cod2-sdk/collmaps/prop_wooden_barrel1.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 18 16 0 ) ( -16 16 0 ) ( -16 -16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -16 48 ) ( -16 16 48 ) ( 18 16 48 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -16 48 ) ( 18 -16 48 ) ( 18 -16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -16 48 ) ( 16 16 48 ) ( 16 16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 16 48 ) ( -16 16 48 ) ( -16 16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 16 48 ) ( -16 -16 48 ) ( -16 -16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 11 0 ) ( -10 14 0 ) ( -13 11 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 11 13 0 ) ( 14 10 0 ) ( 11 13 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -11 0 ) ( 10 -14 0 ) ( 13 -11 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -11 -13 0 ) ( -14 -10 0 ) ( -11 -13 32 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_wooden_barrel1"
"classname" "misc_model"
}