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https://github.com/ioquake/jedi-outcast.git
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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// PlugInManager.h: interface for the CPlugInManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_)
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#define AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "plugin.h"
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class CPlugInManager
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{
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private:
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CObArray m_PlugIns;
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CPtrArray m_BrushHandles;
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CPtrArray m_SelectedBrushHandles;
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CPtrArray m_ActiveBrushHandles;
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CPlugIn *m_pTexturePlug;
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CPlugIn *m_pSurfaceListPlug;
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public:
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CPtrArray& GetActiveHandles() {return m_ActiveBrushHandles; };
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CPtrArray& GetSelectedHandles() {return m_SelectedBrushHandles; };
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brush_t* FindBrushHandle(void *vp);
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void AddFaceToBrushHandle(void *vp, vec3_t v1, vec3_t v2, vec3_t v3);
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void CommitBrushHandleToMap(void *vp);
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void DeleteBrushHandle(LPVOID vp);
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LPVOID CreateBrushHandle();
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void Dispatch(int n, const char *p);
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void Cleanup();
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void Init(const char* pPath);
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CPlugInManager();
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virtual ~CPlugInManager();
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// the texture manager front ends the single load
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// addins (texture, model, map formats.. etc.)
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_QERTextureInfo* GetTextureInfo();
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void LoadTexture(const char *pFilename);
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LPVOID GetSurfaceFlags();
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protected:
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int FillFuncTable(CPlugIn *pPlug); // PGM
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};
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#endif // !defined(AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_)
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