cod2-sdk/collmaps/prop_wood_debris_small_burnt_03.map
2006-04-20 00:00:00 +00:00

38 lines
1.9 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 5 21 -2 ) ( 1 21 -2 ) ( -1 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 3 ) ( -1 0 3 ) ( 1 21 2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 0 ) ( -1 0 0 ) ( -1 0 3 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 0 0 ) ( 3 0 3 ) ( 5 21 2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 21 -2 ) ( 5 21 -2 ) ( 5 21 2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 0 3 ) ( -1 0 0 ) ( 1 21 -1 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 1 21 -2 ) ( 5 21 -2 ) ( 4 33 -2 ) clip_nosight 64 64 0 -21 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 33 1 ) ( 5 33 1 ) ( 5 21 2 ) clip_nosight 64 64 0 -21 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 21 2 ) ( 6 21 2 ) ( 6 21 -2 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 33 2 ) ( 5 33 -2 ) ( 5 21 -2 ) clip_nosight 64 64 21 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 33 1 ) ( 1 33 1 ) ( 1 33 -2 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 33 -2 ) ( 1 33 2 ) ( 1 21 2 ) clip_nosight 64 64 21 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 4 48 -1 ) ( 0 48 -1 ) ( 1 33 -2 ) clip_nosight 64 64 0 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 48 2 ) ( 4 48 2 ) ( 5 33 1 ) clip_nosight 64 64 0 -33 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 33 1 ) ( 5 33 1 ) ( 5 33 -2 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 48 2 ) ( 4 48 -2 ) ( 5 33 -2 ) clip_nosight 64 64 33 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 48 2 ) ( 0 48 2 ) ( 0 48 -1 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 48 -2 ) ( 0 48 2 ) ( 1 33 2 ) clip_nosight 64 64 33 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "misc_model"
"model" "xmodel/prop_wood_debris_small_burnt_03"
"origin" "0 0 0"
}