jedi-outcast/CODE-mp/jk2mp.plg

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2013-04-04 18:24:26 +00:00
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
2013-04-04 20:49:50 +00:00
--------------------Configuration: ui - Win32 Release JK2--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67C.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /Fp"../Release/ui/ui.pch" /YX /Fo"../Release/ui/" /Fd"../Release/ui/" /FD /c
"C:\projects\jk2\CODE-mp\ui\ui_main.c"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67C.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67D.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"../Release/uix86.pdb" /map:"../Release/ui/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"../Release/uix86.lib"
"\projects\jk2\CODE-mp\Release\ui\bg_misc.obj"
"\projects\jk2\CODE-mp\Release\ui\bg_weapons.obj"
"\projects\jk2\CODE-mp\Release\ui\q_math.obj"
"\projects\jk2\CODE-mp\Release\ui\q_shared.obj"
"\projects\jk2\CODE-mp\Release\ui\ui_atoms.obj"
"\projects\jk2\CODE-mp\Release\ui\ui_force.obj"
"\projects\jk2\CODE-mp\Release\ui\ui_gameinfo.obj"
"\projects\jk2\CODE-mp\Release\ui\ui_main.obj"
"\projects\jk2\CODE-mp\Release\ui\ui_shared.obj"
"\projects\jk2\CODE-mp\Release\ui\ui_syscalls.obj"
"\projects\jk2\CODE-mp\Release\ui\ui_util.obj"
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67D.tmp"
<h3>Output Window</h3>
Compiling...
ui_main.c
Linking...
Creating library ../Release/uix86.lib and object ../Release/uix86.exp
<h3>
--------------------Configuration: jk2mp - Win32 Release JK2--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP686.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /Zi /O2 /Ob0 /D "_WIN32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /Fp".\Release\jk2/jk2mp.pch" /YX /Fo".\Release\jk2/" /Fd".\Release\jk2/" /FD /c
"C:\projects\jk2\CODE-mp\client\cl_console.cpp"
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP686.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP687.tmp" with contents
[
advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\Release/jk2mp.pdb" /map:"Release/jk2mp.map" /debug /machine:I386 /out:".\Release/jk2mp.exe"
".\Release\jk2\cl_cgame.obj"
".\Release\jk2\cl_cin.obj"
".\Release\jk2\cl_console.obj"
".\Release\jk2\cl_input.obj"
".\Release\jk2\cl_keys.obj"
".\Release\jk2\cl_main.obj"
".\Release\jk2\cl_net_chan.obj"
".\Release\jk2\cl_parse.obj"
".\Release\jk2\cl_scrn.obj"
".\Release\jk2\cl_ui.obj"
".\Release\jk2\FXExport.obj"
".\Release\jk2\FxPrimitives.obj"
".\Release\jk2\FxScheduler.obj"
".\Release\jk2\FxSystem.obj"
".\Release\jk2\FxTemplate.obj"
".\Release\jk2\FxUtil.obj"
".\Release\jk2\cm_load.obj"
".\Release\jk2\cm_patch.obj"
".\Release\jk2\cm_polylib.obj"
".\Release\jk2\cm_shader.obj"
".\Release\jk2\cm_test.obj"
".\Release\jk2\cm_trace.obj"
".\Release\jk2\cmd.obj"
".\Release\jk2\CNetProfile.obj"
".\Release\jk2\common.obj"
".\Release\jk2\cvar.obj"
".\Release\jk2\files.obj"
".\Release\jk2\GenericParser2.obj"
".\Release\jk2\hstring.obj"
".\Release\jk2\huffman.obj"
".\Release\jk2\md4.obj"
".\Release\jk2\msg.obj"
".\Release\jk2\net_chan.obj"
".\Release\jk2\q_math.obj"
".\Release\jk2\q_shared.obj"
".\Release\jk2\RoffSystem.obj"
".\Release\jk2\strip.obj"
".\Release\jk2\unzip.obj"
".\Release\jk2\vm.obj"
".\Release\jk2\vm_interpreted.obj"
".\Release\jk2\vm_x86.obj"
".\Release\jk2\win_input.obj"
".\Release\jk2\win_main.obj"
".\Release\jk2\win_net.obj"
".\Release\jk2\win_shared.obj"
".\Release\jk2\win_snd.obj"
".\Release\jk2\win_syscon.obj"
".\Release\jk2\win_wndproc.obj"
".\Release\jk2\sv_bot.obj"
".\Release\jk2\sv_ccmds.obj"
".\Release\jk2\sv_client.obj"
".\Release\jk2\sv_game.obj"
".\Release\jk2\sv_init.obj"
".\Release\jk2\sv_main.obj"
".\Release\jk2\sv_net_chan.obj"
".\Release\jk2\sv_snapshot.obj"
".\Release\jk2\sv_world.obj"
".\Release\jk2\cdct.obj"
".\Release\jk2\csbt.obj"
".\Release\jk2\csbtb.obj"
".\Release\jk2\csbtl3.obj"
".\Release\jk2\cup.obj"
".\Release\jk2\cupini.obj"
".\Release\jk2\cupl1.obj"
".\Release\jk2\cupl3.obj"
".\Release\jk2\cwin.obj"
".\Release\jk2\cwinb.obj"
".\Release\jk2\cwinm.obj"
".\Release\jk2\hwin.obj"
".\Release\jk2\l3dq.obj"
".\Release\jk2\l3init.obj"
".\Release\jk2\mdct.obj"
".\Release\jk2\mhead.obj"
".\Release\jk2\msis.obj"
".\Release\jk2\towave.obj"
".\Release\jk2\uph.obj"
".\Release\jk2\upsf.obj"
".\Release\jk2\wavep.obj"
".\Release\jk2\snd_dma.obj"
".\Release\jk2\snd_mem.obj"
".\Release\jk2\snd_mix.obj"
".\Release\jk2\snd_mp3.obj"
".\Release\jk2\jcapimin.obj"
".\Release\jk2\jccoefct.obj"
".\Release\jk2\jccolor.obj"
".\Release\jk2\jcdctmgr.obj"
".\Release\jk2\jchuff.obj"
".\Release\jk2\jcinit.obj"
".\Release\jk2\jcmainct.obj"
".\Release\jk2\jcmarker.obj"
".\Release\jk2\jcmaster.obj"
".\Release\jk2\jcomapi.obj"
".\Release\jk2\jcparam.obj"
".\Release\jk2\jcphuff.obj"
".\Release\jk2\jcprepct.obj"
".\Release\jk2\jcsample.obj"
".\Release\jk2\jctrans.obj"
".\Release\jk2\jdapimin.obj"
".\Release\jk2\jdapistd.obj"
".\Release\jk2\jdatadst.obj"
".\Release\jk2\jdatasrc.obj"
".\Release\jk2\jdcoefct.obj"
".\Release\jk2\jdcolor.obj"
".\Release\jk2\jddctmgr.obj"
".\Release\jk2\jdhuff.obj"
".\Release\jk2\jdinput.obj"
".\Release\jk2\jdmainct.obj"
".\Release\jk2\jdmarker.obj"
".\Release\jk2\jdmaster.obj"
".\Release\jk2\jdpostct.obj"
".\Release\jk2\jdsample.obj"
".\Release\jk2\jdtrans.obj"
".\Release\jk2\jerror.obj"
".\Release\jk2\jfdctflt.obj"
".\Release\jk2\jidctflt.obj"
".\Release\jk2\jmemmgr.obj"
".\Release\jk2\jmemnobs.obj"
".\Release\jk2\jutils.obj"
".\Release\jk2\png.obj"
".\Release\jk2\matcomp.obj"
".\Release\jk2\tr_animation.obj"
".\Release\jk2\tr_backend.obj"
".\Release\jk2\tr_bsp.obj"
".\Release\jk2\tr_cmds.obj"
".\Release\jk2\tr_curve.obj"
".\Release\jk2\tr_flares.obj"
".\Release\jk2\tr_font.obj"
".\Release\jk2\tr_ghoul2.obj"
".\Release\jk2\tr_image.obj"
".\Release\jk2\tr_init.obj"
".\Release\jk2\tr_light.obj"
".\Release\jk2\tr_main.obj"
".\Release\jk2\tr_marks.obj"
".\Release\jk2\tr_mesh.obj"
".\Release\jk2\tr_model.obj"
".\Release\jk2\tr_noise.obj"
".\Release\jk2\tr_quicksprite.obj"
".\Release\jk2\tr_scene.obj"
".\Release\jk2\tr_shade.obj"
".\Release\jk2\tr_shade_calc.obj"
".\Release\jk2\tr_shader.obj"
".\Release\jk2\tr_shadows.obj"
".\Release\jk2\tr_sky.obj"
".\Release\jk2\tr_surface.obj"
".\Release\jk2\tr_surfacesprites.obj"
".\Release\jk2\tr_world.obj"
".\Release\jk2\tr_WorldEffects.obj"
".\Release\jk2\win_gamma.obj"
".\Release\jk2\win_glimp.obj"
".\Release\jk2\win_qgl.obj"
".\Release\jk2\G2_API.obj"
".\Release\jk2\G2_bolts.obj"
".\Release\jk2\G2_bones.obj"
".\Release\jk2\G2_misc.obj"
".\Release\jk2\G2_surfaces.obj"
".\Release\jk2\adler32.obj"
".\Release\jk2\crc32.obj"
".\Release\jk2\deflate.obj"
".\Release\jk2\infblock.obj"
".\Release\jk2\infcodes.obj"
".\Release\jk2\inffast.obj"
".\Release\jk2\inflate.obj"
".\Release\jk2\inftrees.obj"
".\Release\jk2\infutil.obj"
".\Release\jk2\trees.obj"
".\Release\jk2\zutil.obj"
".\Release\jk2\buffer.obj"
".\Release\jk2\cpp_interface.obj"
".\Release\jk2\sockets.obj"
".\Release\jk2\winquake.res"
".\Release\botlib.lib"
".\Release\uix86.lib"
".\Release\cgamex86.lib"
".\Release\jk2mpgamex86.lib"
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP687.tmp"
<h3>Output Window</h3>
Compiling...
cl_console.cpp
common.cpp
Linking...
<h3>Results</h3>
jk2mp.exe - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Debug JK2--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68C.tmp" with contents
[
/nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /FR"../Debug/ui/" /Fp"../Debug/ui/ui.pch" /YX /Fo"../Debug/ui/" /Fd"../Debug/ui/" /FD /GZ /c
"C:\projects\jk2\CODE-mp\ui\ui_main.c"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68C.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68D.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:yes /pdb:"../Debug/uix86.pdb" /map:"../Debug/ui/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Debug/uix86.dll" /implib:"../Debug/uix86.lib" /pdbtype:sept
"\projects\jk2\CODE-mp\Debug\ui\bg_misc.obj"
"\projects\jk2\CODE-mp\Debug\ui\bg_weapons.obj"
"\projects\jk2\CODE-mp\Debug\ui\q_math.obj"
"\projects\jk2\CODE-mp\Debug\ui\q_shared.obj"
"\projects\jk2\CODE-mp\Debug\ui\ui_atoms.obj"
"\projects\jk2\CODE-mp\Debug\ui\ui_force.obj"
"\projects\jk2\CODE-mp\Debug\ui\ui_gameinfo.obj"
"\projects\jk2\CODE-mp\Debug\ui\ui_main.obj"
"\projects\jk2\CODE-mp\Debug\ui\ui_shared.obj"
"\projects\jk2\CODE-mp\Debug\ui\ui_syscalls.obj"
"\projects\jk2\CODE-mp\Debug\ui\ui_util.obj"
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68D.tmp"
<h3>Output Window</h3>
Compiling...
ui_main.c
Linking...
<h3>
2013-04-04 18:24:26 +00:00
--------------------Configuration: jk2mp - Win32 Debug JK2--------------------
</h3>
<h3>Command Lines</h3>
2013-04-04 20:49:50 +00:00
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68F.tmp" with contents
2013-04-04 18:24:26 +00:00
[
/nologo /G6 /MLd /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /D "MEM_DEBUG" /Fr".\Debug\jk2/" /Fo".\Debug\jk2/" /Fd".\Debug\jk2/" /FD /GZ /c
2013-04-04 20:49:50 +00:00
"C:\projects\jk2\CODE-mp\client\cl_console.cpp"
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
2013-04-04 18:24:26 +00:00
]
2013-04-04 20:49:50 +00:00
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68F.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP690.tmp" with contents
2013-04-04 18:24:26 +00:00
[
./debug/jk2/smrtheap.obj advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:yes /pdb:".\Debug/jk2mp.pdb" /map:"Debug/jk2mp.map" /debug /machine:I386 /out:".\Debug/jk2mp.exe"
".\Debug\jk2\0_SH_Leak.obj"
".\Debug\jk2\cl_cgame.obj"
".\Debug\jk2\cl_cin.obj"
".\Debug\jk2\cl_console.obj"
".\Debug\jk2\cl_input.obj"
".\Debug\jk2\cl_keys.obj"
".\Debug\jk2\cl_main.obj"
".\Debug\jk2\cl_net_chan.obj"
".\Debug\jk2\cl_parse.obj"
".\Debug\jk2\cl_scrn.obj"
".\Debug\jk2\cl_ui.obj"
".\Debug\jk2\FXExport.obj"
".\Debug\jk2\FxPrimitives.obj"
".\Debug\jk2\FxScheduler.obj"
".\Debug\jk2\FxSystem.obj"
".\Debug\jk2\FxTemplate.obj"
".\Debug\jk2\FxUtil.obj"
".\Debug\jk2\cm_load.obj"
".\Debug\jk2\cm_patch.obj"
".\Debug\jk2\cm_polylib.obj"
2013-04-04 20:49:50 +00:00
".\Debug\jk2\cm_shader.obj"
2013-04-04 18:24:26 +00:00
".\Debug\jk2\cm_test.obj"
".\Debug\jk2\cm_trace.obj"
".\Debug\jk2\cmd.obj"
".\Debug\jk2\CNetProfile.obj"
".\Debug\jk2\common.obj"
".\Debug\jk2\cvar.obj"
".\Debug\jk2\files.obj"
".\Debug\jk2\GenericParser2.obj"
".\Debug\jk2\hstring.obj"
".\Debug\jk2\huffman.obj"
".\Debug\jk2\md4.obj"
".\Debug\jk2\msg.obj"
".\Debug\jk2\net_chan.obj"
".\Debug\jk2\q_math.obj"
".\Debug\jk2\q_shared.obj"
".\Debug\jk2\RoffSystem.obj"
".\Debug\jk2\strip.obj"
".\Debug\jk2\unzip.obj"
".\Debug\jk2\vm.obj"
".\Debug\jk2\vm_interpreted.obj"
".\Debug\jk2\vm_x86.obj"
".\Debug\jk2\win_input.obj"
".\Debug\jk2\win_main.obj"
".\Debug\jk2\win_net.obj"
".\Debug\jk2\win_shared.obj"
".\Debug\jk2\win_snd.obj"
".\Debug\jk2\win_syscon.obj"
".\Debug\jk2\win_wndproc.obj"
".\Debug\jk2\sv_bot.obj"
".\Debug\jk2\sv_ccmds.obj"
".\Debug\jk2\sv_client.obj"
".\Debug\jk2\sv_game.obj"
".\Debug\jk2\sv_init.obj"
".\Debug\jk2\sv_main.obj"
".\Debug\jk2\sv_net_chan.obj"
".\Debug\jk2\sv_snapshot.obj"
".\Debug\jk2\sv_world.obj"
".\Debug\jk2\cdct.obj"
".\Debug\jk2\csbt.obj"
".\Debug\jk2\csbtb.obj"
".\Debug\jk2\csbtl3.obj"
".\Debug\jk2\cup.obj"
".\Debug\jk2\cupini.obj"
".\Debug\jk2\cupl1.obj"
".\Debug\jk2\cupl3.obj"
".\Debug\jk2\cwin.obj"
".\Debug\jk2\cwinb.obj"
".\Debug\jk2\cwinm.obj"
".\Debug\jk2\hwin.obj"
".\Debug\jk2\l3dq.obj"
".\Debug\jk2\l3init.obj"
".\Debug\jk2\mdct.obj"
".\Debug\jk2\mhead.obj"
".\Debug\jk2\msis.obj"
".\Debug\jk2\towave.obj"
".\Debug\jk2\uph.obj"
".\Debug\jk2\upsf.obj"
".\Debug\jk2\wavep.obj"
".\Debug\jk2\snd_dma.obj"
".\Debug\jk2\snd_mem.obj"
".\Debug\jk2\snd_mix.obj"
".\Debug\jk2\snd_mp3.obj"
".\Debug\jk2\jcapimin.obj"
".\Debug\jk2\jccoefct.obj"
".\Debug\jk2\jccolor.obj"
".\Debug\jk2\jcdctmgr.obj"
".\Debug\jk2\jchuff.obj"
".\Debug\jk2\jcinit.obj"
".\Debug\jk2\jcmainct.obj"
".\Debug\jk2\jcmarker.obj"
".\Debug\jk2\jcmaster.obj"
".\Debug\jk2\jcomapi.obj"
".\Debug\jk2\jcparam.obj"
".\Debug\jk2\jcphuff.obj"
".\Debug\jk2\jcprepct.obj"
".\Debug\jk2\jcsample.obj"
".\Debug\jk2\jctrans.obj"
".\Debug\jk2\jdapimin.obj"
".\Debug\jk2\jdapistd.obj"
".\Debug\jk2\jdatadst.obj"
".\Debug\jk2\jdatasrc.obj"
".\Debug\jk2\jdcoefct.obj"
".\Debug\jk2\jdcolor.obj"
".\Debug\jk2\jddctmgr.obj"
".\Debug\jk2\jdhuff.obj"
".\Debug\jk2\jdinput.obj"
".\Debug\jk2\jdmainct.obj"
".\Debug\jk2\jdmarker.obj"
".\Debug\jk2\jdmaster.obj"
".\Debug\jk2\jdpostct.obj"
".\Debug\jk2\jdsample.obj"
".\Debug\jk2\jdtrans.obj"
".\Debug\jk2\jerror.obj"
".\Debug\jk2\jfdctflt.obj"
".\Debug\jk2\jidctflt.obj"
".\Debug\jk2\jmemmgr.obj"
".\Debug\jk2\jmemnobs.obj"
".\Debug\jk2\jutils.obj"
".\Debug\jk2\png.obj"
".\Debug\jk2\matcomp.obj"
".\Debug\jk2\tr_animation.obj"
".\Debug\jk2\tr_backend.obj"
".\Debug\jk2\tr_bsp.obj"
".\Debug\jk2\tr_cmds.obj"
".\Debug\jk2\tr_curve.obj"
".\Debug\jk2\tr_flares.obj"
".\Debug\jk2\tr_font.obj"
".\Debug\jk2\tr_ghoul2.obj"
".\Debug\jk2\tr_image.obj"
".\Debug\jk2\tr_init.obj"
".\Debug\jk2\tr_light.obj"
".\Debug\jk2\tr_main.obj"
".\Debug\jk2\tr_marks.obj"
".\Debug\jk2\tr_mesh.obj"
".\Debug\jk2\tr_model.obj"
".\Debug\jk2\tr_noise.obj"
".\Debug\jk2\tr_quicksprite.obj"
".\Debug\jk2\tr_scene.obj"
".\Debug\jk2\tr_shade.obj"
".\Debug\jk2\tr_shade_calc.obj"
".\Debug\jk2\tr_shader.obj"
".\Debug\jk2\tr_shadows.obj"
".\Debug\jk2\tr_sky.obj"
".\Debug\jk2\tr_surface.obj"
".\Debug\jk2\tr_surfacesprites.obj"
".\Debug\jk2\tr_world.obj"
".\Debug\jk2\tr_WorldEffects.obj"
".\Debug\jk2\win_gamma.obj"
".\Debug\jk2\win_glimp.obj"
".\Debug\jk2\win_qgl.obj"
".\Debug\jk2\G2_API.obj"
".\Debug\jk2\G2_bolts.obj"
".\Debug\jk2\G2_bones.obj"
".\Debug\jk2\G2_misc.obj"
".\Debug\jk2\G2_surfaces.obj"
".\Debug\jk2\adler32.obj"
".\Debug\jk2\crc32.obj"
".\Debug\jk2\deflate.obj"
".\Debug\jk2\infblock.obj"
".\Debug\jk2\infcodes.obj"
".\Debug\jk2\inffast.obj"
".\Debug\jk2\inflate.obj"
".\Debug\jk2\inftrees.obj"
".\Debug\jk2\infutil.obj"
".\Debug\jk2\trees.obj"
".\Debug\jk2\zutil.obj"
".\Debug\jk2\buffer.obj"
".\Debug\jk2\cpp_interface.obj"
".\Debug\jk2\sockets.obj"
".\Debug\jk2\SMRTHEAP.OBJ"
".\win32\winquake.res"
".\smartheap\HAW32M.LIB"
".\Debug\botlib.lib"
".\Debug\uix86.lib"
".\Debug\cgamex86.lib"
".\Debug\jk2mpgamex86.lib"
]
2013-04-04 20:49:50 +00:00
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP690.tmp"
<h3>Output Window</h3>
Compiling...
cl_console.cpp
common.cpp
Generating Code...
Linking...
<h3>Results</h3>
jk2mp.exe - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Final JK2--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP692.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "NDEBUG" /D "_USRDL" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /Fp"../Final/ui/ui.pch" /YX /Fo"../Final/ui/" /Fd"../Final/ui/" /FD /c
"C:\projects\jk2\CODE-mp\ui\ui_main.c"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP692.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP693.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"../Final/uix86.pdb" /map:"../Final/ui/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Final/uix86.dll" /implib:"../Final/uix86.lib"
"\projects\jk2\CODE-mp\Final\ui\bg_misc.obj"
"\projects\jk2\CODE-mp\Final\ui\bg_weapons.obj"
"\projects\jk2\CODE-mp\Final\ui\q_math.obj"
"\projects\jk2\CODE-mp\Final\ui\q_shared.obj"
"\projects\jk2\CODE-mp\Final\ui\ui_atoms.obj"
"\projects\jk2\CODE-mp\Final\ui\ui_force.obj"
"\projects\jk2\CODE-mp\Final\ui\ui_gameinfo.obj"
"\projects\jk2\CODE-mp\Final\ui\ui_main.obj"
"\projects\jk2\CODE-mp\Final\ui\ui_shared.obj"
"\projects\jk2\CODE-mp\Final\ui\ui_syscalls.obj"
"\projects\jk2\CODE-mp\Final\ui\ui_util.obj"
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP693.tmp"
<h3>Output Window</h3>
Compiling...
ui_main.c
Linking...
Creating library ../Final/uix86.lib and object ../Final/uix86.exp
<h3>
--------------------Configuration: jk2mp - Win32 Final JK2--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP698.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /Ob0 /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /Fp".\Final\jk2/jk2mp.pch" /YX /Fo".\Final\jk2/" /Fd".\Final\jk2/" /FD /c
"C:\projects\jk2\CODE-mp\client\cl_console.cpp"
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP698.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP699.tmp" with contents
[
advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\Final/jk2mp.pdb" /map:"Final/jk2mp.map" /machine:I386 /out:".\Final/jk2mp.exe"
".\Final\jk2\cl_cgame.obj"
".\Final\jk2\cl_cin.obj"
".\Final\jk2\cl_console.obj"
".\Final\jk2\cl_input.obj"
".\Final\jk2\cl_keys.obj"
".\Final\jk2\cl_main.obj"
".\Final\jk2\cl_net_chan.obj"
".\Final\jk2\cl_parse.obj"
".\Final\jk2\cl_scrn.obj"
".\Final\jk2\cl_ui.obj"
".\Final\jk2\FXExport.obj"
".\Final\jk2\FxPrimitives.obj"
".\Final\jk2\FxScheduler.obj"
".\Final\jk2\FxSystem.obj"
".\Final\jk2\FxTemplate.obj"
".\Final\jk2\FxUtil.obj"
".\Final\jk2\cm_load.obj"
".\Final\jk2\cm_patch.obj"
".\Final\jk2\cm_polylib.obj"
".\Final\jk2\cm_shader.obj"
".\Final\jk2\cm_test.obj"
".\Final\jk2\cm_trace.obj"
".\Final\jk2\cmd.obj"
".\Final\jk2\CNetProfile.obj"
".\Final\jk2\common.obj"
".\Final\jk2\cvar.obj"
".\Final\jk2\files.obj"
".\Final\jk2\GenericParser2.obj"
".\Final\jk2\hstring.obj"
".\Final\jk2\huffman.obj"
".\Final\jk2\md4.obj"
".\Final\jk2\msg.obj"
".\Final\jk2\net_chan.obj"
".\Final\jk2\q_math.obj"
".\Final\jk2\q_shared.obj"
".\Final\jk2\RoffSystem.obj"
".\Final\jk2\strip.obj"
".\Final\jk2\unzip.obj"
".\Final\jk2\vm.obj"
".\Final\jk2\vm_interpreted.obj"
".\Final\jk2\vm_x86.obj"
".\Final\jk2\win_input.obj"
".\Final\jk2\win_main.obj"
".\Final\jk2\win_net.obj"
".\Final\jk2\win_shared.obj"
".\Final\jk2\win_snd.obj"
".\Final\jk2\win_syscon.obj"
".\Final\jk2\win_wndproc.obj"
".\Final\jk2\sv_bot.obj"
".\Final\jk2\sv_ccmds.obj"
".\Final\jk2\sv_client.obj"
".\Final\jk2\sv_game.obj"
".\Final\jk2\sv_init.obj"
".\Final\jk2\sv_main.obj"
".\Final\jk2\sv_net_chan.obj"
".\Final\jk2\sv_snapshot.obj"
".\Final\jk2\sv_world.obj"
".\Final\jk2\cdct.obj"
".\Final\jk2\csbt.obj"
".\Final\jk2\csbtb.obj"
".\Final\jk2\csbtl3.obj"
".\Final\jk2\cup.obj"
".\Final\jk2\cupini.obj"
".\Final\jk2\cupl1.obj"
".\Final\jk2\cupl3.obj"
".\Final\jk2\cwin.obj"
".\Final\jk2\cwinb.obj"
".\Final\jk2\cwinm.obj"
".\Final\jk2\hwin.obj"
".\Final\jk2\l3dq.obj"
".\Final\jk2\l3init.obj"
".\Final\jk2\mdct.obj"
".\Final\jk2\mhead.obj"
".\Final\jk2\msis.obj"
".\Final\jk2\towave.obj"
".\Final\jk2\uph.obj"
".\Final\jk2\upsf.obj"
".\Final\jk2\wavep.obj"
".\Final\jk2\snd_dma.obj"
".\Final\jk2\snd_mem.obj"
".\Final\jk2\snd_mix.obj"
".\Final\jk2\snd_mp3.obj"
".\Final\jk2\jcapimin.obj"
".\Final\jk2\jccoefct.obj"
".\Final\jk2\jccolor.obj"
".\Final\jk2\jcdctmgr.obj"
".\Final\jk2\jchuff.obj"
".\Final\jk2\jcinit.obj"
".\Final\jk2\jcmainct.obj"
".\Final\jk2\jcmarker.obj"
".\Final\jk2\jcmaster.obj"
".\Final\jk2\jcomapi.obj"
".\Final\jk2\jcparam.obj"
".\Final\jk2\jcphuff.obj"
".\Final\jk2\jcprepct.obj"
".\Final\jk2\jcsample.obj"
".\Final\jk2\jctrans.obj"
".\Final\jk2\jdapimin.obj"
".\Final\jk2\jdapistd.obj"
".\Final\jk2\jdatadst.obj"
".\Final\jk2\jdatasrc.obj"
".\Final\jk2\jdcoefct.obj"
".\Final\jk2\jdcolor.obj"
".\Final\jk2\jddctmgr.obj"
".\Final\jk2\jdhuff.obj"
".\Final\jk2\jdinput.obj"
".\Final\jk2\jdmainct.obj"
".\Final\jk2\jdmarker.obj"
".\Final\jk2\jdmaster.obj"
".\Final\jk2\jdpostct.obj"
".\Final\jk2\jdsample.obj"
".\Final\jk2\jdtrans.obj"
".\Final\jk2\jerror.obj"
".\Final\jk2\jfdctflt.obj"
".\Final\jk2\jidctflt.obj"
".\Final\jk2\jmemmgr.obj"
".\Final\jk2\jmemnobs.obj"
".\Final\jk2\jutils.obj"
".\Final\jk2\png.obj"
".\Final\jk2\matcomp.obj"
".\Final\jk2\tr_animation.obj"
".\Final\jk2\tr_backend.obj"
".\Final\jk2\tr_bsp.obj"
".\Final\jk2\tr_cmds.obj"
".\Final\jk2\tr_curve.obj"
".\Final\jk2\tr_flares.obj"
".\Final\jk2\tr_font.obj"
".\Final\jk2\tr_ghoul2.obj"
".\Final\jk2\tr_image.obj"
".\Final\jk2\tr_init.obj"
".\Final\jk2\tr_light.obj"
".\Final\jk2\tr_main.obj"
".\Final\jk2\tr_marks.obj"
".\Final\jk2\tr_mesh.obj"
".\Final\jk2\tr_model.obj"
".\Final\jk2\tr_noise.obj"
".\Final\jk2\tr_quicksprite.obj"
".\Final\jk2\tr_scene.obj"
".\Final\jk2\tr_shade.obj"
".\Final\jk2\tr_shade_calc.obj"
".\Final\jk2\tr_shader.obj"
".\Final\jk2\tr_shadows.obj"
".\Final\jk2\tr_sky.obj"
".\Final\jk2\tr_surface.obj"
".\Final\jk2\tr_surfacesprites.obj"
".\Final\jk2\tr_world.obj"
".\Final\jk2\tr_WorldEffects.obj"
".\Final\jk2\win_gamma.obj"
".\Final\jk2\win_glimp.obj"
".\Final\jk2\win_qgl.obj"
".\Final\jk2\G2_API.obj"
".\Final\jk2\G2_bolts.obj"
".\Final\jk2\G2_bones.obj"
".\Final\jk2\G2_misc.obj"
".\Final\jk2\G2_surfaces.obj"
".\Final\jk2\adler32.obj"
".\Final\jk2\crc32.obj"
".\Final\jk2\deflate.obj"
".\Final\jk2\infblock.obj"
".\Final\jk2\infcodes.obj"
".\Final\jk2\inffast.obj"
".\Final\jk2\inflate.obj"
".\Final\jk2\inftrees.obj"
".\Final\jk2\infutil.obj"
".\Final\jk2\trees.obj"
".\Final\jk2\zutil.obj"
".\Final\jk2\buffer.obj"
".\Final\jk2\cpp_interface.obj"
".\Final\jk2\sockets.obj"
".\Final\jk2\winquake.res"
".\Final\botlib.lib"
".\Final\uix86.lib"
".\Final\cgamex86.lib"
".\Final\jk2mpgamex86.lib"
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP699.tmp"
2013-04-04 18:24:26 +00:00
<h3>Output Window</h3>
Compiling...
2013-04-04 20:49:50 +00:00
cl_console.cpp
common.cpp
2013-04-04 18:24:26 +00:00
Linking...
<h3>Results</h3>
jk2mp.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>