Commit graph

19 commits

Author SHA1 Message Date
Jonathan Gray
bb7b3911bb allow the horrible hack of writing -1 to a pointer to work on amd64 2013-04-24 02:14:02 +10:00
Jonathan Gray
2602d6e48d initial round of amd64 fixes 2013-04-24 02:14:02 +10:00
Jonathan Gray
147d694c92 fix some return types by matching JA 2013-04-24 02:14:01 +10:00
Jonathan Gray
73b8d667f7 avoid defining the game import var twice 2013-04-23 03:43:41 +10:00
Jonathan Gray
00aa9c17af turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry 2013-04-23 03:43:30 +10:00
Jonathan Gray
e1727dbe76 use qWindow instead of Window to avoid a collision with X11 headers 2013-04-23 03:43:20 +10:00
Jonathan Gray
08417d1013 rename syscall to qsyscall to avoid conflicting with system headers 2013-04-23 03:43:12 +10:00
Jonathan Gray
e915f8920d add some casts so gcc can pick an overloaded abs/max/min func 2013-04-23 03:43:10 +10:00
Jonathan Gray
36efb74c91 add wrappers for function pointers with default arguments 2013-04-23 03:42:56 +10:00
Jonathan Gray
5e1b2be859 add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-22 16:54:05 +10:00
Jonathan Gray
97e588ee85 fix slashes in include paths 2013-04-22 15:47:11 +10:00
Jonathan Gray
89212b6574 Deleted all the Visual SourceSafe files. 2013-04-22 15:40:58 +10:00
Jonathan Gray
e4d728c502 ditch dos style newlines 2013-04-22 15:25:59 +10:00
James Monroe
6af9b594e1 Jedi Outcast Patch v1.03 2013-04-04 16:05:53 -05:00
James Monroe
fdf355590f Jedi Outcast Patch v1.02 2013-04-04 15:49:50 -05:00
James Monroe
a8c260f9e4 Jedi Outcast Release v1.0 2013-04-04 13:24:26 -05:00
James Monroe
b2f9cf6f08 Jedi Outcast v056 2013-04-04 13:07:40 -05:00
James Monroe
ccbb2c0000 Jedi Outcast v055 2013-04-04 13:01:17 -05:00
unknown
0c7c4bdee2 Jedi Outcast v054 2013-04-04 09:52:42 -05:00