mirror of
https://github.com/ioquake/jedi-outcast.git
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259 lines
9.4 KiB
C
259 lines
9.4 KiB
C
#ifndef __OBJECTIVES_H__
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#define __OBJECTIVES_H__
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// mission Objectives
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// DO NOT CHANGE MAX_MISSION_OBJ. IT AFFECTS THE SAVEGAME STRUCTURE
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typedef enum //# Objective_e
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{
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//=================================================
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//
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//=================================================
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KEJIM_POST_OBJ1 = 0, //# KEJIM POST
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KEJIM_POST_OBJ2, //# KEJIM POST
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KEJIM_BASE_OBJ1, //# KEJIM BASE
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KEJIM_BASE_OBJ2, //# KEJIM BASE
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KEJIM_BASE_OBJ3, //# KEJIM BASE
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ARTUS_MINE_OBJ1, //# ARTUS MINE
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ARTUS_MINE_OBJ2, //# ARTUS MINE
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ARTUS_MINE_OBJ3, //# ARTUS MINE
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ARTUS_DETENTION_OBJ1, //# ARTUS DETENTION
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ARTUS_DETENTION_OBJ2, //# ARTUS DETENTION
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ARTUS_TOPSIDE_OBJ1, //# ARTUS TOPSIDE
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ARTUS_TOPSIDE_OBJ2, //# ARTUS TOPSIDE
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YAVIN_TEMPLE_OBJ1, //# YAVIN TEMPLE
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YAVIN_TRIAL_OBJ1, //# YAVIN TRIAL
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YAVIN_TRIAL_OBJ2, //# YAVIN TRIAL
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NS_STREETS_OBJ1, //# NS STREETS
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NS_STREETS_OBJ2, //# NS STREETS
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NS_STREETS_OBJ3, //# NS STREETS
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NS_HIDEOUT_OBJ1, //# NS HIDEOUT
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NS_HIDEOUT_OBJ2, //# NS HIDEOUT
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NS_STARPAD_OBJ1, //# NS STARPAD
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NS_STARPAD_OBJ2, //# NS STARPAD
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NS_STARPAD_OBJ3, //# NS STARPAD
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NS_STARPAD_OBJ4, //# NS STARPAD
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NS_STARPAD_OBJ5, //# NS STARPAD
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BESPIN_UNDERCITY_OBJ1, //# BESPIN UNDERCITY
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BESPIN_UNDERCITY_OBJ2, //# BESPIN UNDERCITY
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BESPIN_STREETS_OBJ1, //# BESPIN STREETS
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BESPIN_STREETS_OBJ2, //# BESPIN STREETS
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BESPIN_PLATFORM_OBJ1, //# BESPIN PLATFORM
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BESPIN_PLATFORM_OBJ2, //# BESPIN PLATFORM
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CAIRN_BAY_OBJ1, //# CAIRN BAY
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CAIRN_BAY_OBJ2, //# CAIRN BAY
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CAIRN_ASSEMBLY_OBJ1, //# CAIRN ASSEMBLY
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CAIRN_REACTOR_OBJ1, //# CAIRN REACTOR
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CAIRN_REACTOR_OBJ2, //# CAIRN REACTOR
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CAIRN_DOCK1_OBJ1, //# CAIRN DOCK1
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CAIRN_DOCK1_OBJ2, //# CAIRN DOCK1
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DOOM_COMM_OBJ1, //# DOOM COMM
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DOOM_COMM_OBJ2, //# DOOM COMM
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DOOM_COMM_OBJ3, //# DOOM COMM
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DOOM_DETENTION_OBJ1, //# DOOM DETENTION
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DOOM_DETENTION_OBJ2, //# DOOM DETENTION
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DOOM_SHIELDS_OBJ1, //# DOOM SHIELDS
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DOOM_SHIELDS_OBJ2, //# DOOM SHIELDS
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YAVIN_SWAMP_OBJ1, //# YAVIN SWAMP
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YAVIN_SWAMP_OBJ2, //# YAVIN SWAMP
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YAVIN_CANYON_OBJ1, //# YAVIN CANYON
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YAVIN_CANYON_OBJ2, //# YAVIN CANYON
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YAVIN_COURTYARD_OBJ1, //# YAVIN COURTYARD
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YAVIN_COURTYARD_OBJ2, //# YAVIN COURTYARD
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YAVIN_FINAL_OBJ1, //# YAVIN FINAL
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KEJIM_POST_OBJ3, //# KEJIM POST - GRAPHICS IN IT.
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KEJIM_POST_OBJ4, //# KEJIM POST - GRAPHICS IN IT.
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KEJIM_POST_OBJ5, //# KEJIM POST - GRAPHICS IN IT.
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ARTUS_DETENTION_OBJ3, //# ARTUS DETENTION
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DOOM_COMM_OBJ4, //# DOOM COMM - GRAPHICS IN IT.
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DOOM_SHIELDS_OBJ3, //# DOOM SHIELDS
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DEMO_OBJ1, //# DEMO
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DEMO_OBJ2, //# DEMO
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DEMO_OBJ3, //# DEMO
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DEMO_OBJ4, //# DEMO
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//# #eol
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MAX_OBJECTIVES,
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} objectiveNumber_t;
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typedef enum //# MissionFailed_e
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{
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MISSIONFAILED_JAN=0, //#
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MISSIONFAILED_LUKE, //#
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MISSIONFAILED_LANDO, //#
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MISSIONFAILED_R5D2, //#
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MISSIONFAILED_WARDEN, //#
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MISSIONFAILED_PRISONERS, //#
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MISSIONFAILED_EMPLACEDGUNS, //#
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MISSIONFAILED_LADYLUCK, //#
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MISSIONFAILED_KYLECAPTURE, //#
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MISSIONFAILED_TOOMANYALLIESDIED, //#
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//# #eol
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MAX_MISSIONFAILED,
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} missionFailed_t;
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typedef enum //# StatusText_e
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{
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//=================================================
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//
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//=================================================
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STAT_INSUBORDINATION = 0, //# Starfleet will not tolerate such insubordination
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STAT_YOUCAUSEDDEATHOFTEAMMATE, //# You caused the death of a teammate.
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STAT_DIDNTPROTECTTECH, //# You failed to protect Chell, your technician.
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STAT_DIDNTPROTECT7OF9, //# You failed to protect 7 of 9
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STAT_NOTSTEALTHYENOUGH, //# You weren't quite stealthy enough
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STAT_STEALTHTACTICSNECESSARY, //# Starfleet will not tolerate such insubordination
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STAT_WATCHYOURSTEP, //# Watch your step
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STAT_JUDGEMENTMUCHDESIRED, //# Your judgement leaves much to be desired
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//# #eol
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MAX_STATUSTEXT,
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} statusText_t;
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extern qboolean missionInfo_Updated;
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#define SET_TACTICAL_OFF 0
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#define SET_TACTICAL_ON 1
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#define SET_OBJ_HIDE 0
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#define SET_OBJ_SHOW 1
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#define SET_OBJ_PENDING 2
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#define SET_OBJ_SUCCEEDED 3
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#define SET_OBJ_FAILED 4
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#define OBJECTIVE_HIDE 0
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#define OBJECTIVE_SHOW 1
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#define OBJECTIVE_STAT_PENDING 0
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#define OBJECTIVE_STAT_SUCCEEDED 1
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#define OBJECTIVE_STAT_FAILED 2
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extern int statusTextIndex;
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void OBJ_SaveObjectiveData(void);
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void OBJ_LoadObjectiveData(void);
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extern void OBJ_SetPendingObjectives(gentity_t *ent);
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#ifndef G_OBJECTIVES_CPP
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extern stringID_table_t objectiveTable [];
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extern stringID_table_t statusTextTable [];
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extern stringID_table_t missionFailedTable [];
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#else
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stringID_table_t objectiveTable [] =
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{
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//=================================================
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//
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//=================================================
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ENUM2STRING(KEJIM_POST_OBJ1), //# KEJIM POST
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ENUM2STRING(KEJIM_POST_OBJ2), //# KEJIM POST
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ENUM2STRING(KEJIM_BASE_OBJ1), //# KEJIM BASE
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ENUM2STRING(KEJIM_BASE_OBJ2), //# KEJIM BASE
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ENUM2STRING(KEJIM_BASE_OBJ3), //# KEJIM BASE
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ENUM2STRING(ARTUS_MINE_OBJ1), //# ARTUS MINE
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ENUM2STRING(ARTUS_MINE_OBJ2), //# ARTUS MINE
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ENUM2STRING(ARTUS_MINE_OBJ3), //# ARTUS MINE
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ENUM2STRING(ARTUS_DETENTION_OBJ1), //# ARTUS DETENTION
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ENUM2STRING(ARTUS_DETENTION_OBJ2), //# ARTUS DETENTION
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ENUM2STRING(ARTUS_TOPSIDE_OBJ1), //# ARTUS TOPSIDE
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ENUM2STRING(ARTUS_TOPSIDE_OBJ2), //# ARTUS TOPSIDE
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ENUM2STRING(YAVIN_TEMPLE_OBJ1), //# YAVIN TEMPLE
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ENUM2STRING(YAVIN_TRIAL_OBJ1), //# YAVIN TRIAL
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ENUM2STRING(YAVIN_TRIAL_OBJ2), //# YAVIN TRIAL
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ENUM2STRING(NS_STREETS_OBJ1), //# NS STREETS
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ENUM2STRING(NS_STREETS_OBJ2), //# NS STREETS
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ENUM2STRING(NS_STREETS_OBJ3), //# NS STREETS
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ENUM2STRING(NS_HIDEOUT_OBJ1), //# NS HIDEOUT
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ENUM2STRING(NS_HIDEOUT_OBJ2), //# NS HIDEOUT
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ENUM2STRING(NS_STARPAD_OBJ1), //# NS STARPAD
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ENUM2STRING(NS_STARPAD_OBJ2), //# NS STARPAD
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ENUM2STRING(NS_STARPAD_OBJ3), //# NS STARPAD
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ENUM2STRING(NS_STARPAD_OBJ4), //# NS STARPAD
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ENUM2STRING(NS_STARPAD_OBJ5), //# NS STARPAD
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ENUM2STRING(BESPIN_UNDERCITY_OBJ1), //# BESPIN UNDERCITY
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ENUM2STRING(BESPIN_UNDERCITY_OBJ2), //# BESPIN UNDERCITY
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ENUM2STRING(BESPIN_STREETS_OBJ1), //# BESPIN STREETS
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ENUM2STRING(BESPIN_STREETS_OBJ2), //# BESPIN STREETS
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ENUM2STRING(BESPIN_PLATFORM_OBJ1), //# BESPIN PLATFORM
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ENUM2STRING(BESPIN_PLATFORM_OBJ2), //# BESPIN PLATFORM
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ENUM2STRING(CAIRN_BAY_OBJ1), //# CAIRN BAY
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ENUM2STRING(CAIRN_BAY_OBJ2), //# CAIRN BAY
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ENUM2STRING(CAIRN_ASSEMBLY_OBJ1), //# CAIRN ASSEMBLY
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ENUM2STRING(CAIRN_REACTOR_OBJ1), //# CAIRN REACTOR
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ENUM2STRING(CAIRN_REACTOR_OBJ2), //# CAIRN REACTOR
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ENUM2STRING(CAIRN_DOCK1_OBJ1), //# CAIRN DOCK1
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ENUM2STRING(CAIRN_DOCK1_OBJ2), //# CAIRN DOCK1
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ENUM2STRING(DOOM_COMM_OBJ1), //# DOOM COMM
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ENUM2STRING(DOOM_COMM_OBJ2), //# DOOM COMM
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ENUM2STRING(DOOM_COMM_OBJ3), //# DOOM COMM
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ENUM2STRING(DOOM_DETENTION_OBJ1), //# DOOM DETENTION
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ENUM2STRING(DOOM_DETENTION_OBJ2), //# DOOM DETENTION
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ENUM2STRING(DOOM_SHIELDS_OBJ1), //# DOOM SHIELDS
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ENUM2STRING(DOOM_SHIELDS_OBJ2), //# DOOM SHIELDS
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ENUM2STRING(YAVIN_SWAMP_OBJ1), //# YAVIN SWAMP
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ENUM2STRING(YAVIN_SWAMP_OBJ2), //# YAVIN SWAMP
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ENUM2STRING(YAVIN_CANYON_OBJ1), //# YAVIN CANYON
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ENUM2STRING(YAVIN_CANYON_OBJ2), //# YAVIN CANYON
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ENUM2STRING(YAVIN_COURTYARD_OBJ1), //# YAVIN COURTYARD
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ENUM2STRING(YAVIN_COURTYARD_OBJ2), //# YAVIN COURTYARD
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ENUM2STRING(YAVIN_FINAL_OBJ1), //# YAVIN FINAL
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ENUM2STRING(KEJIM_POST_OBJ3), //# KEJIM POST - GRAPHICS IN IT.
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ENUM2STRING(KEJIM_POST_OBJ4), //# KEJIM POST - GRAPHICS IN IT.
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ENUM2STRING(KEJIM_POST_OBJ5), //# KEJIM POST - GRAPHICS IN IT.
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ENUM2STRING(ARTUS_DETENTION_OBJ3), //# ARTUS DETENTION
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ENUM2STRING(DOOM_COMM_OBJ4), //# DOOM COMM - GRAPHICS IN IT. IT MUST BE LAST IN THE LIST
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ENUM2STRING(DOOM_SHIELDS_OBJ3), //# DOOM SHIELDS
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ENUM2STRING(DEMO_OBJ1), //# DEMO
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ENUM2STRING(DEMO_OBJ2), //# DEMO
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ENUM2STRING(DEMO_OBJ3), //# DEMO
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ENUM2STRING(DEMO_OBJ4), //# DEMO
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//stringID_table_t Must end with a null entry
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"", NULL
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};
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stringID_table_t missionFailedTable [] =
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{
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ENUM2STRING(MISSIONFAILED_JAN), //# JAN DIED
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ENUM2STRING(MISSIONFAILED_LUKE), //# LUKE DIED
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ENUM2STRING(MISSIONFAILED_LANDO), //# LANDO DIED
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ENUM2STRING(MISSIONFAILED_R5D2), //# R5D2 DIED
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ENUM2STRING(MISSIONFAILED_WARDEN), //# THE WARDEN DIED
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ENUM2STRING(MISSIONFAILED_PRISONERS), //# TOO MANY PRISONERS DIED
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ENUM2STRING(MISSIONFAILED_EMPLACEDGUNS),//# ALL EMPLACED GUNS GONE
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ENUM2STRING(MISSIONFAILED_LADYLUCK), //# LADY LUCK DISTROYED
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ENUM2STRING(MISSIONFAILED_KYLECAPTURE), //# KYLE HAS BEEN CAPTURED
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ENUM2STRING(MISSIONFAILED_TOOMANYALLIESDIED), //# TOO MANY ALLIES DIED
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//stringID_table_t Must end with a null entry
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"", NULL
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};
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stringID_table_t statusTextTable [] =
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{
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//=================================================
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//
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//=================================================
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ENUM2STRING(STAT_INSUBORDINATION), //# Starfleet will not tolerate such insubordination
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ENUM2STRING(STAT_YOUCAUSEDDEATHOFTEAMMATE), //# You caused the death of a teammate.
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ENUM2STRING(STAT_DIDNTPROTECTTECH), //# You failed to protect Chell, your technician.
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ENUM2STRING(STAT_DIDNTPROTECT7OF9), //# You failed to protect 7 of 9
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ENUM2STRING(STAT_NOTSTEALTHYENOUGH), //# You weren't quite stealthy enough
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ENUM2STRING(STAT_STEALTHTACTICSNECESSARY), //# Starfleet will not tolerate such insubordination
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ENUM2STRING(STAT_WATCHYOURSTEP), //# Watch your step
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ENUM2STRING(STAT_JUDGEMENTMUCHDESIRED), //# Your judgement leaves much to be desired
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//stringID_table_t Must end with a null entry
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"", NULL
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};
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#endif// #ifndef G_OBJECTIVES_CPP
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#endif// #ifndef __OBJECTIVES_H__
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