mirror of
https://github.com/ioquake/jedi-outcast.git
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191 lines
No EOL
3.5 KiB
C
191 lines
No EOL
3.5 KiB
C
// qertypes.h
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//
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// common types
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// merged from brush.h, etc. for plugin support
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//
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#ifndef _QERTYPE_H
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#define _QERTYPE_H
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#ifndef __BYTEBOOL__
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#define __BYTEBOOL__
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typedef boolean qboolean;
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//typedef unsigned char byte;
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#endif
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#define MAXPOINTS 16
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typedef float vec_t;
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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typedef struct texdef_s
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{
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char name[128];
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float shift[2];
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float rotate;
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float scale[2];
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int contents;
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int flags;
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int value;
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float lighting[4];
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} texdef_t;
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typedef struct
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{
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int width, height;
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int originy;
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texdef_t texdef;
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int m_nTotalHeight;
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} texturewin_t;
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#define QER_TRANS 0x00000001
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#define QER_NOCARVE 0x00000002
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typedef struct qtexture_s
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{
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struct qtexture_s *next;
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char name[64]; // includes partial directory and extension
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FILETIME ft; // these 3 are for smart-replace filetime code
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char sFTName[MAX_PATH]; // NOT MAX_QPATH. testing first char for NZ = validity (qmalloc does memset() 0)
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int width, height;
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int contents;
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int flags;
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int value;
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int texture_number; // gl bind number
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char shadername[1024]; // old shader stuff
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qboolean bFromShader; // created from a shader
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float fTrans; // amount of transparency
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int nShaderFlags; // qer_ shader flags
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vec3_t color; // for flat shade mode
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qboolean inuse; // true = is present on the level
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bool bForArchitecture; // false until any world stuff requests this texture (used for filtering model textures out of available shader list)
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bool bPlaceHolder; // not a real texture yet, still needs loading for real
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} qtexture_t;
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typedef struct
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{
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int numpoints;
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int maxpoints;
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float points[8][5]; // variable sized
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} winding_t;
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typedef struct
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{
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vec3_t normal;
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double dist;
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int type;
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} plane_t;
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typedef struct face_s
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{
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struct face_s *next;
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vec3_t planepts[3];
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texdef_t texdef;
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plane_t plane;
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winding_t *face_winding;
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vec3_t d_color;
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qtexture_t *d_texture;
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} face_t;
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typedef struct {
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vec3_t xyz;
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float sideST[2];
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float capST[2];
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} curveVertex_t;
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typedef struct {
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curveVertex_t v[2];
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} sideVertex_t;
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typedef struct brush_s
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{
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struct brush_s *prev, *next; // links in active/selected
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struct brush_s *oprev, *onext; // links in entity
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struct entity_s *owner;
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vec3_t mins, maxs;
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face_t *brush_faces;
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qboolean bModelFailed;
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//
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// curve brush extensions
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// all are derived from brush_faces
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qboolean curveBrush;
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qboolean patchBrush;
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qboolean hiddenBrush;
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int nPatchID;
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} brush_t;
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#ifdef SOF
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#define MAX_FLAGS 21
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#define COLUMN_SIZE 7
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#define NOT_FLAGS_START 8
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#define NOT_FLAGS_SIZE 5
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#else
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#define MAX_FLAGS 12 //8 8, plus 3 fixed, plus one extra instead of !deathmatch
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#define COLUMN_SIZE 4
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#define NOT_FLAGS_START 8 //0
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#define NOT_FLAGS_SIZE 3 //0
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#endif
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typedef struct trimodel_t
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{
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vec3_t v[3];
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float st[3][2];
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} trimodel;
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typedef struct entitymodel_t
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{
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entitymodel_t *pNext;
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int nTriCount;
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trimodel *pTriList;
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int nTextureBind;
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int nSkinWidth;
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int nSkinHeight;
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int nModelPosition;
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} entitymodel;
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typedef struct eclass_s
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{
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struct eclass_s *next;
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char *name;
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qboolean fixedsize;
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qboolean unknown; // wasn't found in source
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vec3_t mins, maxs;
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vec3_t color;
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texdef_t texdef;
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char *comments;
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char flagnames[MAX_FLAGS][32];
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/*
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int nTriCount;
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trimodel *pTriList;
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int nTextureBind;
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int nSkinWidth, nSkinHeight;
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*/
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entitymodel *model;
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char *modelpath;
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char *skinpath;
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int nFrame;
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// new fields that I auto-stuff in via new QUAKED-type directives -ste
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//
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char *psQuakEd_MODELNAME;
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} eclass_t;
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extern eclass_t *eclass;
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#endif |