mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-14 17:01:14 +00:00
960 lines
23 KiB
C++
960 lines
23 KiB
C++
// leave this line at the top for all g_xxxx.cpp files...
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#include "g_headers.h"
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#include "g_local.h"
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#include "g_icarus.h"
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#include "g_functions.h"
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#include "wp_saber.h"
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#include "../cgame/cg_local.h"
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#include "../cgame/cg_camera.h"
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extern void Q3_SetViewEntity(int entID, const char *name);
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extern qboolean G_ClearViewEntity( gentity_t *ent );
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extern team_t TranslateTeamName( const char *name );
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extern char *TeamNames[TEAM_NUM_TEAMS];
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/*
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===================
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Svcmd_EntityList_f
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===================
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*/
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void Svcmd_EntityList_f (void) {
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int e;
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gentity_t *check;
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check = g_entities+1;
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for (e = 1; e < globals.num_entities ; e++, check++) {
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if ( !check->inuse ) {
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continue;
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}
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gi.Printf("%3i:", e);
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switch ( check->s.eType ) {
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case ET_GENERAL:
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gi.Printf("ET_GENERAL ");
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break;
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case ET_PLAYER:
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gi.Printf("ET_PLAYER ");
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break;
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case ET_ITEM:
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gi.Printf("ET_ITEM ");
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break;
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case ET_MISSILE:
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gi.Printf("ET_MISSILE ");
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break;
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case ET_MOVER:
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gi.Printf("ET_MOVER ");
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break;
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case ET_BEAM:
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gi.Printf("ET_BEAM ");
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break;
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default:
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gi.Printf("#%i", check->s.eType);
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break;
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}
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if ( check->classname ) {
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gi.Printf("%s", check->classname);
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}
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gi.Printf("\n");
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}
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}
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gclient_t *ClientForString( const char *s ) {
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gclient_t *cl;
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int i;
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int idnum;
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// numeric values are just slot numbers
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if ( s[0] >= '0' && s[0] <= '9' ) {
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= level.maxclients ) {
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Com_Printf( "Bad client slot: %i\n", idnum );
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return NULL;
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}
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cl = &level.clients[idnum];
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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gi.Printf( "Client %i is not connected\n", idnum );
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return NULL;
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}
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return cl;
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}
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// check for a name match
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for ( i=0 ; i < level.maxclients ; i++ ) {
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cl = &level.clients[i];
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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continue;
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}
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if ( !Q_stricmp( cl->pers.netname, s ) ) {
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return cl;
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}
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}
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gi.Printf( "User %s is not on the server\n", s );
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return NULL;
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}
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//---------------------------
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extern void G_StopCinematicSkip( void );
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extern void G_StartCinematicSkip( void );
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extern void ExitEmplacedWeapon( gentity_t *ent );
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static void Svcmd_ExitView_f( void )
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{
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extern cvar_t *g_skippingcin;
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static int exitViewDebounce = 0;
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if ( exitViewDebounce > level.time )
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{
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return;
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}
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exitViewDebounce = level.time + 500;
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if ( in_camera )
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{//see if we need to exit an in-game cinematic
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if ( g_skippingcin->integer ) // already doing cinematic skip?
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{// yes... so stop skipping...
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G_StopCinematicSkip();
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}
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else
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{// no... so start skipping...
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G_StartCinematicSkip();
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}
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}
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else if ( !G_ClearViewEntity( player ) )
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{//didn't exit control of a droid or turret
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//okay, now try exiting emplaced guns or AT-ST's
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if ( player->s.eFlags & EF_LOCKED_TO_WEAPON )
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{//get out of emplaced gun
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ExitEmplacedWeapon( player );
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}
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else if ( player->client && player->client->NPC_class == CLASS_ATST )
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{//a player trying to get out of his ATST
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GEntity_UseFunc( player->activator, player, player );
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}
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}
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}
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gentity_t *G_GetSelfForPlayerCmd( void )
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{
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if ( g_entities[0].client->ps.viewEntity > 0
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&& g_entities[0].client->ps.viewEntity < ENTITYNUM_WORLD
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&& g_entities[g_entities[0].client->ps.viewEntity].client
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&& g_entities[g_entities[0].client->ps.viewEntity].s.weapon == WP_SABER )
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{//you're controlling another NPC
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return (&g_entities[g_entities[0].client->ps.viewEntity]);
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}
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else
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{
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return (&g_entities[0]);
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}
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}
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static void Svcmd_SaberColor_f()
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{
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char *color = gi.argv(1);
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if ( !VALIDSTRING( color ))
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{
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gi.Printf( "Usage: saberColor <color>\n" );
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gi.Printf( "valid colors: red, orange, yellow, green, blue, and purple\n" );
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return;
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}
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gentity_t *self = G_GetSelfForPlayerCmd();
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if ( !Q_stricmp( color, "red" ))
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{
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self->client->ps.saberColor = SABER_RED;
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}
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else if ( !Q_stricmp( color, "green" ))
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{
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self->client->ps.saberColor = SABER_GREEN;
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}
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else if ( !Q_stricmp( color, "yellow" ))
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{
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self->client->ps.saberColor = SABER_YELLOW;
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}
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else if ( !Q_stricmp( color, "orange" ))
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{
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self->client->ps.saberColor = SABER_ORANGE;
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}
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else if ( !Q_stricmp( color, "purple" ))
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{
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self->client->ps.saberColor = SABER_PURPLE;
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}
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else if ( !Q_stricmp( color, "blue" ))
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{
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self->client->ps.saberColor = SABER_BLUE;
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}
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else
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{
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gi.Printf( "Usage: saberColor <color>\n" );
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gi.Printf( "valid colors: red, orange, yellow, green, blue, and purple\n" );
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}
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}
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void Svcmd_ForceJump_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current forceJump level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_LEVITATION] );
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gi.Printf( "Usage: setForceJump <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
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if ( val > FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION );
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}
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else
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{
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g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_LEVITATION );
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}
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g_entities[0].client->ps.forcePowerLevel[FP_LEVITATION] = val;
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if ( g_entities[0].client->ps.forcePowerLevel[FP_LEVITATION] < FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_0;
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}
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else if ( g_entities[0].client->ps.forcePowerLevel[FP_LEVITATION] > FORCE_LEVEL_3 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_3;
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}
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}
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void Svcmd_SaberThrow_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current saberThrow level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_SABERTHROW] );
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gi.Printf( "Usage: setSaberThrow <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
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if ( val > FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_SABERTHROW );
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}
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else
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{
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g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_SABERTHROW );
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}
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g_entities[0].client->ps.forcePowerLevel[FP_SABERTHROW] = val;
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if ( g_entities[0].client->ps.forcePowerLevel[FP_SABERTHROW] < FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_SABERTHROW] = FORCE_LEVEL_0;
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}
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else if ( g_entities[0].client->ps.forcePowerLevel[FP_SABERTHROW] > FORCE_LEVEL_3 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_SABERTHROW] = FORCE_LEVEL_3;
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}
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}
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void Svcmd_ForceHeal_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current forceHeal level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_HEAL] );
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gi.Printf( "Usage: forceHeal <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
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if ( val > FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_HEAL );
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}
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else
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{
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g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_HEAL );
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}
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g_entities[0].client->ps.forcePowerLevel[FP_HEAL] = val;
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if ( g_entities[0].client->ps.forcePowerLevel[FP_HEAL] < FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_HEAL] = FORCE_LEVEL_0;
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}
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else if ( g_entities[0].client->ps.forcePowerLevel[FP_HEAL] > FORCE_LEVEL_3 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_HEAL] = FORCE_LEVEL_3;
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}
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}
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void Svcmd_ForcePush_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current forcePush level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_PUSH] );
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gi.Printf( "Usage: forcePush <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
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if ( val > FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_PUSH );
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}
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else
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{
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g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_PUSH );
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}
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g_entities[0].client->ps.forcePowerLevel[FP_PUSH] = val;
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if ( g_entities[0].client->ps.forcePowerLevel[FP_PUSH] < FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_0;
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}
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else if ( g_entities[0].client->ps.forcePowerLevel[FP_PUSH] > FORCE_LEVEL_3 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_3;
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}
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}
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void Svcmd_ForcePull_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current forcePull level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_PULL] );
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gi.Printf( "Usage: forcePull <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
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if ( val > FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_PULL );
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}
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else
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{
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g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_PULL );
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}
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g_entities[0].client->ps.forcePowerLevel[FP_PULL] = val;
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if ( g_entities[0].client->ps.forcePowerLevel[FP_PULL] < FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_PULL] = FORCE_LEVEL_0;
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}
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else if ( g_entities[0].client->ps.forcePowerLevel[FP_PULL] > FORCE_LEVEL_3 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_PULL] = FORCE_LEVEL_3;
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}
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}
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void Svcmd_ForceSpeed_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current forceSpeed level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_SPEED] );
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gi.Printf( "Usage: forceSpeed <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
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if ( val > FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_SPEED );
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}
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else
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{
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g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_SPEED );
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}
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g_entities[0].client->ps.forcePowerLevel[FP_SPEED] = val;
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if ( g_entities[0].client->ps.forcePowerLevel[FP_SPEED] < FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_SPEED] = FORCE_LEVEL_0;
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}
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else if ( g_entities[0].client->ps.forcePowerLevel[FP_SPEED] > FORCE_LEVEL_3 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_SPEED] = FORCE_LEVEL_3;
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}
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}
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void Svcmd_ForceGrip_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current forceGrip level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_GRIP] );
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gi.Printf( "Usage: forceGrip <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
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if ( val > FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_GRIP );
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}
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else
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{
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g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_GRIP );
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}
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g_entities[0].client->ps.forcePowerLevel[FP_GRIP] = val;
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if ( g_entities[0].client->ps.forcePowerLevel[FP_GRIP] < FORCE_LEVEL_0 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_0;
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}
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else if ( g_entities[0].client->ps.forcePowerLevel[FP_GRIP] > FORCE_LEVEL_3 )
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{
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g_entities[0].client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_3;
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}
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}
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void Svcmd_ForceLightning_f( void )
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{
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if ( !&g_entities[0] || !g_entities[0].client )
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{
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return;
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}
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if ( !g_cheats->integer )
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{
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gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
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return;
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}
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char *newVal = gi.argv(1);
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if ( !VALIDSTRING( newVal ) )
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{
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gi.Printf( "Current forceLightning level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_LIGHTNING] );
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gi.Printf( "Usage: forceLightning <level> (1 - 3)\n" );
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return;
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}
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int val = atoi(newVal);
|
|
if ( val > FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_LIGHTNING );
|
|
}
|
|
else
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_LIGHTNING );
|
|
}
|
|
g_entities[0].client->ps.forcePowerLevel[FP_LIGHTNING] = val;
|
|
if ( g_entities[0].client->ps.forcePowerLevel[FP_LIGHTNING] < FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_LIGHTNING] = FORCE_LEVEL_0;
|
|
}
|
|
else if ( g_entities[0].client->ps.forcePowerLevel[FP_LIGHTNING] > FORCE_LEVEL_3 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_LIGHTNING] = FORCE_LEVEL_3;
|
|
}
|
|
}
|
|
void Svcmd_MindTrick_f( void )
|
|
{
|
|
if ( !&g_entities[0] || !g_entities[0].client )
|
|
{
|
|
return;
|
|
}
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return;
|
|
}
|
|
char *newVal = gi.argv(1);
|
|
if ( !VALIDSTRING( newVal ) )
|
|
{
|
|
gi.Printf( "Current mindTrick level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_TELEPATHY] );
|
|
gi.Printf( "Usage: mindTrick <level> (1 - 3)\n" );
|
|
return;
|
|
}
|
|
int val = atoi(newVal);
|
|
if ( val > FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_TELEPATHY );
|
|
}
|
|
else
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_TELEPATHY );
|
|
}
|
|
g_entities[0].client->ps.forcePowerLevel[FP_TELEPATHY] = val;
|
|
if ( g_entities[0].client->ps.forcePowerLevel[FP_TELEPATHY] < FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_TELEPATHY] = FORCE_LEVEL_0;
|
|
}
|
|
else if ( g_entities[0].client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_4 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_TELEPATHY] = FORCE_LEVEL_4;
|
|
}
|
|
}
|
|
|
|
void Svcmd_SaberDefense_f( void )
|
|
{
|
|
if ( !&g_entities[0] || !g_entities[0].client )
|
|
{
|
|
return;
|
|
}
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return;
|
|
}
|
|
char *newVal = gi.argv(1);
|
|
if ( !VALIDSTRING( newVal ) )
|
|
{
|
|
gi.Printf( "Current saberDefense level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_SABER_DEFENSE] );
|
|
gi.Printf( "Usage: saberDefense <level> (1 - 3)\n" );
|
|
return;
|
|
}
|
|
int val = atoi(newVal);
|
|
if ( val > FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_SABER_DEFENSE );
|
|
}
|
|
else
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_SABER_DEFENSE );
|
|
}
|
|
g_entities[0].client->ps.forcePowerLevel[FP_SABER_DEFENSE] = val;
|
|
if ( g_entities[0].client->ps.forcePowerLevel[FP_SABER_DEFENSE] < FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_SABER_DEFENSE] = FORCE_LEVEL_0;
|
|
}
|
|
else if ( g_entities[0].client->ps.forcePowerLevel[FP_SABER_DEFENSE] > FORCE_LEVEL_3 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_SABER_DEFENSE] = FORCE_LEVEL_3;
|
|
}
|
|
}
|
|
|
|
void Svcmd_SaberOffense_f( void )
|
|
{
|
|
if ( !&g_entities[0] || !g_entities[0].client )
|
|
{
|
|
return;
|
|
}
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return;
|
|
}
|
|
char *newVal = gi.argv(1);
|
|
if ( !VALIDSTRING( newVal ) )
|
|
{
|
|
gi.Printf( "Current saberOffense level is %d\n", g_entities[0].client->ps.forcePowerLevel[FP_SABER_OFFENSE] );
|
|
gi.Printf( "Usage: saberOffense <level> (1 - 3)\n" );
|
|
return;
|
|
}
|
|
int val = atoi(newVal);
|
|
if ( val > FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown |= ( 1 << FP_SABER_OFFENSE );
|
|
}
|
|
else
|
|
{
|
|
g_entities[0].client->ps.forcePowersKnown &= ~( 1 << FP_SABER_OFFENSE );
|
|
}
|
|
g_entities[0].client->ps.forcePowerLevel[FP_SABER_OFFENSE] = val;
|
|
if ( g_entities[0].client->ps.forcePowerLevel[FP_SABER_OFFENSE] < FORCE_LEVEL_0 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_0;
|
|
}
|
|
else if ( g_entities[0].client->ps.forcePowerLevel[FP_SABER_OFFENSE] > FORCE_LEVEL_5 )
|
|
{
|
|
g_entities[0].client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_5;
|
|
}
|
|
}
|
|
|
|
extern qboolean PM_SaberInStart( int move );
|
|
extern qboolean PM_SaberInTransition( int move );
|
|
extern qboolean PM_SaberInAttack( int move );
|
|
void Svcmd_SaberAttackCycle_f( void )
|
|
{
|
|
if ( !&g_entities[0] || !g_entities[0].client )
|
|
{
|
|
return;
|
|
}
|
|
|
|
gentity_t *self = G_GetSelfForPlayerCmd();
|
|
if ( self->s.weapon != WP_SABER )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int saberAnimLevel;
|
|
if ( !self->s.number )
|
|
{
|
|
saberAnimLevel = cg.saberAnimLevelPending;
|
|
}
|
|
else
|
|
{
|
|
saberAnimLevel = self->client->ps.saberAnimLevel;
|
|
}
|
|
saberAnimLevel++;
|
|
if ( self->client->ps.forcePowerLevel[FP_SABER_OFFENSE] == FORCE_LEVEL_1 )
|
|
{
|
|
saberAnimLevel = FORCE_LEVEL_2;
|
|
}
|
|
else if ( self->client->ps.forcePowerLevel[FP_SABER_OFFENSE] == FORCE_LEVEL_2 )
|
|
{
|
|
if ( saberAnimLevel > FORCE_LEVEL_2 )
|
|
{
|
|
saberAnimLevel = FORCE_LEVEL_1;
|
|
}
|
|
}
|
|
else
|
|
{//level 3
|
|
if ( saberAnimLevel > self->client->ps.forcePowerLevel[FP_SABER_OFFENSE] )
|
|
{//wrap around
|
|
saberAnimLevel = FORCE_LEVEL_1;
|
|
}
|
|
}
|
|
|
|
if ( !self->s.number )
|
|
{
|
|
cg.saberAnimLevelPending = saberAnimLevel;
|
|
}
|
|
else
|
|
{
|
|
self->client->ps.saberAnimLevel = saberAnimLevel;
|
|
}
|
|
|
|
#ifndef FINAL_BUILD
|
|
switch ( saberAnimLevel )
|
|
{
|
|
case FORCE_LEVEL_1:
|
|
gi.Printf( S_COLOR_BLUE"Lightsaber Combat Style: Fast\n" );
|
|
//LIGHTSABERCOMBATSTYLE_FAST
|
|
break;
|
|
case FORCE_LEVEL_2:
|
|
gi.Printf( S_COLOR_YELLOW"Lightsaber Combat Style: Medium\n" );
|
|
//LIGHTSABERCOMBATSTYLE_MEDIUM
|
|
break;
|
|
case FORCE_LEVEL_3:
|
|
gi.Printf( S_COLOR_RED"Lightsaber Combat Style: Strong\n" );
|
|
//LIGHTSABERCOMBATSTYLE_STRONG
|
|
break;
|
|
case FORCE_LEVEL_4:
|
|
gi.Printf( S_COLOR_CYAN"Lightsaber Combat Style: Desann\n" );
|
|
//LIGHTSABERCOMBATSTYLE_DESANN
|
|
break;
|
|
case FORCE_LEVEL_5:
|
|
gi.Printf( S_COLOR_MAGENTA"Lightsaber Combat Style: Tavion\n" );
|
|
//LIGHTSABERCOMBATSTYLE_TAVION
|
|
break;
|
|
}
|
|
//gi.Printf("\n");
|
|
#endif
|
|
}
|
|
/*
|
|
=================
|
|
ConsoleCommand
|
|
|
|
=================
|
|
*/
|
|
qboolean ConsoleCommand( void ) {
|
|
char *cmd;
|
|
|
|
cmd = gi.argv(0);
|
|
|
|
if ( Q_stricmp (cmd, "entitylist") == 0 )
|
|
{
|
|
Svcmd_EntityList_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "game_memory") == 0) {
|
|
Svcmd_GameMem_f();
|
|
return qtrue;
|
|
}
|
|
|
|
// if (Q_stricmp (cmd, "addbot") == 0) {
|
|
// Svcmd_AddBot_f();
|
|
// return qtrue;
|
|
// }
|
|
|
|
if (Q_stricmp (cmd, "nav") == 0)
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
Svcmd_Nav_f ();
|
|
return qtrue;
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "npc") == 0)
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
Svcmd_NPC_f ();
|
|
return qtrue;
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "use") == 0)
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
Svcmd_Use_f ();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "ICARUS" ) == 0 )
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
Svcmd_ICARUS_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "saberColor" ) == 0 )
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
Svcmd_SaberColor_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "setForceJump" ) == 0 )
|
|
{
|
|
Svcmd_ForceJump_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setSaberThrow" ) == 0 )
|
|
{
|
|
Svcmd_SaberThrow_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setForceHeal" ) == 0 )
|
|
{
|
|
Svcmd_ForceHeal_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setForcePush" ) == 0 )
|
|
{
|
|
Svcmd_ForcePush_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setForcePull" ) == 0 )
|
|
{
|
|
Svcmd_ForcePull_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setForceSpeed" ) == 0 )
|
|
{
|
|
Svcmd_ForceSpeed_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setForceGrip" ) == 0 )
|
|
{
|
|
Svcmd_ForceGrip_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setForceLightning" ) == 0 )
|
|
{
|
|
Svcmd_ForceLightning_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setMindTrick" ) == 0 )
|
|
{
|
|
Svcmd_MindTrick_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setSaberDefense" ) == 0 )
|
|
{
|
|
Svcmd_SaberDefense_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setSaberOffense" ) == 0 )
|
|
{
|
|
Svcmd_SaberOffense_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "setForceAll" ) == 0 )
|
|
{
|
|
Svcmd_ForceJump_f();
|
|
Svcmd_SaberThrow_f();
|
|
Svcmd_ForceHeal_f();
|
|
Svcmd_ForcePush_f();
|
|
Svcmd_ForcePull_f();
|
|
Svcmd_ForceSpeed_f();
|
|
Svcmd_ForceGrip_f();
|
|
Svcmd_ForceLightning_f();
|
|
Svcmd_MindTrick_f();
|
|
Svcmd_SaberDefense_f();
|
|
Svcmd_SaberOffense_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "saberAttackCycle" ) == 0 )
|
|
{
|
|
Svcmd_SaberAttackCycle_f();
|
|
return qtrue;
|
|
}
|
|
if ( Q_stricmp( cmd, "runscript" ) == 0 )
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
char *cmd2 = gi.argv(1);
|
|
|
|
if ( cmd2 && cmd2[0] )
|
|
{
|
|
char *cmd3 = gi.argv(2);
|
|
if ( cmd3 && cmd3[0] )
|
|
{
|
|
gentity_t *found = NULL;
|
|
if ( (found = G_Find(NULL, FOFS(targetname), cmd2 ) ) != NULL )
|
|
{
|
|
ICARUS_RunScript( found, va( "%s/%s", Q3_SCRIPT_DIR, cmd3 ) );
|
|
}
|
|
else
|
|
{
|
|
//can't find cmd2
|
|
gi.Printf( S_COLOR_RED"runscript: can't find targetname %s\n", cmd2 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ICARUS_RunScript( &g_entities[0], va( "%s/%s", Q3_SCRIPT_DIR, cmd2 ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gi.Printf( S_COLOR_RED"usage: runscript <ent targetname> scriptname\n" );
|
|
}
|
|
//FIXME: else warning
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "playerteam" ) == 0 )
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
char *cmd2 = gi.argv(1);
|
|
int n;
|
|
|
|
if ( !*cmd2 || !cmd2[0] )
|
|
{
|
|
gi.Printf( S_COLOR_RED"'playerteam' - change player team, requires a team name!\n" );
|
|
gi.Printf( S_COLOR_RED"Valid team names are:\n");
|
|
for ( n = (TEAM_FREE + 1); n < TEAM_NUM_TEAMS; n++ )
|
|
{
|
|
gi.Printf( S_COLOR_RED"%s\n", TeamNames[n] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
team_t team;
|
|
|
|
team = TranslateTeamName( cmd2 );
|
|
if ( team == TEAM_FREE )
|
|
{
|
|
gi.Printf( S_COLOR_RED"'playerteam' unrecognized team name %s!\n", cmd2 );
|
|
gi.Printf( S_COLOR_RED"Valid team names are:\n");
|
|
for ( n = (TEAM_FREE + 1); n < TEAM_NUM_TEAMS; n++ )
|
|
{
|
|
gi.Printf( S_COLOR_RED"%s\n", TeamNames[n] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_entities[0].client->playerTeam = team;
|
|
//FIXME: convert Imperial, Malon, Hirogen and Klingon to Scavenger?
|
|
}
|
|
}
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "control" ) == 0 )
|
|
{
|
|
if ( !g_cheats->integer )
|
|
{
|
|
gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
char *cmd2 = gi.argv(1);
|
|
if ( !*cmd2 || !cmd2[0] )
|
|
{
|
|
if ( !G_ClearViewEntity( &g_entities[0] ) )
|
|
{
|
|
gi.Printf( S_COLOR_RED"control <NPC_targetname>\n", cmd2 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q3_SetViewEntity( 0, cmd2 );
|
|
}
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "exitview" ) == 0 )
|
|
{
|
|
Svcmd_ExitView_f();
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|