jedi-outcast/code/renderer
2013-05-02 15:41:53 +10:00
..
amd3d.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
glext.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
matcomp.c fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
matcomp.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
mdx_format.h initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
qgl.h add sdl glimp/input from ioquake3 for SP 2013-04-30 14:58:18 +10:00
qgl_linked.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
ref_trin.def Jedi Outcast Release v1.0 2013-04-04 13:24:26 -05:00
renderer.dsp Jedi Outcast Release v1.0 2013-04-04 13:24:26 -05:00
tr_animation.cpp initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
tr_backend.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_bsp.cpp set some possibly uninitialised vars to zero 2013-05-02 15:41:53 +10:00
tr_cmds.cpp fix some accesses beyond the end of arrays spotted via clang 2013-04-24 02:14:01 +10:00
tr_curve.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_draw.cpp initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
tr_flares.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_font.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_font.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_ghoul2.cpp initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
tr_image.cpp const fixes 2013-05-02 15:13:41 +10:00
tr_init.cpp add sdl glimp/input from ioquake3 for SP 2013-04-30 14:58:18 +10:00
tr_jpeg_interface.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_jpeg_interface.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_light.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_local.h 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_main.cpp initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
tr_marks.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_mesh.cpp initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
tr_model.cpp initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
tr_noise.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_public.h add wrappers for function pointers with default arguments 2013-04-23 03:42:56 +10:00
tr_quicksprite.cpp fix #includes to compile on non windows without pch 2013-04-22 23:39:54 +10:00
tr_quicksprite.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_scene.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_shade.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_shade_calc.cpp fix some accesses beyond the end of arrays spotted via clang 2013-04-24 02:14:01 +10:00
tr_shader.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-22 16:54:05 +10:00
tr_shadows.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_sky.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_stl.cpp ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_stl.h ditch dos style newlines 2013-04-22 15:25:59 +10:00
tr_surface.cpp avoid implicit int types 2013-04-23 11:37:33 +10:00
tr_surfacesprites.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_types.h use libGL.so.1 on linux 2013-04-23 12:10:24 +10:00
tr_world.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_worldeffects.cpp 'or' is a c++ operator so rename variables to avoid it 2013-04-23 10:01:12 +10:00
tr_worldeffects.h ditch dos style newlines 2013-04-22 15:25:59 +10:00