jedi-outcast/code/qcommon/net_chan.cpp
2013-04-22 15:25:59 +10:00

547 lines
13 KiB
C++

#include "../game/q_shared.h"
#include "qcommon.h"
/*
packet header
-------------
4 outgoing sequence. high bit will be set if this is a fragmented message
4 acknowledge sequence
[2 qport (only for client to server)]
[2 fragment start byte]
[2 fragment length. if < FRAGMENT_SIZE, this is the last fragment]
if the sequence number is -1, the packet should be handled as an out-of-band
message instead of as part of a netcon.
All fragments will have the same sequence numbers.
The qport field is a workaround for bad address translating routers that
sometimes remap the client's source port on a packet during gameplay.
If the base part of the net address matches and the qport matches, then the
channel matches even if the IP port differs. The IP port should be updated
to the new value before sending out any replies.
*/
#define MAX_PACKETLEN (MAX_MSGLEN) //(1400) // max size of a network packet
#if (MAX_PACKETLEN > MAX_MSGLEN)
#error MAX_PACKETLEN must be <= MAX_MSGLEN
#endif
#define FRAGMENT_SIZE (MAX_PACKETLEN - 100)
#define PACKET_HEADER 10 // two ints and a short
#define FRAGMENT_BIT (1<<31)
cvar_t *showpackets;
cvar_t *showdrop;
cvar_t *qport;
static char *netsrcString[2] = {
"client",
"server"
};
/*
===============
Netchan_Init
===============
*/
void Netchan_Init( int port ) {
port &= 0xffff;
showpackets = Cvar_Get ("showpackets", "0", CVAR_TEMP );
showdrop = Cvar_Get ("showdrop", "0", CVAR_TEMP );
qport = Cvar_Get ("qport", va("%i", port), CVAR_INIT );
}
/*
==============
Netchan_Setup
called to open a channel to a remote system
==============
*/
void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport ) {
memset (chan, 0, sizeof(*chan));
chan->sock = sock;
chan->remoteAddress = adr;
chan->qport = qport;
chan->incomingSequence = 0;
chan->outgoingSequence = 1;
}
/*
==============
Netchan_ScramblePacket
A probably futile attempt to make proxy hacking somewhat
more difficult.
XOR's everything in the buffer after the first header
bytes with a sequence based on the value of the first int.
Used for both scrambling and descrambling.
==============
*/
static void Netchan_ScramblePacket( msg_t *buf ) {
unsigned seed;
int i, c;
seed = LittleLong( *(unsigned *)buf->data );
// byte xor the data after the header with
// a "random" sequence
c = buf->cursize;
for (i = PACKET_HEADER ; i < c ; i++) {
seed = (69069 * seed + 1);
buf->data[i] ^= seed;
}
}
/*
===============
Netchan_Transmit
Sends a message to a connection, fragmenting if necessary
A 0 length will still generate a packet.
================
*/
void Netchan_Transmit( netchan_t *chan, int length, const byte *data ) {
msg_t send;
byte send_buf[MAX_PACKETLEN];
int fragmentStart, fragmentLength;
fragmentStart = 0; // stop warning message
fragmentLength = 0;
// fragment large reliable messages
if ( length >= FRAGMENT_SIZE ) {
fragmentStart = 0;
do {
// write the packet header
MSG_Init (&send, send_buf, sizeof(send_buf));
MSG_WriteLong( &send, chan->outgoingSequence | FRAGMENT_BIT );
MSG_WriteLong( &send, chan->incomingSequence );
// send the qport if we are a client
if ( chan->sock == NS_CLIENT ) {
MSG_WriteShort( &send, qport->integer );
}
// copy the reliable message to the packet first
fragmentLength = FRAGMENT_SIZE;
if ( fragmentStart + fragmentLength > length ) {
fragmentLength = length - fragmentStart;
}
MSG_WriteShort( &send, fragmentStart );
MSG_WriteShort( &send, fragmentLength );
MSG_WriteData( &send, data + fragmentStart, fragmentLength );
// XOR scramble all data in the packet after the header
Netchan_ScramblePacket( &send );
// send the datagram
NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress );
if ( showpackets->integer ) {
Com_Printf ("%s send %4i : s=%i ack=%i fragment=%i,%i\n"
, netsrcString[ chan->sock ]
, send.cursize
, chan->outgoingSequence - 1
, chan->incomingSequence
, fragmentStart, fragmentLength);
}
fragmentStart += fragmentLength;
// this exit condition is a little tricky, because a packet
// that is exactly the fragment length still needs to send
// a second packet of zero length so that the other side
// can tell there aren't more to follow
} while ( fragmentStart != length || fragmentLength == FRAGMENT_SIZE );
chan->outgoingSequence++;
return;
}
// write the packet header
MSG_Init (&send, send_buf, sizeof(send_buf));
MSG_WriteLong( &send, chan->outgoingSequence );
MSG_WriteLong( &send, chan->incomingSequence );
chan->outgoingSequence++;
// send the qport if we are a client
if ( chan->sock == NS_CLIENT ) {
MSG_WriteShort( &send, qport->integer );
}
MSG_WriteData( &send, data, length );
// XOR scramble all data in the packet after the header
Netchan_ScramblePacket( &send );
// send the datagram
NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress );
if ( showpackets->integer ) {
Com_Printf( "%s send %4i : s=%i ack=%i\n"
, netsrcString[ chan->sock ]
, send.cursize
, chan->outgoingSequence - 1
, chan->incomingSequence );
}
}
/*
=================
Netchan_Process
Returns qfalse if the message should not be processed due to being
out of order or a fragment.
Msg must be large enough to hold MAX_MSGLEN, because if this is the
final fragment of a multi-part message, the entire thing will be
copied out.
=================
*/
qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) {
int sequence, sequence_ack;
int qport;
int fragmentStart, fragmentLength;
qboolean fragmented;
// XOR unscramble all data in the packet after the header
Netchan_ScramblePacket( msg );
// get sequence numbers
MSG_BeginReading( msg );
sequence = MSG_ReadLong( msg );
sequence_ack = MSG_ReadLong( msg );
// check for fragment information
if ( sequence & FRAGMENT_BIT ) {
sequence &= ~FRAGMENT_BIT;
fragmented = qtrue;
} else {
fragmented = qfalse;
}
// read the qport if we are a server
if ( chan->sock == NS_SERVER ) {
qport = MSG_ReadShort( msg );
}
// read the fragment information
if ( fragmented ) {
fragmentStart = MSG_ReadShort( msg );
fragmentLength = MSG_ReadShort( msg );
} else {
fragmentStart = 0; // stop warning message
fragmentLength = 0;
}
if ( showpackets->integer ) {
if ( fragmented ) {
Com_Printf( "%s recv %4i : s=%i ack=%i fragment=%i,%i\n"
, netsrcString[ chan->sock ]
, msg->cursize
, sequence
, sequence_ack
, fragmentStart, fragmentLength );
} else {
Com_Printf( "%s recv %4i : s=%i ack=%i\n"
, netsrcString[ chan->sock ]
, msg->cursize
, sequence
, sequence_ack );
}
}
//
// discard out of order or duplicated packets
//
if ( sequence <= chan->incomingSequence ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf( "%s:Out of order packet %i at %i\n"
, NET_AdrToString( chan->remoteAddress )
, sequence
, chan->incomingSequence );
}
return qfalse;
}
//
// dropped packets don't keep the message from being used
//
chan->dropped = sequence - (chan->incomingSequence+1);
if ( chan->dropped > 0 ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf( "%s:Dropped %i packets at %i\n"
, NET_AdrToString( chan->remoteAddress )
, chan->dropped
, sequence );
}
}
//
// if this is the final framgent of a reliable message,
// bump incoming_reliable_sequence
//
if ( fragmented ) {
// make sure we
if ( sequence != chan->fragmentSequence ) {
chan->fragmentSequence = sequence;
chan->fragmentLength = 0;
}
// if we missed a fragment, dump the message
if ( fragmentStart != chan->fragmentLength ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf( "%s:Dropped a message fragment\n"
, NET_AdrToString( chan->remoteAddress )
, sequence);
}
// we can still keep the part that we have so far,
// so we don't need to clear chan->fragmentLength
return qfalse;
}
// copy the fragment to the fragment buffer
if ( fragmentLength < 0 || msg->readcount + fragmentLength > msg->cursize ||
chan->fragmentLength + fragmentLength > sizeof( chan->fragmentBuffer ) ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf ("%s:illegal fragment length\n"
, NET_AdrToString (chan->remoteAddress ) );
}
return qfalse;
}
memcpy( chan->fragmentBuffer + chan->fragmentLength,
msg->data + msg->readcount, fragmentLength );
chan->fragmentLength += fragmentLength;
// if this wasn't the last fragment, don't process anything
if ( fragmentLength == FRAGMENT_SIZE ) {
return qfalse;
}
if ( chan->fragmentLength > msg->maxsize ) {
Com_Printf( "%s:fragmentLength %i > msg->maxsize\n"
, NET_AdrToString (chan->remoteAddress ),
chan->fragmentLength );
return qfalse;
}
// copy the full message over the partial fragment
// make sure the sequence number is still there
*(int *)msg->data = LittleLong( sequence );
memcpy( msg->data + 4, chan->fragmentBuffer, chan->fragmentLength );
msg->cursize = chan->fragmentLength + 4;
chan->fragmentLength = 0;
msg->readcount = 4; // past the sequence number
return qtrue;
}
//
// the message can now be read from the current message pointer
//
chan->incomingSequence = sequence;
chan->incomingAcknowledged = sequence_ack;
return qtrue;
}
//==============================================================================
/*
===================
NET_CompareBaseAdr
Compares without the port
===================
*/
qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b)
{
if (a.type != b.type)
return qfalse;
if (a.type == NA_LOOPBACK)
return qtrue;
Com_Printf ("NET_CompareBaseAdr: bad address type\n");
return qfalse;
}
const char *NET_AdrToString (netadr_t a)
{
static char s[64];
if (a.type == NA_LOOPBACK) {
Com_sprintf (s, sizeof(s), "loopback");
}
return s;
}
qboolean NET_CompareAdr (netadr_t a, netadr_t b)
{
if (a.type != b.type)
return qfalse;
if (a.type == NA_LOOPBACK)
return qtrue;
Com_Printf ("NET_CompareAdr: bad address type\n");
return qfalse;
}
qboolean NET_IsLocalAddress( netadr_t adr ) {
return adr.type == NA_LOOPBACK;
}
/*
=============================================================================
LOOPBACK BUFFERS FOR LOCAL PLAYER
=============================================================================
*/
// there needs to be enough loopback messages to hold a complete
// gamestate of maximum size
#define MAX_LOOPBACK 16
typedef struct {
byte data[MAX_PACKETLEN];
int datalen;
} loopmsg_t;
typedef struct {
loopmsg_t msgs[MAX_LOOPBACK];
int get, send;
} loopback_t;
loopback_t loopbacks[2];
qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message)
{
int i;
loopback_t *loop;
loop = &loopbacks[sock];
if (loop->send - loop->get > MAX_LOOPBACK)
loop->get = loop->send - MAX_LOOPBACK;
if (loop->get >= loop->send)
return qfalse;
i = loop->get & (MAX_LOOPBACK-1);
loop->get++;
memcpy (net_message->data, loop->msgs[i].data, loop->msgs[i].datalen);
net_message->cursize = loop->msgs[i].datalen;
memset (net_from, 0, sizeof(*net_from));
net_from->type = NA_LOOPBACK;
return qtrue;
}
void NET_SendLoopPacket (netsrc_t sock, int length, const void *data, netadr_t to)
{
int i;
loopback_t *loop;
loop = &loopbacks[sock^1];
i = loop->send & (MAX_LOOPBACK-1);
loop->send++;
memcpy (loop->msgs[i].data, data, length);
loop->msgs[i].datalen = length;
}
//=============================================================================
void NET_SendPacket( netsrc_t sock, int length, const void *data, netadr_t to ) {
// sequenced packets are shown in netchan, so just show oob
if ( showpackets->integer && *(int *)data == -1 ) {
Com_Printf ("send packet %4i\n", length);
}
if ( to.type == NA_LOOPBACK ) {
NET_SendLoopPacket (sock, length, data, to);
return;
}
}
/*
===============
NET_OutOfBandPrint
Sends a text message in an out-of-band datagram
================
*/
void QDECL NET_OutOfBandPrint( netsrc_t sock, netadr_t adr, const char *format, ... ) {
va_list argptr;
char string[MAX_MSGLEN];
// set the header
string[0] = (char) 0xff;
string[1] = (char) 0xff;
string[2] = (char) 0xff;
string[3] = (char) 0xff;
va_start( argptr, format );
vsprintf( string+4, format, argptr );
va_end( argptr );
// send the datagram
NET_SendPacket( sock, strlen( string ), string, adr );
}
/*
=============
NET_StringToAdr
Traps "localhost" for loopback, passes everything else to system
=============
*/
qboolean NET_StringToAdr( const char *s, netadr_t *a ) {
if (!strcmp (s, "localhost")) {
memset (a, 0, sizeof(*a));
a->type = NA_LOOPBACK;
return qtrue;
}
a->type = NA_BAD;
return qfalse;
}