jedi-outcast/utils/Radiant/zclip.cpp

172 lines
3.3 KiB
C++

// Filename:- zclip.cpp
//
#include "stdafx.h"
#include "Radiant.h"
#include "ZWnd.h"
#include "qe3.h"
#include "zclip.h"
CZClip::CZClip()
{
LONG
lSize = sizeof(m_bEnabled);
if (!LoadRegistryInfo("Radiant::ZClipEnabled", &m_bEnabled, &lSize))
m_bEnabled = false;
lSize = sizeof(m_iZClipTop);
if (!LoadRegistryInfo("Radiant::ZClipTop", &m_iZClipTop, &lSize))
m_iZClipTop = 64;
lSize = sizeof(m_iZClipBottom);
if (!LoadRegistryInfo("Radiant::ZClipBottom", &m_iZClipBottom, &lSize))
m_iZClipBottom = -64;
Legalise();
}
CZClip::~CZClip()
{
// TODO: registry save
SaveRegistryInfo("Radiant::ZClipEnabled", &m_bEnabled, sizeof(m_bEnabled));
SaveRegistryInfo("Radiant::ZClipTop", &m_iZClipTop, sizeof(m_iZClipTop));
SaveRegistryInfo("Radiant::ZClipBottom", &m_iZClipBottom, sizeof(m_iZClipBottom));
}
void CZClip::Reset(void)
{
m_iZClipTop = 64; // arb. starting values, but must be at least 64 apart
m_iZClipBottom = -64;
m_bEnabled = false;
Legalise();
}
int CZClip::GetTop(void)
{
return m_iZClipTop;
}
int CZClip::GetBottom(void)
{
return m_iZClipBottom;
}
void CZClip::Legalise(void)
{
// need swapping?
//
if (m_iZClipTop < m_iZClipBottom)
{
int iTemp = m_iZClipTop;
m_iZClipTop = m_iZClipBottom;
m_iZClipBottom = iTemp;
}
// too close together?
//
#define ZCLIP_MIN_SPACING 64
if (abs(m_iZClipTop - m_iZClipBottom) < ZCLIP_MIN_SPACING)
m_iZClipBottom = m_iZClipTop - ZCLIP_MIN_SPACING;
}
void CZClip::SetTop(int iNewZ)
{
m_iZClipTop = iNewZ;
Legalise();
}
void CZClip::SetBottom(int iNewZ)
{
m_iZClipBottom = iNewZ;
Legalise();
}
bool CZClip::IsEnabled(void)
{
return m_bEnabled;
}
bool CZClip::Enable(bool bOnOff)
{
m_bEnabled = !m_bEnabled;
return IsEnabled();
}
#define ZCLIP_BAR_THICKNESS 8
#define ZCLIP_ARROWHEIGHT (ZCLIP_BAR_THICKNESS*8)
void CZClip::Paint(void)
{
float x, y;
int xCam = z.width/4; // hmmm, a rather unpleasant and obscure global name, but it was already called that so...
qglColor3f (ZCLIP_COLOUR);//1.0, 0.0, 1.0);
// draw TOP marker...
//
x = 0;
y = m_iZClipTop;
if (m_bEnabled)
qglBegin(GL_QUADS);
else
qglBegin(GL_LINE_LOOP);
qglVertex3f (x-xCam,y,0);
qglVertex3f (x-xCam,y+ZCLIP_BAR_THICKNESS,0);
qglVertex3f (x+xCam,y+ZCLIP_BAR_THICKNESS,0);
qglVertex3f (x+xCam,y,0);
qglEnd ();
qglColor3f (ZCLIP_COLOUR_DIM);//0.8, 0.0, 0.8);
if (m_bEnabled)
qglBegin(GL_TRIANGLES);
else
qglBegin(GL_LINE_LOOP);
qglVertex3f (x,(y+ZCLIP_BAR_THICKNESS),0);
qglVertex3f (x-xCam,(y+ZCLIP_BAR_THICKNESS)+(ZCLIP_ARROWHEIGHT/2),0);
qglVertex3f (x+xCam,(y+ZCLIP_BAR_THICKNESS)+(ZCLIP_ARROWHEIGHT/2),0);
qglEnd ();
// draw bottom marker...
//
qglColor3f (ZCLIP_COLOUR);//1.0, 0.0, 1.0);
x = 0;
y = m_iZClipBottom;
if (m_bEnabled)
qglBegin(GL_QUADS);
else
qglBegin(GL_LINE_LOOP);
qglVertex3f (x-xCam,y,0);
qglVertex3f (x-xCam,y-ZCLIP_BAR_THICKNESS,0);
qglVertex3f (x+xCam,y-ZCLIP_BAR_THICKNESS,0);
qglVertex3f (x+xCam,y,0);
qglEnd ();
qglColor3f (ZCLIP_COLOUR_DIM);//0.8, 0.0, 0.8);
if (m_bEnabled)
qglBegin(GL_TRIANGLES);
else
qglBegin(GL_LINE_LOOP);
qglVertex3f (x,(y-ZCLIP_BAR_THICKNESS),0);
qglVertex3f (x-xCam,(y-ZCLIP_BAR_THICKNESS)-(ZCLIP_ARROWHEIGHT/2),0);
qglVertex3f (x+xCam,(y-ZCLIP_BAR_THICKNESS)-(ZCLIP_ARROWHEIGHT/2),0);
qglEnd ();
}
///////////////// eof ///////////////////