jedi-outcast/CODE-mp/client/snd_mp3.cpp

817 lines
24 KiB
C++

// Filename:- cl_mp3.cpp
//
// (The interface module between all the MP3 stuff and Trek) -Ste.
//
// Note that this SOF2 versions is a lot messier than EF1's version, because of having to kludge stuff around
// this annoying link-list sound-memory system, so if you ever want to add it to another project, use EF1 version.
//
// this include must remain at the top of every CPP file
#include "client.h"
#include "snd_local.h"
//#include "../qcommon/memory.h"
#include "snd_mp3.h" // only included directly by a few snd_xxxx.cpp files plus this one
#include "../mp3code/mp3struct.h" // keep this rather awful file secret from the rest of the program
#include "../mp3code/copyright.h"
// maybe I'm re-inventing the wheel, here, but I can't see any functions that already do this, so...
//
char *Filename_WithoutPath(const char *psFilename)
{
static char sString[MAX_QPATH]; // !!
const char *p = strrchr(psFilename,'\\');
if (!p++)
p=psFilename;
strcpy(sString,p);
return sString;
}
// returns (eg) "\dir\name" for "\dir\name.bmp"
//
char *Filename_WithoutExt(const char *psFilename)
{
static char sString[MAX_QPATH]; // !
strcpy(sString,psFilename);
char *p = strrchr(sString,'.');
char *p2= strrchr(sString,'\\');
// special check, make sure the first suffix we found from the end wasn't just a directory suffix (eg on a path'd filename with no extension anyway)
//
if (p && (p2==0 || (p2 && p>p2)))
*p=0;
return sString;
}
int iFilesFound;
int iFilesUpdated;
int iErrors;
qboolean qbForceRescan;
qboolean qbForceStereo;
void R_CheckMP3s( const char *psDir )
{
// Com_Printf(va("Scanning Dir: %s\n",psDir));
Com_Printf("."); // stops useful info scrolling off screen
char **sysFiles, **dirFiles;
int numSysFiles, i, numdirs;
dirFiles = FS_ListFiles( psDir, "/", &numdirs);
if (numdirs > 2)
{
for (i=2;i<numdirs;i++)
{
char sDirName[MAX_QPATH];
sprintf(sDirName, "%s\\%s", psDir, dirFiles[i]);
R_CheckMP3s(sDirName);
}
}
sysFiles = FS_ListFiles( psDir, ".mp3", &numSysFiles );
for(i=0; i<numSysFiles; i++)
{
char sFilename[MAX_QPATH];
sprintf(sFilename,"%s\\%s", psDir, sysFiles[i]);
Com_Printf("%sFound file: %s",!i?"\n":"",sFilename);
iFilesFound++;
// read it in...
//
byte *pbData = NULL;
int iSize = FS_ReadFile( sFilename, (void **)&pbData);
if (pbData)
{
id3v1_1* pTAG;
// do NOT check 'qbForceRescan' here as an opt, because we need to actually fill in 'pTAG' if there is one...
//
qboolean qbTagNeedsUpdating = (/* qbForceRescan || */ !MP3_ReadSpecialTagInfo(pbData, iSize, &pTAG))?qtrue:qfalse;
if (pTAG == NULL || qbTagNeedsUpdating || qbForceRescan)
{
Com_Printf(" ( Updating )\n");
// I need to scan this file to get the volume...
//
// For EF1 I used a temp sfx_t struct, but I can't do that now with this new alloc scheme,
// I have to ask for it legally, so I'll keep re-using one, and restoring it's name after use.
// (slightly dodgy, but works ok if no-one else changes stuff)
//
//sfx_t SFX = {0};
extern sfx_t *S_FindName( const char *name );
//
static sfx_t *pSFX = NULL;
const char sReservedSFXEntrynameForMP3[] = "reserved_for_mp3"; // ( strlen() < MAX_QPATH )
if (pSFX == NULL) // once only
{
pSFX = S_FindName(sReservedSFXEntrynameForMP3); // always returns, else ERR_FATAL
}
if (MP3_IsValid(sFilename,pbData, iSize, qbForceStereo))
{
wavinfo_t info;
int iRawPCMDataSize = MP3_GetUnpackedSize(sFilename, pbData, iSize, qtrue, qbForceStereo);
if (iRawPCMDataSize) // should always be true, unless file is fucked, in which case, stop this conversion process
{
float fMaxVol = 128; // any old default
int iActualUnpackedSize = iRawPCMDataSize; // default, override later if not doing music
if (!qbForceStereo) // no point for stereo files, which are for music and therefore no lip-sync
{
byte *pbUnpackBuffer = (byte *) Z_Malloc ( iRawPCMDataSize+10, TAG_TEMP_WORKSPACE ); // won't return if fails
iActualUnpackedSize = MP3_UnpackRawPCM( sFilename, pbData, iSize, pbUnpackBuffer );
if (iActualUnpackedSize != iRawPCMDataSize)
{
Com_Error(ERR_DROP, "******* Whoah! MP3 %s unpacked to %d bytes, but size calc said %d!\n",sFilename,iActualUnpackedSize,iRawPCMDataSize);
}
// fake up a WAV structure so I can use the other post-load sound code such as volume calc for lip-synching
//
MP3_FakeUpWAVInfo( sFilename, pbData, iSize, iActualUnpackedSize,
// these params are all references...
info.format, info.rate, info.width, info.channels, info.samples, info.dataofs
);
extern void S_LoadSound_Finalize(wavinfo_t *info, sfx_t *sfx, byte *data);
S_LoadSound_Finalize(&info, pSFX, pbUnpackBuffer); // all this just for lipsynch. Oh well.
fMaxVol = pSFX->fVolRange;
// free sfx->data...
//
{
// Hunk_FreeTempMemory( SFX.data ); // this will have been allocated inside S_LoadSound_Finalise()
//
// I want a big thankyou from the Mac guys for providing this define... :-) -ste
//
// #ifndef INT_MIN
// #define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
// #endif
//
pSFX->iLastTimeUsed = INT_MIN; // force this to be oldest sound file, therefore disposable...
pSFX->bInMemory = qtrue;
SND_FreeOldestSound(); // ... and do the disposal
// now set our temp SFX struct back to default name so nothing else accidentally uses it...
//
strcpy(pSFX->sSoundName, sReservedSFXEntrynameForMP3);
pSFX->bDefaultSound = qfalse;
}
// other stuff...
//
Z_Free(pbUnpackBuffer);
}
// well, time to update the file now...
//
fileHandle_t f = FS_FOpenFileWrite( sFilename );
if (f)
{
// write the file back out, but omitting the tag if there was one...
//
int iWritten = FS_Write(pbData, iSize-(pTAG?sizeof(*pTAG):0), f);
if (iWritten)
{
// make up a new tag if we didn't find one in the original file...
//
id3v1_1 TAG;
if (!pTAG)
{
pTAG = &TAG;
memset(&TAG,0,sizeof(TAG));
strncpy(pTAG->id,"TAG",3);
}
strncpy(pTAG->title, Filename_WithoutPath(Filename_WithoutExt(sFilename)), sizeof(pTAG->title));
strncpy(pTAG->artist, "Raven Software", sizeof(pTAG->artist) );
strncpy(pTAG->year, "2001", sizeof(pTAG->year) );
strncpy(pTAG->comment, va("%s %g",sKEY_MAXVOL,fMaxVol), sizeof(pTAG->comment) );
strncpy(pTAG->album, va("%s %d",sKEY_UNCOMP,iActualUnpackedSize),sizeof(pTAG->album) );
if (FS_Write( pTAG, sizeof(*pTAG), f )) // NZ = success
{
iFilesUpdated++;
}
else
{
Com_Printf("*********** Failed write to file!\n");
iErrors++;
}
}
else
{
Com_Printf("*********** Failed write to file!\n");
iErrors++;
}
FS_FCloseFile( f );
}
else
{
Com_Printf("*********** Failed to re-open for write!\n");
iErrors++;
}
}
else
{
Com_Error(ERR_DROP, "******* This MP3 should be deleted: %s\n",sFilename);
}
}
else
{
Com_Printf("*********** File was not a valid MP3!\n");
iErrors++;
}
}
else
{
Com_Printf(" ( OK )\n");
}
FS_FreeFile( pbData );
}
}
FS_FreeFileList( sysFiles );
FS_FreeFileList( dirFiles );
}
// this console-function is for development purposes, and makes sure that sound/*.mp3 /s have tags in them
// specifying stuff like their max volume (and uncompressed size) etc...
//
void S_MP3_CalcVols_f( void )
{
char sStartDir[MAX_QPATH] = {"sound"};
const char sUsage[] = "Usage: mp3_calcvols [-rescan] [startdir (default='sound')]\n";
if (Cmd_Argc()>4) // 3 optional arguments
{
Com_Printf(sUsage);
return;
}
S_StopAllSounds();
qbForceRescan = qfalse;
qbForceStereo = qfalse;
iFilesFound = 0;
iFilesUpdated = 0;
iErrors = 0;
for (int i=1; i<Cmd_Argc(); i++)
{
if (Cmd_Argv(i)[0] == '-')
{
if (!Q_stricmp(Cmd_Argv(i),"-rescan"))
{
qbForceRescan = qtrue;
}
else
if (!Q_stricmp(Cmd_Argv(i),"-stereo"))
{
qbForceStereo = qtrue;
}
else
{
// unknown switch...
//
Com_Printf(sUsage);
return;
}
continue;
}
strcpy(sStartDir,Cmd_Argv(i));
}
Com_Printf(va("Starting Scan for Updates in Dir: %s\n",sStartDir));
R_CheckMP3s( sStartDir );
Com_Printf("\n%d files found/scanned, %d files updated ( %d errors total)\n",iFilesFound,iFilesUpdated,iErrors);
}
// expects data already loaded, filename arg is for error printing only
//
// returns success/fail
//
qboolean MP3_IsValid( const char *psLocalFilename, void *pvData, int iDataLen, qboolean bStereoDesired /* = qfalse */)
{
char *psError = C_MP3_IsValid(pvData, iDataLen, bStereoDesired);
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
}
return psError ? qfalse : qtrue;
}
// expects data already loaded, filename arg is for error printing only
//
// returns unpacked length, or 0 for errors (which will be printed internally)
//
int MP3_GetUnpackedSize( const char *psLocalFilename, void *pvData, int iDataLen, qboolean qbIgnoreID3Tag /* = qfalse */
, qboolean bStereoDesired /* = qfalse */
)
{
int iUnpackedSize = 0;
if (qbIgnoreID3Tag || !MP3_ReadSpecialTagInfo((byte *)pvData, iDataLen, NULL, &iUnpackedSize))
{
char *psError = C_MP3_GetUnpackedSize( pvData, iDataLen, &iUnpackedSize, bStereoDesired);
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
return 0;
}
}
return iUnpackedSize;
}
// expects data already loaded, filename arg is for error printing only
//
// returns byte count of unpacked data (effectively a success/fail bool)
//
int MP3_UnpackRawPCM( const char *psLocalFilename, void *pvData, int iDataLen, byte *pbUnpackBuffer, qboolean bStereoDesired /* = qfalse */)
{
int iUnpackedSize;
char *psError = C_MP3_UnpackRawPCM( pvData, iDataLen, &iUnpackedSize, pbUnpackBuffer, bStereoDesired);
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
return 0;
}
return iUnpackedSize;
}
// psLocalFilename is just for error reporting (if any)...
//
qboolean MP3Stream_InitPlayingTimeFields( LP_MP3STREAM lpMP3Stream, const char *psLocalFilename, void *pvData, int iDataLen, qboolean bStereoDesired /* = qfalse */)
{
qboolean bRetval = qfalse;
int iRate, iWidth, iChannels;
char *psError = C_MP3_GetHeaderData(pvData, iDataLen, &iRate, &iWidth, &iChannels, bStereoDesired );
if (psError)
{
Com_Printf(va(S_COLOR_RED"MP3Stream_InitPlayingTimeFields(): %s\n(File: %s)\n",psError, psLocalFilename));
}
else
{
int iUnpackLength = MP3_GetUnpackedSize( psLocalFilename, pvData, iDataLen, qfalse, // qboolean qbIgnoreID3Tag
bStereoDesired);
if (iUnpackLength)
{
lpMP3Stream->iTimeQuery_UnpackedLength = iUnpackLength;
lpMP3Stream->iTimeQuery_SampleRate = iRate;
lpMP3Stream->iTimeQuery_Channels = iChannels;
lpMP3Stream->iTimeQuery_Width = iWidth;
bRetval = qtrue;
}
}
return bRetval;
}
float MP3Stream_GetPlayingTimeInSeconds( LP_MP3STREAM lpMP3Stream )
{
if (lpMP3Stream->iTimeQuery_UnpackedLength) // fields initialised?
return (float)((((double)lpMP3Stream->iTimeQuery_UnpackedLength / (double)lpMP3Stream->iTimeQuery_SampleRate) / (double)lpMP3Stream->iTimeQuery_Channels) / (double)lpMP3Stream->iTimeQuery_Width);
return 0.0f;
}
float MP3Stream_GetRemainingTimeInSeconds( LP_MP3STREAM lpMP3Stream )
{
if (lpMP3Stream->iTimeQuery_UnpackedLength) // fields initialised?
return (float)(((((double)(lpMP3Stream->iTimeQuery_UnpackedLength - (lpMP3Stream->iBytesDecodedTotal * (lpMP3Stream->iTimeQuery_SampleRate / dma.speed)))) / (double)lpMP3Stream->iTimeQuery_SampleRate) / (double)lpMP3Stream->iTimeQuery_Channels) / (double)lpMP3Stream->iTimeQuery_Width);
return 0.0f;
}
// ( m_lengthInSeconds = ((iUnpackedDataLength / iRate) / iChannels) / iWidth; )
// expects data already loaded, filename arg is for error printing only
//
qboolean MP3_FakeUpWAVInfo( const char *psLocalFilename, void *pvData, int iDataLen, int iUnpackedDataLength,
int &format, int &rate, int &width, int &channels, int &samples, int &dataofs,
qboolean bStereoDesired /* = qfalse */
)
{
// some things can be done instantly...
//
format = 1; // 1 for MS format
dataofs= 0; // will be 0 for me (since there's no header in the unpacked data)
// some things need to be read... (though the whole stereo flag thing is crap)
//
char *psError = C_MP3_GetHeaderData(pvData, iDataLen, &rate, &width, &channels, bStereoDesired );
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
}
// and some stuff needs calculating...
//
samples = iUnpackedDataLength / width;
return psError ? qfalse : qtrue;
}
const char sKEY_MAXVOL[]="#MAXVOL"; // formerly #defines
const char sKEY_UNCOMP[]="#UNCOMP"; // " "
// returns qtrue for success...
//
qboolean MP3_ReadSpecialTagInfo(byte *pbLoadedFile, int iLoadedFileLen, // (in)
id3v1_1** ppTAG, // (out), can be NULL
int *piUncompressedSize, float *pfMaxVol // (out), can be NULL
)
{
qboolean qbError = qfalse;
id3v1_1* pTAG = (id3v1_1*) ((pbLoadedFile+iLoadedFileLen)-sizeof(id3v1_1)); // sizeof = 128
if (!strncmp(pTAG->id, "TAG", 3))
{
// TAG found...
//
// read MAXVOL key...
//
if (strncmp(pTAG->comment, sKEY_MAXVOL, strlen(sKEY_MAXVOL)))
{
qbError = qtrue;
}
else
{
if ( pfMaxVol)
{
*pfMaxVol = atof(pTAG->comment + strlen(sKEY_MAXVOL));
}
}
//
// read UNCOMP key...
//
if (strncmp(pTAG->album, sKEY_UNCOMP, strlen(sKEY_UNCOMP)))
{
qbError = qtrue;
}
else
{
if ( piUncompressedSize)
{
*piUncompressedSize = atoi(pTAG->album + strlen(sKEY_UNCOMP));
}
}
}
else
{
pTAG = NULL;
}
if (ppTAG)
{
*ppTAG = pTAG;
}
return (pTAG && !qbError) ? qtrue: qfalse;
}
#define FUZZY_AMOUNT (5*1024) // so it has to be significantly over, not just break even, because of
// the xtra CPU time versus memory saving
#define OPENAL_FUZZY_AMOUNT (100*1024) // Speed up CPU time even more, at the cost of a bit more memory of course :)
cvar_t* cv_MP3overhead = NULL;
void MP3_InitCvars(void)
{
cv_MP3overhead = Cvar_Get("s_mp3overhead", va("%d", sizeof(MP3STREAM) + FUZZY_AMOUNT), CVAR_ARCHIVE );
extern int s_UseOpenAL;
if (s_UseOpenAL)
{
cv_MP3overhead->value += OPENAL_FUZZY_AMOUNT;
}
}
// a file has been loaded in memory, see if we want to keep it as MP3, else as normal WAV...
//
// return = qtrue if keeping as MP3
//
// (note: the reason I pass in the unpacked size rather than working it out here is simply because I already have it)
//
qboolean MP3Stream_InitFromFile( sfx_t* sfx, byte *pbSrcData, int iSrcDatalen, const char *psSrcDataFilename,
int iMP3UnPackedSize, qboolean bStereoDesired /* = qfalse */
)
{
// first, make a decision based on size here as to whether or not it's worth it because of MP3 buffer space
// making small files much bigger (and therefore best left as WAV)...
//
if (cv_MP3overhead &&
(
//iSrcDatalen + sizeof(MP3STREAM) + FUZZY_AMOUNT < iMP3UnPackedSize
iSrcDatalen + cv_MP3overhead->value < iMP3UnPackedSize
)
)
{
// ok, let's keep it as MP3 then...
//
float fMaxVol = 128; // seems to be a reasonable typical default for maxvol (for lip synch). Naturally there's no #define I can use instead...
MP3_ReadSpecialTagInfo(pbSrcData, iSrcDatalen, NULL, NULL, &fMaxVol ); // try and read a read maxvol from MP3 header
// fill in some sfx_t fields...
//
// Q_strncpyz( sfx->name, psSrcDataFilename, sizeof(sfx->name) );
sfx->eSoundCompressionMethod = ct_MP3;
sfx->fVolRange = fMaxVol;
//sfx->width = 2;
sfx->iSoundLengthInSamples = ((iMP3UnPackedSize / 2/*sfx->width*/) / (44100 / dma.speed)) / (bStereoDesired?2:1);
//
// alloc mem for data and store it (raw MP3 in this case)...
//
sfx->pSoundData = (short *) SND_malloc( iSrcDatalen, sfx );
memcpy( sfx->pSoundData, pbSrcData, iSrcDatalen );
// now init the low-level MP3 stuff...
//
MP3STREAM SFX_MP3Stream = {0}; // important to init to all zeroes!
char *psError = C_MP3Stream_DecodeInit( &SFX_MP3Stream, /*sfx->data*/ /*sfx->soundData*/ pbSrcData, iSrcDatalen,
dma.speed,//(s_khz->value == 44)?44100:(s_khz->value == 22)?22050:11025,
2/*sfx->width*/ * 8,
bStereoDesired
);
SFX_MP3Stream.pbSourceData = (byte *) sfx->pSoundData;
if (psError)
{
// This should never happen, since any errors or problems with the MP3 file would have stopped us getting
// to this whole function, but just in case...
//
Com_Printf(va(S_COLOR_YELLOW"File \"%s\": %s\n",psSrcDataFilename,psError));
// This will leave iSrcDatalen bytes on the hunk stack (since you can't dealloc that), but MP3 files are
// usually small, and like I say, it should never happen.
//
// Strictly speaking, I should do a Z_Malloc above, then I could do a Z_Free if failed, else do a Hunk_Alloc
// to copy the Z_Malloc data into, then Z_Free, but for something that shouldn't happen it seemed bad to
// penalise the rest of the game with extra alloc demands.
//
return qfalse;
}
// success ( ...on a plate).
//
// make a copy of the filled-in stream struct and attach to the sfx_t struct...
//
sfx->pMP3StreamHeader = (MP3STREAM *) Z_Malloc( sizeof(MP3STREAM), TAG_SND_MP3STREAMHDR );
memcpy( sfx->pMP3StreamHeader, &SFX_MP3Stream, sizeof(MP3STREAM) );
//
return qtrue;
}
return qfalse;
}
// decode one packet of MP3 data only (typical output size is 2304, or 2304*2 for stereo, so input size is less
//
// return is decoded byte count, else 0 for finished
//
int MP3Stream_Decode( LP_MP3STREAM lpMP3Stream, qboolean bDoingMusic )
{
lpMP3Stream->iCopyOffset = 0;
if (0)//!bDoingMusic)
{
// SOF2: need to make a local buffer up so we can decode the piece we want from a contiguous bitstream rather than
// this linklist junk...
//
// since MP3 packets are generally 416 or 417 bytes in length it seems reasonable to just find which linked-chunk
// the current read offset lies within then grab the next one as well (since they're 2048 bytes) and make one
// buffer with just the two concat'd together. Shouldn't be much of a processor hit.
//
sndBuffer *pChunk = (sndBuffer *) lpMP3Stream->pbSourceData;
//
// may as well make this static to avoid cut down on stack-validation run-time...
//
static byte byRawBuffer[SND_CHUNK_SIZE_BYTE*2]; // *2 for byte->short // easily enough to decode one frame of MP3 data, most are 416 or 417 bytes
// fast-forward to the correct chunk...
//
int iBytesToSkipPast = lpMP3Stream->iSourceReadIndex;
while (iBytesToSkipPast >= SND_CHUNK_SIZE_BYTE)
{
pChunk = pChunk->next;
if (!pChunk)
{
// err.... reading off the end of the data stream guys...
//
// pChunk = (sndBuffer *) lpMP3Stream->pbSourceData; // restart
return 0; // ... 0 bytes decoded, so will just stop caller-decoder all nice and legal as EOS
}
iBytesToSkipPast -= SND_CHUNK_SIZE_BYTE;
}
// ok, pChunk is now the 2k or so chunk we're in the middle of...
//
int iChunk1BytesToCopy = SND_CHUNK_SIZE_BYTE - iBytesToSkipPast;
memcpy(byRawBuffer,((byte *)pChunk->sndChunk) + iBytesToSkipPast, iChunk1BytesToCopy);
//
// concat next chunk on to this as well...
//
pChunk = pChunk->next;
if (pChunk)
{
memcpy(byRawBuffer + iChunk1BytesToCopy, pChunk->sndChunk, SND_CHUNK_SIZE_BYTE);
}
else
{
memset(byRawBuffer + iChunk1BytesToCopy, 0, SND_CHUNK_SIZE_BYTE);
}
// now we need to backup some struct fields, fake 'em, do the lo-level call, then restore 'em...
//
byte *pbSourceData_Old = lpMP3Stream->pbSourceData;
int iSourceReadIndex_Old= lpMP3Stream->iSourceReadIndex;
lpMP3Stream->pbSourceData = &byRawBuffer[0];
lpMP3Stream->iSourceReadIndex= 0; // since this is zero, not the buffer offset within a chunk, we can play tricks further down when restoring
unsigned int uiBytesDecoded = C_MP3Stream_Decode( lpMP3Stream );
lpMP3Stream->iSourceReadIndex += iSourceReadIndex_Old; // note '+=' rather than '=', to take account of movement.
lpMP3Stream->pbSourceData = pbSourceData_Old;
return uiBytesDecoded;
}
else
{
// SOF2 music, or EF1 anything...
//
return C_MP3Stream_Decode( lpMP3Stream );
}
}
// returns qtrue for all ok
//
qboolean MP3Stream_Rewind( channel_t *ch )
{
ch->iMP3SlidingDecodeWritePos = 0;
ch->iMP3SlidingDecodeWindowPos= 0;
/*
char *psError = C_MP3Stream_Rewind( &ch->MP3StreamHeader );
if (psError)
{
Com_Printf(S_COLOR_YELLOW"%s\n",psError);
return qfalse;
}
return qtrue;
*/
// speed opt, since I know I already have the right data setup here...
//
memcpy(&ch->MP3StreamHeader, ch->thesfx->pMP3StreamHeader, sizeof(ch->MP3StreamHeader));
return qtrue;
}
// returns qtrue while still playing normally, else qfalse for either finished or request-offset-error
//
qboolean MP3Stream_GetSamples( channel_t *ch, int startingSampleNum, int count, short *buf, qboolean bStereo )
{
qboolean qbStreamStillGoing = qtrue;
const int iQuarterOfSlidingBuffer = sizeof(ch->MP3SlidingDecodeBuffer)/4;
const int iThreeQuartersOfSlidingBuffer = (sizeof(ch->MP3SlidingDecodeBuffer)*3)/4;
// Com_Printf("startingSampleNum %d\n",startingSampleNum);
count *= 2/* <- = SOF2; ch->sfx->width*/; // count arg was for words, so double it for bytes;
// convert sample number into a byte offset... (make new variable for clarity?)
//
startingSampleNum *= 2 /* <- = SOF2; ch->sfx->width*/ * (bStereo?2:1);
if ( startingSampleNum < ch->iMP3SlidingDecodeWindowPos)
{
// what?!?!?! smegging time travel needed or something?, forget it
memset(buf,0,count);
return qfalse;
}
// OutputDebugString(va("\nRequest: startingSampleNum %d, count %d\n",startingSampleNum,count));
// OutputDebugString(va("WindowPos %d, WindowWritePos %d\n",ch->iMP3SlidingDecodeWindowPos,ch->iMP3SlidingDecodeWritePos));
// qboolean _bDecoded = qfalse;
while (!
(
(startingSampleNum >= ch->iMP3SlidingDecodeWindowPos)
&&
(startingSampleNum + count < ch->iMP3SlidingDecodeWindowPos + ch->iMP3SlidingDecodeWritePos)
)
)
{
// if (!_bDecoded)
// {
// Com_Printf(S_COLOR_YELLOW"Decode needed!\n");
// }
// _bDecoded = qtrue;
// OutputDebugString("Scrolling...");
int _iBytesDecoded = MP3Stream_Decode( (LP_MP3STREAM) &ch->MP3StreamHeader, bStereo ); // stereo only for music, so this is safe
// OutputDebugString(va("%d bytes decoded\n",_iBytesDecoded));
if (_iBytesDecoded == 0)
{
// no more source data left so clear the remainder of the buffer...
//
memset(ch->MP3SlidingDecodeBuffer + ch->iMP3SlidingDecodeWritePos, 0, sizeof(ch->MP3SlidingDecodeBuffer)-ch->iMP3SlidingDecodeWritePos);
// OutputDebugString("Finished\n");
qbStreamStillGoing = qfalse;
break;
}
else
{
memcpy(ch->MP3SlidingDecodeBuffer + ch->iMP3SlidingDecodeWritePos,ch->MP3StreamHeader.bDecodeBuffer,_iBytesDecoded);
ch->iMP3SlidingDecodeWritePos += _iBytesDecoded;
// if reached 3/4 of buffer pos, backscroll the decode window by one quarter...
//
if (ch->iMP3SlidingDecodeWritePos > iThreeQuartersOfSlidingBuffer)
{
memmove(ch->MP3SlidingDecodeBuffer, ((byte *)ch->MP3SlidingDecodeBuffer + iQuarterOfSlidingBuffer), iThreeQuartersOfSlidingBuffer);
ch->iMP3SlidingDecodeWritePos -= iQuarterOfSlidingBuffer;
ch->iMP3SlidingDecodeWindowPos+= iQuarterOfSlidingBuffer;
}
}
// OutputDebugString(va("WindowPos %d, WindowWritePos %d\n",ch->iMP3SlidingDecodeWindowPos,ch->iMP3SlidingDecodeWritePos));
}
// if (!_bDecoded)
// {
// Com_Printf(S_COLOR_YELLOW"No decode needed\n");
// }
assert(startingSampleNum >= ch->iMP3SlidingDecodeWindowPos);
memcpy( buf, ch->MP3SlidingDecodeBuffer + (startingSampleNum-ch->iMP3SlidingDecodeWindowPos), count);
// OutputDebugString("OK\n\n");
return qbStreamStillGoing;
}
///////////// eof /////////////