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amd3d.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
glext.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
matcomp.c
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fix #includes to compile on non windows without pch
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2013-04-22 23:39:54 +10:00 |
matcomp.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
mdx_format.h
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
qgl.h
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add sdl glimp/input from ioquake3 for SP
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2013-04-30 14:58:18 +10:00 |
qgl_linked.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
ref_trin.def
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Jedi Outcast Release v1.0
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2013-04-04 13:24:26 -05:00 |
renderer.dsp
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Jedi Outcast Release v1.0
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2013-04-04 13:24:26 -05:00 |
tr_animation.cpp
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
tr_backend.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_bsp.cpp
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set some possibly uninitialised vars to zero
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2013-05-02 15:41:53 +10:00 |
tr_cmds.cpp
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fix some accesses beyond the end of arrays spotted via clang
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2013-04-24 02:14:01 +10:00 |
tr_curve.cpp
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_draw.cpp
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
tr_flares.cpp
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_font.cpp
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_font.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_ghoul2.cpp
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
tr_image.cpp
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const fixes
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2013-05-02 15:13:41 +10:00 |
tr_init.cpp
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add sdl glimp/input from ioquake3 for SP
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2013-04-30 14:58:18 +10:00 |
tr_jpeg_interface.cpp
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_jpeg_interface.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_light.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_local.h
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_main.cpp
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
tr_marks.cpp
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_mesh.cpp
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
tr_model.cpp
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
tr_noise.cpp
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_public.h
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add wrappers for function pointers with default arguments
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2013-04-23 03:42:56 +10:00 |
tr_quicksprite.cpp
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fix #includes to compile on non windows without pch
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2013-04-22 23:39:54 +10:00 |
tr_quicksprite.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_scene.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_shade.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_shade_calc.cpp
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fix some accesses beyond the end of arrays spotted via clang
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2013-04-24 02:14:01 +10:00 |
tr_shader.cpp
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add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr
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2013-04-22 16:54:05 +10:00 |
tr_shadows.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_sky.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_stl.cpp
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_stl.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
tr_surface.cpp
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avoid implicit int types
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2013-04-23 11:37:33 +10:00 |
tr_surfacesprites.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_types.h
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use libGL.so.1 on linux
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2013-04-23 12:10:24 +10:00 |
tr_world.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_worldeffects.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 10:01:12 +10:00 |
tr_worldeffects.h
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |