{ "sample_multiplayerBody" ( "xmodel.gdf" ) { "type" "multiplayer body" "highLodRigidRoot" "" "filename" "character_models\\us\\airborne\\USAirborneAHigh.XMODEL_EXPORT" "highLodDist" "800" "forceMediumLodRigid" "0" "mediumLodRigidRoot" "" "mediumLod" "character_models\\us\\airborne\\USAirborneA_LOD1.XMODEL_EXPORT" "mediumLodDist" "1200" "forceLowLodRigid" "0" "lowLodRigidRoot" "" "lowLod" "character_models\\us\\airborne\\USAirborneLOWsegmented.XMODEL_EXPORT" "lowLodDist" "0" "calculateBounds" "1" "minX" "0" "minY" "0" "minZ" "0" "maxX" "0" "maxY" "0" "maxZ" "0" "noRadialNormals" "0" "radialOriginX" "0" "radialOriginY" "0" "radialOriginZ" "0" "collisionLOD" "None" "skinOverride" "" "boneControllers" "" "boneStabilizers" "" } }