine_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_carbine_ADS_up" "adsDownAnim" "viewmodel_carbine_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx" "worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_m1carbine_fire" "fireSoundPlayer" "weap_m1carbine_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_m1carbine_reload_not_empty_npc" "reloadSoundPlayer" "weap_m1carbine_reload_not_empty" "reloadEmptySound" "weap_m1carbine_reload_npc" "reloadEmptySoundPlayer" "weap_m1carbine_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@m1carbine.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@m1carbine.tga" "fireRumble" "m1carbine_fire" "meleeImpactRumble" "melee_light" } "pc:colt_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_COLT45" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "" "weaponType" "bullet" "weaponClass" "pistol" "weaponSlot" "primary" "twoHanded" "0" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "0" "wideKillIcon" "0" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1.1" "gunMaxPitch" "2" "gunMaxYaw" "8" "ammoName" "colt" "maxAmmo" "21" "startAmmo" "21" "clipName" "colt" "clipSize" "7" "shotCount" "1" "dropAmmoMin" "7" "dropAmmoMax" "14" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "10" "meleeDamage" "50" "maxDamageRange" "384" "minDamageRange" "800" "locNone" "1" "locHelmet" "2.5" "locHead" "2.5" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.125" "fireDelay" "0" "meleeTime" "0.7" "meleeDelay" "0.1" "reloadTime" "2.1" "reloadEmptyTime" "2.5" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.7" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "5" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-4" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "7" "proneMoveR" "-25" "proneMoveU" "-95" "proneRotP" "0" "proneRotY" "270" "proneRotR" "-300" "proneOfsF" "-1" "proneOfsR" "3.5" "proneOfsU" "0.8" "posProneMoveRate" "30" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.8" "idleProneFactor" "0.6" "adsSpread" "1" "adsAimPitch" "0" "adsTransInTime" "0.267" "adsTransOutTime" "0.333" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.5" "hipSpreadProneMin" "2" "hipSpreadMax" "7" "hipSpreadDuckedMax" "6" "hipSpreadProneMax" "5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8.5" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "100" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "100" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "520" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "hipViewKickPitchMin" "70" "hipViewKickPitchMax" "85" "hipViewKickYawMin" "-25" "hipViewKickYawMax" "25" "hipViewKickCenterSpeed" "2100" "adsViewKickPitchMin" "70" "adsViewKickPitchMax" "75" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1200" "swayMaxAngle" "5" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.14" "swayVertScale" "0.5" "swayShellShockScale" "5" "adsSwayMaxAngle" "6" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.16" "adsSwayVertScale" "0.25" "fightDist" "720" "maxDist" "250" "aiVsAiAccuracyGraph" "colt.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_colt45" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_colt45" "idleAnim" "viewmodel_colt45_idle" "emptyIdleAnim" "viewmodel_colt45_idle" "fireAnim" "viewmodel_colt45_fire" "lastShotAnim" "viewmodel_colt45_lastshot" "rechamberAnim" "" "meleeAnim" "viewmodel_colt45_melee1" "reloadAnim" "viewmodel_colt45_reload_notempty" "reloadEmptyAnim" "viewmodel_colt45_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_colt45_pullout" "dropAnim" "viewmodel_colt45_putaway" "altRaiseAnim" "viewmodel_colt45_pullout" "altDropAnim" "viewmodel_colt45_putaway" "quickRaiseAnim" "viewmodel_colt45_pullout_fast" "quickDropAnim" "viewmodel_colt45_putaway_fast" "adsFireAnim" "viewmodel_colt45_ads_fire" "adsLastShotAnim" "viewmodel_colt45_lastshot" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_colt45_ads_up" "adsDownAnim" "viewmodel_colt45_ads_down" "viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_colt_fire" "fireSoundPlayer" "weap_colt_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_colt_reload_not_empty_npc" "reloadSoundPlayer" "weap_colt_reload_not_empty" "reloadEmptySound" "weap_colt_reload_npc" "reloadEmptySoundPlayer" "weap_colt_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@colt45.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@colt45.tga" "fireRumble" "colt_fire" "meleeImpactRumble" "melee_light" } "pc:thompson_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_THOMPSON" "modeName" "" "playerAnimType" "thompson" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "weaponType" "bullet" "weaponClass" "smg" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "750" "moveSpeedScale" "1.05" "gunMaxPitch" "6" "gunMaxYaw" "6" "ammoName" "thompson" "maxAmmo" "180" "startAmmo" "180" "clipName" "thompson" "clipSize" "20" "shotCount" "1" "dropAmmoMin" "60" "dropAmmoMax" "80" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "35" "minDamage" "10" "meleeDamage" "150" "maxDamageRange" "800" "minDamageRange" "1500" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.0857" "fireDelay" "0" "meleeTime" "0.67" "meleeDelay" "0.1" "reloadTime" "1.83" "reloadEmptyTime" "2.2" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.3" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.5" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "280" "proneRotR" "-300" "proneOfsF" "0" "proneOfsR" "1.5" "proneOfsU" "0" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.9" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0.5" "adsAimPitch" "0" "adsTransInTime" "0.22" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.3" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "65" "adsZoomInFrac" "0.7" "adsZoomOutFrac" "0.4" "adsBobFactor" "0" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "0.52" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "35" "hipGunKickPitchMax" "40" "hipGunKickYawMin" "-25" "hipGunKickYawMax" "25" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "40" "adsGunKickYawMin" "-25" "adsGunKickYawMax" "25" "adsGunKickAccel" "700" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "35" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "65" "hipViewKickPitchMax" "75" "hipViewKickYawMin" "-70" "hipViewKickYawMax" "60" "hipViewKickCenterSpeed" "1800" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "70" "adsViewKickYawMin" "-70" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "1800" "swayMaxAngle" "4" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.2" "swayVertScale" "0.2" "swayShellShockScale" "5" "adsSwayMaxAngle" "4" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.08" "adsSwayVertScale" "0.1" "fightDist" "720" "maxDist" "340" "aiVsAiAccuracyGraph" "thompson.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "20" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_thompson" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_thompson" "idleAnim" "viewmodel_thompson_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_thompson_fire" "lastShotAnim" "viewmodel_thompson_lastshot" "rechamberAnim" "" "meleeAnim" "viewmodel_thompson_melee" "reloadAnim" "viewmodel_thompson_reload" "reloadEmptyAnim" "viewmodel_thompson_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_thompson_pullout" "dropAnim" "viewmodel_thompson_putaway" "altRaiseAnim" "" "altDropAnim" "" "quickRaiseAnim" "viewmodel_thompson_pullout_fast" "quickDropAnim" "viewmodel_thompson_putaway_fast" "adsFireAnim" "viewmodel_thompson_fire_ads" "adsLastShotAnim" "viewmodel_thompson_fire_ads" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_thompson_ADS_up" "adsDownAnim" "viewmodel_thompson_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\thompson_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\thompson.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_thompson_fire" "fireSoundPlayer" "weap_thompson_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_thompson_reload_not_empty_npc" "reloadSoundPlayer" "weap_thompson_reload_not_empty" "reloadEmptySound" "weap_thompson_reload_npc" "reloadEmptySoundPlayer" "weap_thompson_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@thompson.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@thompson.tga" "fireRumble" "thompson_fire" "meleeImpactRumble" "melee_medium" } "pc:BAR_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_BAR" "modeName" "" "playerAnimType" "bar" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1500" "moveSpeedScale" "0.9" "gunMaxPitch" "3" "gunMaxYaw" "3" "ammoName" "BAR" "maxAmmo" "120" "startAmmo" "120" "clipName" "BAR" "clipSize" "20" "shotCount" "1" "dropAmmoMin" "60" "dropAmmoMax" "80" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "40" "minDamage" "40" "meleeDamage" "150" "maxDamageRange" "1500" "minDamageRange" "2500" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.11" "fireDelay" "0" "meleeTime" "0.7" "meleeDelay" "0.15" "reloadTime" "3.63" "reloadEmptyTime" "3.8" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "2.33" "reloadStartAddTime" "2.33" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.5" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.6" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-1.8" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "0.6" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-55" "proneMoveR" "-80" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "290" "proneRotR" "-300" "proneOfsF" "0.1" "proneOfsR" "1.7" "proneOfsU" "0.1" "posProneMoveRate" "15" "posProneRotRate" "20" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "50" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.4" "adsBobFactor" "2" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1" "hipSpreadDuckedMin" "0.75" "hipSpreadProneMin" "0.5" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0.8" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "6" "hipSpreadDuckedDecay" "1.1" "hipSpreadProneDecay" "1.2" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "55" "hipGunKickPitchMax" "60" "hipGunKickYawMin" "-30" "hipGunKickYawMax" "30" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "55" "adsGunKickPitchMax" "60" "adsGunKickYawMin" "-30" "adsGunKickYawMax" "30" "adsGunKickAccel" "1000" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "2" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "65" "hipViewKickYawMin" "-70" "hipViewKickYawMax" "60" "hipViewKickCenterSpeed" "1700" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-70" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "1700" "swayMaxAngle" "3" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.12" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.09" "fightDist" "720" "maxDist" "600" "aiVsAiAccuracyGraph" "BAR.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_bar" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_bar" "idleAnim" "viewmodel_bar_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_bar_fire" "lastShotAnim" "viewmodel_bar_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_bar_melee" "reloadAnim" "viewmodel_bar_reload" "reloadEmptyAnim" "viewmodel_bar_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_bar_pullout" "dropAnim" "viewmodel_bar_putaway" "altRaiseAnim" "" "altDropAnim" "" "quickRaiseAnim" "viewmodel_bar_pullout" "quickDropAnim" "viewmodel_bar_putaway" "adsFireAnim" "viewmodel_bar_ads_fire" "adsLastShotAnim" "viewmodel_bar_ads_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_bar_ADS_up" "adsDownAnim" "viewmodel_bar_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\heavy.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_bar_pickup" "ammoPickupSound" "weap_bar_ammopickup" "fireSound" "weap_bar_fire" "fireSoundPlayer" "weap_bar_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_bar_reload_not_empty_npc" "reloadSoundPlayer" "weap_bar_reload_not_empty" "reloadEmptySound" "weap_bar_reload_npc" "reloadEmptySoundPlayer" "weap_bar_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "weap_bar_raise" "putawaySound" "weap_bar_putaway" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@bar.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@bar.tga" "fireRumble" "bar_fire" "meleeImpactRumble" "melee_heavy" } "pc:springfield_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_SPRINGFIELD" "modeName" "" "playerAnimType" "springfield" "altWeapon" "" "AIOverlayDescription" "WEAPON_SNIPER" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "1" "segmentedReload" "1" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1" "gunMaxPitch" "30" "gunMaxYaw" "15" "ammoName" "springfield" "maxAmmo" "60" "startAmmo" "60" "clipName" "springfield" "clipSize" "5" "shotCount" "1" "dropAmmoMin" "60" "dropAmmoMax" "60" "reloadAmmoAdd" "1" "reloadStartAdd" "1" "damage" "90" "minDamage" "90" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1.5" "locTorsoLower" "1.5" "locRightArmUpper" "1.5" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1.5" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1.5" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1.5" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.1" "reloadTime" "0.6" "reloadEmptyTime" "0.6" "reloadStartTime" "1.8" "reloadEndTime" "0.77" "reloadAddTime" "0.2" "reloadStartAddTime" "1.4" "rechamberTime" "1" "rechamberBoltTime" "0.65" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-0.75" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-55" "proneMoveR" "-75" "proneMoveU" "-145" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-200" "proneOfsF" "-2" "proneOfsR" "1.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "20" "hipIdleSpeed" "1" "adsIdleSpeed" "1.5" "idleCrouchFactor" "1" "idleProneFactor" "1" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.25" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "15" "adsZoomInFrac" "0.05" "adsZoomOutFrac" "0.05" "adsBobFactor" "0" "adsViewBobMult" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.75" "hipSpreadProneMin" "2.5" "hipSpreadMax" "6" "hipSpreadDuckedMax" "5.75" "hipSpreadProneMax" "5.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "80" "hipGunKickPitchMax" "85" "hipGunKickYawMin" "-35" "hipGunKickYawMax" "35" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "0" "adsGunKickPitchMax" "0" "adsGunKickYawMin" "0" "adsGunKickYawMax" "0" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "95" "hipViewKickPitchMax" "100" "hipViewKickYawMin" "-20" "hipViewKickYawMax" "-35" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-20" "adsViewKickYawMax" "-26" "adsViewKickCenterSpeed" "600" "swayMaxAngle" "3" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.15" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "15" "adsSwayLerpSpeed" "3" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "fightDist" "720" "maxDist" "730" "aiVsAiAccuracyGraph" "springfield.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "scope_overlay_american" "adsOverlayReticle" "Springfield" "adsOverlayWidth" "480" "adsOverlayHeight" "480" "gunModel" "viewmodel_springfield" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_springfield" "idleAnim" "viewmodel_springfield_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_springfield_fire" "lastShotAnim" "viewmodel_springfield_fire" "rechamberAnim" "viewmodel_springfield_rechamber" "meleeAnim" "viewmodel_springfield_melee" "reloadAnim" "viewmodel_springfield_loop" "reloadEmptyAnim" "viewmodel_springfield_loop" "reloadStartAnim" "viewmodel_springfield_intro" "reloadEndAnim" "viewmodel_springfield_end" "raiseAnim" "viewmodel_springfield_pullout" "dropAnim" "viewmodel_springfield_putaway" "altRaiseAnim" "viewmodel_springfield_pullout" "altDropAnim" "viewmodel_springfield_putaway" "quickRaiseAnim" "viewmodel_springfield_pullout_fast" "quickDropAnim" "viewmodel_springfield_putaway_fast" "adsFireAnim" "viewmodel_springfield_fire" "adsLastShotAnim" "viewmodel_springfield_fire" "adsRechamberAnim" "viewmodel_springfield_rechamber" "adsUpAnim" "viewmodel_springfield_ADS_up" "adsDownAnim" "viewmodel_springfield_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_springfield_fire" "fireSoundPlayer" "weap_springfield_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "weap_springfield_rechamber_npc" "rechamberSoundPlayer" "weap_springfield_rechamber" "reloadSound" "weap_springfield_reload_loop_npc" "reloadSoundPlayer" "weap_springfield_reload_loop" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "weap_springfield_reload_start_npc" "reloadStartSoundPlayer" "weap_springfield_reload_start" "reloadEndSound" "weap_springfield_reload_end_npc" "reloadEndSoundPlayer" "weap_springfield_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx\\icons\\hud@scoped_springfield.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@scoped_springfield.tga" "fireRumble" "springfield_fire" "meleeImpactRumble" "melee_medium" } "pc:luger_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_LUGER" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "" "weaponType" "bullet" "weaponClass" "pistol" "weaponSlot" "primary" "twoHanded" "0" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "0" "wideKillIcon" "0" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1.1" "gunMaxPitch" "2" "gunMaxYaw" "6" "ammoName" "luger" "maxAmmo" "24" "startAmmo" "24" "clipName" "luger" "clipSize" "8" "shotCount" "1" "dropAmmoMin" "8" "dropAmmoMax" "16" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "10" "meleeDamage" "50" "maxDamageRange" "384" "minDamageRange" "800" "locNone" "1" "locHelmet" "2.5" "locHead" "2.5" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.135" "fireDelay" "0" "meleeTime" "0.7" "meleeDelay" "0.1" "reloadTime" "2.1" "reloadEmptyTime" "2.5" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.8" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.25" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "7" "duckedMoveF" "0" "duckedMoveR" "0.75" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "5" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-1" "proneOfsR" "2.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "35" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.8" "idleProneFactor" "0.6" "adsSpread" "1" "adsAimPitch" "0" "adsTransInTime" "0.275" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.3" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.5" "hipSpreadProneMin" "2" "hipSpreadMax" "7" "hipSpreadDuckedMax" "6" "hipSpreadProneMax" "5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8.5" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "100" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "100" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "520" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1400" "adsViewKickPitchMin" "30" "adsViewKickPitchMax" "35" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1400" "swayMaxAngle" "3" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.16" "swayVertScale" "0.18" "swayShellShockScale" "5" "adsSwayMaxAngle" "4" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.15" "adsSwayVertScale" "0.24" "fightDist" "720" "maxDist" "250" "aiVsAiAccuracyGraph" "luger.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_luger" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_luger" "idleAnim" "viewmodel_luger_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_luger_fire" "lastShotAnim" "viewmodel_luger_lastfire" "rechamberAnim" "" "meleeAnim" "viewmodel_luger_melee1" "reloadAnim" "viewmodel_luger_reload" "reloadEmptyAnim" "viewmodel_luger_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_luger_pullout" "dropAnim" "viewmodel_luger_putaway" "altRaiseAnim" "viewmodel_luger_pullout" "altDropAnim" "viewmodel_luger_putaway" "quickRaiseAnim" "viewmodel_luger_pullout_fast" "quickDropAnim" "viewmodel_luger_putaway_fast" "adsFireAnim" "viewmodel_luger_fire_ads" "adsLastShotAnim" "viewmodel_luger_fire_ads" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_luger_ads_up" "adsDownAnim" "viewmodel_luger_ads_down" "viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_luger_fire" "fireSoundPlayer" "weap_luger_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_luger_reload_not_empty_npc" "reloadSoundPlayer" "weap_luger_reload_not_empty" "reloadEmptySound" "weap_luger_reload_npc" "reloadEmptySoundPlayer" "weap_luger_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@luger.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@luger.tga" "fireRumble" "luger_fire" "meleeImpactRumble" "melee_light" } "pc:kar98k_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_KAR98K" "modeName" "" "playerAnimType" "kar98k" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "950" "moveSpeedScale" "1" "gunMaxPitch" "4" "gunMaxYaw" "5" "ammoName" "kar98k" "maxAmmo" "60" "startAmmo" "60" "clipName" "kar98k" "clipSize" "5" "shotCount" "1" "dropAmmoMin" "15" "dropAmmoMax" "20" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "90" "minDamage" "90" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1.5" "locTorsoLower" "1.5" "locRightArmUpper" "1.5" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1.5" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.1" "reloadTime" "2.5" "reloadEmptyTime" "2.5" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.5" "reloadStartAddTime" "0" "rechamberTime" "1" "rechamberBoltTime" "0.65" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.6" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-120" "proneMoveR" "-75" "proneMoveU" "-80" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "0.5" "proneOfsR" "2" "proneOfsU" "0.1" "posProneMoveRate" "20" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.8" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.5" "adsBobFactor" "1" "adsViewBobMult" "0.2" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5.5" "hipSpreadDuckedMax" "4.5" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "50" "hipGunKickPitchMax" "60" "hipGunKickYawMin" "-30" "hipGunKickYawMax" "30" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "55" "adsGunKickPitchMax" "65" "adsGunKickYawMin" "-30" "adsGunKickYawMax" "30" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "85" "hipViewKickPitchMax" "90" "hipViewKickYawMin" "-20" "hipViewKickYawMax" "-35" "hipViewKickCenterSpeed" "1400" "adsViewKickPitchMin" "75" "adsViewKickPitchMax" "80" "adsViewKickYawMin" "-45" "adsViewKickYawMax" "-55" "adsViewKickCenterSpeed" "1200" "swayMaxAngle" "5" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.08" "swayVertScale" "0.12" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "700" "aiVsAiAccuracyGraph" "kar98k.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_kar98k" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_kAr98" "idleAnim" "viewmodel_kar98_idle" "emptyIdleAnim" "viewmodel_kar98_idle" "fireAnim" "viewmodel_kar98_fire" "lastShotAnim" "viewmodel_kar98_lastshot" "rechamberAnim" "viewmodel_kar98_rechamber" "meleeAnim" "viewmodel_kar98_melee" "reloadAnim" "viewmodel_kar98_reload" "reloadEmptyAnim" "viewmodel_kar98_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_kar98_pullout_fast" "dropAnim" "viewmodel_kar98_putaway_fast" "altRaiseAnim" "viewmodel_kar98_idle" "altDropAnim" "viewmodel_kar98_idle" "quickRaiseAnim" "viewmodel_kar98_pullout_fast" "quickDropAnim" "viewmodel_kar98_putaway_fast" "adsFireAnim" "viewmodel_kar98_fire_ads" "adsLastShotAnim" "viewmodel_kar98_fire_ads" "adsRechamberAnim" "viewmodel_kar98_rechamber" "adsUpAnim" "viewmodel_kar98_ADS_up" "adsDownAnim" "viewmodel_kar98_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_kar98k_fire" "fireSoundPlayer" "weap_kar98k_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "weap_kar98k_rechamber_npc" "rechamberSoundPlayer" "weap_kar98k_rechamber" "reloadSound" "weap_kar98k_reload_npc" "reloadSoundPlayer" "weap_kar98k_reload" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@kar98.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@kar98.tga" "fireRumble" "kar98k_fire" "meleeImpactRumble" "melee_medium" } "pc:panzerfaust_mp" ( "projectileweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "projectile" "weaponClass" "rocketlauncher" "displayName" "WEAPON_PANZERFAUST" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "panzerfaust" "gunModel" "" "handModel" "" "isHandModelOverridable" "1" "idleAnim" "viewmodel_panzerfaust_idle" "emptyIdleAnim" "viewmodel_stielhandgrenate_empty" "fireAnim" "viewmodel_panzerfaust_fire" "lastShotAnim" "viewmodel_panzerfaust_fire" "meleeAnim" "viewmodel_panzerfaust_melee" "reloadAnim" "viewmodel_panzerfaust_idle" "raiseAnim" "viewmodel_panzerfaust_pullout" "dropAnim" "viewmodel_panzerfaust_putaway" "altRaiseAnim" "viewmodel_panzerfaust_pullout" "altDropAnim" "viewmodel_panzerfaust_drop" "quickRaiseAnim" "viewmodel_panzerfaust_pullout" "quickDropAnim" "viewmodel_panzerfaust_putaway" "adsFireAnim" "viewmodel_panzerfaust_fire" "adsLastShotAnim" "viewmodel_panzerfaust_fire" "adsUpAnim" "viewmodel_panzerfaust_ADS_up" "adsDownAnim" "viewmodel_panzerfaust_ADS_down" "weaponSlot" "primary" "moveSpeedScale" "1" "damage" "1000" "meleeDamage" "150" "fireDelay" "0" "meleeDelay" "0.22" "fireTime" "1" "meleeTime" "0.8" "reloadTime" "0" "reloadAddTime" "0" "dropTime" "0.5" "raiseTime" "0.6" "altDropTime" "0.33" "altRaiseTime" "0.6" "quickDropTime" "0.25" "quickRaiseTime" "0.25" "clipOnly" "1" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsZoomFov" "80" "adsZoomGunFov" "40" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "240" "adsOverlayHeight" "240" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "5" "hipSpreadDuckedMin" "3.5" "hipSpreadProneMin" "2" "hipSpreadMax" "6" "hipSpreadDuckedMax" "6" "hipSpreadProneMax" "6" "hipSpreadDecayRate" "2.5" "hipSpreadFireAdd" "0.4" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "2.3" "hipSpreadDuckedDecay" "1.375" "hipSpreadProneDecay" "1.6" "hipReticleSidePos" "0" "adsSpread" "1.7" "adsIdleAmount" "25" "hipIdleAmount" "80" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "30" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-30" "adsGunKickPitchMax" "-20" "adsGunKickYawMin" "-17" "adsGunKickYawMax" "17" "adsGunKickAccel" "250" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "10" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "20" "adsViewKickPitchMax" "95" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "2500" "hipGunKickPitchMin" "-5" "hipGunKickPitchMax" "-3" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "250" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "15" "hipGunKickStaticDecay" "1" "hipViewKickPitchMin" "100" "hipViewKickPitchMax" "150" "hipViewKickYawMin" "-50" "hipViewKickYawMax" "-80" "hipViewKickCenterSpeed" "1500" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "worldModel" "xmodel\\weapon_panzerfaust" "hudIcon" "gfx/icons/hud@panzerfaust.tga" "modeIcon" "" "ammoName" "panzerfaust" "maxAmmo" "1" "startAmmo" "1" "clipName" "panzerfaust" "clipSize" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "viewFlashEffect" "fx\\muzzleflashes\\panzerfaust_flash.efx" "worldFlashEffect" "fx\\muzzleflashes\\panzerfaust_flash.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "projectileSound" "weap_panzerfaust_projectile" "fireSound" "weap_panzerfaust_fire" "lastShotSound" "" "meleeSwipeSound" "melee_swing_large" "reloadSound" "weap_panzerfaust_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEject" "none" "reticleCenter" "" "reticleSide" "gfx/reticle/hud@side_small_arc" "reticleCenterSize" "32" "reticleSideSize" "24" "reticleMinOfs" "17" "altWeapon" "" "twoHanded" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "adsFire" "1" "killIcon" "gfx/icons/hud@panzerfaust.tga" "wideKillIcon" "1" "flipKillIcon" "1" "noPartialReload" "0" "reloadAmmoAdd" "0" "autoAimRange" "1000" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "fightDist" "720" "maxDist" "1400" "aiVsAiAccuracyGraph" "panzerfaust.accu" "aiVsPlayerAccuracyGraph" "" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "800" "explosionOuterDamage" "10" "projectileSpeed" "2800" "projectileModel" "xmodel\\weapon_panzerfaust_rocket" "projExplosionType" "rocket" "projExplosionEffect" "" "projExplosionSound" "" "projImpactExplode" "1" "projTrailEffect" "fx\\smoke\\emitter_panzerfaust.efx" "projectileDLight" "200" "projectileRed" "0.75" "projectileGreen" "0.3" "projectileBlue" "1" "destabilizationBaseTime" "0.1" "destabilizationTimeReductionRatio" "0.8" "destabilizationAngleMax" "10" "destabilizeDistance" "1000" "fireRumble" "" "meleeImpactRumble" "" } "pc:bren_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_BREN" "modeName" "" "playerAnimType" "bren" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1500" "moveSpeedScale" "0.9" "gunMaxPitch" "2" "gunMaxYaw" "2" "ammoName" "bren" "maxAmmo" "180" "startAmmo" "180" "clipName" "bren" "clipSize" "30" "shotCount" "1" "dropAmmoMin" "90" "dropAmmoMax" "120" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "40" "minDamage" "40" "meleeDamage" "150" "maxDamageRange" "1500" "minDamageRange" "2500" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.12" "fireDelay" "0" "meleeTime" "1.2" "meleeDelay" "0.2" "reloadTime" "3.7" "reloadEmptyTime" "3.7" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "2.6" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-1.2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-0.7" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-1" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-60" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "290" "proneRotR" "-200" "proneOfsF" "0.1" "proneOfsR" "0.4" "proneOfsU" "0.1" "posProneMoveRate" "15" "posProneRotRate" "20" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.46667" "adsZoomOutFrac" "0.366666" "adsBobFactor" "2" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1" "hipSpreadDuckedMin" "0.75" "hipSpreadProneMin" "0.5" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0.8" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "6" "hipSpreadDuckedDecay" "1.1" "hipSpreadProneDecay" "1.15" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "45" "hipGunKickPitchMax" "50" "hipGunKickYawMin" "-20" "hipGunKickYawMax" "20" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "20" "adsGunKickPitchMax" "28" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "20" "adsGunKickAccel" "800" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "1" "hipViewKickPitchMin" "55" "hipViewKickPitchMax" "60" "hipViewKickYawMin" "-70" "hipViewKickYawMax" "60" "hipViewKickCenterSpeed" "1600" "adsViewKickPitchMin" "45" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-60" "adsViewKickYawMax" "50" "adsViewKickCenterSpeed" "1500" "swayMaxAngle" "5" "swayLerpSpeed" "1.5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.35" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.13" "adsSwayVertScale" "0.09" "fightDist" "720" "maxDist" "600" "aiVsAiAccuracyGraph" "bren.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_bren" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_bren" "idleAnim" "viewmodel_bren_idle" "emptyIdleAnim" "viewmodel_bren_idle" "fireAnim" "viewmodel_bren_fire" "lastShotAnim" "viewmodel_bren_fire" "rechamberAnim" "viewmodel_bren_idle" "meleeAnim" "viewmodel_bren_melee" "reloadAnim" "viewmodel_bren_reload" "reloadEmptyAnim" "viewmodel_bren_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_bren_pullout" "dropAnim" "viewmodel_bren_putaway" "altRaiseAnim" "viewmodel_bren_pullout" "altDropAnim" "viewmodel_bren_putaway" "quickRaiseAnim" "viewmodel_bren_pullout" "quickDropAnim" "viewmodel_bren_putaway" "adsFireAnim" "viewmodel_bren_fire" "adsLastShotAnim" "viewmodel_bren_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_bren_ADS_up" "adsDownAnim" "viewmodel_bren_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\heavy.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_bren_fire" "fireSoundPlayer" "weap_bren_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_bren_reload_not_empty_npc" "reloadSoundPlayer" "weap_bren_reload_not_empty" "reloadEmptySound" "weap_bren_reload_npc" "reloadEmptySoundPlayer" "weap_bren_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@bren.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@bren.tga" "fireRumble" "bren_fire" "meleeImpactRumble" "melee_heavy" } "pc:sten_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_STEN" "modeName" "" "playerAnimType" "sten" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "weaponType" "bullet" "weaponClass" "smg" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "750" "moveSpeedScale" "1.05" "gunMaxPitch" "5" "gunMaxYaw" "4" "ammoName" "sten" "maxAmmo" "192" "startAmmo" "192" "clipName" "sten" "clipSize" "32" "shotCount" "1" "dropAmmoMin" "96" "dropAmmoMax" "128" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "35" "minDamage" "10" "meleeDamage" "150" "maxDamageRange" "1000" "minDamageRange" "2000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.1" "fireDelay" "0" "meleeTime" "0.6" "meleeDelay" "0.1" "reloadTime" "2.5" "reloadEmptyTime" "3" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.8" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-0.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "0.5" "duckedOfsU" "-0.4" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-30" "proneMoveR" "-75" "proneMoveU" "-70" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-1" "proneOfsR" "1" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "65" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.6" "adsBobFactor" "0" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "0.67" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "9" "hipSpreadDecayRate" "4.3" "hipSpreadDuckedDecay" "1.15" "hipSpreadProneDecay" "1.2" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "35" "hipGunKickPitchMax" "40" "hipGunKickYawMin" "-25" "hipGunKickYawMax" "25" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "40" "adsGunKickYawMin" "-25" "adsGunKickYawMax" "25" "adsGunKickAccel" "900" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "75" "hipViewKickYawMin" "-60" "hipViewKickYawMax" "60" "hipViewKickCenterSpeed" "1600" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "70" "adsViewKickYawMin" "-60" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "1600" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.05" "fightDist" "720" "maxDist" "320" "aiVsAiAccuracyGraph" "sten.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "20" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_sten" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_sten" "idleAnim" "viewmodel_sten_idle" "emptyIdleAnim" "viewmodel_sten_idle" "fireAnim" "viewmodel_sten_fire" "lastShotAnim" "viewmodel_sten_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_sten_melee" "reloadAnim" "viewmodel_sten_reload" "reloadEmptyAnim" "viewmodel_sten_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_sten_pullout" "dropAnim" "viewmodel_sten_putaway" "altRaiseAnim" "viewmodel_sten_pullout" "altDropAnim" "viewmodel_sten_putaway" "quickRaiseAnim" "viewmodel_sten_pullout_fast" "quickDropAnim" "viewmodel_sten_putaway_fast" "adsFireAnim" "viewmodel_sten_fire" "adsLastShotAnim" "viewmodel_sten_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_sten_ADS_up" "adsDownAnim" "viewmodel_sten_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\heavy.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_sten_fire" "fireSoundPlayer" "weap_sten_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_sten_reload_not_empty_npc" "reloadSoundPlayer" "weap_sten_reload_not_empty" "reloadEmptySound" "weap_sten_reload_npc" "reloadEmptySoundPlayer" "weap_sten_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@sten.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@sten.tga" "fireRumble" "sten_fire" "meleeImpactRumble" "melee_light" } "pc:enfield_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_LEEENFIELD" "modeName" "" "playerAnimType" "enfield" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "1" "segmentedReload" "1" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "950" "moveSpeedScale" "1" "gunMaxPitch" "80" "gunMaxYaw" "15" "ammoName" "enfield" "maxAmmo" "60" "startAmmo" "60" "clipName" "enfield" "clipSize" "10" "shotCount" "1" "dropAmmoMin" "15" "dropAmmoMax" "20" "reloadAmmoAdd" "5" "reloadStartAdd" "5" "damage" "90" "minDamage" "90" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1.5" "locTorsoLower" "1.5" "locRightArmUpper" "1.5" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1.5" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.15" "reloadTime" "0.7" "reloadEmptyTime" "0.7" "reloadStartTime" "1.4" "reloadEndTime" "1.03" "reloadAddTime" "0.6" "reloadStartAddTime" "1.4" "rechamberTime" "1.0677" "rechamberBoltTime" "0.65" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "-0.3" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "7.5" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1.2" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.6" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-90" "proneRotP" "50" "proneRotY" "150" "proneRotR" "40" "proneOfsF" "-0.5" "proneOfsR" "1.2" "proneOfsU" "0.8" "posProneMoveRate" "20" "posProneRotRate" "20" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.5" "adsBobFactor" "0.1" "adsViewBobMult" "0.1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5.5" "hipSpreadDuckedMax" "4.5" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "50" "hipGunKickPitchMax" "60" "hipGunKickYawMin" "-30" "hipGunKickYawMax" "30" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "55" "adsGunKickPitchMax" "65" "adsGunKickYawMin" "-30" "adsGunKickYawMax" "30" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "85" "hipViewKickPitchMax" "90" "hipViewKickYawMin" "-20" "hipViewKickYawMax" "-35" "hipViewKickCenterSpeed" "1400" "adsViewKickPitchMin" "75" "adsViewKickPitchMax" "80" "adsViewKickYawMin" "-45" "adsViewKickYawMax" "-55" "adsViewKickCenterSpeed" "1200" "swayMaxAngle" "3" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.06" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "650" "aiVsAiAccuracyGraph" "enfield.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_enfield" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_enfield" "idleAnim" "viewmodel_enfield_idle" "emptyIdleAnim" "viewmodel_enfield_idle" "fireAnim" "viewmodel_enfield_fire" "lastShotAnim" "viewmodel_enfield_fire" "rechamberAnim" "viewmodel_enfield_rechamber" "meleeAnim" "viewmodel_enfield_melee" "reloadAnim" "viewmodel_enfield_reload_loop" "reloadEmptyAnim" "viewmodel_enfield_reload_loop" "reloadStartAnim" "viewmodel_enfield_reload_start" "reloadEndAnim" "viewmodel_enfield_reload_end" "raiseAnim" "viewmodel_enfield_pullout" "dropAnim" "viewmodel_enfield_putaway" "altRaiseAnim" "viewmodel_enfield_pullout" "altDropAnim" "viewmodel_enfield_putaway" "quickRaiseAnim" "viewmodel_enfield_pullout_fast" "quickDropAnim" "viewmodel_enfield_putaway_fast" "adsFireAnim" "viewmodel_enfield_ADS_fire" "adsLastShotAnim" "viewmodel_enfield_ADS_fire" "adsRechamberAnim" "viewmodel_enfield_rechamber" "adsUpAnim" "viewmodel_enfield_ADS_up" "adsDownAnim" "viewmodel_enfield_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_enfield_fire" "fireSoundPlayer" "weap_enfield_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "weap_enfield_rechamber_npc" "rechamberSoundPlayer" "weap_enfield_rechamber" "reloadSound" "weap_enfield_reload_loop_npc" "reloadSoundPlayer" "weap_enfield_reload_loop" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "weap_enfield_reload_start_npc" "reloadStartSoundPlayer" "weap_enfield_reload_start" "reloadEndSound" "weap_enfield_reload_end_npc" "reloadEndSoundPlayer" "weap_enfield_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@enfield.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@enfield.tga" "fireRumble" "enfield_fire" "meleeImpactRumble" "melee_medium" } "pc:mosin_nagant_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_MOSINNAGANT" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "950" "moveSpeedScale" "1" "gunMaxPitch" "80" "gunMaxYaw" "15" "ammoName" "nagant" "maxAmmo" "60" "startAmmo" "60" "clipName" "nagant" "clipSize" "5" "shotCount" "1" "dropAmmoMin" "15" "dropAmmoMax" "20" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "90" "minDamage" "90" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1.5" "locTorsoLower" "1.5" "locRightArmUpper" "1.5" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1.5" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.1" "reloadTime" "2.3" "reloadEmptyTime" "2.3" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.5" "reloadStartAddTime" "0" "rechamberTime" "0.95" "rechamberBoltTime" "0.65" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.6" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-180" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "0.2" "proneOfsR" "2" "proneOfsU" "0.4" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.4" "adsBobFactor" "0.05" "adsViewBobMult" "0.1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5.5" "hipSpreadDuckedMax" "4.5" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "50" "hipGunKickPitchMax" "60" "hipGunKickYawMin" "-30" "hipGunKickYawMax" "30" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "55" "adsGunKickPitchMax" "65" "adsGunKickYawMin" "-30" "adsGunKickYawMax" "30" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "85" "hipViewKickPitchMax" "90" "hipViewKickYawMin" "-20" "hipViewKickYawMax" "-35" "hipViewKickCenterSpeed" "1400" "adsViewKickPitchMin" "75" "adsViewKickPitchMax" "80" "adsViewKickYawMin" "-45" "adsViewKickYawMax" "-55" "adsViewKickCenterSpeed" "1200" "swayMaxAngle" "4" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "670" "aiVsAiAccuracyGraph" "mosin_nagant.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_mosinnagant" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_mosinnagant" "idleAnim" "viewmodel_mosinnagant_idle" "emptyIdleAnim" "viewmodel_mosinnagant_idle" "fireAnim" "viewmodel_mosinnagant_fire" "lastShotAnim" "viewmodel_mosinnagant_fire" "rechamberAnim" "viewmodel_mosinnagant_rechamber" "meleeAnim" "viewmodel_mosinnagant_melee" "reloadAnim" "viewmodel_mosinnagant_reload" "reloadEmptyAnim" "viewmodel_mosinnagant_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mosinnagant_pullout" "dropAnim" "viewmodel_mosinnagant_putaway" "altRaiseAnim" "viewmodel_mosinnagant_pullout" "altDropAnim" "viewmodel_mosinnagant_putaway" "quickRaiseAnim" "viewmodel_mosinnagant_pullout_fast" "quickDropAnim" "viewmodel_mosinnagant_putaway_fast" "adsFireAnim" "viewmodel_mosinnagant_fire_ads" "adsLastShotAnim" "viewmodel_mosinnagant_fire_ads" "adsRechamberAnim" "viewmodel_mosinnagant_rechamber_ads" "adsUpAnim" "viewmodel_mosinnagant_ADS_up" "adsDownAnim" "viewmodel_mosinnagant_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_nagant_fire" "fireSoundPlayer" "weap_nagant_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "weap_nagant_rechamber_npc" "rechamberSoundPlayer" "weap_nagant_rechamber" "reloadSound" "weap_nagant_reload_npc" "reloadSoundPlayer" "weap_nagant_reload" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@nagant.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@nagant.tga" "fireRumble" "nagant_fire" "meleeImpactRumble" "melee_medium" } "pc:ppsh_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_PPSH" "modeName" "" "playerAnimType" "mp40" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "weaponType" "bullet" "weaponClass" "smg" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "750" "moveSpeedScale" "1.05" "gunMaxPitch" "5" "gunMaxYaw" "40" "ammoName" "ppsh" "maxAmmo" "213" "startAmmo" "213" "clipName" "ppsh" "clipSize" "71" "shotCount" "1" "dropAmmoMin" "71" "dropAmmoMax" "100" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "35" "minDamage" "20" "meleeDamage" "150" "maxDamageRange" "1000" "minDamageRange" "2000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.067" "fireDelay" "0" "meleeTime" "0.66" "meleeDelay" "0.1" "reloadTime" "1.83" "reloadEmptyTime" "2.57" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.33" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.5" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-2" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1.5" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-80" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-1" "proneOfsR" "2.2" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.9" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0.5" "adsAimPitch" "0" "adsTransInTime" "0.2" "adsTransOutTime" "0.3" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.4" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "65" "adsZoomInFrac" "0.7" "adsZoomOutFrac" "0.5" "adsBobFactor" "1" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "2.25" "hipSpreadDuckedMin" "2" "hipSpreadProneMin" "1.75" "hipSpreadMax" "5.5" "hipSpreadDuckedMax" "4.5" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "0.38" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "9" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "-40" "adsGunKickPitchMax" "-50" "adsGunKickYawMin" "-100" "adsGunKickYawMax" "100" "adsGunKickAccel" "789" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "1" "hipViewKickPitchMin" "50" "hipViewKickPitchMax" "60" "hipViewKickYawMin" "-45" "hipViewKickYawMax" "45" "hipViewKickCenterSpeed" "1200" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-20" "adsViewKickYawMax" "40" "adsViewKickCenterSpeed" "2200" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "300" "aiVsAiAccuracyGraph" "ppsh.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_ppsh" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_ppsh" "idleAnim" "viewmodel_ppsh_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_ppsh_fire" "lastShotAnim" "viewmodel_ppsh_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_ppsh_melee" "reloadAnim" "viewmodel_ppsh_reload_notempty" "reloadEmptyAnim" "viewmodel_ppsh_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_ppsh_pullout" "dropAnim" "viewmodel_ppsh_putaway" "altRaiseAnim" "" "altDropAnim" "" "quickRaiseAnim" "viewmodel_ppsh_pullout_fast" "quickDropAnim" "viewmodel_ppsh_putaway_fast" "adsFireAnim" "viewmodel_ppsh_fire" "adsLastShotAnim" "viewmodel_ppsh_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_ppsh_ADS_up" "adsDownAnim" "viewmodel_ppsh_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx" "worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_ppsh_fire" "fireSoundPlayer" "weap_ppsh_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_ppsh_reload_not_empty_npc" "reloadSoundPlayer" "weap_ppsh_reload_not_empty" "reloadEmptySound" "weap_ppsh_reload_npc" "reloadEmptySoundPlayer" "weap_ppsh_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@ppsh.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@ppsh.tga" "fireRumble" "ppsh41_fire" "meleeImpactRumble" "melee_medium" } "pc:mosin_nagant_sniper_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_SCOPEDMOSINNAGANT" "modeName" "" "playerAnimType" "springfield" "altWeapon" "" "AIOverlayDescription" "WEAPON_SNIPER" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "1" "segmentedReload" "1" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1" "gunMaxPitch" "80" "gunMaxYaw" "15" "ammoName" "russiansniper" "maxAmmo" "60" "startAmmo" "60" "clipName" "russiansniper" "clipSize" "5" "shotCount" "1" "dropAmmoMin" "60" "dropAmmoMax" "60" "reloadAmmoAdd" "1" "reloadStartAdd" "1" "damage" "90" "minDamage" "90" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1.5" "locTorsoLower" "1.5" "locRightArmUpper" "1.5" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1.5" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1.5" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1.5" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.15" "reloadTime" "0.6" "reloadEmptyTime" "0.6" "reloadStartTime" "1.8" "reloadEndTime" "0.77" "reloadAddTime" "0.2" "reloadStartAddTime" "1.4" "rechamberTime" "1" "rechamberBoltTime" "0.65" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1.8" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-55" "proneMoveR" "-75" "proneMoveU" "-145" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-220" "proneOfsF" "-2" "proneOfsR" "1.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "20" "hipIdleSpeed" "1" "adsIdleSpeed" "1.5" "idleCrouchFactor" "1" "idleProneFactor" "1" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.25" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "15" "adsZoomInFrac" "0.05" "adsZoomOutFrac" "0.05" "adsBobFactor" "0" "adsViewBobMult" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.75" "hipSpreadProneMin" "2.5" "hipSpreadMax" "6" "hipSpreadDuckedMax" "5.75" "hipSpreadProneMax" "5.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "80" "hipGunKickPitchMax" "85" "hipGunKickYawMin" "-35" "hipGunKickYawMax" "35" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "0" "adsGunKickPitchMax" "0" "adsGunKickYawMin" "0" "adsGunKickYawMax" "0" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "95" "hipViewKickPitchMax" "100" "hipViewKickYawMin" "-20" "hipViewKickYawMax" "-35" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-20" "adsViewKickYawMax" "-26" "adsViewKickCenterSpeed" "600" "swayMaxAngle" "3" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.15" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "15" "adsSwayLerpSpeed" "3" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "fightDist" "720" "maxDist" "730" "aiVsAiAccuracyGraph" "mosin_nagant_sniper.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "scope_overlay_russian" "adsOverlayReticle" "FG42" "adsOverlayWidth" "480" "adsOverlayHeight" "480" "gunModel" "viewmodel_mosinnagant_cloth" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_mosinnagantscoped_cloth" "idleAnim" "viewmodel_mosincloth_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_mosincloth_fire" "lastShotAnim" "viewmodel_mosincloth_fire" "rechamberAnim" "viewmodel_mosincloth_rechamber" "meleeAnim" "viewmodel_mosincloth_melee" "reloadAnim" "viewmodel_mosincloth_loop" "reloadEmptyAnim" "viewmodel_mosincloth_loop" "reloadStartAnim" "viewmodel_mosincloth_intro" "reloadEndAnim" "viewmodel_mosincloth_end" "raiseAnim" "viewmodel_mosincloth_pullout" "dropAnim" "viewmodel_mosincloth_putaway" "altRaiseAnim" "viewmodel_mosincloth_pullout" "altDropAnim" "viewmodel_mosincloth_putaway" "quickRaiseAnim" "viewmodel_mosincloth_pullout_fast" "quickDropAnim" "viewmodel_mosincloth_putaway_fast" "adsFireAnim" "viewmodel_mosincloth_fire" "adsLastShotAnim" "viewmodel_mosincloth_fire" "adsRechamberAnim" "viewmodel_mosincloth_idle" "adsUpAnim" "viewmodel_mosincloth_ADS_up" "adsDownAnim" "viewmodel_mosincloth_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_nagant_sniper" "fireSoundPlayer" "weap_nagant_sniper_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "weap_kar98k_sniper_rechamber_npc" "rechamberSoundPlayer" "weap_kar98k_sniper_rechamber" "reloadSound" "weap_kar98k_sniper_reload_loop_npc" "reloadSoundPlayer" "weap_kar98k_sniper_reload_loop" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "weap_kar98k_sniper_reload_start_npc" "reloadStartSoundPlayer" "weap_kar98k_sniper_reload_start" "reloadEndSound" "weap_kar98k_sniper_reload_end_npc" "reloadEndSoundPlayer" "weap_kar98k_sniper_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx\\icons\\hud@scoped_nagant.tga" "modeIcon" "" "killIcon" "gfx\\icons\\hud@scoped_nagant.tga" "fireRumble" "nagantsniper_fire" "meleeImpactRumble" "melee_medium" } "pc:m1garand_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_M1GARAND" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "1" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1500" "moveSpeedScale" "1" "gunMaxPitch" "6" "gunMaxYaw" "5" "ammoName" "m1garand" "maxAmmo" "96" "startAmmo" "96" "clipName" "m1garand" "clipSize" "8" "shotCount" "1" "dropAmmoMin" "32" "dropAmmoMax" "40" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "45" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "2" "locTorsoUpper" "2" "locTorsoLower" "2" "locRightArmUpper" "2" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "2" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "2" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "2" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.135" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.1" "reloadTime" "1.6" "reloadEmptyTime" "1.6" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "0.83" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-100" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-0.5" "proneOfsR" "2" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.5" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "0.75" "hipSpreadDuckedMin" "0.5" "hipSpreadProneMin" "0.25" "hipSpreadMax" "4.5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8" "hipSpreadDecayRate" "4.2" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "30" "hipGunKickPitchMax" "40" "hipGunKickYawMin" "-25" "hipGunKickYawMax" "25" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "45" "adsGunKickYawMin" "-25" "adsGunKickYawMax" "25" "adsGunKickAccel" "260" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "45" "hipViewKickPitchMax" "55" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "55" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-35" "adsViewKickYawMax" "35" "adsViewKickCenterSpeed" "1480" "swayMaxAngle" "10" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.05" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "8" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.04" "adsSwayVertScale" "0.12" "fightDist" "720" "maxDist" "680" "aiVsAiAccuracyGraph" "m1garand.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_m1garand" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_m1garand" "idleAnim" "viewmodel_m1garand_idle" "emptyIdleAnim" "viewmodel_m1garand_idle" "fireAnim" "viewmodel_m1garand_fire" "lastShotAnim" "viewmodel_m1garand_lastfire" "rechamberAnim" "" "meleeAnim" "viewmodel_m1garand_melee" "reloadAnim" "viewmodel_m1garand_reload" "reloadEmptyAnim" "viewmodel_m1garand_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_m1garand_pullout" "dropAnim" "viewmodel_m1garand_putaway" "altRaiseAnim" "viewmodel_m1garand_pullout" "altDropAnim" "viewmodel_m1garand_putaway" "quickRaiseAnim" "viewmodel_m1garand_pullout_fast" "quickDropAnim" "viewmodel_m1garand_putaway_fast" "adsFireAnim" "viewmodel_m1garand_ads_fire" "adsLastShotAnim" "viewmodel_m1garand_ads_lastfire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_m1garand_ADS_up" "adsDownAnim" "viewmodel_m1garand_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx" "worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_m1garand_fire" "fireSoundPlayer" "weap_m1garand_fire_plr" "lastShotSound" "weap_m1garand_lastshot" "lastShotSoundPlayer" "weap_m1garand_lastshot_plr" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_m1garand_reload_npc" "reloadSoundPlayer" "weap_m1garand_reload" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@m1garand.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@m1garand.tga" "fireRumble" "m1garand_fire" "meleeImpactRumble" "melee_medium" } "pc:mp44_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_MP44" "modeName" "" "playerAnimType" "bar" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1500" "moveSpeedScale" "0.9" "gunMaxPitch" "8" "gunMaxYaw" "25" "ammoName" "mp44" "maxAmmo" "180" "startAmmo" "180" "clipName" "mp44" "clipSize" "30" "shotCount" "1" "dropAmmoMin" "60" "dropAmmoMax" "90" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "40" "minDamage" "40" "meleeDamage" "150" "maxDamageRange" "1500" "minDamageRange" "2500" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.12" "fireDelay" "0" "meleeTime" "0.7" "meleeDelay" "0.15" "reloadTime" "2" "reloadEmptyTime" "2.67" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.5" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.5" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "110" "standRotMinSpeed" "110" "posMoveRate" "4" "posRotRate" "4" "duckedMoveF" "-1" "duckedMoveR" "0" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "60" "duckedRotMinSpeed" "60" "proneMoveF" "-130" "proneMoveR" "6" "proneMoveU" "-90" "proneRotP" "0" "proneRotY" "250" "proneRotR" "-300" "proneOfsF" "-6" "proneOfsR" "2.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "5" "proneRotMinSpeed" "5" "hipIdleAmount" "70" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsBobFactor" "1" "adsViewBobMult" "0.2" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1" "hipSpreadDuckedMin" "0.75" "hipSpreadProneMin" "0.5" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "0.6" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "9" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1.05" "hipSpreadProneDecay" "1.1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "45" "hipGunKickPitchMax" "50" "hipGunKickYawMin" "-20" "hipGunKickYawMax" "20" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "20" "adsGunKickPitchMax" "28" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "20" "adsGunKickAccel" "800" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "32" "adsGunKickStaticDecay" "40" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "65" "hipViewKickYawMin" "-75" "hipViewKickYawMax" "65" "hipViewKickCenterSpeed" "1800" "adsViewKickPitchMin" "55" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-70" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "1800" "swayMaxAngle" "4" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.25" "fightDist" "720" "maxDist" "590" "aiVsAiAccuracyGraph" "mp44.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "150" "adsOverlayHeight" "150" "gunModel" "viewmodel_mp44" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_mp44" "idleAnim" "viewmodel_mp44_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_mp44_fire" "lastShotAnim" "viewmodel_mp44_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_mp44_melee" "reloadAnim" "viewmodel_mp44_reload" "reloadEmptyAnim" "viewmodel_mp44_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mp44_pullout" "dropAnim" "viewmodel_mp44_putaway" "altRaiseAnim" "" "altDropAnim" "" "quickRaiseAnim" "viewmodel_mp44_pullout_fast" "quickDropAnim" "viewmodel_mp44_putaway_fast" "adsFireAnim" "viewmodel_mp44_fire_ads" "adsLastShotAnim" "viewmodel_mp44_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_mp44_ADS_up" "adsDownAnim" "viewmodel_mp44_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\heavy_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\heavy.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_mp44_fire" "fireSoundPlayer" "weap_mp44_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_mp44_reload_not_empty_npc" "reloadSoundPlayer" "weap_mp44_reload_not_empty" "reloadEmptySound" "weap_mp44_reload_npc" "reloadEmptySoundPlayer" "weap_mp44_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@mp44.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@mp44.tga" "fireRumble" "mp44_fire" "meleeImpactRumble" "melee_medium" } "pc:kar98k_sniper_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_SCOPEDKAR98K" "modeName" "" "playerAnimType" "springfield" "altWeapon" "" "AIOverlayDescription" "WEAPON_SNIPER" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "1" "segmentedReload" "1" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1" "gunMaxPitch" "80" "gunMaxYaw" "15" "ammoName" "kar98ksniper" "maxAmmo" "60" "startAmmo" "60" "clipName" "kar98ksniper" "clipSize" "5" "shotCount" "1" "dropAmmoMin" "60" "dropAmmoMax" "60" "reloadAmmoAdd" "1" "reloadStartAdd" "1" "damage" "90" "minDamage" "90" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1.5" "locTorsoLower" "1.5" "locRightArmUpper" "1.5" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1.5" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1.5" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1.5" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.66" "meleeDelay" "0.15" "reloadTime" "0.6" "reloadEmptyTime" "0.6" "reloadStartTime" "1.8" "reloadEndTime" "0.77" "reloadAddTime" "0.2" "reloadStartAddTime" "1.4" "rechamberTime" "1" "rechamberBoltTime" "0.65" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1.8" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-55" "proneMoveR" "-75" "proneMoveU" "-145" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-220" "proneOfsF" "-2" "proneOfsR" "1.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "20" "hipIdleSpeed" "1" "adsIdleSpeed" "1.5" "idleCrouchFactor" "1" "idleProneFactor" "1" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.25" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "15" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsBobFactor" "0" "adsViewBobMult" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.75" "hipSpreadProneMin" "2.5" "hipSpreadMax" "6" "hipSpreadDuckedMax" "5.75" "hipSpreadProneMax" "5.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "80" "hipGunKickPitchMax" "85" "hipGunKickYawMin" "-35" "hipGunKickYawMax" "35" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "0" "adsGunKickPitchMax" "0" "adsGunKickYawMin" "0" "adsGunKickYawMax" "0" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "95" "hipViewKickPitchMax" "100" "hipViewKickYawMin" "-20" "hipViewKickYawMax" "-35" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-20" "adsViewKickYawMax" "-26" "adsViewKickCenterSpeed" "600" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "15" "adsSwayLerpSpeed" "3" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "fightDist" "720" "maxDist" "1400" "aiVsAiAccuracyGraph" "kar98k_sniper.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "scope_overlay_german" "adsOverlayReticle" "FG42" "adsOverlayWidth" "480" "adsOverlayHeight" "480" "gunModel" "viewmodel_kar98_scope" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_kar98_scoped" "idleAnim" "viewmodel_kar98scoped_idle" "emptyIdleAnim" "viewmodel_kar98scoped_idle" "fireAnim" "viewmodel_kar98scoped_fire" "lastShotAnim" "viewmodel_kar98scoped_fire" "rechamberAnim" "viewmodel_kar98scoped_rechamber" "meleeAnim" "viewmodel_kar98scoped_melee" "reloadAnim" "viewmodel_kar98scoped_reload_loop" "reloadEmptyAnim" "viewmodel_kar98scoped_reload_loop" "reloadStartAnim" "viewmodel_kar98scoped_reload_start" "reloadEndAnim" "viewmodel_kar98scoped_reload_end" "raiseAnim" "viewmodel_kar98scoped_pullout" "dropAnim" "viewmodel_kar98scoped_putaway" "altRaiseAnim" "viewmodel_kar98scoped_idle" "altDropAnim" "viewmodel_kar98scoped_idle" "quickRaiseAnim" "viewmodel_kar98scoped_pullout" "quickDropAnim" "viewmodel_kar98scoped_putaway" "adsFireAnim" "viewmodel_kar98scoped_fire" "adsLastShotAnim" "viewmodel_kar98scoped_fire" "adsRechamberAnim" "viewmodel_kar98scoped_rechamber" "adsUpAnim" "viewmodel_kar98scoped_ADS_up" "adsDownAnim" "viewmodel_kar98scoped_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_kar98k_sniper_fire" "fireSoundPlayer" "weap_kar98k_sniper_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "weap_kar98k_sniper_rechamber_npc" "rechamberSoundPlayer" "weap_kar98k_sniper_rechamber" "reloadSound" "weap_kar98k_sniper_reload_loop_npc" "reloadSoundPlayer" "weap_kar98k_sniper_reload_loop" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "weap_kar98k_sniper_reload_start_npc" "reloadStartSoundPlayer" "weap_kar98k_sniper_reload_start" "reloadEndSound" "weap_kar98k_sniper_reload_end_npc" "reloadEndSoundPlayer" "weap_kar98k_sniper_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@scoped_kar98.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@scoped_kar98.tga" "fireRumble" "kar98ksniper_fire" "meleeImpactRumble" "melee_medium" } "pc:SVT40_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_SVT40" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1500" "moveSpeedScale" "1" "gunMaxPitch" "6" "gunMaxYaw" "5" "ammoName" "svt40" "maxAmmo" "100" "startAmmo" "100" "clipName" "svt40" "clipSize" "10" "shotCount" "1" "dropAmmoMin" "30" "dropAmmoMax" "40" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "45" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "2" "locTorsoUpper" "2" "locTorsoLower" "1" "locRightArmUpper" "2" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "2" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.135" "fireDelay" "0" "meleeTime" "0.6" "meleeDelay" "0.1" "reloadTime" "3.26" "reloadEmptyTime" "3.26" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "2.4" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-100" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-0.5" "proneOfsR" "2" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.5" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "0.75" "hipSpreadDuckedMin" "0.5" "hipSpreadProneMin" "0.25" "hipSpreadMax" "4.5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8" "hipSpreadDecayRate" "4.2" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "100" "hipGunKickPitchMin" "30" "hipGunKickPitchMax" "40" "hipGunKickYawMin" "-25" "hipGunKickYawMax" "25" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "100" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "45" "adsGunKickYawMin" "-25" "adsGunKickYawMax" "25" "adsGunKickAccel" "260" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "45" "hipViewKickPitchMax" "55" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "55" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-35" "adsViewKickYawMax" "35" "adsViewKickCenterSpeed" "1480" "swayMaxAngle" "10" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.05" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "8" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.04" "adsSwayVertScale" "0.12" "fightDist" "720" "maxDist" "1400" "aiVsAiAccuracyGraph" "SVT40.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_svt40" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_svt40" "idleAnim" "viewmodel_svt40_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_svt40_fire" "lastShotAnim" "viewmodel_svt40_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_svt40_melee" "reloadAnim" "viewmodel_svt40_reload" "reloadEmptyAnim" "viewmodel_svt40_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_svt40_pullout" "dropAnim" "viewmodel_svt40_putaway" "altRaiseAnim" "viewmodel_svt40_pullout" "altDropAnim" "viewmodel_svt40_putaway" "quickRaiseAnim" "viewmodel_svt40_pullout_fast" "quickDropAnim" "viewmodel_svt40_putaway_fast" "adsFireAnim" "viewmodel_svt40_fire" "adsLastShotAnim" "viewmodel_svt40_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_svt40_ADS_up" "adsDownAnim" "viewmodel_svt40_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\thompson_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\thompson.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_svt40_fire" "fireSoundPlayer" "weap_svt40_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_svt40_reload_npc" "reloadSoundPlayer" "weap_svt40_reload" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@svt40.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@svt40.tga" "fireRumble" "svt40_fire" "meleeImpactRumble" "melee_medium" } "pc:TT30_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_TT30" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "" "weaponType" "bullet" "weaponClass" "pistol" "weaponSlot" "primary" "twoHanded" "0" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "0" "wideKillIcon" "0" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1.1" "gunMaxPitch" "2" "gunMaxYaw" "8" "ammoName" "tt30" "maxAmmo" "24" "startAmmo" "24" "clipName" "tt30" "clipSize" "8" "shotCount" "1" "dropAmmoMin" "8" "dropAmmoMax" "16" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "10" "meleeDamage" "50" "maxDamageRange" "384" "minDamageRange" "800" "locNone" "1" "locHelmet" "2.5" "locHead" "2.5" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.125" "fireDelay" "0" "meleeTime" "0.7" "meleeDelay" "0.1" "reloadTime" "2.25" "reloadEmptyTime" "2.35" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.7" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "5" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-4" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "7" "proneMoveR" "-25" "proneMoveU" "-95" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-1" "proneOfsR" "3.5" "proneOfsU" "0.8" "posProneMoveRate" "30" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.8" "idleProneFactor" "0.6" "adsSpread" "1" "adsAimPitch" "0" "adsTransInTime" "0.267" "adsTransOutTime" "0.333" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.5" "hipSpreadProneMin" "2" "hipSpreadMax" "7" "hipSpreadDuckedMax" "6" "hipSpreadProneMax" "5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8.5" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "100" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "100" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "520" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1400" "adsViewKickPitchMin" "30" "adsViewKickPitchMax" "35" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1400" "swayMaxAngle" "5" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.14" "swayVertScale" "0.5" "swayShellShockScale" "5" "adsSwayMaxAngle" "6" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.16" "adsSwayVertScale" "0.25" "fightDist" "720" "maxDist" "1400" "aiVsAiAccuracyGraph" "TT30.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_tokarev" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_tt30" "idleAnim" "viewmodel_colt45_idle" "emptyIdleAnim" "viewmodel_colt45_idle" "fireAnim" "viewmodel_colt45_fire" "lastShotAnim" "viewmodel_colt45_lastshot" "rechamberAnim" "" "meleeAnim" "viewmodel_colt45_melee1" "reloadAnim" "viewmodel_colt45_reload_notempty" "reloadEmptyAnim" "viewmodel_colt45_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_colt45_pullout" "dropAnim" "viewmodel_colt45_putaway" "altRaiseAnim" "viewmodel_colt45_pullout" "altDropAnim" "viewmodel_colt45_putaway" "quickRaiseAnim" "viewmodel_colt45_pullout_fast" "quickDropAnim" "viewmodel_colt45_putaway_fast" "adsFireAnim" "viewmodel_colt45_ADS_fire" "adsLastShotAnim" "viewmodel_colt45_lastshot" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_colt45_ADS_up" "adsDownAnim" "viewmodel_colt45_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_tt30_fire" "fireSoundPlayer" "weap_tt30_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_tt30_reload_not_empty_npc" "reloadSoundPlayer" "weap_tt30_reload_not_empty" "reloadEmptySound" "weap_tt30_reload_npc" "reloadEmptySoundPlayer" "weap_tt30_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@tt30.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@tt30.tga" "fireRumble" "tt30_fire" "meleeImpactRumble" "melee_light" } "pc:PPS42_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_PPS42" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "weaponType" "bullet" "weaponClass" "smg" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "750" "moveSpeedScale" "1.05" "gunMaxPitch" "4" "gunMaxYaw" "7" "ammoName" "pps42" "maxAmmo" "210" "startAmmo" "210" "clipName" "pps42" "clipSize" "35" "shotCount" "1" "dropAmmoMin" "105" "dropAmmoMax" "140" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "35" "minDamage" "10" "meleeDamage" "150" "maxDamageRange" "1000" "minDamageRange" "2000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.0857" "fireDelay" "0" "meleeTime" "0.7" "meleeDelay" "0.1" "reloadTime" "2.66" "reloadEmptyTime" "3.2" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.9" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "280" "proneRotR" "-300" "proneOfsF" "0" "proneOfsR" "1.5" "proneOfsU" "0" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.9" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0.5" "adsAimPitch" "0" "adsTransInTime" "0.22" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.3" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "65" "adsZoomInFrac" "0.7" "adsZoomOutFrac" "0.4" "adsBobFactor" "0" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "0.5024" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "9" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "35" "hipGunKickPitchMax" "40" "hipGunKickYawMin" "-25" "hipGunKickYawMax" "25" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "40" "adsGunKickYawMin" "-25" "adsGunKickYawMax" "25" "adsGunKickAccel" "700" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "35" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "65" "hipViewKickPitchMax" "75" "hipViewKickYawMin" "-70" "hipViewKickYawMax" "60" "hipViewKickCenterSpeed" "1800" "adsViewKickPitchMin" "55" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-70" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "1800" "swayMaxAngle" "4" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.2" "swayVertScale" "0.2" "swayShellShockScale" "5" "adsSwayMaxAngle" "4" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.08" "adsSwayVertScale" "0.1" "fightDist" "720" "maxDist" "300" "aiVsAiAccuracyGraph" "PPS42.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_pps43" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_pps43" "idleAnim" "viewmodel_pps43_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_pps43_fire" "lastShotAnim" "viewmodel_pps43_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_pps43_melee" "reloadAnim" "viewmodel_pps43_reload" "reloadEmptyAnim" "viewmodel_pps43_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_pps43_pullout" "dropAnim" "viewmodel_pps43_putaway" "altRaiseAnim" "viewmodel_pps43_pullout" "altDropAnim" "viewmodel_pps43_putaway" "quickRaiseAnim" "viewmodel_pps43_pullout" "quickDropAnim" "viewmodel_pps43_putaway" "adsFireAnim" "viewmodel_pps43_fire" "adsLastShotAnim" "viewmodel_pps43_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_pps43_ADS_up" "adsDownAnim" "viewmodel_pps43_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\thompson_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\thompson.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_ppsh42_fire" "fireSoundPlayer" "weap_ppsh42_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_ppsh42_reload_not_empty_npc" "reloadSoundPlayer" "weap_ppsh42_reload_not_empty" "reloadEmptySound" "weap_ppsh42_reload_npc" "reloadEmptySoundPlayer" "weap_ppsh42_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@pps42.tga" "modeIcon" "gfx\\hud\\hud@weaponmode_full.tga" "killIcon" "gfx/icons/hud@pps42.tga" "fireRumble" "pps42_fire" "meleeImpactRumble" "melee_medium" } "pc:defaultweapon_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_DEFAULTWEAPON" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "WEAPON_DEFAULTWEAPON" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "0" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "0" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1600" "moveSpeedScale" "1" "gunMaxPitch" "80" "gunMaxYaw" "15" "ammoName" "enfield" "maxAmmo" "60" "startAmmo" "60" "clipName" "enfield" "clipSize" "10" "shotCount" "1" "dropAmmoMin" "15" "dropAmmoMax" "20" "reloadAmmoAdd" "5" "reloadStartAdd" "5" "damage" "130" "minDamage" "120" "meleeDamage" "150" "maxDamageRange" "1024" "minDamageRange" "2000" "locNone" "1" "locHelmet" "1.5" "locHead" "1.5" "locNeck" "1.5" "locTorsoUpper" "0.9" "locTorsoLower" "0.8" "locRightArmUpper" "0.7" "locRightArmLower" "0.5" "locRightHand" "0.3" "locLeftArmUpper" "0.7" "locLeftArmLower" "0.5" "locLeftHand" "0.3" "locRightLegUpper" "0.5" "locRightLegLower" "0.4" "locRightFoot" "0.3" "locLeftLegUpper" "0.5" "locLeftLegLower" "0.4" "locLeftFoot" "0.3" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.15" "reloadTime" "0.5" "reloadEmptyTime" "0.5" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "0.4" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.4" "raiseTime" "0.5" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.25" "quickRaiseTime" "0.25" "standMoveF" "-0.3" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "7.5" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1.2" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.6" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-90" "proneRotP" "50" "proneRotY" "150" "proneRotR" "40" "proneOfsF" "-0.5" "proneOfsR" "1.2" "proneOfsU" "0.8" "posProneMoveRate" "20" "posProneRotRate" "20" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "21" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "adsSpread" "0.05" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsBobFactor" "0.1" "adsViewBobMult" "0.1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "0.8" "hipSpreadDuckedMin" "0.6" "hipSpreadProneMin" "0.4" "hipSpreadMax" "7" "hipSpreadDuckedMax" "7" "hipSpreadProneMax" "7" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8" "hipSpreadDecayRate" "3.25" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.2" "hipGunKickReducedKickBullets" "4" "hipGunKickReducedKickPercent" "20" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "4" "adsGunKickReducedKickPercent" "20" "adsGunKickPitchMin" "-85" "adsGunKickPitchMax" "-90" "adsGunKickYawMin" "16" "adsGunKickYawMax" "18" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1600" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "67" "adsViewKickYawMin" "15" "adsViewKickYawMax" "18" "adsViewKickCenterSpeed" "1200" "swayMaxAngle" "3" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.06" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "1400" "aiVsAiAccuracyGraph" "defaultweapon.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_default" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\defaultweapon" "idleAnim" "viewmodel_default_idle" "emptyIdleAnim" "viewmodel_default_idle" "fireAnim" "viewmodel_default_fire" "lastShotAnim" "viewmodel_default_fire" "rechamberAnim" "viewmodel_default_idle" "meleeAnim" "viewmodel_default_fire" "reloadAnim" "viewmodel_default_idle" "reloadEmptyAnim" "viewmodel_default_idle" "reloadStartAnim" "viewmodel_default_idle" "reloadEndAnim" "viewmodel_default_idle" "raiseAnim" "viewmodel_default_pullout" "dropAnim" "viewmodel_default_putaway" "altRaiseAnim" "viewmodel_default_idle" "altDropAnim" "viewmodel_default_idle" "quickRaiseAnim" "viewmodel_default_pullout" "quickDropAnim" "viewmodel_default_putaway" "adsFireAnim" "viewmodel_default_fire" "adsLastShotAnim" "viewmodel_default_fire" "adsRechamberAnim" "viewmodel_default_idle" "adsUpAnim" "viewmodel_default_ADS_up" "adsDownAnim" "viewmodel_default_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx" "worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "" "ammoPickupSound" "" "fireSound" "" "fireSoundPlayer" "" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "" "reloadSoundPlayer" "" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "" "modeIcon" "" "killIcon" "" "fireRumble" "" "meleeImpactRumble" "" } "pc:panzerschreck_mp" ( "projectileweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "projectile" "weaponClass" "rocketlauncher" "displayName" "WEAPON_PANZERSCHRECK" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "none" "gunModel" "viewmodel_panzerschreck" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "0" "idleAnim" "viewmodel_panzerschreck_idle" "emptyIdleAnim" "viewmodel_panzerschreck_idle" "fireAnim" "viewmodel_panzerschreck_idle" "lastShotAnim" "viewmodel_panzerschreck_idle" "meleeAnim" "viewmodel_panzerschreck_idle" "reloadAnim" "viewmodel_panzerschreck_reload" "raiseAnim" "viewmodel_panzerschreck_pullout" "dropAnim" "viewmodel_panzerschreck_putaway" "altRaiseAnim" "viewmodel_panzerschreck_pullout" "altDropAnim" "viewmodel_panzerschreck_putaway" "quickRaiseAnim" "viewmodel_panzerschreck_pullout_fast" "quickDropAnim" "viewmodel_panzerschreck_putaway_fast" "adsFireAnim" "viewmodel_panzerschreck_idle" "adsLastShotAnim" "viewmodel_panzerschreck_idle" "adsUpAnim" "viewmodel_panzerschreck_ADS_up" "adsDownAnim" "viewmodel_panzerschreck_ADS_down" "weaponSlot" "primary" "moveSpeedScale" "1" "damage" "1000" "meleeDamage" "150" "fireDelay" "0" "meleeDelay" "0.5" "fireTime" "0.15" "meleeTime" "0.8" "reloadTime" "4" "reloadAddTime" "2.3" "dropTime" "0.5" "raiseTime" "0.6" "altDropTime" "0.33" "altRaiseTime" "0.6" "quickDropTime" "0.25" "quickRaiseTime" "0.25" "clipOnly" "0" "adsTransInTime" "0.5" "adsTransOutTime" "0.5" "adsZoomFov" "80" "adsZoomGunFov" "40" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "240" "adsOverlayHeight" "240" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "5" "hipSpreadDuckedMin" "3.5" "hipSpreadProneMin" "2" "hipSpreadMax" "6" "hipSpreadDuckedMax" "6" "hipSpreadProneMax" "6" "hipSpreadDecayRate" "2.5" "hipSpreadFireAdd" "0.4" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "2.3" "hipSpreadDuckedDecay" "1.375" "hipSpreadProneDecay" "1.6" "hipReticleSidePos" "0" "adsSpread" "1.7" "adsIdleAmount" "25" "hipIdleAmount" "80" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "30" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-30" "adsGunKickPitchMax" "-20" "adsGunKickYawMin" "-17" "adsGunKickYawMax" "17" "adsGunKickAccel" "250" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "10" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "20" "adsViewKickPitchMax" "95" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "2500" "hipGunKickPitchMin" "-5" "hipGunKickPitchMax" "-3" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "250" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "15" "hipGunKickStaticDecay" "1" "hipViewKickPitchMin" "100" "hipViewKickPitchMax" "150" "hipViewKickYawMin" "-50" "hipViewKickYawMax" "-80" "hipViewKickCenterSpeed" "1500" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "worldModel" "xmodel\\weapon_panzerschreck" "hudIcon" "gfx\\icons\\hud@panzerschreck.tga" "modeIcon" "" "ammoName" "panzerschreck" "maxAmmo" "4" "startAmmo" "0" "clipName" "panzerschreck" "clipSize" "1" "dropAmmoMin" "4" "dropAmmoMax" "4" "viewFlashEffect" "fx\\muzzleflashes\\panzerschreck_flash.efx" "worldFlashEffect" "fx\\muzzleflashes\\panzerschreck_flash.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "projectileSound" "weap_panzerfaust_projectile" "fireSound" "weap_panzerfaust_fire" "lastShotSound" "" "meleeSwipeSound" "melee_swing_ps_large" "reloadSound" "weap_panzerschreck_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEject" "none" "reticleCenter" "" "reticleSide" "gfx/reticle/hud@side_small_arc" "reticleCenterSize" "32" "reticleSideSize" "24" "reticleMinOfs" "17" "altWeapon" "" "twoHanded" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "adsFire" "1" "killIcon" "gfx\\icons\\hud@panzerschreck.tga" "wideKillIcon" "1" "flipKillIcon" "1" "noPartialReload" "0" "reloadAmmoAdd" "1" "autoAimRange" "1000" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "fightDist" "720" "maxDist" "1400" "aiVsAiAccuracyGraph" "panzerschreck.accu" "aiVsPlayerAccuracyGraph" "" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "800" "explosionOuterDamage" "10" "projectileSpeed" "2000" "projectileModel" "xmodel\\weapon_temp_panzershreck_rocket" "projExplosionType" "rocket" "projExplosionEffect" "" "projExplosionSound" "" "projImpactExplode" "1" "projTrailEffect" "fx\\smoke\\emitter_panzerfaust.efx" "projectileDLight" "200" "projectileRed" "0.75" "projectileGreen" "0.3" "projectileBlue" "1" "destabilizationBaseTime" "0.1" "destabilizationTimeReductionRatio" "0.8" "destabilizationAngleMax" "10" "destabilizeDistance" "1000" "fireRumble" "" "meleeImpactRumble" "" } "pc:smoke_grenade_american_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Smoke Grenade" "weaponSlot" "none" "displayName" "WEAPON_ANM8_SMOKE_GRENADE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "other" "gunModel" "viewmodel_ussmokegrenade" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "1" "idleAnim" "viewmodel_ussmokegrenade_idle" "emptyIdleAnim" "viewmodel_ussmokegrenade_idle" "fireAnim" "viewmodel_ussmokegrenade_throw" "holdFireAnim" "viewmodel_ussmokegrenade_pullpin" "lastShotAnim" "viewmodel_ussmokegrenade_throw" "meleeAnim" "viewmodel_ussmokegrenade_idle" "raiseAnim" "viewmodel_ussmokegrenade_idle" "dropAnim" "viewmodel_ussmokegrenade_idle" "altRaiseAnim" "viewmodel_ussmokegrenade_idle" "altDropAnim" "viewmodel_ussmokegrenade_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "1" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_us_smoke_grenade" "hudIcon" "hud_us_smokegrenade" "modeIcon" "" "ammoName" "smokegrenade_american" "maxAmmo" "1" "startAmmo" "1" "clipName" "smokegrenade_american" "clipSize" "1" "sharedAmmoCapName" "WEAPON_SMOKEGRENADE" "sharedAmmoCap" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "0" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_us_smoke_grenade" "projExplosionType" "none" "projExplosionEffect" "fx\\props\\american_smoke_grenade.efx" "projExplosionSound" "smokegrenade_explode_default" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:smoke_grenade_german_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Smoke Grenade" "weaponSlot" "none" "displayName" "WEAPON_NEBELHANDGRANATE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "other" "gunModel" "viewmodel_ussmokegrenade" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "0" "idleAnim" "viewmodel_ussmokegrenade_idle" "emptyIdleAnim" "viewmodel_ussmokegrenade_idle" "fireAnim" "viewmodel_ussmokegrenade_throw" "holdFireAnim" "viewmodel_ussmokegrenade_pullpin" "lastShotAnim" "viewmodel_ussmokegrenade_throw" "meleeAnim" "viewmodel_ussmokegrenade_idle" "raiseAnim" "viewmodel_ussmokegrenade_idle" "dropAnim" "viewmodel_ussmokegrenade_idle" "altRaiseAnim" "viewmodel_ussmokegrenade_idle" "altDropAnim" "viewmodel_ussmokegrenade_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "1" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_us_smoke_grenade" "hudIcon" "hud_us_smokegrenade" "modeIcon" "" "ammoName" "smokegrenade_german" "maxAmmo" "1" "startAmmo" "1" "clipName" "smokegrenade_german" "clipSize" "1" "sharedAmmoCapName" "WEAPON_SMOKEGRENADE" "sharedAmmoCap" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "0" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_us_smoke_grenade" "projExplosionType" "none" "projExplosionEffect" "fx\\props\\american_smoke_grenade.efx" "projExplosionSound" "smokegrenade_explode_default" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:smoke_grenade_russian_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Smoke Grenade" "weaponSlot" "none" "displayName" "WEAPON_RGD1_SMOKE_GRENADE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "other" "gunModel" "viewmodel_ussmokegrenade" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "0" "idleAnim" "viewmodel_ussmokegrenade_idle" "emptyIdleAnim" "viewmodel_ussmokegrenade_idle" "fireAnim" "viewmodel_ussmokegrenade_throw" "holdFireAnim" "viewmodel_ussmokegrenade_pullpin" "lastShotAnim" "viewmodel_ussmokegrenade_throw" "meleeAnim" "viewmodel_ussmokegrenade_idle" "raiseAnim" "viewmodel_ussmokegrenade_idle" "dropAnim" "viewmodel_ussmokegrenade_idle" "altRaiseAnim" "viewmodel_ussmokegrenade_idle" "altDropAnim" "viewmodel_ussmokegrenade_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "1" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_us_smoke_grenade" "hudIcon" "hud_us_smokegrenade" "modeIcon" "" "ammoName" "smokegrenade_russian" "maxAmmo" "1" "startAmmo" "1" "clipName" "smokegrenade_russian" "clipSize" "1" "sharedAmmoCapName" "WEAPON_SMOKEGRENADE" "sharedAmmoCap" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "0" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_us_smoke_grenade" "projExplosionType" "none" "projExplosionEffect" "fx\\props\\american_smoke_grenade.efx" "projExplosionSound" "smokegrenade_explode_default" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:enfield_scope_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_SCOPEDLEEENFIELD" "modeName" "" "playerAnimType" "springfield" "altWeapon" "" "AIOverlayDescription" "WEAPON_SNIPER" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "1" "segmentedReload" "1" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1" "gunMaxPitch" "30" "gunMaxYaw" "15" "ammoName" "enfieldscoped" "maxAmmo" "60" "startAmmo" "60" "clipName" "enfieldscoped" "clipSize" "10" "shotCount" "1" "dropAmmoMin" "15" "dropAmmoMax" "20" "reloadAmmoAdd" "5" "reloadStartAdd" "5" "damage" "90" "minDamage" "90" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1.5" "locTorsoLower" "1.5" "locRightArmUpper" "1.5" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1.5" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1.5" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1.5" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.33" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.1" "reloadTime" "0.7" "reloadEmptyTime" "0.7" "reloadStartTime" "1.4" "reloadEndTime" "1.03" "reloadAddTime" "0.6" "reloadStartAddTime" "1.4" "rechamberTime" "1.05" "rechamberBoltTime" "0.65" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-0.75" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-55" "proneMoveR" "-75" "proneMoveU" "-145" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-200" "proneOfsF" "-2" "proneOfsR" "1.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "20" "hipIdleSpeed" "1" "adsIdleSpeed" "1.5" "idleCrouchFactor" "1" "idleProneFactor" "1" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.25" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "15" "adsZoomInFrac" "0.05" "adsZoomOutFrac" "0.05" "adsBobFactor" "0" "adsViewBobMult" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.75" "hipSpreadProneMin" "2.5" "hipSpreadMax" "6" "hipSpreadDuckedMax" "5.75" "hipSpreadProneMax" "5.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "80" "hipGunKickPitchMax" "85" "hipGunKickYawMin" "-35" "hipGunKickYawMax" "35" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "0" "adsGunKickPitchMax" "0" "adsGunKickYawMin" "0" "adsGunKickYawMax" "0" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "hipViewKickPitchMin" "95" "hipViewKickPitchMax" "100" "hipViewKickYawMin" "-20" "hipViewKickYawMax" "-35" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-20" "adsViewKickYawMax" "-26" "adsViewKickCenterSpeed" "600" "swayMaxAngle" "3" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.15" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "15" "adsSwayLerpSpeed" "3" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "fightDist" "720" "maxDist" "730" "aiVsAiAccuracyGraph" "enfield_scope.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "scope_overlay_britain" "adsOverlayReticle" "FG42" "adsOverlayWidth" "480" "adsOverlayHeight" "480" "gunModel" "viewmodel_enfield_scope" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_enfield_scope" "idleAnim" "viewmodel_enfield_scope_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_enfield_fire" "lastShotAnim" "viewmodel_enfield_fire" "rechamberAnim" "viewmodel_enfield_rechamber" "meleeAnim" "viewmodel_enfield_melee" "reloadAnim" "viewmodel_enfield_reload_loop" "reloadEmptyAnim" "viewmodel_enfield_reload_loop" "reloadStartAnim" "viewmodel_enfield_reload_start" "reloadEndAnim" "viewmodel_enfield_reload_end" "raiseAnim" "viewmodel_enfield_pullout" "dropAnim" "viewmodel_enfield_putaway" "altRaiseAnim" "viewmodel_enfield_pullout" "altDropAnim" "viewmodel_enfield_putaway" "quickRaiseAnim" "viewmodel_enfield_pullout" "quickDropAnim" "viewmodel_enfield_putaway" "adsFireAnim" "viewmodel_enfield_fire" "adsLastShotAnim" "viewmodel_enfield_fire" "adsRechamberAnim" "viewmodel_enfield_rechamber" "adsUpAnim" "viewmodel_enfield_scope_ADS_up" "adsDownAnim" "viewmodel_enfield_scope_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\rifleflash.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_enfieldscope_fire" "fireSoundPlayer" "weap_enfieldscope_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "weap_enfield_rechamber_npc" "rechamberSoundPlayer" "weap_enfield_rechamber" "reloadSound" "weap_enfield_reload_loop_npc" "reloadSoundPlayer" "weap_enfield_reload_loop" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "weap_enfield_reload_start_npc" "reloadStartSoundPlayer" "weap_enfield_reload_start" "reloadEndSound" "weap_enfield_reload_end_npc" "reloadEndSoundPlayer" "weap_enfield_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@enfield_scoped.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@enfield_scoped.tga" "fireRumble" "enfieldsniper_fire" "meleeImpactRumble" "melee_medium" } "pc:webley_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_WEBLEY" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "" "weaponType" "bullet" "weaponClass" "pistol" "weaponSlot" "primary" "twoHanded" "0" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "0" "wideKillIcon" "0" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "550" "moveSpeedScale" "1.1" "gunMaxPitch" "2" "gunMaxYaw" "6" "ammoName" "webley" "maxAmmo" "18" "startAmmo" "18" "clipName" "webley" "clipSize" "6" "shotCount" "1" "dropAmmoMin" "6" "dropAmmoMax" "12" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "10" "meleeDamage" "50" "maxDamageRange" "384" "minDamageRange" "800" "locNone" "1" "locHelmet" "2.5" "locHead" "2.5" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.135" "fireDelay" "0" "meleeTime" "0.7" "meleeDelay" "0.1" "reloadTime" "5" "reloadEmptyTime" "5" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "3.5" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.25" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "7" "duckedMoveF" "0" "duckedMoveR" "0.75" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "5" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-1" "proneOfsR" "2.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "35" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.8" "idleProneFactor" "0.6" "adsSpread" "1" "adsAimPitch" "0" "adsTransInTime" "0.275" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "3" "hipSpreadDuckedMin" "2.5" "hipSpreadProneMin" "2" "hipSpreadMax" "7" "hipSpreadDuckedMax" "6" "hipSpreadProneMax" "5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8.5" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "100" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "100" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "220" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1400" "adsViewKickPitchMin" "30" "adsViewKickPitchMax" "35" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1400" "swayMaxAngle" "3" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.16" "swayVertScale" "0.18" "swayShellShockScale" "5" "adsSwayMaxAngle" "4" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.15" "adsSwayVertScale" "0.24" "fightDist" "720" "maxDist" "250" "aiVsAiAccuracyGraph" "webley.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_webley" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_webley" "idleAnim" "viewmodel_webley_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_webley_fire" "lastShotAnim" "viewmodel_webley_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_webley_melee1" "reloadAnim" "viewmodel_webley_reload" "reloadEmptyAnim" "viewmodel_webley_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_webley_pullout" "dropAnim" "viewmodel_webley_putaway" "altRaiseAnim" "viewmodel_webley_pullout" "altDropAnim" "viewmodel_webley_putaway" "quickRaiseAnim" "viewmodel_webley_pullout_fast" "quickDropAnim" "viewmodel_webley_putaway_fast" "adsFireAnim" "viewmodel_webley_fire_ads" "adsLastShotAnim" "viewmodel_webley_fire_ads" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_webley_ads_up" "adsDownAnim" "viewmodel_webley_ads_down" "viewFlashEffect" "fx\\muzzleflashes\\pistolflash_view.efx" "worldFlashEffect" "fx\\muzzleflashes\\pistolflash.efx" "shellEjectEffect" "" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_webley_fire" "fireSoundPlayer" "weap_webley_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_webley_reload_not_empty_npc" "reloadSoundPlayer" "weap_webley_reload_not_empty" "reloadEmptySound" "weap_webley_reload_npc" "reloadEmptySoundPlayer" "weap_webley_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@webley.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@webley.tga" "fireRumble" "webley_fire" "meleeImpactRumble" "melee_light" } "pc:binoculars_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_BINOCULARS" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "" "weaponType" "binoculars" "weaponClass" "item" "weaponSlot" "none" "twoHanded" "0" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "0" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "0" "wideKillIcon" "0" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1600" "moveSpeedScale" "1" "gunMaxPitch" "4" "gunMaxYaw" "4" "ammoName" "" "maxAmmo" "0" "startAmmo" "0" "clipName" "" "clipSize" "0" "shotCount" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "0" "minDamage" "0" "meleeDamage" "0" "maxDamageRange" "1" "minDamageRange" "1" "locNone" "0" "locHelmet" "0" "locHead" "0" "locNeck" "0" "locTorsoUpper" "0" "locTorsoLower" "0" "locRightArmUpper" "0" "locRightArmLower" "0" "locRightHand" "0" "locLeftArmUpper" "0" "locLeftArmLower" "0" "locLeftHand" "0" "locRightLegUpper" "0" "locRightLegLower" "0" "locRightFoot" "0" "locLeftLegUpper" "0" "locLeftLegLower" "0" "locLeftFoot" "0" "locGun" "0" "fireTime" "0" "fireDelay" "0" "meleeTime" "0" "meleeDelay" "0.05" "reloadTime" "0" "reloadEmptyTime" "0" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "0" "reloadStartAddTime" "0" "rechamberTime" "0" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.35" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.25" "quickRaiseTime" "0.25" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-0.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "110" "standRotMinSpeed" "110" "posMoveRate" "4" "posRotRate" "4" "duckedMoveF" "0" "duckedMoveR" "1.2" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "0.6" "duckedOfsU" "0" "duckedMoveMinSpeed" "60" "duckedRotMinSpeed" "60" "proneMoveF" "-50" "proneMoveR" "1" "proneMoveU" "-90" "proneRotP" "0" "proneRotY" "220" "proneRotR" "300" "proneOfsF" "-1" "proneOfsR" "1.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "5" "proneRotMinSpeed" "5" "hipIdleAmount" "70" "adsIdleAmount" "10" "hipIdleSpeed" "1" "adsIdleSpeed" "1" "idleCrouchFactor" "0.55" "idleProneFactor" "0.15" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.4" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.4" "adsReloadTransTime" "0.4" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "10" "adsZoomInFrac" "0.05" "adsZoomOutFrac" "0.05" "adsBobFactor" "0" "adsViewBobMult" "0.2" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "0.9" "hipSpreadDuckedMin" "0.78" "hipSpreadProneMin" "0.72" "hipSpreadMax" "5" "hipSpreadDuckedMax" "5" "hipSpreadProneMax" "5" "hipSpreadFireAdd" "0.7" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "8" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "0.9" "hipGunKickReducedKickBullets" "4" "hipGunKickReducedKickPercent" "20" "hipGunKickPitchMin" "-10" "hipGunKickPitchMax" "-15" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "adsGunKickReducedKickBullets" "4" "adsGunKickReducedKickPercent" "20" "adsGunKickPitchMin" "-70" "adsGunKickPitchMax" "-80" "adsGunKickYawMin" "30" "adsGunKickYawMax" "45" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "30" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "56" "hipViewKickPitchMax" "62" "hipViewKickYawMin" "-30" "hipViewKickYawMax" "30" "hipViewKickCenterSpeed" "1700" "adsViewKickPitchMin" "55" "adsViewKickPitchMax" "60" "adsViewKickYawMin" "55" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "2100" "swayMaxAngle" "6" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "7" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "320" "aiVsAiAccuracyGraph" "" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "binocular_overlay" "adsOverlayReticle" "binoculars" "adsOverlayWidth" "600" "adsOverlayHeight" "440" "gunModel" "viewmodel_binoculars" "handModel" "viewmodel_hands_cloth" "worldModel" "" "idleAnim" "viewmodel_binoculars_idle" "emptyIdleAnim" "" "fireAnim" "" "lastShotAnim" "" "rechamberAnim" "" "meleeAnim" "" "reloadAnim" "" "reloadEmptyAnim" "" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "" "dropAnim" "" "altRaiseAnim" "" "altDropAnim" "" "quickRaiseAnim" "" "quickDropAnim" "" "adsFireAnim" "" "adsLastShotAnim" "" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_binoculars_ADS_up" "adsDownAnim" "viewmodel_binoculars_ADS_down" "viewFlashEffect" "" "worldFlashEffect" "" "shellEjectEffect" "" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "" "fireSoundPlayer" "" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "" "reloadSoundPlayer" "" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "" "modeIcon" "" "killIcon" "" "fireRumble" "" "meleeImpactRumble" "" } "pc:g43_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_G43" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "rifle" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "1" "armorPiercing" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "1500" "moveSpeedScale" "1" "gunMaxPitch" "5" "gunMaxYaw" "5" "ammoName" "g43" "maxAmmo" "100" "startAmmo" "100" "clipName" "g43" "clipSize" "10" "shotCount" "1" "dropAmmoMin" "30" "dropAmmoMax" "40" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "45" "meleeDamage" "150" "maxDamageRange" "2000" "minDamageRange" "3000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "2" "locTorsoUpper" "2" "locTorsoLower" "1" "locRightArmUpper" "2" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "2" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.135" "fireDelay" "0" "meleeTime" "0.6" "meleeDelay" "0.1" "reloadTime" "3.26" "reloadEmptyTime" "3.26" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "2.55" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.4" "standMoveU" "-0.9" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "4" "posRotRate" "5" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-1.5" "duckedOfsR" "0.6" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-90" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "0.5" "proneOfsR" "0.5" "proneOfsU" "0.8" "posProneMoveRate" "20" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "adsSpread" "0" "adsAimPitch" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.6" "adsCrosshairInFrac" "0.1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "50" "adsZoomInFrac" "0.3" "adsZoomOutFrac" "0.5" "adsBobFactor" "0" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "0.75" "hipSpreadDuckedMin" "0.5" "hipSpreadProneMin" "0.25" "hipSpreadMax" "4.5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3.5" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "10" "hipSpreadDecayRate" "4.2" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "30" "hipGunKickPitchMax" "40" "hipGunKickYawMin" "-25" "hipGunKickYawMax" "25" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "45" "adsGunKickYawMin" "-25" "adsGunKickYawMax" "25" "adsGunKickAccel" "1000" "adsGunKickSpeedMax" "1200" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "2" "hipViewKickPitchMin" "45" "hipViewKickPitchMax" "55" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "55" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-35" "adsViewKickYawMax" "35" "adsViewKickCenterSpeed" "1480" "swayMaxAngle" "8" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.15" "swayVertScale" "0.3" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.04" "adsSwayVertScale" "0.08" "fightDist" "720" "maxDist" "640" "aiVsAiAccuracyGraph" "g43.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_g43" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_g43" "idleAnim" "viewmodel_g43_noscope_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_g43_noscope_fire" "lastShotAnim" "viewmodel_g43_noscope_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_g43_noscope_melee" "reloadAnim" "viewmodel_g43_noscope_reload" "reloadEmptyAnim" "viewmodel_g43_noscope_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_g43_noscope_pullout" "dropAnim" "viewmodel_g43_noscope_putaway" "altRaiseAnim" "viewmodel_g43_noscope_pullout" "altDropAnim" "viewmodel_g43_noscope_putaway" "quickRaiseAnim" "viewmodel_g43_noscope_pullout_fast" "quickDropAnim" "viewmodel_g43_noscope_putaway_fast" "adsFireAnim" "viewmodel_g43_noscope_ADS_fire" "adsLastShotAnim" "viewmodel_g43_noscope_ADS_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_g43_noscope_ADS_up" "adsDownAnim" "viewmodel_g43_noscope_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx" "worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_g43_fire" "fireSoundPlayer" "weap_g43_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_large" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_g43_reload_not_empty_npc" "reloadSoundPlayer" "weap_g43_reload_not_empty" "reloadEmptySound" "weap_g43_reload_npc" "reloadEmptySoundPlayer" "weap_g43_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@g43.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@g43.tga" "fireRumble" "g43_fire" "meleeImpactRumble" "melee_medium" } "pc:frag_grenade_american_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Frag Grenade" "weaponSlot" "none" "displayName" "WEAPON_M2FRAGGRENADE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "other" "gunModel" "viewmodel_mk2" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "1" "idleAnim" "viewmodel_mk2_idle" "emptyIdleAnim" "viewmodel_mk2_idle" "fireAnim" "viewmodel_mk2_throw" "holdFireAnim" "viewmodel_mk2_pullpin" "lastShotAnim" "viewmodel_mk2_throw" "meleeAnim" "viewmodel_mk2_idle" "raiseAnim" "viewmodel_mk2_idle" "dropAnim" "viewmodel_mk2_idle" "altRaiseAnim" "viewmodel_mk2_idle" "altDropAnim" "viewmodel_mk2_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1" "damage" "0" "meleeDamage" "40" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "3.5" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_mk2fraggrenade" "hudIcon" "gfx/icons/hud@us_grenade.tga" "modeIcon" "" "ammoName" "usgrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "usgrenade" "clipSize" "3" "sharedAmmoCapName" "WEAPON_FRAGGRENADE" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "gfx/icons/hud@us_grenade.tga" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "200" "explosionOuterDamage" "50" "projectileSpeed" "940" "projectileSpeedUp" "120" "projectileModel" "xmodel/projectile_mk2fraggrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:frag_grenade_british_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Frag Grenade" "weaponSlot" "none" "displayName" "WEAPON_MK1_FRAG_GRENADE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "other" "gunModel" "viewmodel_mk1" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "1" "idleAnim" "viewmodel_mk1_idle" "emptyIdleAnim" "viewmodel_mk1_idle" "fireAnim" "viewmodel_mk1_throw" "holdFireAnim" "viewmodel_mk1_pullpin" "lastShotAnim" "viewmodel_mk1_throw" "meleeAnim" "viewmodel_mk1_idle" "raiseAnim" "viewmodel_mk1_idle" "dropAnim" "viewmodel_mk1_idle" "altRaiseAnim" "viewmodel_mk1_idle" "altDropAnim" "viewmodel_mk1_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1" "damage" "0" "meleeDamage" "40" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "3.5" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_mk1grenade" "hudIcon" "gfx/icons/hud@british_grenade.tga" "modeIcon" "" "ammoName" "britgrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "britgrenade" "clipSize" "3" "sharedAmmoCapName" "WEAPON_FRAGGRENADE" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "gfx/icons/hud@british_grenade.tga" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "200" "explosionOuterDamage" "50" "projectileSpeed" "940" "projectileSpeedUp" "120" "projectileModel" "xmodel/projectile_BritishGrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:frag_grenade_russian_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Frag Grenade" "weaponSlot" "none" "displayName" "WEAPON_RUSSIANGRENADE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "stickgrenade" "gunModel" "viewmodel_russiangrenade" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "1" "idleAnim" "viewmodel_russiangrenade_idle" "emptyIdleAnim" "viewmodel_russiangrenade_idle" "fireAnim" "viewmodel_russiangrenade_throw" "holdFireAnim" "viewmodel_russiangrenade_pullpin" "lastShotAnim" "viewmodel_russiangrenade_throw" "meleeAnim" "viewmodel_russiangrenade_idle" "raiseAnim" "viewmodel_russiangrenade_idle" "dropAnim" "viewmodel_russiangrenade_idle" "altRaiseAnim" "viewmodel_russiangrenade_idle" "altDropAnim" "viewmodel_russiangrenade_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1" "damage" "0" "meleeDamage" "40" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "3.5" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_russian_handgrenade" "hudIcon" "gfx/icons/hud@russian_grenade.tga" "modeIcon" "" "ammoName" "russiangrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "russiangrenade" "clipSize" "3" "sharedAmmoCapName" "WEAPON_FRAGGRENADE" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "" "fireSound" "weap_rusgrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "gfx/icons/hud@russian_grenade.tga" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "200" "explosionOuterDamage" "50" "projectileSpeed" "940" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_RussianGrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:frag_grenade_german_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "offhandClass" "Frag Grenade" "weaponSlot" "none" "displayName" "WEAPON_GERMANGRENADE" "AIOverlayDescription" "" "modeName" "" "playerAnimType" "stickgrenade" "gunModel" "viewmodel_germangrenade" "handModel" "viewmodel_hands_cloth" "isHandModelOverridable" "1" "idleAnim" "viewmodel_germangrenade_idle" "emptyIdleAnim" "viewmodel_germangrenade_idle" "fireAnim" "viewmodel_germangrenade_throw" "holdFireAnim" "viewmodel_germangrenade_pullpin" "lastShotAnim" "viewmodel_germangrenade_throw" "meleeAnim" "viewmodel_germangrenade_idle" "raiseAnim" "viewmodel_germangrenade_idle" "dropAnim" "viewmodel_germangrenade_idle" "altRaiseAnim" "viewmodel_germangrenade_idle" "altDropAnim" "viewmodel_germangrenade_idle" "autoAimRange" "1600" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "moveSpeedScale" "1" "damage" "0" "meleeDamage" "40" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.3" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0" "raiseTime" "0" "altDropTime" "0" "altRaiseTime" "0" "fuseTime" "3.5" "clipOnly" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "parallelDefaultBounce" "0.5" "parallelBarkBounce" "0.6" "parallelBrickBounce" "0.6" "parallelCarpetBounce" "0.6" "parallelClothBounce" "0.2" "parallelConcreteBounce" "0.6" "parallelDirtBounce" "0.45" "parallelFleshBounce" "0.2" "parallelFoliageBounce" "0.05" "parallelGlassBounce" "0.4" "parallelGrassBounce" "0.35" "parallelGravelBounce" "0.5" "parallelIceBounce" "0.6" "parallelMetalBounce" "0.6" "parallelMudBounce" "0.2" "parallelPaperBounce" "0.2" "parallelPlasterBounce" "0.5" "parallelRockBounce" "0.6" "parallelSandBounce" "0.3" "parallelSnowBounce" "0.2" "parallelWaterBounce" "0.2" "parallelWoodBounce" "0.6" "parallelAsphaltBounce" "0.6" "perpendicularDefaultBounce" "0.25" "perpendicularBarkBounce" "0.25" "perpendicularBrickBounce" "0.25" "perpendicularCarpetBounce" "0.25" "perpendicularClothBounce" "0.2" "perpendicularConcreteBounce" "0.25" "perpendicularDirtBounce" "0.225" "perpendicularFleshBounce" "0.2" "perpendicularFoliageBounce" "0.05" "perpendicularGlassBounce" "0.2" "perpendicularGrassBounce" "0.15" "perpendicularGravelBounce" "0.25" "perpendicularIceBounce" "0.3" "perpendicularMetalBounce" "0.25" "perpendicularMudBounce" "0.1" "perpendicularPaperBounce" "0.2" "perpendicularPlasterBounce" "0.25" "perpendicularRockBounce" "0.25" "perpendicularSandBounce" "0.1" "perpendicularSnowBounce" "0.1" "perpendicularWaterBounce" "0.2" "perpendicularWoodBounce" "0.25" "perpendicularAsphaltBounce" "0.25" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "worldModel" "xmodel\\weapon_nebelhandgrenate" "hudIcon" "gfx\\icons\\hud@steilhandgrenate.tga" "modeIcon" "" "ammoName" "germangrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "germangrenade" "clipSize" "3" "sharedAmmoCapName" "WEAPON_FRAGGRENADE" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "" "fireSound" "weap_germgrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "0" "wideListIcon" "0" "killIcon" "gfx/icons/hud@steilhandgrenate.tga" "wideKillIcon" "0" "flipKillIcon" "1" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "200" "explosionOuterDamage" "50" "projectileSpeed" "940" "projectileSpeedUp" "120" "projectileModel" "xmodel/projectile_GermanGrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "pc:shotgun_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_SHOTGUN" "modeName" "" "playerAnimType" "other" "altWeapon" "" "AIOverlayDescription" "WEAPON_RIFLEMAN" "weaponType" "bullet" "weaponClass" "spread" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "1" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "384" "moveSpeedScale" "1" "gunMaxPitch" "80" "gunMaxYaw" "15" "ammoName" "shotgun" "maxAmmo" "60" "startAmmo" "60" "clipName" "shotgun" "clipSize" "6" "shotCount" "8" "dropAmmoMin" "15" "dropAmmoMax" "20" "reloadAmmoAdd" "1" "reloadStartAdd" "1" "damage" "50" "minDamage" "5" "meleeDamage" "150" "maxDamageRange" "384" "minDamageRange" "800" "locNone" "1" "locHelmet" "1" "locHead" "1" "locNeck" "1" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.283" "fireDelay" "0" "meleeTime" "0.65" "meleeDelay" "0.1" "reloadTime" "0.6" "reloadEmptyTime" "0.6" "reloadStartTime" "0.8" "reloadEndTime" "0.8" "reloadAddTime" "0.8" "reloadStartAddTime" "1.3" "rechamberTime" "0.7333" "rechamberBoltTime" "0.55" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.15" "quickRaiseTime" "0.15" "standMoveF" "0" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "80" "standRotMinSpeed" "80" "posMoveRate" "6" "posRotRate" "8" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-0.1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveMinSpeed" "20" "duckedRotMinSpeed" "20" "proneMoveF" "-100" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "proneOfsF" "-0.5" "proneOfsR" "2" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "0" "proneRotMinSpeed" "0" "hipIdleAmount" "30" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "adsSpread" "5.5" "adsAimPitch" "-0.1" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.5" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "65" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "6" "hipSpreadDuckedMin" "6" "hipSpreadProneMin" "6" "hipSpreadMax" "6" "hipSpreadDuckedMax" "6" "hipSpreadProneMax" "6" "hipSpreadFireAdd" "0" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "0.1" "hipSpreadDecayRate" "5" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "50" "hipGunKickPitchMax" "60" "hipGunKickYawMin" "-30" "hipGunKickYawMax" "30" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "35" "adsGunKickPitchMax" "45" "adsGunKickYawMin" "-25" "adsGunKickYawMax" "25" "adsGunKickAccel" "260" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "85" "hipViewKickPitchMax" "95" "hipViewKickYawMin" "-45" "hipViewKickYawMax" "45" "hipViewKickCenterSpeed" "1000" "adsViewKickPitchMin" "85" "adsViewKickPitchMax" "95" "adsViewKickYawMin" "-45" "adsViewKickYawMax" "45" "adsViewKickCenterSpeed" "1000" "swayMaxAngle" "10" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.05" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "8" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.04" "adsSwayVertScale" "0.12" "fightDist" "720" "maxDist" "680" "aiVsAiAccuracyGraph" "m1garand.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "3" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "220" "adsOverlayHeight" "220" "gunModel" "viewmodel_trenchgun" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_trenchgun" "idleAnim" "viewmodel_trenchgun_idle" "emptyIdleAnim" "viewmodel_trenchgun_idle" "fireAnim" "viewmodel_trenchgun_fire" "lastShotAnim" "viewmodel_trenchgun_fire" "rechamberAnim" "viewmodel_trenchgun_rechamber" "meleeAnim" "viewmodel_trenchgun_melee" "reloadAnim" "viewmodel_trenchgun_reload_loop" "reloadEmptyAnim" "viewmodel_trenchgun_reload_loop" "reloadStartAnim" "viewmodel_trenchgun_reload_start" "reloadEndAnim" "viewmodel_trenchgun_reload_end" "raiseAnim" "viewmodel_trenchgun_pullout" "dropAnim" "viewmodel_trenchgun_putaway" "altRaiseAnim" "viewmodel_trenchgun_pullout" "altDropAnim" "viewmodel_trenchgun_putaway" "quickRaiseAnim" "viewmodel_trenchgun_pullout" "quickDropAnim" "viewmodel_trenchgun_putaway" "adsFireAnim" "viewmodel_trenchgun_fire" "adsLastShotAnim" "viewmodel_trenchgun_fire" "adsRechamberAnim" "viewmodel_trenchgun_rechamber" "adsUpAnim" "viewmodel_trenchgun_ADS_up" "adsDownAnim" "viewmodel_trenchgun_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\shotgunflash.efx" "worldFlashEffect" "fx\\muzzleflashes\\shotgunflash.efx" "shellEjectEffect" "fx\\shellejects\\shotgun.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_shotgun_fire_pump" "fireSoundPlayer" "weap_shotgun_fire_pump_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "weap_shotgun_pump_npc" "rechamberSoundPlayer" "weap_shotgun_pump" "reloadSound" "weap_shotgun_reload_loop_npc" "reloadSoundPlayer" "weap_shotgun_reload_loop" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadStartSound" "weap_shotgun_reload_loop_npc" "reloadStartSoundPlayer" "weap_shotgun_reload_loop" "reloadEndSound" "weap_shotgun_pump_npc" "reloadEndSoundPlayer" "weap_shotgun_pump" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@shotgun.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@shotgun.tga" "fireRumble" "m1garand_fire" "meleeImpactRumble" "melee_medium" } "pc:greasegun_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "displayName" "WEAPON_GREASEGUN" "modeName" "" "playerAnimType" "mp40" "altWeapon" "" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "weaponType" "bullet" "weaponClass" "smg" "weaponSlot" "primary" "twoHanded" "1" "rifleBullet" "0" "armorPiercing" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "noPartialReload" "0" "segmentedReload" "0" "wideListIcon" "1" "wideKillIcon" "1" "flipKillIcon" "1" "autoAimRange" "0" "slowdownAimRange" "50000" "slowdownAimRangeAds" "50000" "lockonAimRange" "50000" "lockonAimRangeAds" "50000" "enemyCrosshairRange" "750" "moveSpeedScale" "1.05" "gunMaxPitch" "4" "gunMaxYaw" "4" "ammoName" "greasegun" "maxAmmo" "192" "startAmmo" "192" "clipName" "greasegun" "clipSize" "32" "shotCount" "1" "dropAmmoMin" "96" "dropAmmoMax" "128" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "damage" "45" "minDamage" "10" "meleeDamage" "150" "maxDamageRange" "1000" "minDamageRange" "2000" "locNone" "1" "locHelmet" "3" "locHead" "3" "locNeck" "1.5" "locTorsoUpper" "1" "locTorsoLower" "1" "locRightArmUpper" "1" "locRightArmLower" "1" "locRightHand" "1" "locLeftArmUpper" "1" "locLeftArmLower" "1" "locLeftHand" "1" "locRightLegUpper" "1" "locRightLegLower" "1" "locRightFoot" "1" "locLeftLegUpper" "1" "locLeftLegLower" "1" "locLeftFoot" "1" "locGun" "0" "fireTime" "0.12" "fireDelay" "0" "meleeTime" "0.67" "meleeDelay" "0.15" "reloadTime" "2.4" "reloadEmptyTime" "3.2" "reloadStartTime" "0" "reloadEndTime" "0" "reloadAddTime" "1.77" "reloadStartAddTime" "0" "rechamberTime" "0.1" "rechamberBoltTime" "0" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0" "altRaiseTime" "0" "quickDropTime" "0.01" "quickRaiseTime" "0.01" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-0.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "standMoveMinSpeed" "110" "standRotMinSpeed" "110" "posMoveRate" "4" "posRotRate" "4" "duckedMoveF" "0" "duckedMoveR" "1.2" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "0.6" "duckedOfsU" "0" "duckedMoveMinSpeed" "60" "duckedRotMinSpeed" "60" "proneMoveF" "-50" "proneMoveR" "1" "proneMoveU" "-90" "proneRotP" "0" "proneRotY" "220" "proneRotR" "300" "proneOfsF" "-1" "proneOfsR" "1.5" "proneOfsU" "0.8" "posProneMoveRate" "25" "posProneRotRate" "30" "proneMoveMinSpeed" "5" "proneRotMinSpeed" "5" "hipIdleAmount" "70" "adsIdleAmount" "2" "hipIdleSpeed" "1" "adsIdleSpeed" "0.8" "idleCrouchFactor" "0.75" "idleProneFactor" "0.4" "adsSpread" "0.5" "adsAimPitch" "0" "adsTransInTime" "0.22" "adsTransOutTime" "0.4" "adsTransBlendTime" "0.1" "adsReloadTransTime" "0.3" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsZoomFov" "65" "adsZoomInFrac" "0.6" "adsZoomOutFrac" "0.4" "adsBobFactor" "0" "adsViewBobMult" "0.2" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.25" "hipSpreadProneMin" "1" "hipSpreadMax" "5" "hipSpreadDuckedMax" "4" "hipSpreadProneMax" "3" "hipSpreadFireAdd" "0.67" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "9" "hipSpreadDecayRate" "4.2" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickPitchMin" "30" "hipGunKickPitchMax" "35" "hipGunKickYawMin" "-20" "hipGunKickYawMax" "20" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickPitchMin" "25" "adsGunKickPitchMax" "30" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "20" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "30" "adsGunKickStaticDecay" "10" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "75" "hipViewKickYawMin" "-60" "hipViewKickYawMax" "60" "hipViewKickCenterSpeed" "1600" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "70" "adsViewKickYawMin" "-60" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "1600" "swayMaxAngle" "6" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "7" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "fightDist" "720" "maxDist" "320" "aiVsAiAccuracyGraph" "mp40.accu" "aiVsPlayerAccuracyGraph" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny_xenon.tga" "reticleCenterSize" "20" "reticleSideSize" "6" "reticleMinOfs" "0" "hipReticleSidePos" "0" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "150" "adsOverlayHeight" "150" "gunModel" "viewmodel_greasegun" "handModel" "viewmodel_hands_cloth" "worldModel" "xmodel\\weapon_greasegun" "idleAnim" "viewmodel_greasegun_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_greasegun_fire" "lastShotAnim" "viewmodel_greasegun_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_greasegun_melee" "reloadAnim" "viewmodel_greasegun_reload" "reloadEmptyAnim" "viewmodel_greasegun_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_greasegun_pullout" "dropAnim" "viewmodel_greasegun_putaway" "altRaiseAnim" "viewmodel_greasegun_pullout" "altDropAnim" "viewmodel_greasegun_putaway" "quickRaiseAnim" "viewmodel_greasegun_pullout_fast" "quickDropAnim" "viewmodel_greasegun_putaway_fast" "adsFireAnim" "viewmodel_greasegun_fire" "adsLastShotAnim" "viewmodel_greasegun_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_greasegun_ADS_up" "adsDownAnim" "viewmodel_greasegun_ADS_down" "viewFlashEffect" "fx\\muzzleflashes\\standardflashview.efx" "worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_m3_fire" "fireSoundPlayer" "weap_m3_fire_plr" "lastShotSound" "" "lastShotSoundPlayer" "" "meleeSwipeSound" "melee_swing_small" "rechamberSound" "" "rechamberSoundPlayer" "" "reloadSound" "weap_mp40_reload_not_empty_npc" "reloadSoundPlayer" "weap_mp40_reload_not_empty" "reloadEmptySound" "weap_mp40_reload_npc" "reloadEmptySoundPlayer" "weap_mp40_reload" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadEndSound" "" "reloadEndSoundPlayer" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "hudIcon" "gfx/icons/hud@greasegun.tga" "modeIcon" "" "killIcon" "gfx/icons/hud@greasegun.tga" "fireRumble" "mp40_fire" "meleeImpactRumble" "melee_light" } }