mirror of
https://github.com/ioquake/jedi-outcast.git
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72 lines
No EOL
1.1 KiB
C++
72 lines
No EOL
1.1 KiB
C++
//#include "../server/exe_headers.h"
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#include "../client/client.h"
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#ifdef _IMMERSION
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#include "ff_public.h"
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#include "ff.h"
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#include "ff_snd.h"
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extern clientActive_t cl;
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void CL_InitFF( void )
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{
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cvar_t *use_ff = Cvar_Get( "use_ff", "1", CVAR_ARCHIVE );
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if (!use_ff
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|| !use_ff->integer
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|| !FF_Init()
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){
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FF_Shutdown();
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}
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}
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void CL_ShutdownFF( void )
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{
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FF_Shutdown();
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}
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qboolean IsLocalClient( int clientNum )
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{
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return qboolean
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( clientNum == 0 //clientNum == cl.snap.ps.clientNum
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|| clientNum == FF_CLIENT_LOCAL // assumed local
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);
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}
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void CL_FF_Start( ffHandle_t ff, int clientNum )
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{
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if ( IsLocalClient( clientNum ) )
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{
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//FF_Play( ff ); // plays instantly
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FF_AddForce( ff ); // plays at end of frame
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}
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}
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void CL_FF_Stop( ffHandle_t ff, int clientNum )
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{
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if ( IsLocalClient( clientNum ) )
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{
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FF_Stop( ff );
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}
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}
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/*
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void CL_FF_EnsurePlaying( ffHandle_t ff, int clientNum )
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{
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if ( IsLocalClient( clientNum ) )
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{
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FF_EnsurePlaying( ff );
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}
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}
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*/
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void CL_FF_AddLoopingForce( ffHandle_t ff, int clientNum )
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{
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if ( IsLocalClient( clientNum ) )
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{
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FF_AddLoopingForce( ff );
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}
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}
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#endif // _IMMERSION
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