make the non IMMERSION case compile

This commit is contained in:
Jonathan Gray 2013-04-23 01:45:25 +10:00
parent 38cc99e42d
commit 07ad60e4f5
1 changed files with 0 additions and 7 deletions

View File

@ -531,16 +531,9 @@ int CL_CgameSystemCalls( int *args ) {
return 0;
#else
case CG_FF_STARTFX:
FFFX_START( (ffFX_e) args[1] );
return 0;
case CG_FF_ENSUREFX:
FFFX_ENSURE( (ffFX_e) args[1] );
return 0;
case CG_FF_STOPFX:
FFFX_STOP( (ffFX_e) args[1] );
return 0;
case CG_FF_STOPALLFX:
FFFX_STOPALL;
return 0;
#endif // _IMMERSION
case CG_R_LOADWORLDMAP: