Merge pull request #1 from jonathangray/initial_port

Initial port of Jedi Outcast back to gcc/unix
This commit is contained in:
Zachary J. Slater 2013-04-23 11:29:25 -07:00
commit bb3b296c0b
1778 changed files with 1174000 additions and 1173371 deletions

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@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[Splines.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code/Splines", GAAAAAAA

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SCC = This is a Source Code Control file
[botlib.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code/botlib", ACAAAAAA

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@ -6,8 +6,8 @@
/*
Ghoul2 Insert Start
*/
#include "..\game\q_shared.h"
#include "..\ghoul2\g2.h"
#include "../game/q_shared.h"
#include "../ghoul2/g2.h"
/*
Ghoul2 Insert end
*/

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@ -4,7 +4,7 @@
#include "cg_local.h"
#include "fx_local.h"
#include "..\ghoul2\g2.h"
#include "../ghoul2/g2.h"
#include "../ui/ui_shared.h"
// for the voice chats

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@ -2,7 +2,7 @@
//
// cg_players.c -- handle the media and animation for player entities
#include "cg_local.h"
#include "..\ghoul2\g2.h"
#include "../ghoul2/g2.h"
extern stringID_table_t animTable [MAX_ANIMATIONS+1];

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@ -1,6 +1,6 @@
#include "cg_local.h"
#include "..\game\q_shared.h"
#include "..\ghoul2\g2.h"
#include "../game/q_shared.h"
#include "../ghoul2/g2.h"
//rww - The turret is heavily dependant on bone angles. We can't happily set that on the server, so it is done client-only.

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@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[JK2_cgame.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code/cgame", UPCAAAAA

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@ -2,7 +2,7 @@
#include "client.h"
#include <windows.h>
#include "..\smartheap\smrtheap.h"
#include "../smartheap/smrtheap.h"
#if !defined(__Q_SHARED_H)
#include "../game/q_shared.h"
#endif
@ -15,7 +15,7 @@
using namespace std;
#if MEM_DEBUG
#include "..\smartheap\heapagnt.h"
#include "../smartheap/heapagnt.h"
static const int maxStack=2048;
static int TotalMem;

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@ -13,7 +13,7 @@
#else // !EFFECTSED
#if !defined(GHOUL2_SHARED_H_INC)
// #include "..\game\ghoul2_shared.h" //for CGhoul2Info_v
// #include "../game/ghoul2_shared.h" //for CGhoul2Info_v
#endif
#if !defined(G2_H_INC)

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@ -1,5 +1,5 @@
#include "client.h"
//#include "..\smartheap\smrtheap.h"
//#include "../smartheap/smrtheap.h"
#if !defined(FX_SCHEDULER_H_INC)
#include "FxScheduler.h"
#endif

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@ -1,8 +1,8 @@
// console.c
#include "client.h"
#include "..\strings\con_text.h"
#include "..\qcommon\strip.h"
#include "../strings/con_text.h"
#include "../qcommon/strip.h"
#include "../qcommon/game_version.h"

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@ -1,12 +1,12 @@
// cl_main.c -- client main loop
#include "client.h"
#include "..\qcommon\strip.h"
#include "../qcommon/strip.h"
#include <limits.h>
#include "snd_local.h"
#if !defined(G2_H_INC)
#include "..\ghoul2\G2_local.h"
#include "../ghoul2/G2_local.h"
#endif
#ifdef G2_COLLISION_ENABLED

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@ -1,7 +1,7 @@
// cl_parse.c -- parse a message received from the server
#include "client.h"
#include "..\qcommon\strip.h"
#include "../qcommon/strip.h"
#include "../ghoul2/g2_local.h"
#ifdef _DONETPROFILE_
#include "../qcommon/INetProfile.h"

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@ -9,11 +9,11 @@
#include "../mp3code/mp3struct.h"
// Open AL Specific
#include "openal\al.h"
#include "openal\alc.h"
#include "openal/al.h"
#include "openal/alc.h"
#include <objbase.h>
#include "eax\eax.h"
#include "eax\eaxman.h"
#include "eax/eax.h"
#include "eax/eaxman.h"
// Added for Open AL to know when to mute all sounds (e.g when app. loses focus)
void S_MuteAllSounds(bool bMute);

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@ -1,7 +1,7 @@
// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "g_local.h"
#include "..\ghoul2\g2.h"
#include "../ghoul2/g2.h"
// g_client.c -- client functions that don't happen every frame

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@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[JK2_game.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code/game", VPCAAAAA

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@ -1,7 +1,7 @@
#include "g_local.h"
#include "w_saber.h"
#include "ai_main.h"
#include "..\ghoul2\g2.h"
#include "../ghoul2/g2.h"
#define METROID_JUMP 1

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@ -2,7 +2,7 @@
#include "bg_local.h" //Only because we use PM_SetAnim here once.
#include "w_saber.h"
#include "ai_main.h"
#include "..\ghoul2\g2.h"
#include "../ghoul2/g2.h"
#define SABER_BOX_SIZE 16.0f

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@ -1,9 +0,0 @@
SCC = This is a Source Code Control file
[WinDed.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code", EAAAAAAA
[jk2mp.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code", EAAAAAAA

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@ -7,7 +7,7 @@
/*
#if !defined(G_LOCAL_H_INC)
#include "..\game\g_local.h"
#include "../game/g_local.h"
#endif
*/

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@ -9,7 +9,7 @@
/*
#if !defined(G_LOCAL_H_INC)
#include "..\game\g_local.h"
#include "../game/g_local.h"
#endif
*/

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@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[renderer.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code/renderer", YAAAAAAA

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@ -1,8 +1,8 @@
// sv_rankings.c -- global rankings interface
#include "server.h"
#include "..\rankings\1.0\gr\grapi.h"
#include "..\rankings\1.0\gr\grlog.h"
#include "../rankings/1.0/gr/grapi.h"
#include "../rankings/1.0/gr/grlog.h"
typedef struct
{

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@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[ui.dsp]
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
SCC_Project_Name = "$/General/code/ui", ZAAAAAAA

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