jedi-outcast/utils/Radiant/radiant.h

52 lines
1.4 KiB
C++

// Radiant.h : main header file for the RADIANT application
//
#if !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)
#define AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp:
// See Radiant.cpp for the implementation of this class
//
class CRadiantApp : public CWinApp
{
public:
CRadiantApp(LPCTSTR lpszAppName = NULL); // app name defaults to EXE name
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRadiantApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CRadiantApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)