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https://github.com/ioquake/jedi-outcast.git
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118 lines
2.7 KiB
C
118 lines
2.7 KiB
C
typedef struct
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{
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float x, y, z;
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} _3DSPoint_t;
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typedef struct
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{
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short a, b, c;
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short flags;
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} _3DSFace_t;
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typedef struct
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{
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float s, t;
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} _3DSTexVert_t;
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typedef struct
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{
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char name[100];
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short numFaces;
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short *pFaces;
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} _3DSMeshMaterialGroup_t;
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typedef struct
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{
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char name[80];
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char texture[100];
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char specular[100];
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char reflection[100];
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char bump[100];
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char opacity[100];
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} _3DSMaterial_t;
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typedef struct
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{
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short numFaces, numPoints, numTexVerts;
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int numMeshMaterialGroups;
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_3DSPoint_t *pPoints;
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_3DSFace_t *pFaces;
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_3DSTexVert_t *pTexVerts;
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_3DSMeshMaterialGroup_t *pMeshMaterialGroups;
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} _3DSTriObject_t;
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typedef struct
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{
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char name[100];
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int numTriObjects;
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_3DSTriObject_t *pTriObjects;
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} _3DSNamedObject_t;
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typedef struct
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{
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int numNamedObjects;
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int numMaterials;
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_3DSNamedObject_t *pNamedObjects;
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_3DSMaterial_t *pMaterials;
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} _3DSEditChunk_t;
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typedef struct
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{
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_3DSEditChunk_t editChunk;
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} _3DS_t;
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#define _3DS_CHUNK_NULL 0x0000
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#define _3DS_CHUNK_UNKNOWN0 0x0001
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#define _3DS_CHUNK_M3D_VERSION 0x0002
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#define _3DS_CHUNK_M3D_KFVERSION 0x0005
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#define _3DS_CHUNK_COLOR_F 0x0010
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#define _3DS_CHUNK_COLOR_24 0x0011
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#define _3DS_CHUNK_LIN_COLOR_24 0x0012
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#define _3DS_CHUNK_LIN_COLOR_F 0x0013
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#define _3DS_CHUNK_INT_PERCENTAGE 0x0030
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#define _3DS_CHUNK_FLOAT_PERCENT 0x0031
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#define _3DS_CHUNK_MASTER_SCALE 0x0100
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#define _3DS_CHUNK_CHUNK_TYPE 0x0995
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#define _3DS_CHUNK_CHUNK_UNIQUE 0x0996
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#define _3DS_CHUNK_NOT_CHUNK 0x0997
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#define _3DS_CHUNK_CONTAINER 0x0998
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#define _3DS_CHUNK_IS_CHUNK 0x0999
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#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA 0x0c3c
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#define _3DS_CHUNK_BITMAP 0x1100
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#define _3DS_CHUNK_USE_BITMAP 0x1101
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#define _3DS_CHUNK_SOLID_BGND 0x1200
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#define _3DS_CHUNK_USE_SOLID_BGND 0x1201
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#define _3DS_CHUNK_EDIT 0x3d3d
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#define _3DS_CHUNK_MESH_VERSION 0x3d3e
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#define _3DS_CHUNK_NAMED_OBJECT 0x4000
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#define _3DS_CHUNK_NAMED_TRI_OBJECT 0x4100
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#define _3DS_CHUNK_POINT_ARRAY 0x4110
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#define _3DS_CHUNK_POINT_FLAG_ARRAY 0x4111
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#define _3DS_CHUNK_FACE_ARRAY 0x4120
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#define _3DS_CHUNK_MSH_MAT_GROUP 0x4130
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#define _3DS_CHUNK_TEX_VERTS 0x4140
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#define _3DS_CHUNK_SMOOTH_GROUP 0x4150
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#define _3DS_CHUNK_MESH_MATRIX 0x4160
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#define _3DS_CHUNK_MAGIC 0x4d4d
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#define _3DS_CHUNK_MAT_NAME 0xa000
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#define _3DS_CHUNK_TEXMAP 0xa200
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#define _3DS_CHUNK_SPECMAP 0xa204
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#define _3DS_CHUNK_OPACMAP 0xa210
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#define _3DS_CHUNK_REFLMAP 0xa220
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#define _3DS_CHUNK_BUMPMAP 0xa230
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#define _3DS_CHUNK_MAT_MAPNAME 0xa300
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#define _3DS_CHUNK_MAT_LIST 0xafff
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#define _3DS_CHUNK_KEYFRAME_DATA 0xb000
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void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );
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