mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
avoid overflowing buffer with GL_EXTENSIONS, from ioquake3
This commit is contained in:
parent
1547dd2d8b
commit
b1e04dbac4
1 changed files with 24 additions and 1 deletions
|
@ -707,6 +707,27 @@ void GL_SetDefaultState( void )
|
||||||
qglDisable( GL_BLEND );
|
qglDisable( GL_BLEND );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
================
|
||||||
|
R_PrintLongString
|
||||||
|
|
||||||
|
Workaround for ri.Printf's 4096 characters buffer limit.
|
||||||
|
================
|
||||||
|
*/
|
||||||
|
void R_PrintLongString(const char *string) {
|
||||||
|
char buffer[4096];
|
||||||
|
const char *p;
|
||||||
|
int size = strlen(string);
|
||||||
|
|
||||||
|
p = string;
|
||||||
|
while(size > 0)
|
||||||
|
{
|
||||||
|
Q_strncpyz(buffer, p, sizeof (buffer) );
|
||||||
|
ri.Printf( PRINT_ALL, "%s", buffer );
|
||||||
|
p += 4095;
|
||||||
|
size -= 4095;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
================
|
================
|
||||||
|
@ -737,7 +758,9 @@ void GfxInfo_f( void )
|
||||||
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
||||||
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
||||||
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
||||||
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
|
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
|
||||||
|
R_PrintLongString( glConfig.extensions_string );
|
||||||
|
ri.Printf( PRINT_ALL, "\n" );
|
||||||
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
||||||
ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
|
ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
|
||||||
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
||||||
|
|
Loading…
Reference in a new issue