cod-sdk/Tools/model_export/xmodel_multiplayer.gdt

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{
"sample_multiplayerBody" ( "xmodel.gdf" )
{
"type" "multiplayer body"
"highLodRigidRoot" ""
"filename" "character_models\\us\\airborne\\USAirborneAHigh.XMODEL_EXPORT"
"highLodDist" "800"
"forceMediumLodRigid" "0"
"mediumLodRigidRoot" ""
"mediumLod" "character_models\\us\\airborne\\USAirborneA_LOD1.XMODEL_EXPORT"
"mediumLodDist" "1200"
"forceLowLodRigid" "0"
"lowLodRigidRoot" ""
"lowLod" "character_models\\us\\airborne\\USAirborneLOWsegmented.XMODEL_EXPORT"
"lowLodDist" "0"
"calculateBounds" "1"
"minX" "0"
"minY" "0"
"minZ" "0"
"maxX" "0"
"maxY" "0"
"maxZ" "0"
"noRadialNormals" "0"
"radialOriginX" "0"
"radialOriginY" "0"
"radialOriginZ" "0"
"collisionLOD" "None"
"skinOverride" ""
"boneControllers" ""
"boneStabilizers" ""
}
}