mirror of
https://github.com/ioquake/launch.git
synced 2024-11-10 06:31:39 +00:00
Moved Q3A utility function - path and home path detection, config reading - to their own static class.
This commit is contained in:
parent
f39872b24e
commit
22ca1cec42
5 changed files with 211 additions and 133 deletions
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@ -21,7 +21,8 @@ SOURCES += main.cpp\
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installwizard_patch.cpp \
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installwizard_eula.cpp \
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installwizard_copy.cpp \
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filecopy.cpp
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filecopy.cpp \
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quakeutils.cpp
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HEADERS += mainwindow.h \
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settings.h \
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@ -31,7 +32,8 @@ HEADERS += mainwindow.h \
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installwizard_patch.h \
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installwizard_eula.h \
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installwizard_copy.h \
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filecopy.h
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filecopy.h \
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quakeutils.h
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FORMS += mainwindow.ui \
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installwizard.ui \
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131
mainwindow.cpp
131
mainwindow.cpp
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@ -1,16 +1,10 @@
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#include <Qt>
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#include <QDir>
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#include <QMessageBox>
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#include <QProcess>
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#include <QTextStream>
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#ifdef Q_OS_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shlobj.h>
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#endif
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include "installwizard.h"
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#include "quakeutils.h"
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ioLaunch::ioLaunch(QWidget *parent) :
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QMainWindow(parent),
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@ -18,45 +12,21 @@ ioLaunch::ioLaunch(QWidget *parent) :
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{
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ui->setupUi(this);
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// Calculate ioquake3 home path.
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#ifdef Q_OS_WIN32
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wchar_t path[MAX_PATH];
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if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
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{
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homePath = QString::fromWCharArray(path) + "/Quake3";
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}
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#elif defined(Q_OS_MAC) || defined(Q_OS_UNIX)
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const QByteArray homeEnvRaw = qgetenv("HOME");
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const QString homeEnv(homeEnvRaw.constData());
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#if defined Q_OS_MAC
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homePath = homeEnv + "/Library/Application Support/Quake3";
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#elif defined Q_OS_UNIX
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homePath = homeEnv + "/.q3a";
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#endif
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#endif
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QDir homeDir(homePath);
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// Calculate the ioquake3 home path.
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const QString homePath = QuakeUtils::calculateHomePath();
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const QDir homeDir(homePath);
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// Try to parse q3config.cfg to get default settings if this is the first time the program has run.
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if (!homePath.isEmpty() && homeDir.exists() && !settings.getHaveRun())
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{
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parseQuake3Config();
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QuakeUtils::parseQuake3Config(&settings, homePath);
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}
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#ifdef Q_OS_WIN32
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// On first run, try to get the Q3A path on Windows by reading it from the registry.
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// On first run, try to get the Q3A path.
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if (!settings.getHaveRun())
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{
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QSettings registry("HKEY_LOCAL_MACHINE\\SOFTWARE\\Id\\Quake III Arena", QSettings::NativeFormat);
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if (registry.contains("INSTALLPATH"))
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{
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settings.setQuakePath(registry.value("INSTALLPATH").toString());
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}
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settings.setQuakePath(QuakeUtils::calculateQuake3Path());
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}
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#endif
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settings.setHaveRun(true);
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@ -221,46 +191,6 @@ void ioLaunch::on_btnRunInstallWizard_clicked()
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wizard.exec();
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}
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// Since q3config.cfg is generated it's nice and clean and shouldn't need a full parser.
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static QString ParseToken(const QString &s, int &offset)
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{
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// Skip whitespace.
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while (offset < s.length() && s[offset] == ' ')
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{
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offset++;
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}
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if (offset >= s.length())
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return QString();
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// Check for quoted token.
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bool quoted = s[offset] == '\"';
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if (quoted)
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offset++;
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// Parse token.
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int start = offset;
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while (offset < s.length() && ((quoted && s[offset] != '\"') || (!quoted && s[offset] != ' ')))
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{
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offset++;
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}
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// Get token substring.
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int end = offset;
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if (quoted && s[offset] == '\"')
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{
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offset++;
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}
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if (end - start <= 0)
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return QString();
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return s.mid(start, end - start);
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}
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#ifdef Q_OS_WIN32
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bool ioLaunch::isQuake3PathValid() const
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{
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@ -270,46 +200,3 @@ bool ioLaunch::isQuake3PathValid() const
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return !settings.getQuakePath().isEmpty() && QDir(settings.getQuakePath()).exists();
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}
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#endif
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void ioLaunch::parseQuake3Config()
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{
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QFile file(homePath + "/baseq3/q3config.cfg");
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
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return;
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QTextStream stream(&file);
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while (!stream.atEnd())
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{
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const QString line(stream.readLine());
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// Skip comments.
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if (line.startsWith("//"))
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continue;
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int offset = 0;
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if (ParseToken(line, offset) == "seta")
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{
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const QString cvar(ParseToken(line, offset));
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if (cvar == "r_mode")
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{
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settings.setResolutionMode(ParseToken(line, offset).toInt());
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}
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else if (cvar == "r_customwidth")
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{
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settings.setResolutionWidth(ParseToken(line, offset).toInt());
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}
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else if (cvar == "r_customheight")
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{
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settings.setResolutionHeight(ParseToken(line, offset).toInt());
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}
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else if (cvar == "r_fullscreen")
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{
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settings.setResolutionFullscreen(ParseToken(line, offset).toInt() != 0);
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}
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}
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}
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}
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@ -2,12 +2,6 @@
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QDesktopWidget>
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#include <QMessageBox>
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#include <QString>
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#include <QtGlobal>
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#include <QFileDialog>
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#include <QDir>
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#include "settings.h"
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namespace Ui {
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@ -43,11 +37,8 @@ private:
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bool isQuake3PathValid() const;
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#endif
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void parseQuake3Config();
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Ui::ioLaunch *ui;
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Settings settings;
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QString homePath;
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};
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#endif // MAINWINDOW_H
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157
quakeutils.cpp
Normal file
157
quakeutils.cpp
Normal file
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@ -0,0 +1,157 @@
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/*
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The MIT License (MIT)
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Copyright (c) 2013 The ioquake Group
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <Qt>
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#ifdef Q_OS_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shlobj.h>
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#endif
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#include <QFile>
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#include <QTextStream>
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#include "quakeutils.h"
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#include "settings.h"
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QString QuakeUtils::calculateQuake3Path()
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{
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#ifdef Q_OS_WIN32
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// Try to get the Q3A path on Windows by reading it from the registry.
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QSettings registry("HKEY_LOCAL_MACHINE\\SOFTWARE\\Id\\Quake III Arena", QSettings::NativeFormat);
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if (registry.contains("INSTALLPATH"))
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{
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return registry.value("INSTALLPATH").toString();
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}
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#endif
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return QString();
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}
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QString QuakeUtils::calculateHomePath()
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{
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#ifdef Q_OS_WIN32
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wchar_t path[MAX_PATH];
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if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
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{
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return QString::fromWCharArray(path) + "/Quake3";
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}
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#elif defined(Q_OS_MAC) || defined(Q_OS_UNIX)
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const QByteArray homeEnvRaw = qgetenv("HOME");
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const QString homeEnv(homeEnvRaw.constData());
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#if defined Q_OS_MAC
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return homeEnv + "/Library/Application Support/Quake3";
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#elif defined Q_OS_UNIX
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return homeEnv + "/.q3a";
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#endif
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#endif
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return QString();
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}
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// Since q3config.cfg is generated it's nice and clean and shouldn't need a full parser.
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static QString ParseToken(const QString &s, int &offset)
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{
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// Skip whitespace.
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while (offset < s.length() && s[offset] == ' ')
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{
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offset++;
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}
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if (offset >= s.length())
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return QString();
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// Check for quoted token.
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bool quoted = s[offset] == '\"';
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if (quoted)
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offset++;
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// Parse token.
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int start = offset;
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while (offset < s.length() && ((quoted && s[offset] != '\"') || (!quoted && s[offset] != ' ')))
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{
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offset++;
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}
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// Get token substring.
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int end = offset;
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if (quoted && s[offset] == '\"')
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{
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offset++;
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}
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if (end - start <= 0)
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return QString();
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return s.mid(start, end - start);
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}
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void QuakeUtils::parseQuake3Config(Settings *settings, const QString &homePath)
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{
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Q_ASSERT(settings);
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QFile file(homePath + "/baseq3/q3config.cfg");
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
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return;
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QTextStream stream(&file);
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while (!stream.atEnd())
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{
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const QString line(stream.readLine());
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// Skip comments.
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if (line.startsWith("//"))
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continue;
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int offset = 0;
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if (ParseToken(line, offset) == "seta")
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{
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const QString cvar(ParseToken(line, offset));
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if (cvar == "r_mode")
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{
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settings->setResolutionMode(ParseToken(line, offset).toInt());
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}
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else if (cvar == "r_customwidth")
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{
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settings->setResolutionWidth(ParseToken(line, offset).toInt());
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}
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else if (cvar == "r_customheight")
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{
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settings->setResolutionHeight(ParseToken(line, offset).toInt());
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}
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else if (cvar == "r_fullscreen")
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{
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settings->setResolutionFullscreen(ParseToken(line, offset).toInt() != 0);
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}
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}
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}
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}
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41
quakeutils.h
Normal file
41
quakeutils.h
Normal file
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@ -0,0 +1,41 @@
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/*
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The MIT License (MIT)
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Copyright (c) 2013 The ioquake Group
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
|
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subject to the following conditions:
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||||
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The above copyright notice and this permission notice shall be included in all
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||||
copies or substantial portions of the Software.
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||||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef QUAKEUTILS_H
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#define QUAKEUTILS_H
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class QString;
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class Settings;
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class QuakeUtils
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{
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public:
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// Try to find an existing Q3A installation (not Steam).
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static QString calculateQuake3Path();
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// Calculate the ioquake3 home path.
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static QString calculateHomePath();
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static void parseQuake3Config(Settings *settings, const QString &homePath);
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};
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#endif // QUAKEUTILS_H
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