mirror of
https://github.com/ioquake/jedi-outcast.git
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68 lines
No EOL
3.1 KiB
C++
68 lines
No EOL
3.1 KiB
C++
// ICARUS Interface header file
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#ifndef __INTERFACE__
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#define __INTERFACE__
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typedef unsigned long DWORD;
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typedef float vec_t;
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typedef vec_t vec3_t[3];
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class CSequencer;
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class CTaskManager;
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typedef struct interface_export_s
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{
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//General
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int (*I_LoadFile)( const char *name, void **buf );
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void (*I_CenterPrint)( const char *format, ... );
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void (*I_DPrintf)( int, const char *, ... );
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gentity_t * (*I_GetEntityByName)( const char *name ); //Polls the engine for the sequencer of the entity matching the name passed
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DWORD (*I_GetTime)( void ); //Gets the current time
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DWORD (*I_GetTimeScale)(void );
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int (*I_PlaySound)( int taskID, int entID, const char *name, const char *channel );
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void (*I_Lerp2Pos)( int taskID, int entID, vec3_t origin, vec3_t angles, float duration );
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void (*I_Lerp2Origin)( int taskID, int entID, vec3_t origin, float duration );
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void (*I_Lerp2Angles)( int taskID, int entID, vec3_t angles, float duration );
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int (*I_GetTag)( int entID, const char *name, int lookup, vec3_t info );
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void (*I_Lerp2Start)( int taskID, int entID, float duration );
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void (*I_Lerp2End)( int taskID, int entID, float duration );
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void (*I_Set)( int taskID, int entID, const char *type_name, const char *data );
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void (*I_Use)( int entID, const char *name );
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void (*I_Kill)( int entID, const char *name );
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void (*I_Remove)( int entID, const char *name );
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float (*I_Random)( float min, float max );
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void (*I_Play)( int taskID, int entID, const char *type, const char *name );
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//Camera functions
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void (*I_CameraPan)( vec3_t angles, vec3_t dir, float duration );
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void (*I_CameraMove)( vec3_t origin, float duration );
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void (*I_CameraZoom)( float fov, float duration );
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void (*I_CameraRoll)( float angle, float duration );
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void (*I_CameraFollow)( const char *name, float speed, float initLerp );
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void (*I_CameraTrack)( const char *name, float speed, float initLerp );
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void (*I_CameraDistance)( float dist, float initLerp );
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void (*I_CameraFade)( float sr, float sg, float sb, float sa, float dr, float dg, float db, float da, float duration );
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void (*I_CameraPath)( const char *name );
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void (*I_CameraEnable)( void );
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void (*I_CameraDisable)( void );
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void (*I_CameraShake)( float intensity, int duration );
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int (*I_GetFloat)( int entID, int type, const char *name, float *value );
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int (*I_GetVector)( int entID, int type, const char *name, vec3_t value );
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int (*I_GetString)( int entID, int type, const char *name, char **value );
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int (*I_Evaluate)( int p1Type, const char *p1, int p2Type, const char *p2, int operatorType );
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void (*I_DeclareVariable)( int type, const char *name );
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void (*I_FreeVariable)( const char *name );
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//Save / Load functions
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int (*I_WriteSaveData)( unsigned long chid, void *data, int length );
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int (*I_ReadSaveData)( unsigned long chid, void *address, int length, void **addressptr = NULL );
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int (*I_LinkEntity)( int entID, CSequencer *sequencer, CTaskManager *taskManager );
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} interface_export_t;
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#endif //__INTERFACE__
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