2013-04-22 05:25:59 +00:00
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// TextureLayout.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "TextureLayout.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTextureLayout dialog
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CTextureLayout::CTextureLayout(CWnd* pParent /*=NULL*/)
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: CDialog(CTextureLayout::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CTextureLayout)
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m_fX = 4.0f;
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m_fY = 4.0f;
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//}}AFX_DATA_INIT
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}
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void CTextureLayout::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTextureLayout)
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DDX_Text(pDX, IDC_EDIT_X, m_fX);
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DDX_Text(pDX, IDC_EDIT_Y, m_fY);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTextureLayout, CDialog)
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//{{AFX_MSG_MAP(CTextureLayout)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTextureLayout message handlers
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void CTextureLayout::OnOK()
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{
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CDialog::OnOK();
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}
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BOOL CTextureLayout::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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