cod2-sdk/collmaps/german_artillery_flak88_nm.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -20 -24 0 ) ( 13 -24 0 ) ( 22 -16 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -24 92 ) ( -20 -24 92 ) ( -30 -15 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -42 -24 88 ) ( 22 -24 88 ) ( 22 -24 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 16 92 ) ( 22 16 0 ) ( 22 -34 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 39 27 88 ) ( -25 27 88 ) ( -25 27 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 25 92 ) ( -30 -31 92 ) ( -30 -31 4 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -19 27 0 ) ( -19 27 92 ) ( -30 21 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 22 0 ) ( 22 22 92 ) ( 15 27 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -24 0 ) ( 13 -24 92 ) ( 22 -16 92 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -24 92 ) ( -20 -24 0 ) ( -30 -15 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/german_artillery_flak88"
"classname" "misc_model"
}