iwmap 4 // entity 0 { "classname" "worldspawn" // brush 0 { ( 5 21 -2 ) ( 1 21 -2 ) ( -1 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 3 0 3 ) ( -1 0 3 ) ( 1 21 2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 3 0 0 ) ( -1 0 0 ) ( -1 0 3 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 3 0 0 ) ( 3 0 3 ) ( 5 21 2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 1 21 -2 ) ( 5 21 -2 ) ( 5 21 2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -1 0 3 ) ( -1 0 0 ) ( 1 21 -1 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 1 21 -2 ) ( 5 21 -2 ) ( 4 33 -2 ) clip_nosight 64 64 0 -21 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 1 33 1 ) ( 5 33 1 ) ( 5 21 2 ) clip_nosight 64 64 0 -21 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 2 21 2 ) ( 6 21 2 ) ( 6 21 -2 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 5 33 2 ) ( 5 33 -2 ) ( 5 21 -2 ) clip_nosight 64 64 21 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 5 33 1 ) ( 1 33 1 ) ( 1 33 -2 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 1 33 -2 ) ( 1 33 2 ) ( 1 21 2 ) clip_nosight 64 64 21 1 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { ( 4 48 -1 ) ( 0 48 -1 ) ( 1 33 -2 ) clip_nosight 64 64 0 -33 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 48 2 ) ( 4 48 2 ) ( 5 33 1 ) clip_nosight 64 64 0 -33 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 1 33 1 ) ( 5 33 1 ) ( 5 33 -2 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 48 2 ) ( 4 48 -2 ) ( 5 33 -2 ) clip_nosight 64 64 33 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 48 2 ) ( 0 48 2 ) ( 0 48 -1 ) clip_nosight 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 48 -2 ) ( 0 48 2 ) ( 1 33 2 ) clip_nosight 64 64 33 1 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 { "classname" "misc_model" "model" "xmodel/prop_wood_debris_small_burnt_03" "origin" "0 0 0" }