cod2-sdk/collmaps/caen_fence_gate_1.map

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iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 4 0 ) ( 0 2 0 ) ( 0 -4 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -2 52 ) ( 0 -4 52 ) ( 0 2 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -2 0 ) ( 0 -4 0 ) ( 0 -4 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 2 0 ) ( 32 4 0 ) ( 32 4 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -4 0 ) ( 0 2 0 ) ( 0 2 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 4 0 ) ( 32 -2 0 ) ( 32 -2 52 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 32 -2 0 ) ( 60 -4 0 ) ( 60 2 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 -4 52 ) ( 32 -2 52 ) ( 32 4 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 -4 0 ) ( 32 -2 0 ) ( 32 -2 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 2 0 ) ( 60 -4 0 ) ( 60 -4 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 4 0 ) ( 60 2 0 ) ( 60 2 52 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -2 0 ) ( 32 4 0 ) ( 32 4 52 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/caen_fence_gate_1"
"classname" "misc_model"
}