mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-15 01:01:55 +00:00
138 lines
5.3 KiB
C
138 lines
5.3 KiB
C
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_)
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#define AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#pragma warning(disable: 4305) // For: double to float
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#pragma warning(disable: 4800) // For: performance warning on bool conversions
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#include <afxdisp.h> // MFC OLE automation classes
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_)
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#include "MainFrm.h"
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#include "PrefsDlg.h"
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#include "FindTextureDlg.h"
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extern CMainFrame* g_pParentWnd;
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extern CString g_strAppPath;
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extern CPrefsDlg& g_PrefsDlg;
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extern CFindTextureDlg& g_dlgFind;
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// layout styles
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#define QR_SPLIT 0
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#define QR_QE4 1
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#define QR_4WAY 2
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#define QR_SPLITZ 3
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// externs
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extern void AddSlash(CString&);
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extern void DLLBuildDone();
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extern void CleanUpEntities();
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extern void MFCCreate(HINSTANCE);
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extern BOOL Init3Dfx();
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extern void FindReplace(CString& strContents, const char* pTag, const char* pValue);
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extern void CheckBspProcess();
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extern void QE_CountBrushesAndUpdateStatusBar();
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extern void QE_CheckAutoSave();
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extern qtexture_t *notexture;
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extern qtexture_t *current_texture;
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extern BOOL SaveWindowState(HWND hWnd, const char *pszName);
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extern void InitPakFile();
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extern BOOL DoMru(HWND, WORD);
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extern void RunBsp (char *command);
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extern void Map_Snapshot();
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extern void WXY_Print();
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extern void AddProp( void );
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extern qboolean DoColor(int iIndex);
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extern entity_t *edit_entity;
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extern int inspector_mode;
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extern bool g_bRotateMode;
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extern bool g_bClipMode;
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extern bool g_bScaleMode;
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extern int g_nScaleHow;
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extern bool g_bPathMode;
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extern bool ByeByeSurfaceDialog();
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extern void RunScript(char* pBuffer);
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extern bool ExtractPath_and_Filename(const char* pPath, CString& strPath, CString& strFilename);
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extern HINSTANCE g_hOpenGL32;
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extern void Select_Scale(float x, float y, float z);
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extern void Select_RotateTexture(int amt);
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extern void Select_ScaleTexture(int x, int y);
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extern void Select_ShiftTexture(int x, int y);
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extern int FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bReScale, bool bFindOnlyNoReplace, bool bInhibitCameraUpdate = false, bool bCalledDuringLoopAndNotFirstTime = false);
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extern void DoProjectSettings();
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extern qboolean region_active;
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extern void Brush_Print(brush_t* b);
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extern void Texture_ShowDirectory (char* pPath, bool Linked = false);
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extern void Map_ImportFile (char *filename);
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extern void Map_SaveSelected(char* pFilename);
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extern void UpdateSurfaceDialog();
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extern bool g_bNewFace;
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extern void Select_GetTrueMid (vec3_t mid);
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extern bool g_bSwitch;
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extern brush_t g_brFrontSplits;
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extern brush_t g_brBackSplits;
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extern CClipPoint g_Clip1;
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extern CClipPoint g_Clip2;
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extern brush_t* g_pSplitList;
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extern CClipPoint g_PathPoints[256];
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extern void AcquirePath(int nCount, PFNPathCallback* pFunc);
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extern bool g_bScreenUpdates;
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extern SCommandInfo g_Commands[];
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extern int g_nCommandCount;
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extern SKeyInfo g_Keys[];
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extern int g_nKeyCount;
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extern int inspector_mode;
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extern char *bsp_commands[256];
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extern void RunScriptByName(char*, bool);
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extern void DoNewColor(int* i1, int* i2, int* i3);
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extern void UpdateSurfaceDialog();
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extern bool g_bSnapToGrid;
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extern void CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back);
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extern void HandlePopup(CWnd* pWindow, unsigned int uId);
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extern z_t z;
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extern void Select_Scale(float x, float y, float z);
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extern CString g_strProject;
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extern void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv);
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extern void VectorRotate (vec3_t va, vec3_t vb, vec3_t out);
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extern void VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out);
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extern qboolean QE_SaveProject (const char* pProjectFile);
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extern void NewBSP(char* pCommandLine, HWND);
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extern void NewVIS(char* pCommandLine, HWND);
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extern void NewRAD(char* pCommandLine, HWND);
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extern void RunTools(char* pCommandLine, HWND, const char*);
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extern void Clamp(float& f, int nClamp);
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extern void MemFile_fprintf(CMemFile* pMemFile, const char* pText, ...);
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extern void SaveWindowPlacement(HWND hwnd, const char* pName);
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extern bool LoadWindowPlacement(HWND hwnd, const char* pName);
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extern qboolean ConfirmModified (void);
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// stuff to help with MFC, since I can never remember which way round the bool is for CDialog::UpdateData()...
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//
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#define DATA_TO_DIALOG FALSE
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#define DIALOG_TO_DATA TRUE
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#define sEF1_BEHAVED_PATH "k:\\util\\runbehavedlocal.bat" //"q:\\bin_nt\\BehavEd.exe"
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#define sCHC_BEHAVED_PATH "k:\\util\\runbehavedlocal.bat" //"w:\\bin\\BehavEd.exe"
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