jedi-outcast/CODE-mp/botlib/be_aas_debug.h

46 lines
1.5 KiB
C

/*****************************************************************************
* name: be_aas_debug.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_debug.h $
* $Author: Mrelusive $
* $Revision: 2 $
* $Modtime: 10/05/99 3:32p $
* $Date: 10/05/99 3:42p $
*
*****************************************************************************/
//clear the shown debug lines
void AAS_ClearShownDebugLines(void);
//
void AAS_ClearShownPolygons(void);
//show a debug line
void AAS_DebugLine(vec3_t start, vec3_t end, int color);
//show a permenent line
void AAS_PermanentLine(vec3_t start, vec3_t end, int color);
//show a permanent cross
void AAS_DrawPermanentCross(vec3_t origin, float size, int color);
//draw a cross in the plane
void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);
//show a bounding box
void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);
//show a face
void AAS_ShowFace(int facenum);
//show an area
void AAS_ShowArea(int areanum, int groundfacesonly);
//
void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);
//draw a cros
void AAS_DrawCross(vec3_t origin, float size, int color);
//print the travel type
void AAS_PrintTravelType(int traveltype);
//draw an arrow
void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);
//visualize the given reachability
void AAS_ShowReachability(struct aas_reachability_s *reach);
//show the reachable areas from the given area
void AAS_ShowReachableAreas(int areanum);