mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-15 01:01:55 +00:00
190 lines
5.1 KiB
C
190 lines
5.1 KiB
C
#include <assert.h>
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#include <io.h>
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#include "md3lib.h"
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/*
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** MD3_ComputeTagFromTri
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*/
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void MD3_ComputeTagFromTri( md3Tag_t *pTag, const float pTri[3][3] )
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{
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float len[3];
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vec3_t axes[3], sides[3];
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int longestSide, shortestSide, hypotSide;
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int origin;
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int j;
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float d;
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memset( axes, 0, sizeof( axes ) );
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memset( sides, 0, sizeof( sides ) );
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//
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// compute sides
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//
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for ( j = 0; j < 3; j++ )
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{
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sides[j][0] = pTri[(j+1)%3][0] - pTri[j][0];
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sides[j][1] = pTri[(j+1)%3][1] - pTri[j][1];
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sides[j][2] = pTri[(j+1)%3][2] - pTri[j][2];
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len[j] = ( float ) sqrt( DotProduct( sides[j], sides[j] ) );
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}
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#if 0
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if ( len[0] > len[1] && len[0] > len[2] )
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{
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longestSide = 0; shortestSide = 1; origin = 2;
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}
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else if ( len[1] > len[0] && len[1] > len[2] )
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{
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longestSide = 1; shortestSide = 2; origin = 0;
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}
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else if ( len[2] > len[0] && len[2] > len[1] )
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{
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longestSide = 2; shortestSide = 0; origin = 1;
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}
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else
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{
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Error( "invalid tag triangle, must be a right triangle with unequal length sides" );
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}
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#endif
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if ( len[0] > len[1] && len[0] > len[2] ) {
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hypotSide = 0;
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origin = 2;
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} else if ( len[1] > len[0] && len[1] > len[2] ) {
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hypotSide = 1;
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origin = 0;
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} else if ( len[2] > len[0] && len[2] > len[1] ) {
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hypotSide = 2;
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origin = 1;
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}
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else{
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Error( "invalid tag %s, must be a right triangle with unequal length sides", pTag->name);
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}
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len[hypotSide] = -1;
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if ( len[0] > len[1] && len[0] > len[2] ) {
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longestSide = 0;
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} else if ( len[1] > len[0] && len[1] > len[2] ) {
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longestSide = 1;
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} else if ( len[2] > len[0] && len[2] > len[1] ) {
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longestSide = 2;
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}
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len[longestSide] = -1;
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if ( len[0] > len[1] && len[0] > len[2] ) {
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shortestSide = 0;
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} else if ( len[1] > len[0] && len[1] > len[2] ) {
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shortestSide = 1;
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} else if ( len[2] > len[0] && len[2] > len[1] ) {
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shortestSide = 2;
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}
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len[shortestSide] = -1;
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// VectorNormalize( sides[shortestSide], axes[0] );
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// VectorNormalize( sides[longestSide], axes[1] );
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VectorNormalize( sides[longestSide], axes[0] );
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VectorNormalize( sides[shortestSide], axes[1] );
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// project shortest side so that it is exactly 90 degrees to the longer side
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d = DotProduct( axes[0], axes[1] );
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VectorMA( axes[0], -d, axes[1], axes[0] );
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VectorNormalize( axes[0], axes[0] );
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CrossProduct( sides[longestSide], sides[shortestSide], axes[2] );
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VectorNormalize( axes[2], axes[2] );
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pTag->origin[0] = pTri[origin][0];
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pTag->origin[1] = pTri[origin][1];
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pTag->origin[2] = pTri[origin][2];
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VectorCopy( axes[0], pTag->axis[0] );
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VectorCopy( axes[1], pTag->axis[1] );
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VectorCopy( axes[2], pTag->axis[2] );
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}
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/*
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==============
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MD3_Dump
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==============
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*/
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void MD3_Dump( const char *filename )
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{
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md3Header_t header;
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md3Tag_t *pTag;
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md3Surface_t *pSurface;
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FILE *fp;
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void *_buffer;
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void *buffer;
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long fileSize;
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int i;
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if ( ( fp = fopen( filename, "rb" ) ) == 0 )
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{
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Error( "Unable to open '%s'\n", filename );
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}
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fileSize = filelength( fileno( fp ) );
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_buffer = malloc( filelength( fileno( fp ) ) );
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fread( _buffer, fileSize, 1, fp );
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fclose( fp );
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buffer = ( char * ) _buffer;
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header = *( md3Header_t * ) _buffer;
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if ( header.ident != MD3_IDENT )
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{
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Error( "Incorrect ident for '%s'\n", filename );
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}
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printf( "Contents of '%s'\n", filename );
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printf( " version: %d\n", header.version );
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printf( " name: %s\n", header.name );
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printf( " num frames: %d\n", header.numFrames );
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printf( " num tags: %d\n", header.numTags );
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printf( " num surfaces: %d\n", header.numSurfaces );
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printf( " num skins: %d\n", header.numSkins );
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printf( " file size: %d\n", fileSize );
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printf( "--- TAGS ---\n" );
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pTag = ( md3Tag_t * ) ( ( ( char * ) buffer ) + header.ofsTags );
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for ( i = 0; i < header.numTags; i++, pTag++ )
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{
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printf( " tag %d ('%s')\n", i, pTag->name );
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printf( " origin: %f,%f,%f\n", pTag->origin[0], pTag->origin[1], pTag->origin[2] );
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printf( " vf: %f,%f,%f\n", pTag->axis[0][0], pTag->axis[0][1], pTag->axis[0][2] );
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printf( " vr: %f,%f,%f\n", pTag->axis[1][0], pTag->axis[1][1], pTag->axis[1][2] );
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printf( " vu: %f,%f,%f\n", pTag->axis[2][0], pTag->axis[2][1], pTag->axis[2][2] );
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}
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printf( "--- SURFACES ---\n" );
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pSurface = ( md3Surface_t * ) ( ( ( char * ) buffer ) + header.ofsSurfaces );
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for ( i = 0; i < header.numSurfaces; i++ )
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{
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int j;
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md3Shader_t *pShader = ( md3Shader_t * ) ( ( ( char * ) pSurface ) + pSurface->ofsShaders );
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printf( "\n surface %d ('%s')\n", i, pSurface->name );
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printf( " num frames: %d\n", pSurface->numFrames );
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printf( " num shaders: %d\n", pSurface->numShaders );
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printf( " num tris: %d\n", pSurface->numTriangles );
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printf( " num verts: %d\n", pSurface->numVerts );
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if ( pSurface->numShaders > 0 )
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{
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printf( " --- SHADERS ---\n" );
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for ( j = 0; j < pSurface->numShaders; j++, pShader++ )
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{
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printf( " shader %d ('%s')\n", j, pShader->name );
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}
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}
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pSurface = ( md3Surface_t * ) ( ( ( char * ) pSurface ) + pSurface->ofsEnd );
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}
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free( _buffer );
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}
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