mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-14 00:40:52 +00:00
380 lines
8 KiB
C
380 lines
8 KiB
C
#include "g_local.h"
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#include "bg_saga.h"
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char saga_info[MAX_SAGA_INFO_SIZE];
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int saga_valid;
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int saga_round_over;
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int imperial_goals_required;
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int imperial_goals_completed;
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int rebel_goals_required;
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int rebel_goals_completed;
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int rebel_attackers;
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int imperial_attackers;
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void LogExit( const char *string );
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int GetValueGroup(char *buf, char *group, char *outbuf);
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int GetPairedValue(char *buf, char *key, char *outbuf);
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//Using the bot parsing functions on saga ini's, at least for now.
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void InitSagaMode(void)
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{
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vmCvar_t mapname;
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char levelname[512];
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char goalreq[64];
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char objectives[MAX_SAGA_INFO_SIZE];
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int len = 0;
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fileHandle_t f;
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if (g_gametype.integer != GT_SAGA)
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{
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goto failure;
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}
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imperial_goals_completed = 0;
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rebel_goals_completed = 0;
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saga_round_over = 0;
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trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
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Com_sprintf(levelname, sizeof(levelname), "maps/%s.saga\0", mapname.string);
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if (!levelname || !levelname[0])
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{
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goto failure;
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}
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len = trap_FS_FOpenFile(levelname, &f, FS_READ);
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if (!f || len >= MAX_SAGA_INFO_SIZE)
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{
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goto failure;
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}
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trap_FS_Read(saga_info, len, f);
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saga_valid = 1;
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if (GetValueGroup(saga_info, "Rebel", objectives))
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{
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if (GetPairedValue(objectives, "RequiredObjectives", goalreq))
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{
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rebel_goals_required = atoi(goalreq);
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}
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if (GetPairedValue(objectives, "attackers", goalreq))
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{
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rebel_attackers = atoi(goalreq);
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}
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}
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if (GetValueGroup(saga_info, "Imperial", objectives))
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{
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if (GetPairedValue(objectives, "RequiredObjectives", goalreq))
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{
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imperial_goals_required = atoi(goalreq);
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}
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if (GetPairedValue(objectives, "attackers", goalreq))
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{
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imperial_attackers = atoi(goalreq);
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}
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}
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return;
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failure:
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saga_valid = 0;
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}
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void UseSagaTarget(gentity_t *other, gentity_t *en, char *target)
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{ //actually use the player which triggered the object which triggered the saga objective to trigger the target
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gentity_t *t;
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gentity_t *ent;
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if ( !en || !en->client )
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{ //looks like we don't have access to a player, so just use the activating entity
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ent = other;
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}
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else
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{
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ent = en;
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}
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if (!en)
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{
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return;
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}
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if ( !target )
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{
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return;
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}
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t = NULL;
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while ( (t = G_Find (t, FOFS(targetname), target)) != NULL )
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{
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if ( t == ent )
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{
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G_Printf ("WARNING: Entity used itself.\n");
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}
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else
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{
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if ( t->use )
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{
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t->use (t, ent, ent);
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}
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}
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if ( !ent->inuse )
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{
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G_Printf("entity was removed while using targets\n");
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return;
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}
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}
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}
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void SagaBroadcast_OBJECTIVECOMPLETE(int team, int client, int objective)
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{
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gentity_t *te;
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vec3_t nomatter;
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VectorClear(nomatter);
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te = G_TempEntity( nomatter, EV_SAGA_OBJECTIVECOMPLETE );
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te->r.svFlags |= SVF_BROADCAST;
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te->s.eventParm = team;
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te->s.weapon = client;
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te->s.trickedentindex = objective;
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}
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void SagaBroadcast_ROUNDOVER(int winningteam, int winningclient)
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{
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gentity_t *te;
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vec3_t nomatter;
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VectorClear(nomatter);
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te = G_TempEntity( nomatter, EV_SAGA_ROUNDOVER );
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te->r.svFlags |= SVF_BROADCAST;
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te->s.eventParm = winningteam;
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te->s.weapon = winningclient;
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}
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void BroadcastObjectiveCompletion(int team, int objective, int final, int client)
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{
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if (client != ENTITYNUM_NONE && g_entities[client].client && g_entities[client].client->sess.sessionTeam == team)
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{ //guy who completed this objective gets points, providing he's on the opposing team
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AddScore(&g_entities[client], g_entities[client].client->ps.origin, SAGA_POINTS_OBJECTIVECOMPLETED);
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}
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SagaBroadcast_OBJECTIVECOMPLETE(team, client, objective);
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//G_Printf("Broadcast goal completion team %i objective %i final %i\n", team, objective, final);
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}
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void AddSagaWinningTeamPoints(int team, int winner)
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{
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int i = 0;
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gentity_t *ent;
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while (i < MAX_CLIENTS)
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{
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ent = &g_entities[i];
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if (ent && ent->client && ent->client->sess.sessionTeam == team)
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{
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if (i == winner)
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{
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AddScore(ent, ent->client->ps.origin, SAGA_POINTS_TEAMWONROUND+SAGA_POINTS_FINALOBJECTIVECOMPLETED);
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}
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else
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{
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AddScore(ent, ent->client->ps.origin, SAGA_POINTS_TEAMWONROUND);
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}
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}
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i++;
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}
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}
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void SagaRoundComplete(int winningteam, int winningclient)
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{
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vec3_t nomatter;
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saga_round_over = 1;
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//G_Printf("Team %i won\n", winningteam);
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if (winningclient != ENTITYNUM_NONE && g_entities[winningclient].client &&
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g_entities[winningclient].client->sess.sessionTeam != winningteam)
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{ //this person just won the round for the other team..
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winningclient = ENTITYNUM_NONE;
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}
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VectorClear(nomatter);
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SagaBroadcast_ROUNDOVER(winningteam, winningclient);
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AddSagaWinningTeamPoints(winningteam, winningclient);
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if (winningteam == SAGATEAM_IMPERIAL)
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{
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LogExit( "The Imperials completed their final objective." );
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}
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else
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{
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LogExit( "The Rebels completed their final objective." );
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}
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}
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void SagaObjectiveCompleted(int team, int objective, int final, int client)
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{
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int goals_completed, goals_required;
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if (saga_round_over)
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{
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return;
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}
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if (final != -1)
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{
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if (team == SAGATEAM_IMPERIAL)
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{
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imperial_goals_completed++;
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}
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else
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{
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rebel_goals_completed++;
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}
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}
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if (team == SAGATEAM_IMPERIAL)
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{
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goals_completed = imperial_goals_completed;
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goals_required = imperial_goals_required;
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}
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else
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{
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goals_completed = rebel_goals_completed;
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goals_required = rebel_goals_required;
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}
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if (final == 1 || goals_completed >= goals_required)
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{
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SagaRoundComplete(team, client);
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}
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else
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{
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BroadcastObjectiveCompletion(team, objective, final, client);
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}
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}
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void StripTabs(char *buf)
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{
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int i = 0;
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int i_r = 0;
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while (buf[i])
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{
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if (buf[i] != 9)
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{
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buf[i_r] = buf[i];
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i_r++;
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}
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i++;
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}
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buf[i_r] = '\0';
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}
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void sagaTriggerUse(gentity_t *ent, gentity_t *other, gentity_t *activator)
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{
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char teamstr[64];
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char objectivestr[64];
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char objectives[MAX_SAGA_INFO_SIZE];
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char desiredobjective[MAX_SAGA_INFO_SIZE];
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int clUser = ENTITYNUM_NONE;
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int final = 0;
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int i = 0;
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if (!saga_valid)
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{
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return;
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}
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if (activator && activator->client)
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{ //activator will hopefully be the person who triggered this event
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clUser = activator->s.number;
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}
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if (ent->side == SAGATEAM_IMPERIAL)
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{
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Com_sprintf(teamstr, sizeof(teamstr), "Imperial");
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}
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else
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{
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Com_sprintf(teamstr, sizeof(teamstr), "Rebel");
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}
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if (GetValueGroup(saga_info, teamstr, objectives))
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{
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Com_sprintf(objectivestr, sizeof(objectivestr), "Objective%i", ent->objective);
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StripTabs(objectives); //tabs confuse the parsing function
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if (GetValueGroup(objectives, objectivestr, desiredobjective))
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{
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if (GetPairedValue(desiredobjective, "final", teamstr))
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{
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final = atoi(teamstr);
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}
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if (GetPairedValue(desiredobjective, "target", teamstr))
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{
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while (teamstr[i])
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{
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if (teamstr[i] == '\r' ||
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teamstr[i] == '\n')
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{
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teamstr[i] = '\0';
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}
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i++;
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}
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UseSagaTarget(other, activator, teamstr);
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}
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if (ent->target && ent->target[0])
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{ //use this too
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UseSagaTarget(other, activator, ent->target);
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}
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SagaObjectiveCompleted(ent->side, ent->objective, final, clUser);
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}
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}
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}
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/*QUAKED info_saga_objective (1 0 1) (-16 -16 -24) (16 16 32)
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"objective" - specifies the objective to complete upon activation
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"side" - set to 1 to specify an imperial goal, 2 to specify rebels
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*/
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void SP_info_saga_objective (gentity_t *ent)
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{
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if (!saga_valid || g_gametype.integer != GT_SAGA)
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{
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G_FreeEntity(ent);
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return;
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}
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ent->use = sagaTriggerUse;
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G_SpawnInt( "objective", "0", &ent->objective);
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G_SpawnInt( "side", "0", &ent->side);
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if (!ent->objective || !ent->side)
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{ //j00 fux0red something up
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G_FreeEntity(ent);
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G_Printf("ERROR: info_saga_objective without an objective or side value\n");
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return;
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}
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}
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