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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/*
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The MIT License (MIT)
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Copyright (c) 2013 The ioquake Group
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef QUAKEUTILS_H
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#define QUAKEUTILS_H
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class QString;
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class Settings;
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class QuakeUtils
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{
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public:
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// Try to find an existing Q3A installation (not Steam).
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static QString calculateQuake3Path();
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// Calculate the ioquake3 home path.
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static QString calculateHomePath();
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static void parseQuake3Config(Settings *settings, const QString &homePath);
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};
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#endif // QUAKEUTILS_H
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