jedi-outcast/code/icarus/Interface.h

72 lines
3.2 KiB
C++

// ICARUS Interface header file
#ifndef __INTERFACE__
#define __INTERFACE__
typedef unsigned long DWORD;
typedef float vec_t;
typedef vec_t vec3_t[3];
class CSequencer;
class CTaskManager;
typedef struct interface_export_s
{
//General
int (*I_LoadFile)( const char *name, void **buf );
void (*I_CenterPrint)( const char *format, ... );
void (*I_DPrintf)( int, const char *, ... );
gentity_t * (*I_GetEntityByName)( const char *name ); //Polls the engine for the sequencer of the entity matching the name passed
DWORD (*I_GetTime)( void ); //Gets the current time
DWORD (*I_GetTimeScale)(void );
int (*I_PlaySound)( int taskID, int entID, const char *name, const char *channel );
void (*I_Lerp2Pos)( int taskID, int entID, vec3_t origin, vec3_t angles, float duration );
void (*I_Lerp2Origin)( int taskID, int entID, vec3_t origin, float duration );
void (*I_Lerp2Angles)( int taskID, int entID, vec3_t angles, float duration );
int (*I_GetTag)( int entID, const char *name, int lookup, vec3_t info );
void (*I_Lerp2Start)( int taskID, int entID, float duration );
void (*I_Lerp2End)( int taskID, int entID, float duration );
void (*I_Set)( int taskID, int entID, const char *type_name, const char *data );
void (*I_Use)( int entID, const char *name );
void (*I_Kill)( int entID, const char *name );
void (*I_Remove)( int entID, const char *name );
float (*I_Random)( float min, float max );
void (*I_Play)( int taskID, int entID, const char *type, const char *name );
//Camera functions
void (*I_CameraPan)( vec3_t angles, vec3_t dir, float duration );
void (*I_CameraMove)( vec3_t origin, float duration );
void (*I_CameraZoom)( float fov, float duration );
void (*I_CameraRoll)( float angle, float duration );
void (*I_CameraFollow)( const char *name, float speed, float initLerp );
void (*I_CameraTrack)( const char *name, float speed, float initLerp );
void (*I_CameraDistance)( float dist, float initLerp );
void (*I_CameraFade)( float sr, float sg, float sb, float sa, float dr, float dg, float db, float da, float duration );
void (*I_CameraPath)( const char *name );
void (*I_CameraEnable)( void );
void (*I_CameraDisable)( void );
void (*I_CameraShake)( float intensity, int duration );
int (*I_GetFloat)( int entID, int type, const char *name, float *value );
int (*I_GetVector)( int entID, int type, const char *name, vec3_t value );
int (*I_GetString)( int entID, int type, const char *name, char **value );
int (*I_Evaluate)( int p1Type, const char *p1, int p2Type, const char *p2, int operatorType );
void (*I_DeclareVariable)( int type, const char *name );
void (*I_FreeVariable)( const char *name );
//Save / Load functions
int (*I_WriteSaveData)( unsigned int chid, void *data, int length );
int (*_I_ReadSaveData)( unsigned int chid, void *address, int length, void **addressptr );
int I_ReadSaveData( unsigned int chid, void *address, int length, void **addressptr = NULL )
{
return (*_I_ReadSaveData)(chid, address, length, addressptr);
}
int (*I_LinkEntity)( int entID, CSequencer *sequencer, CTaskManager *taskManager );
} interface_export_t;
#endif //__INTERFACE__