#name "mpplayermodel" #dll "configstringconvert" #target_dir "mp/playermodels/" #file_ext "*" // This tells the configstring converter what the file type identifier should be enum { "PLAYERMODEL" } configstringFileType string body string hat string TAG_BELT_BACK string TAG_BELT_BACKLEFT string TAG_BELT_BACKRIGHT string TAG_BELT_FRONT string TAG_BELT_FRONTLEFT string TAG_BELT_FRONTRIGHT string TAG_BELT_LEFT string TAG_BELT_RIGHT string TAG_BREASTPOCKET_LEFT string TAG_BREASTPOCKET_RIGHT string TAG_CALF_LEFT string TAG_CALF_RIGHT string TAG_HELMET string TAG_HELMETSIDE string TAG_SHIN_LEFT string TAG_SHIN_RIGHT string TAG_THIGH_LEFT string TAG_THIGH_RIGHT string TAG_WEAPON_LEFT string TAG_WEAPON_RIGHT string TAG_ORIGIN vcontainer { fileedit(body) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(hat) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_BACK) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_BACKLEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_BACKRIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_FRONT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_FRONTLEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_FRONTRIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_LEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BELT_RIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BREASTPOCKET_LEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_BREASTPOCKET_RIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_CALF_LEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_CALF_RIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_HELMET) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_HELMETSIDE) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_SHIN_LEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_SHIN_RIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_THIGH_LEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_THIGH_RIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_WEAPON_LEFT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_WEAPON_RIGHT) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] fileedit(TAG_ORIGIN) [ exec { reldir("game/main/xmodel/") labelwidth(200) } ] }