jedi-outcast/utils/Assimilate/Assimilate.dsp
2013-04-04 13:07:40 -05:00

380 lines
8 KiB
Text

# Microsoft Developer Studio Project File - Name="Assimilate" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Assimilate - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Assimilate.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Assimilate.mak" CFG="Assimilate - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Assimilate - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Assimilate - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Utils/Assimilate", ORNAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Assimilate - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /stack:0xf42400 /subsystem:windows /machine:I386
# SUBTRACT LINK32 /debug
!ELSEIF "$(CFG)" == "Assimilate - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /stack:0xf42400 /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Assimilate - Win32 Release"
# Name "Assimilate - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\AlertErrHandler.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\AnimPicker.cpp
# End Source File
# Begin Source File
SOURCE=.\ASEFile.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\Assimilate.cpp
# End Source File
# Begin Source File
SOURCE=.\Assimilate.rc
# End Source File
# Begin Source File
SOURCE=.\AssimilateDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\AssimilateView.cpp
# End Source File
# Begin Source File
SOURCE=.\BuildAll.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\cmdlib.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\Comment.cpp
# End Source File
# Begin Source File
SOURCE=.\gla.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\matcomp.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\Common\mathlib.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\matrix4.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\Model.cpp
# End Source File
# Begin Source File
SOURCE=.\Module.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\oddbits.cpp
# End Source File
# Begin Source File
SOURCE=.\Sequences.cpp
# End Source File
# Begin Source File
SOURCE=.\sourcesafe.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\Tokenizer.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\TxtFile.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\vect3.cpp
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\xsiimp.cpp
# End Source File
# Begin Source File
SOURCE=.\xsilib.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\YesNoYesAllNoAll.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\AlertErrHandler.h
# End Source File
# Begin Source File
SOURCE=.\AnimPicker.h
# End Source File
# Begin Source File
SOURCE=.\ASEFile.h
# End Source File
# Begin Source File
SOURCE=.\Assimilate.h
# End Source File
# Begin Source File
SOURCE=.\AssimilateDoc.h
# End Source File
# Begin Source File
SOURCE=.\AssimilateView.h
# End Source File
# Begin Source File
SOURCE=.\BuildAll.h
# End Source File
# Begin Source File
SOURCE=..\common\cmdlib.h
# End Source File
# Begin Source File
SOURCE=.\Comment.h
# End Source File
# Begin Source File
SOURCE=.\gla.h
# End Source File
# Begin Source File
SOURCE=.\includes.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\matcomp.h
# End Source File
# Begin Source File
SOURCE=..\common\mathlib.h
# End Source File
# Begin Source File
SOURCE=.\matrix4.h
# End Source File
# Begin Source File
SOURCE=.\mdx_format.h
# End Source File
# Begin Source File
SOURCE=.\Model.h
# End Source File
# Begin Source File
SOURCE=.\Module.h
# End Source File
# Begin Source File
SOURCE=.\oddbits.h
# End Source File
# Begin Source File
SOURCE=..\common\polyset.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Sequences.h
# End Source File
# Begin Source File
SOURCE=.\sourcesafe.h
# End Source File
# Begin Source File
SOURCE=.\ssauterr.h
# End Source File
# Begin Source File
SOURCE=.\ssauto.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Tokenizer.h
# End Source File
# Begin Source File
SOURCE=.\TxtFile.h
# End Source File
# Begin Source File
SOURCE=.\vect3.h
# End Source File
# Begin Source File
SOURCE=.\xsiimp.h
# End Source File
# Begin Source File
SOURCE=.\xsilib.h
# End Source File
# Begin Source File
SOURCE=.\YesNoYesAllNoAll.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\Assimilate.ico
# End Source File
# Begin Source File
SOURCE=.\res\Assimilate.rc2
# End Source File
# Begin Source File
SOURCE=.\res\AssimilateDoc.ico
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File
SOURCE=.\res\treeimag.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\Assimilate.reg
# End Source File
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project