jedi-outcast/utils/q3data/md3lib.c
2013-04-04 13:07:40 -05:00

190 lines
5.1 KiB
C

#include <assert.h>
#include <io.h>
#include "md3lib.h"
/*
** MD3_ComputeTagFromTri
*/
void MD3_ComputeTagFromTri( md3Tag_t *pTag, const float pTri[3][3] )
{
float len[3];
vec3_t axes[3], sides[3];
int longestSide, shortestSide, hypotSide;
int origin;
int j;
float d;
memset( axes, 0, sizeof( axes ) );
memset( sides, 0, sizeof( sides ) );
//
// compute sides
//
for ( j = 0; j < 3; j++ )
{
sides[j][0] = pTri[(j+1)%3][0] - pTri[j][0];
sides[j][1] = pTri[(j+1)%3][1] - pTri[j][1];
sides[j][2] = pTri[(j+1)%3][2] - pTri[j][2];
len[j] = ( float ) sqrt( DotProduct( sides[j], sides[j] ) );
}
#if 0
if ( len[0] > len[1] && len[0] > len[2] )
{
longestSide = 0; shortestSide = 1; origin = 2;
}
else if ( len[1] > len[0] && len[1] > len[2] )
{
longestSide = 1; shortestSide = 2; origin = 0;
}
else if ( len[2] > len[0] && len[2] > len[1] )
{
longestSide = 2; shortestSide = 0; origin = 1;
}
else
{
Error( "invalid tag triangle, must be a right triangle with unequal length sides" );
}
#endif
if ( len[0] > len[1] && len[0] > len[2] ) {
hypotSide = 0;
origin = 2;
} else if ( len[1] > len[0] && len[1] > len[2] ) {
hypotSide = 1;
origin = 0;
} else if ( len[2] > len[0] && len[2] > len[1] ) {
hypotSide = 2;
origin = 1;
}
else{
Error( "invalid tag %s, must be a right triangle with unequal length sides", pTag->name);
}
len[hypotSide] = -1;
if ( len[0] > len[1] && len[0] > len[2] ) {
longestSide = 0;
} else if ( len[1] > len[0] && len[1] > len[2] ) {
longestSide = 1;
} else if ( len[2] > len[0] && len[2] > len[1] ) {
longestSide = 2;
}
len[longestSide] = -1;
if ( len[0] > len[1] && len[0] > len[2] ) {
shortestSide = 0;
} else if ( len[1] > len[0] && len[1] > len[2] ) {
shortestSide = 1;
} else if ( len[2] > len[0] && len[2] > len[1] ) {
shortestSide = 2;
}
len[shortestSide] = -1;
// VectorNormalize( sides[shortestSide], axes[0] );
// VectorNormalize( sides[longestSide], axes[1] );
VectorNormalize( sides[longestSide], axes[0] );
VectorNormalize( sides[shortestSide], axes[1] );
// project shortest side so that it is exactly 90 degrees to the longer side
d = DotProduct( axes[0], axes[1] );
VectorMA( axes[0], -d, axes[1], axes[0] );
VectorNormalize( axes[0], axes[0] );
CrossProduct( sides[longestSide], sides[shortestSide], axes[2] );
VectorNormalize( axes[2], axes[2] );
pTag->origin[0] = pTri[origin][0];
pTag->origin[1] = pTri[origin][1];
pTag->origin[2] = pTri[origin][2];
VectorCopy( axes[0], pTag->axis[0] );
VectorCopy( axes[1], pTag->axis[1] );
VectorCopy( axes[2], pTag->axis[2] );
}
/*
==============
MD3_Dump
==============
*/
void MD3_Dump( const char *filename )
{
md3Header_t header;
md3Tag_t *pTag;
md3Surface_t *pSurface;
FILE *fp;
void *_buffer;
void *buffer;
long fileSize;
int i;
if ( ( fp = fopen( filename, "rb" ) ) == 0 )
{
Error( "Unable to open '%s'\n", filename );
}
fileSize = filelength( fileno( fp ) );
_buffer = malloc( filelength( fileno( fp ) ) );
fread( _buffer, fileSize, 1, fp );
fclose( fp );
buffer = ( char * ) _buffer;
header = *( md3Header_t * ) _buffer;
if ( header.ident != MD3_IDENT )
{
Error( "Incorrect ident for '%s'\n", filename );
}
printf( "Contents of '%s'\n", filename );
printf( " version: %d\n", header.version );
printf( " name: %s\n", header.name );
printf( " num frames: %d\n", header.numFrames );
printf( " num tags: %d\n", header.numTags );
printf( " num surfaces: %d\n", header.numSurfaces );
printf( " num skins: %d\n", header.numSkins );
printf( " file size: %d\n", fileSize );
printf( "--- TAGS ---\n" );
pTag = ( md3Tag_t * ) ( ( ( char * ) buffer ) + header.ofsTags );
for ( i = 0; i < header.numTags; i++, pTag++ )
{
printf( " tag %d ('%s')\n", i, pTag->name );
printf( " origin: %f,%f,%f\n", pTag->origin[0], pTag->origin[1], pTag->origin[2] );
printf( " vf: %f,%f,%f\n", pTag->axis[0][0], pTag->axis[0][1], pTag->axis[0][2] );
printf( " vr: %f,%f,%f\n", pTag->axis[1][0], pTag->axis[1][1], pTag->axis[1][2] );
printf( " vu: %f,%f,%f\n", pTag->axis[2][0], pTag->axis[2][1], pTag->axis[2][2] );
}
printf( "--- SURFACES ---\n" );
pSurface = ( md3Surface_t * ) ( ( ( char * ) buffer ) + header.ofsSurfaces );
for ( i = 0; i < header.numSurfaces; i++ )
{
int j;
md3Shader_t *pShader = ( md3Shader_t * ) ( ( ( char * ) pSurface ) + pSurface->ofsShaders );
printf( "\n surface %d ('%s')\n", i, pSurface->name );
printf( " num frames: %d\n", pSurface->numFrames );
printf( " num shaders: %d\n", pSurface->numShaders );
printf( " num tris: %d\n", pSurface->numTriangles );
printf( " num verts: %d\n", pSurface->numVerts );
if ( pSurface->numShaders > 0 )
{
printf( " --- SHADERS ---\n" );
for ( j = 0; j < pSurface->numShaders; j++, pShader++ )
{
printf( " shader %d ('%s')\n", j, pShader->name );
}
}
pSurface = ( md3Surface_t * ) ( ( ( char * ) pSurface ) + pSurface->ofsEnd );
}
free( _buffer );
}