mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
454 lines
11 KiB
Text
454 lines
11 KiB
Text
# Microsoft Developer Studio Project File - Name="JK2game" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
|
|
|
CFG=JK2game - Win32 Release JK2
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "JK2_game.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "JK2_game.mak" CFG="JK2game - Win32 Release JK2"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "JK2game - Win32 Release JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "JK2game - Win32 Debug JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "JK2game - Win32 Final JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""$/General/code/game", VPCAAAAA"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "JK2game - Win32 Release JK2"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "JK2game___Win32_Release_TA"
|
|
# PROP BASE Intermediate_Dir "JK2game___Win32_Release_TA"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../Release"
|
|
# PROP Intermediate_Dir "../Release/JK2game"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /YX /FD /c
|
|
# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /YX /FD /c
|
|
# SUBTRACT CPP /Fr
|
|
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDebug" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDebug"
|
|
# ADD RSC /l 0x409 /d "NDebug"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qaJK2gamex86.dll"
|
|
# SUBTRACT BASE LINK32 /incremental:yes /debug
|
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_game.def" /out:"../Release/jk2mpgamex86.dll"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "JK2game - Win32 Debug JK2"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "JK2game___Win32_Debug_TA"
|
|
# PROP BASE Intermediate_Dir "JK2game___Win32_Debug_TA"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "../Debug"
|
|
# PROP Intermediate_Dir "../Debug/JK2game"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "Debug" /FR /YX /FD /c
|
|
# ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "BUILDING_REF_GL" /D "Debug" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /D "JK2AWARDS" /FR /YX /FD /GZ /c
|
|
# ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_Debug" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_Debug"
|
|
# ADD RSC /l 0x409 /d "_Debug"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/qaJK2gamex86.dll"
|
|
# SUBTRACT BASE LINK32 /incremental:no
|
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_game.def" /out:"..\Debug\jk2mpgamex86.dll"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "JK2game - Win32 Final JK2"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "../Final"
|
|
# PROP BASE Intermediate_Dir "../Final/JK2game"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../Final"
|
|
# PROP Intermediate_Dir "../Final/JK2game"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I ".." /I "../../jk2/game" /D "NDebug2" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /YX /FD /c
|
|
# SUBTRACT BASE CPP /Fr
|
|
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c
|
|
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDebug" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDebug"
|
|
# ADD RSC /l 0x409 /d "NDebug"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_game.def" /out:"../../Release/jk2mpgamex86.dll"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_game.def" /out:"../Final/jk2mpgamex86.dll"
|
|
# SUBTRACT LINK32 /pdb:none /debug
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "JK2game - Win32 Release JK2"
|
|
# Name "JK2game - Win32 Debug JK2"
|
|
# Name "JK2game - Win32 Final JK2"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_util.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_wpnav.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_lib.c
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_misc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_panimate.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_pmove.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_saber.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_slidemove.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_weapons.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_active.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_arenas.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_bot.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_client.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_cmds.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_combat.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_items.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_log.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_mem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_misc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_missile.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_mover.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_object.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_saga.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_session.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_spawn.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_svcmds.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_syscalls.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_target.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_team.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_trigger.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_utils.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_weapon.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_math.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\w_force.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\w_saber.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_main.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\anims.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\animtable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_aas.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ai_char.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ai_chat.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ai_gen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ai_goal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ai_move.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ai_weap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\be_ea.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_saga.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bg_weapons.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\botlib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\cg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\chars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\disablewarnings.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ghoul2\G2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_team.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\inv.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\JK2_game.def
|
|
|
|
!IF "$(CFG)" == "JK2game - Win32 Release JK2"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "JK2game - Win32 Debug JK2"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "JK2game - Win32 Final JK2"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\match.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\ui\menudef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surfaceflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\syn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\tags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\cgame\tr_types.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\w_saber.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.bat
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.q3asm
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|