cod-sdk/Tools/deffiles/mpplayermodel.gdf

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#name "mpplayermodel"
#dll "configstringconvert"
#target_dir "mp/playermodels/"
#file_ext "*"
// This tells the configstring converter what the file type identifier should be
enum { "PLAYERMODEL" } configstringFileType
string body
string hat
string TAG_BELT_BACK
string TAG_BELT_BACKLEFT
string TAG_BELT_BACKRIGHT
string TAG_BELT_FRONT
string TAG_BELT_FRONTLEFT
string TAG_BELT_FRONTRIGHT
string TAG_BELT_LEFT
string TAG_BELT_RIGHT
string TAG_BREASTPOCKET_LEFT
string TAG_BREASTPOCKET_RIGHT
string TAG_CALF_LEFT
string TAG_CALF_RIGHT
string TAG_HELMET
string TAG_HELMETSIDE
string TAG_SHIN_LEFT
string TAG_SHIN_RIGHT
string TAG_THIGH_LEFT
string TAG_THIGH_RIGHT
string TAG_WEAPON_LEFT
string TAG_WEAPON_RIGHT
string TAG_ORIGIN
vcontainer
{
fileedit(body)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(hat)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_BACK)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_BACKLEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_BACKRIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_FRONT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_FRONTLEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_FRONTRIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_LEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BELT_RIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BREASTPOCKET_LEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_BREASTPOCKET_RIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_CALF_LEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_CALF_RIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_HELMET)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_HELMETSIDE)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_SHIN_LEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_SHIN_RIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_THIGH_LEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_THIGH_RIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_WEAPON_LEFT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_WEAPON_RIGHT)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
fileedit(TAG_ORIGIN)
[
exec
{
reldir("game/main/xmodel/")
labelwidth(200)
}
]
}