jedi-outcast/CODE-mp/cgame/cg_syscalls.c
2013-04-22 15:25:59 +10:00

782 lines
No EOL
23 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_syscalls.c -- this file is only included when building a dll
// cg_syscalls.asm is included instead when building a qvm
#include "cg_local.h"
static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
syscall = syscallptr;
}
int PASSFLOAT( float x ) {
float floatTemp;
floatTemp = x;
return *(int *)&floatTemp;
}
void trap_Print( const char *fmt ) {
syscall( CG_PRINT, fmt );
}
void trap_Error( const char *fmt ) {
syscall( CG_ERROR, fmt );
}
int trap_Milliseconds( void ) {
return syscall( CG_MILLISECONDS );
}
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) {
syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags );
}
void trap_Cvar_Update( vmCvar_t *vmCvar ) {
syscall( CG_CVAR_UPDATE, vmCvar );
}
void trap_Cvar_Set( const char *var_name, const char *value ) {
syscall( CG_CVAR_SET, var_name, value );
}
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}
int trap_Argc( void ) {
return syscall( CG_ARGC );
}
void trap_Argv( int n, char *buffer, int bufferLength ) {
syscall( CG_ARGV, n, buffer, bufferLength );
}
void trap_Args( char *buffer, int bufferLength ) {
syscall( CG_ARGS, buffer, bufferLength );
}
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
return syscall( CG_FS_FOPENFILE, qpath, f, mode );
}
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
syscall( CG_FS_READ, buffer, len, f );
}
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
syscall( CG_FS_WRITE, buffer, len, f );
}
void trap_FS_FCloseFile( fileHandle_t f ) {
syscall( CG_FS_FCLOSEFILE, f );
}
void trap_SendConsoleCommand( const char *text ) {
syscall( CG_SENDCONSOLECOMMAND, text );
}
void trap_AddCommand( const char *cmdName ) {
syscall( CG_ADDCOMMAND, cmdName );
}
void trap_RemoveCommand( const char *cmdName ) {
syscall( CG_REMOVECOMMAND, cmdName );
}
void trap_SendClientCommand( const char *s ) {
syscall( CG_SENDCLIENTCOMMAND, s );
}
void trap_UpdateScreen( void ) {
syscall( CG_UPDATESCREEN );
}
void trap_CM_LoadMap( const char *mapname ) {
syscall( CG_CM_LOADMAP, mapname );
}
int trap_CM_NumInlineModels( void ) {
return syscall( CG_CM_NUMINLINEMODELS );
}
clipHandle_t trap_CM_InlineModel( int index ) {
return syscall( CG_CM_INLINEMODEL, index );
}
clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) {
return syscall( CG_CM_TEMPBOXMODEL, mins, maxs );
}
clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs ) {
return syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs );
}
int trap_CM_PointContents( const vec3_t p, clipHandle_t model ) {
return syscall( CG_CM_POINTCONTENTS, p, model );
}
int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) {
return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles );
}
void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
clipHandle_t model, int brushmask ) {
syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
}
void trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
clipHandle_t model, int brushmask ) {
syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask );
}
void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
clipHandle_t model, int brushmask,
const vec3_t origin, const vec3_t angles ) {
syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}
void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
const vec3_t mins, const vec3_t maxs,
clipHandle_t model, int brushmask,
const vec3_t origin, const vec3_t angles ) {
syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}
int trap_CM_MarkFragments( int numPoints, const vec3_t *points,
const vec3_t projection,
int maxPoints, vec3_t pointBuffer,
int maxFragments, markFragment_t *fragmentBuffer ) {
return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer );
}
void trap_S_MuteSound( int entityNum, int entchannel ) {
syscall( CG_S_MUTESOUND, entityNum, entchannel );
}
void trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) {
syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx );
}
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
syscall( CG_S_STARTLOCALSOUND, sfx, channelNum );
}
void trap_S_ClearLoopingSounds( qboolean killall ) {
syscall( CG_S_CLEARLOOPINGSOUNDS, killall );
}
void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) {
syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx );
}
void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );
}
void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) {
syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx );
}
void trap_S_StopLoopingSound( int entityNum ) {
syscall( CG_S_STOPLOOPINGSOUND, entityNum );
}
void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) {
syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater );
}
sfxHandle_t trap_S_RegisterSound( const char *sample ) {
return syscall( CG_S_REGISTERSOUND, sample );
}
void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting ) {
syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting );
}
void trap_R_LoadWorldMap( const char *mapname ) {
syscall( CG_R_LOADWORLDMAP, mapname );
}
qhandle_t trap_R_RegisterModel( const char *name ) {
return syscall( CG_R_REGISTERMODEL, name );
}
qhandle_t trap_R_RegisterSkin( const char *name ) {
return syscall( CG_R_REGISTERSKIN, name );
}
qhandle_t trap_R_RegisterShader( const char *name ) {
return syscall( CG_R_REGISTERSHADER, name );
}
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
return syscall( CG_R_REGISTERSHADERNOMIP, name );
}
qhandle_t trap_R_RegisterFont( const char *fontName )
{
return syscall( CG_R_REGISTERFONT, fontName);
}
int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale)
{
return syscall( CG_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(scale));
}
int trap_R_Font_StrLenChars(const char *text)
{
return syscall( CG_R_FONT_STRLENCHARS, text);
}
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale)
{
return syscall( CG_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT(scale));
}
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale)
{
syscall( CG_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale));
}
qboolean trap_Language_IsAsian(void)
{
return syscall( CG_LANGUAGE_ISASIAN );
}
qboolean trap_Language_UsesSpaces(void)
{
return syscall( CG_LANGUAGE_USESSPACES );
}
unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation/* = NULL*/ )
{
return syscall( CG_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation);
}
void trap_R_ClearScene( void ) {
syscall( CG_R_CLEARSCENE );
}
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
syscall( CG_R_ADDREFENTITYTOSCENE, re );
}
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
}
void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) {
syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, num );
}
int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) {
return syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir );
}
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}
void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
syscall( CG_R_ADDADDITIVELIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}
void trap_R_RenderScene( const refdef_t *fd ) {
syscall( CG_R_RENDERSCENE, fd );
}
void trap_R_SetColor( const float *rgba ) {
syscall( CG_R_SETCOLOR, rgba );
}
void trap_R_DrawStretchPic( float x, float y, float w, float h,
float s1, float t1, float s2, float t2, qhandle_t hShader ) {
syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
}
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
syscall( CG_R_MODELBOUNDS, model, mins, maxs );
}
int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame,
float frac, const char *tagName ) {
return syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
}
void trap_R_DrawRotatePic( float x, float y, float w, float h,
float s1, float t1, float s2, float t2,float a, qhandle_t hShader )
{
syscall( CG_R_DRAWROTATEPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader );
}
void trap_R_DrawRotatePic2( float x, float y, float w, float h,
float s1, float t1, float s2, float t2,float a, qhandle_t hShader )
{
syscall( CG_R_DRAWROTATEPIC2, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader );
}
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset )
{
syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset );
}
void trap_R_GetLightStyle(int style, color4ub_t color)
{
syscall( CG_R_GET_LIGHT_STYLE, style, color );
}
void trap_R_SetLightStyle(int style, int color)
{
syscall( CG_R_SET_LIGHT_STYLE, style, color );
}
void trap_R_GetBModelVerts(int bmodelIndex, vec3_t *verts, vec3_t normal )
{
syscall( CG_R_GET_BMODEL_VERTS, bmodelIndex, verts, normal );
}
void trap_FX_AddLine( const vec3_t start, const vec3_t end, float size1, float size2, float sizeParm,
float alpha1, float alpha2, float alphaParm,
const vec3_t sRGB, const vec3_t eRGB, float rgbParm,
int killTime, qhandle_t shader, int flags)
{
syscall( CG_FX_ADDLINE, start, end, PASSFLOAT(size1), PASSFLOAT(size2), PASSFLOAT(sizeParm),
PASSFLOAT(alpha1), PASSFLOAT(alpha2), PASSFLOAT(alphaParm),
sRGB, eRGB, PASSFLOAT(rgbParm),
killTime, shader, flags);
}
void trap_GetGlconfig( glconfig_t *glconfig ) {
syscall( CG_GETGLCONFIG, glconfig );
}
void trap_GetGameState( gameState_t *gamestate ) {
syscall( CG_GETGAMESTATE, gamestate );
}
void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) {
syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );
}
qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
}
qboolean trap_GetServerCommand( int serverCommandNumber ) {
return syscall( CG_GETSERVERCOMMAND, serverCommandNumber );
}
int trap_GetCurrentCmdNumber( void ) {
return syscall( CG_GETCURRENTCMDNUMBER );
}
qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) {
return syscall( CG_GETUSERCMD, cmdNumber, ucmd );
}
void trap_SetUserCmdValue( int stateValue, float sensitivityScale, int fpSel, int invenSel ) {
syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT(sensitivityScale), fpSel, invenSel );
}
void trap_SetClientForceAngle(int time, vec3_t angle)
{
syscall( CG_SETCLIENTFORCEANGLE, time, angle );
}
void trap_SetClientTurnExtent(float turnAdd, float turnSub, int turnTime)
{
syscall( CG_SETCLIENTTURNEXTENT, PASSFLOAT(turnAdd), PASSFLOAT(turnSub), turnTime );
}
void trap_OpenUIMenu(int menuID)
{
syscall( CG_OPENUIMENU, menuID );
}
void testPrintInt( char *string, int i ) {
syscall( CG_TESTPRINTINT, string, i );
}
void testPrintFloat( char *string, float f ) {
syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) );
}
int trap_MemoryRemaining( void ) {
return syscall( CG_MEMORY_REMAINING );
}
qboolean trap_Key_IsDown( int keynum ) {
return syscall( CG_KEY_ISDOWN, keynum );
}
int trap_Key_GetCatcher( void ) {
return syscall( CG_KEY_GETCATCHER );
}
void trap_Key_SetCatcher( int catcher ) {
syscall( CG_KEY_SETCATCHER, catcher );
}
int trap_Key_GetKey( const char *binding ) {
return syscall( CG_KEY_GETKEY, binding );
}
int trap_PC_AddGlobalDefine( char *define ) {
return syscall( CG_PC_ADD_GLOBAL_DEFINE, define );
}
int trap_PC_LoadSource( const char *filename ) {
return syscall( CG_PC_LOAD_SOURCE, filename );
}
int trap_PC_FreeSource( int handle ) {
return syscall( CG_PC_FREE_SOURCE, handle );
}
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
return syscall( CG_PC_READ_TOKEN, handle, pc_token );
}
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
return syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
}
int trap_PC_LoadGlobalDefines ( const char* filename )
{
return syscall ( CG_PC_LOAD_GLOBAL_DEFINES, filename );
}
void trap_PC_RemoveAllGlobalDefines ( void )
{
syscall ( CG_PC_REMOVE_ALL_GLOBAL_DEFINES );
}
void trap_S_StopBackgroundTrack( void ) {
syscall( CG_S_STOPBACKGROUNDTRACK );
}
int trap_RealTime(qtime_t *qtime) {
return syscall( CG_REAL_TIME, qtime );
}
void trap_SnapVector( float *v ) {
syscall( CG_SNAPVECTOR, v );
}
// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
return syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
}
// stops playing the cinematic and ends it. should always return FMV_EOF
// cinematics must be stopped in reverse order of when they are started
e_status trap_CIN_StopCinematic(int handle) {
return syscall(CG_CIN_STOPCINEMATIC, handle);
}
// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
e_status trap_CIN_RunCinematic (int handle) {
return syscall(CG_CIN_RUNCINEMATIC, handle);
}
// draws the current frame
void trap_CIN_DrawCinematic (int handle) {
syscall(CG_CIN_DRAWCINEMATIC, handle);
}
// allows you to resize the animation dynamically
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h);
}
qboolean trap_GetEntityToken( char *buffer, int bufferSize ) {
return syscall( CG_GET_ENTITY_TOKEN, buffer, bufferSize );
}
qboolean trap_R_inPVS( const vec3_t p1, const vec3_t p2 ) {
return syscall( CG_R_INPVS, p1, p2 );
}
int trap_FX_RegisterEffect(const char *file)
{
return syscall( CG_FX_REGISTER_EFFECT, file);
}
void trap_FX_PlaySimpleEffect( const char *file, vec3_t org )
{
syscall( CG_FX_PLAY_SIMPLE_EFFECT, file, org);
}
void trap_FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd )
{
syscall( CG_FX_PLAY_EFFECT, file, org, fwd);
}
void trap_FX_PlayEntityEffect( const char *file, vec3_t org,
vec3_t axis[3], const int boltInfo, const int entNum )
{
syscall( CG_FX_PLAY_ENTITY_EFFECT, file, org, axis, boltInfo, entNum);
}
void trap_FX_PlaySimpleEffectID( int id, vec3_t org )
{
syscall( CG_FX_PLAY_SIMPLE_EFFECT_ID, id, org);
}
void trap_FX_PlayEffectID( int id, vec3_t org, vec3_t fwd )
{
syscall( CG_FX_PLAY_EFFECT_ID, id, org, fwd);
}
void trap_FX_PlayEntityEffectID( int id, vec3_t org,
vec3_t axis[3], const int boltInfo, const int entNum )
{
syscall( CG_FX_PLAY_ENTITY_EFFECT_ID, id, org, axis, boltInfo, entNum);
}
void trap_FX_PlayBoltedEffectID( int id, sharedBoltInterface_t *fxObj )
{
syscall( CG_FX_PLAY_BOLTED_EFFECT_ID, id, fxObj );
}
void trap_FX_AddScheduledEffects( void )
{
syscall( CG_FX_ADD_SCHEDULED_EFFECTS );
}
int trap_FX_InitSystem( void )
{
return syscall( CG_FX_INIT_SYSTEM );
}
qboolean trap_FX_FreeSystem( void )
{
return syscall( CG_FX_FREE_SYSTEM );
}
void trap_FX_AdjustTime( int time, vec3_t vieworg, vec3_t viewaxis[3] )
{
syscall( CG_FX_ADJUST_TIME, time, vieworg, viewaxis );
}
void trap_FX_AddPoly( addpolyArgStruct_t *p )
{
syscall( CG_FX_ADDPOLY, p );
}
void trap_FX_AddBezier( addbezierArgStruct_t *p )
{
syscall( CG_FX_ADDBEZIER, p );
}
void trap_FX_AddPrimitive( effectTrailArgStruct_t *p )
{
syscall( CG_FX_ADDPRIMITIVE, p );
}
void trap_FX_AddSprite( addspriteArgStruct_t *p )
{
syscall( CG_FX_ADDSPRITE, p );
}
void trap_SP_Print(const unsigned ID, byte *Data)
{
syscall( CG_SP_PRINT, ID, Data);
}
int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength)
{
return syscall( CG_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength );
}
qboolean trap_SP_Register(char *file )
{
return syscall( CG_SP_REGISTER,file );
}
qboolean trap_ROFF_Clean( void )
{
return syscall( CG_ROFF_CLEAN );
}
void trap_ROFF_UpdateEntities( void )
{
syscall( CG_ROFF_UPDATE_ENTITIES );
}
int trap_ROFF_Cache( char *file )
{
return syscall( CG_ROFF_CACHE, file );
}
qboolean trap_ROFF_Play( int entID, int roffID, qboolean doTranslation )
{
return syscall( CG_ROFF_PLAY, entID, roffID, doTranslation );
}
qboolean trap_ROFF_Purge_Ent( int entID )
{
return syscall( CG_ROFF_PURGE_ENT, entID );
}
/*
Ghoul2 Insert Start
*/
// CG Specific API calls
void trap_G2_ListModelSurfaces(void *ghlInfo)
{
syscall( CG_G2_LISTSURFACES, ghlInfo);
}
void trap_G2_ListModelBones(void *ghlInfo, int frame)
{
syscall( CG_G2_LISTBONES, ghlInfo, frame);
}
void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList)
{
syscall( CG_G2_SETMODELS, ghoul2, modelList, skinList);
}
qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2)
{
return (qboolean)(syscall(CG_G2_HAVEWEGHOULMODELS, ghoul2));
}
void trap_G2API_GiveMeVectorFromMatrix(mdxaBone_t *boltMatrix, int flags, vec3_t vec)
{
syscall(CG_G2_GIVEMEVECTORFROMMATRIX, boltMatrix, flags, vec);
}
qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale)
{
return (qboolean)(syscall(CG_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale)
{ //Same as above but force it to not reconstruct the skeleton before getting the bolt position
return (qboolean)(syscall(CG_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale)
{ //Same as above but force it to not reconstruct the skeleton before getting the bolt position
return (qboolean)(syscall(CG_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin,
qhandle_t customShader, int modelFlags, int lodBias)
{
return syscall(CG_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
}
void trap_G2API_CollisionDetect (
CollisionRecord_t *collRecMap,
void* ghoul2,
const vec3_t angles,
const vec3_t position,
int frameNumber,
int entNum,
const vec3_t rayStart,
const vec3_t rayEnd,
const vec3_t scale,
int traceFlags,
int useLod,
float fRadius
)
{
syscall ( CG_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
}
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr)
{
syscall(CG_G2_CLEANMODELS, ghoul2Ptr);
}
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags,
const int up, const int right, const int forward, qhandle_t *modelList,
int blendTime , int currentTime )
{
return (syscall(CG_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime));
}
qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame,
const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime )
{
return syscall(CG_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime);
}
void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf)
{
syscall(CG_G2_GETGLANAME, ghoul2, modelIndex, fillBuf);
}
int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex)
{
return syscall(CG_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex);
}
void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo)
{
syscall(CG_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo);
}
void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To)
{
syscall(CG_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To);
}
qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex)
{
return syscall(CG_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex);
}
qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex)
{
return syscall(CG_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex);
}
int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName)
{
return syscall(CG_G2_ADDBOLT, ghoul2, modelIndex, boneName);
}
void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo)
{
syscall(CG_G2_SETBOLTON, ghoul2, modelIndex, boltInfo);
}
qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName)
{
return syscall(CG_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName);
}
qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags)
{
return syscall(CG_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags);
}
qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex)
{
return syscall(CG_G2_SETNEWORIGIN, ghoul2, boltIndex);
}
void trap_CG_RegisterSharedMemory(char *memory)
{
syscall(CG_SET_SHARED_BUFFER, memory);
}
/*
Ghoul2 Insert End
*/