mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
513 lines
12 KiB
C++
513 lines
12 KiB
C++
// cl_parse.c -- parse a message received from the server
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "client.h"
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#include "client_ui.h"
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char *svc_strings[256] = {
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"svc_bad",
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"svc_nop",
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"svc_gamestate",
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"svc_configstring",
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"svc_baseline",
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"svc_serverCommand",
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"svc_download",
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"svc_snapshot"
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};
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void SHOWNET( msg_t *msg, char *s) {
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if ( cl_shownet->integer >= 2) {
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Com_Printf ("%3i:%s\n", msg->readcount-1, s);
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}
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}
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/*
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=========================================================================
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MESSAGE PARSING
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=========================================================================
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*/
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old,
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qboolean unchanged) {
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entityState_t *state;
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// save the parsed entity state into the big circular buffer so
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// it can be used as the source for a later delta
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state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
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if ( unchanged ) {
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*state = *old;
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} else {
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MSG_ReadDeltaEntity( msg, old, state, newnum );
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}
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if ( state->number == (MAX_GENTITIES-1) ) {
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return; // entity was delta removed
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}
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cl.parseEntitiesNum++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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==================
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*/
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void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) {
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int newnum;
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entityState_t *oldstate;
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int oldindex, oldnum;
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newframe->parseEntitiesNum = cl.parseEntitiesNum;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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oldindex = 0;
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oldstate = NULL;
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if (!oldframe) {
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oldnum = 99999;
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} else {
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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while ( 1 ) {
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// read the entity index number
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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if ( newnum == (MAX_GENTITIES-1) ) {
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break;
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}
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if ( msg->readcount > msg->cursize ) {
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Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
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}
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while ( oldnum < newnum ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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if (oldnum == newnum) {
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// delta from previous state
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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continue;
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}
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if ( oldnum > newnum ) {
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// delta from baseline
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
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continue;
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}
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}
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// any remaining entities in the old frame are copied over
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while ( oldnum != 99999 ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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}
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/*
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================
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CL_ParseSnapshot
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If the snapshot is parsed properly, it will be copied to
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cl.frame and saved in cl.frames[]. If the snapshot is invalid
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for any reason, no changes to the state will be made at all.
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================
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*/
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void CL_ParseSnapshot( msg_t *msg ) {
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int len;
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clSnapshot_t *old;
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clSnapshot_t newSnap;
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int deltaNum;
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int oldMessageNum;
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int i, packetNum;
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// get the reliable sequence acknowledge number
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clc.reliableAcknowledge = MSG_ReadLong( msg );
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// read in the new snapshot to a temporary buffer
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// we will only copy to cl.frame if it is valid
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memset (&newSnap, 0, sizeof(newSnap));
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newSnap.serverCommandNum = clc.serverCommandSequence;
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newSnap.serverTime = MSG_ReadLong( msg );
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newSnap.messageNum = MSG_ReadLong( msg );
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deltaNum = MSG_ReadByte( msg );
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if ( !deltaNum ) {
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newSnap.deltaNum = -1;
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} else {
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newSnap.deltaNum = newSnap.messageNum - deltaNum;
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}
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newSnap.cmdNum = MSG_ReadLong( msg );
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newSnap.snapFlags = MSG_ReadByte( msg );
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed
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// message
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if ( newSnap.deltaNum <= 0 ) {
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newSnap.valid = qtrue; // uncompressed frame
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old = NULL;
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} else {
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old = &cl.frames[newSnap.deltaNum & PACKET_MASK];
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if ( !old->valid ) {
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// should never happen
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Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
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} else if ( old->messageNum != newSnap.deltaNum ) {
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Com_Printf ("Delta frame too old.\n");
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} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) {
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Com_Printf ("Delta parseEntitiesNum too old.\n");
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} else {
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newSnap.valid = qtrue; // valid delta parse
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}
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}
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// read areamask
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len = MSG_ReadByte( msg );
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MSG_ReadData( msg, &newSnap.areamask, len);
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// read playerinfo
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SHOWNET( msg, "playerstate" );
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if ( old ) {
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MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
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} else {
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MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
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}
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// read packet entities
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SHOWNET( msg, "packet entities" );
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CL_ParsePacketEntities( msg, old, &newSnap );
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// if not valid, dump the entire thing now that it has
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// been properly read
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if ( !newSnap.valid ) {
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return;
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}
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// clear the valid flags of any snapshots between the last
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// received and this one
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oldMessageNum = cl.frame.messageNum + 1;
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if ( cl.frame.messageNum - oldMessageNum >= PACKET_BACKUP ) {
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oldMessageNum = cl.frame.messageNum - ( PACKET_BACKUP - 1 );
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}
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for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
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cl.frames[oldMessageNum & PACKET_MASK].valid = qfalse;
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}
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// copy to the current good spot
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cl.frame = newSnap;
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// calculate ping time
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for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
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packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
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if ( cl.frame.cmdNum == cl.packetCmdNumber[ packetNum ] ) {
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cl.frame.ping = cls.realtime - cl.packetTime[ packetNum ];
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break;
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}
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}
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// save the frame off in the backup array for later delta comparisons
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cl.frames[cl.frame.messageNum & PACKET_MASK] = cl.frame;
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if (cl_shownet->integer == 3) {
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Com_Printf (" frame:%i delta:%i\n", cl.frame.messageNum,
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cl.frame.deltaNum);
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}
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// actions for valid frames
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cl.newSnapshots = qtrue;
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}
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//=====================================================================
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/*
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==================
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CL_SystemInfoChanged
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The systeminfo configstring has been changed, so parse
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new information out of it. This will happen at every
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gamestate, and possibly during gameplay.
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==================
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*/
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void CL_SystemInfoChanged( void ) {
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char *systemInfo;
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const char *s;
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char key[MAX_INFO_KEY];
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char value[MAX_INFO_VALUE];
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systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
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cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
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s = Info_ValueForKey( systemInfo, "helpUsObi" );
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if ( atoi(s) == 0 ) {
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Cvar_SetCheatState();
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}
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// scan through all the variables in the systeminfo and locally set cvars to match
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s = systemInfo;
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while ( s ) {
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Info_NextPair( &s, key, value );
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if ( !key[0] ) {
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break;
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}
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Cvar_Set( key, value );
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}
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extern cvar_t *s_language;
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if ( ( Q_stricmp( "DEUTSCH", s_language->string ) == 0 )//voice language is German
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|| (sp_language->integer == SP_LANGUAGE_GERMAN )//text language is German
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|| Cvar_VariableIntegerValue("ui_iscensored") == 1 )
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{
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Cvar_Set( "g_dismemberment", "0");
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}
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}
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void UI_UpdateConnectionString( char *string );
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/*
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==================
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CL_ParseGamestate
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==================
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*/
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void CL_ParseGamestate( msg_t *msg ) {
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int i;
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entityState_t *es;
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int newnum;
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entityState_t nullstate;
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int cmd;
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char *s;
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Con_Close();
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UI_UpdateConnectionString( "" );
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// wipe local client state
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CL_ClearState();
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// a gamestate always marks a server command sequence
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clc.serverCommandSequence = MSG_ReadLong( msg );
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// parse all the configstrings and baselines
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cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
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while ( 1 ) {
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cmd = MSG_ReadByte( msg );
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if ( cmd <= 0 ) {
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break;
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}
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if ( cmd == svc_configstring ) {
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int len;
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i = MSG_ReadShort( msg );
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if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
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Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
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}
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s = MSG_ReadString( msg );
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len = strlen( s );
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if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
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Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
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}
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// append it to the gameState string buffer
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cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
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memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
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cl.gameState.dataCount += len + 1;
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: CS# %d %s (%d)\n",msg->readcount, i,s,len);
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}
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} else if ( cmd == svc_baseline ) {
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
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Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
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}
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memset (&nullstate, 0, sizeof(nullstate));
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es = &cl.entityBaselines[ newnum ];
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MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
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} else {
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Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
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}
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}
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// parse serverId and other cvars
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CL_SystemInfoChanged();
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// reinitialize the filesystem if the game directory has changed
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#if 0
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if ( fs_game->modified ) {
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}
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#endif
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// let the client game init and load data
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cls.state = CA_LOADING;
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CL_StartHunkUsers();
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// make sure the game starts
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Cvar_Set( "cl_paused", "0" );
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}
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//=====================================================================
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/*
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=====================
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CL_ParseCommandString
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Command strings are just saved off until cgame asks for them
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when it transitions a snapshot
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=====================
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*/
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void CL_ParseCommandString( msg_t *msg ) {
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char *s;
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int seq;
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int index;
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seq = MSG_ReadLong( msg );
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s = MSG_ReadString( msg );
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// see if we have already executed stored it off
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if ( clc.serverCommandSequence >= seq ) {
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return;
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}
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clc.serverCommandSequence = seq;
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index = seq & (MAX_RELIABLE_COMMANDS-1);
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if ( clc.serverCommands[ index ] ) {
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Z_Free( clc.serverCommands[ index ] );
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}
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clc.serverCommands[ index ] = CopyString( s );
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}
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/*
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=====================
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CL_ParseServerMessage
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=====================
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*/
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void CL_ParseServerMessage( msg_t *msg ) {
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int cmd;
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if ( cl_shownet->integer == 1 ) {
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Com_Printf ("%i ",msg->cursize);
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} else if ( cl_shownet->integer >= 2 ) {
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Com_Printf ("------------------\n");
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}
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//
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// parse the message
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//
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while ( 1 ) {
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if ( msg->readcount > msg->cursize ) {
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Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message");
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break;
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}
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cmd = MSG_ReadByte( msg );
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if ( cmd == -1 ) {
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SHOWNET( msg, "END OF MESSAGE" );
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break;
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}
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if ( cl_shownet->integer >= 2 ) {
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if ( !svc_strings[cmd] ) {
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Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
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} else {
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SHOWNET( msg, svc_strings[cmd] );
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}
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}
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// other commands
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switch ( cmd ) {
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default:
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Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
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break;
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case svc_nop:
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break;
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case svc_serverCommand:
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CL_ParseCommandString( msg );
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break;
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case svc_gamestate:
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CL_ParseGamestate( msg );
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break;
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case svc_snapshot:
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CL_ParseSnapshot( msg );
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break;
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}
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}
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}
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