jedi-outcast/utils/q3data/stripper.c

315 lines
7.3 KiB
C

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "stl_opt.h"
static int s_used[8192]; // same as MD3_MAX_TRIANGLES
/*
** FindNextTriangleInStrip
**
** Given a surface and triangle this tries to find the next triangle
** in the strip that would continue the strip. The next triangle in
** the strip should have the same winding as this triangle.
*/
static int FindNextTriangleInStripOrFan( int mesh[][3], int tri, int orientation, int numTris, int odd )
{
int t;
int sum = 0;
int currentTri[3];
int side;
int a, b, c;
int refa, refb;
#define USE_STL_OPTIMISATION
#ifdef USE_STL_OPTIMISATION
int iAbuttingCount;
const int* pAbuttingTris;
int iAbuttingTriIndex;
#endif
currentTri[0] = mesh[tri][(0+orientation)%3];
currentTri[1] = mesh[tri][(1+orientation)%3];
currentTri[2] = mesh[tri][(2+orientation)%3];
if ( odd )
{
refa = currentTri[1];
refb = currentTri[2];
}
else
{
refa = currentTri[2];
refb = currentTri[0];
}
// go through all triangles and look for sides that match
// this triangle's
#ifdef USE_STL_OPTIMISATION
// STL-optimised method...
//
pAbuttingTris = TriangleAbutList_Query(tri, &iAbuttingCount);
for (iAbuttingTriIndex = 0; iAbuttingTriIndex < iAbuttingCount; iAbuttingTriIndex++)
{
t = pAbuttingTris[iAbuttingTriIndex];
#else
// old brute-force method...
//
for ( t = 0; t < numTris; t++ )
{
#endif
// don't check against self or against previously used triangles
if ( t == tri )
continue;
if ( s_used[t] )
continue;
// check all three sides of the candidate triangle
for ( side = 0; side < 3; side++ )
{
// check only the second (abutting) side
if ( ( refa == mesh[t][(side+1)%3] ) &&
( refb == mesh[t][side] ) )
{
a = mesh[t][0];
b = mesh[t][1];
c = mesh[t][2];
// rotate the candidate triangle to align it properly in the strip
if ( side == 1 )
{
mesh[t][0] = b;
mesh[t][1] = c;
mesh[t][2] = a;
}
else if ( side == 2 )
{
mesh[t][0] = c;
mesh[t][1] = a;
mesh[t][2] = b;
}
return t;
}
/*
else
{
Error( "fans not implemented yet" );
// check only the third (abutting) side
if ( ( currentTri[2] == pSurf->baseTriangles[t].v[side].index ) &&
( currentTri[0] == pSurf->baseTriangles[t].v[(side+1)%3].index ) )
{
return t;
}
}
*/
}
}
return -1;
}
/*
** StripLength
*/
static int StripLength( int mesh[][3], int strip[][3], int tri, int orientation, int numInputTris, int fillNo )
{
int stripIndex = 0;
int next;
int odd = 1;
strip[stripIndex][0] = mesh[tri][(0+orientation)%3];
strip[stripIndex][1] = mesh[tri][(1+orientation)%3];
strip[stripIndex][2] = mesh[tri][(2+orientation)%3];
s_used[tri] = fillNo;
stripIndex++;
next = tri;
while ( ( next = FindNextTriangleInStripOrFan( mesh, next, orientation, numInputTris, odd ) ) != -1 )
{
s_used[next] = fillNo;
odd = !odd;
strip[stripIndex][0] = mesh[next][0];
strip[stripIndex][1] = mesh[next][1];
strip[stripIndex][2] = mesh[next][2];
stripIndex++;
// all iterations after first need to be with an unrotated reference triangle
orientation = 0;
}
return stripIndex;
}
/*
** BuildOptimizedList
**
** Attempts to build the longest strip/fan possible. Does not adhere
** to pure strip or fan, will intermix between the two so long as some
** type of connectivity can be maintained.
*/
#define MAX_ORIENTATIONS 3
#define MAX_MATCHED_SIDES 4
#define MAX_SEED_TRIANGLES 16
static int BuildOptimizedList( int mesh[][3], int strip[][3], int numInputTris )
{
int t;
int stripLen = 0;
int startTri = -1;
int bestTri = -1, bestLength = 0, bestOrientation = -1;
int matchedSides = 0;
int orientation = 0;
int seedTriangles[MAX_MATCHED_SIDES][MAX_SEED_TRIANGLES];
int seedLengths[MAX_ORIENTATIONS][MAX_MATCHED_SIDES][MAX_SEED_TRIANGLES];
int numSeeds[MAX_MATCHED_SIDES] = { 0, 0, 0 };
int i;
// build a ranked list of candidate seed triangles based on
// number of offshoot strips. Precedence goes to orphans,
// then corners, then edges, and interiors.
memset( seedTriangles, 0xff, sizeof( seedTriangles ) );
memset( seedLengths, 0xff, sizeof( seedLengths ) );
for ( i = 0; i < MAX_MATCHED_SIDES; i++ )
{
// find the triangle with lowest number of child strips
for ( t = 0; t < numInputTris; t++ )
{
int orientation;
int n;
if ( s_used[t] )
continue;
// try the candidate triangle in three different orientations
matchedSides = 0;
for ( orientation = 0; orientation < 3; orientation++ )
{
if ( ( n = FindNextTriangleInStripOrFan( mesh, t, orientation, numInputTris, 1 ) ) != -1 )
{
matchedSides++;
}
}
if ( matchedSides == i )
{
seedTriangles[i][numSeeds[i]] = t;
numSeeds[i]++;
if ( numSeeds[i] == MAX_SEED_TRIANGLES )
break;
}
}
}
// we have a list of potential seed triangles, so we now go through each
// potential candidate and look to see which produces the longest strip
// and select our startTri based on this
for ( i = 0; i < MAX_MATCHED_SIDES; i++ )
{
int j;
for ( j = 0; j < numSeeds[i]; j++ )
{
for ( orientation = 0; orientation < 3; orientation++ )
{
int k;
seedLengths[orientation][i][j] = StripLength( mesh, strip, seedTriangles[i][j], orientation, numInputTris, 2 );
if ( seedLengths[orientation][i][j] > bestLength )
{
bestTri = seedTriangles[i][j];
bestLength = seedLengths[orientation][i][j];
bestOrientation = orientation;
}
for ( k = 0; k < numInputTris; k++ )
{
if ( s_used[k] == 2 )
s_used[k] = 0;
}
}
}
if ( bestTri != -1 )
{
break;
}
}
// build the strip for real
if ( bestTri != -1 )
{
stripLen = StripLength( mesh, strip, bestTri, bestOrientation, numInputTris, 1 );
}
return stripLen;
}
/*
** OrderMesh
**
** Given an input mesh and an output mesh, this routine will reorder
** the triangles within the mesh into strips/fans.
*/
// note, the 'maxVerts' param is purely a hint as to how big to make the STL optimise arrays so they don't need to
// be expanded at run-time...
//
void OrderMesh( int input[][3], int output[][3], int numTris, int maxVerts )
{
int i;
int sumStrippedTriangles = 0;
int strippedTriangles;
int totalStrips = 0;
int strip[8192][3]; // could dump directly into 'output', but
// this helps with debugging
memset( s_used, 0, sizeof( s_used ) );
TriangleAbutList_Gen(input, numTris, maxVerts);
#if 0
FILE *fp = fopen( "strip.txt", "wt" );
for ( i = 0; i < numTris; i++ )
{
fprintf( fp, "%4d: %3d %3d %3d\n", i, input[i][0], input[i][1], input[i][2] );
}
fclose( fp );
#endif
// while there are still triangles that are not part of a strip
while ( sumStrippedTriangles < numTris )
{
printf("%c%d%%",0x0D,(sumStrippedTriangles*100)/numTris);
// build a strip
strippedTriangles = BuildOptimizedList( input, strip, numTris );
for ( i = 0; i < strippedTriangles; i++ )
{
output[sumStrippedTriangles+i][0] = strip[i][0];
output[sumStrippedTriangles+i][1] = strip[i][1];
output[sumStrippedTriangles+i][2] = strip[i][2];
}
sumStrippedTriangles += strippedTriangles;
totalStrips++;
}
printf("\n");
printf( "Triangles on surface: %d\n", sumStrippedTriangles );
printf( "Total strips from surface: %d\n", totalStrips );
printf( "Average strip length: %f\n", ( float ) sumStrippedTriangles / totalStrips );
}