Jonathan Gray
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bb7b3911bb
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allow the horrible hack of writing -1 to a pointer to work on amd64
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2013-04-24 02:14:02 +10:00 |
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Jonathan Gray
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2602d6e48d
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initial round of amd64 fixes
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2013-04-24 02:14:02 +10:00 |
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Jonathan Gray
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147d694c92
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fix some return types by matching JA
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2013-04-24 02:14:01 +10:00 |
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Jonathan Gray
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73b8d667f7
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avoid defining the game import var twice
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2013-04-23 03:43:41 +10:00 |
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Jonathan Gray
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00aa9c17af
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turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry
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2013-04-23 03:43:30 +10:00 |
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Jonathan Gray
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e1727dbe76
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use qWindow instead of Window to avoid a collision with X11 headers
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2013-04-23 03:43:20 +10:00 |
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Jonathan Gray
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08417d1013
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rename syscall to qsyscall to avoid conflicting with system headers
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2013-04-23 03:43:12 +10:00 |
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Jonathan Gray
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e915f8920d
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add some casts so gcc can pick an overloaded abs/max/min func
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2013-04-23 03:43:10 +10:00 |
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Jonathan Gray
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36efb74c91
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add wrappers for function pointers with default arguments
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2013-04-23 03:42:56 +10:00 |
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Jonathan Gray
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5e1b2be859
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add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr
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2013-04-22 16:54:05 +10:00 |
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Jonathan Gray
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97e588ee85
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fix slashes in include paths
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2013-04-22 15:47:11 +10:00 |
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Jonathan Gray
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89212b6574
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Deleted all the Visual SourceSafe files.
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2013-04-22 15:40:58 +10:00 |
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Jonathan Gray
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e4d728c502
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ditch dos style newlines
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2013-04-22 15:25:59 +10:00 |
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James Monroe
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6af9b594e1
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Jedi Outcast Patch v1.03
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2013-04-04 16:05:53 -05:00 |
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James Monroe
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fdf355590f
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Jedi Outcast Patch v1.02
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2013-04-04 15:49:50 -05:00 |
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James Monroe
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a8c260f9e4
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Jedi Outcast Release v1.0
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2013-04-04 13:24:26 -05:00 |
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James Monroe
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b2f9cf6f08
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Jedi Outcast v056
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2013-04-04 13:07:40 -05:00 |
|
James Monroe
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ccbb2c0000
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Jedi Outcast v055
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2013-04-04 13:01:17 -05:00 |
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unknown
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0c7c4bdee2
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Jedi Outcast v054
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2013-04-04 09:52:42 -05:00 |
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