mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-12-03 09:12:43 +00:00
391 lines
9.4 KiB
C
391 lines
9.4 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// cg_consolecmds.c -- text commands typed in at the local console, or
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// executed by a key binding
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#include "cg_local.h"
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#include "../ui/ui_shared.h"
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#include "bg_saga.h"
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extern menuDef_t *menuScoreboard;
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void CG_TargetCommand_f( void ) {
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int targetNum;
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char test[4];
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targetNum = CG_CrosshairPlayer();
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if (!targetNum ) {
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return;
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}
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trap_Argv( 1, test, 4 );
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trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
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}
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/*
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=================
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CG_SizeUp_f
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Keybinding command
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=================
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*/
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static void CG_SizeUp_f (void) {
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trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10)));
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}
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/*
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=================
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CG_SizeDown_f
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Keybinding command
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=================
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*/
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static void CG_SizeDown_f (void) {
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trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10)));
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}
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/*
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=============
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CG_Viewpos_f
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Debugging command to print the current position
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=============
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*/
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static void CG_Viewpos_f (void) {
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CG_Printf ("%s (%i %i %i) : %i\n", cgs.mapname, (int)cg.refdef.vieworg[0],
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(int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
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(int)cg.refdef.viewangles[YAW]);
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}
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static void CG_ScoresDown_f( void ) {
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CG_BuildSpectatorString();
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if ( cg.scoresRequestTime + 2000 < cg.time ) {
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// the scores are more than two seconds out of data,
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// so request new ones
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cg.scoresRequestTime = cg.time;
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trap_SendClientCommand( "score" );
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// leave the current scores up if they were already
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// displayed, but if this is the first hit, clear them out
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if ( !cg.showScores ) {
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cg.showScores = qtrue;
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cg.numScores = 0;
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}
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} else {
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// show the cached contents even if they just pressed if it
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// is within two seconds
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cg.showScores = qtrue;
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}
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}
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static void CG_ScoresUp_f( void ) {
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if ( cg.showScores ) {
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cg.showScores = qfalse;
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cg.scoreFadeTime = cg.time;
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}
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}
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extern menuDef_t *menuScoreboard;
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void Menu_Reset(); // FIXME: add to right include file
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static void CG_scrollScoresDown_f( void) {
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if (menuScoreboard && cg.scoreBoardShowing) {
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Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qtrue);
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Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qtrue);
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Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qtrue);
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}
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}
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static void CG_scrollScoresUp_f( void) {
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if (menuScoreboard && cg.scoreBoardShowing) {
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Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qfalse);
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Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qfalse);
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Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qfalse);
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}
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}
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static void CG_spWin_f( void) {
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trap_Cvar_Set("cg_cameraOrbit", "2");
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trap_Cvar_Set("cg_cameraOrbitDelay", "35");
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trap_Cvar_Set("cg_thirdPerson", "1");
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trap_Cvar_Set("cg_thirdPersonAngle", "0");
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trap_Cvar_Set("cg_thirdPersonRange", "100");
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CG_AddBufferedSound(cgs.media.winnerSound);
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//trap_S_StartLocalSound(cgs.media.winnerSound, CHAN_ANNOUNCER);
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CG_CenterPrint(CG_GetStringEdString("MP_INGAME", "YOU_WIN"), SCREEN_HEIGHT * .30, 0);
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}
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static void CG_spLose_f( void) {
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trap_Cvar_Set("cg_cameraOrbit", "2");
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trap_Cvar_Set("cg_cameraOrbitDelay", "35");
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trap_Cvar_Set("cg_thirdPerson", "1");
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trap_Cvar_Set("cg_thirdPersonAngle", "0");
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trap_Cvar_Set("cg_thirdPersonRange", "100");
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CG_AddBufferedSound(cgs.media.loserSound);
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//trap_S_StartLocalSound(cgs.media.loserSound, CHAN_ANNOUNCER);
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CG_CenterPrint(CG_GetStringEdString("MP_INGAME", "YOU_LOSE"), SCREEN_HEIGHT * .30, 0);
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}
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static void CG_TellTarget_f( void ) {
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int clientNum;
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char command[128];
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char message[128];
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clientNum = CG_CrosshairPlayer();
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if ( clientNum == -1 ) {
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return;
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}
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trap_Args( message, 128 );
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Com_sprintf( command, 128, "tell %i %s", clientNum, message );
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trap_SendClientCommand( command );
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}
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static void CG_TellAttacker_f( void ) {
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int clientNum;
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char command[128];
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char message[128];
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clientNum = CG_LastAttacker();
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if ( clientNum == -1 ) {
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return;
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}
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trap_Args( message, 128 );
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Com_sprintf( command, 128, "tell %i %s", clientNum, message );
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trap_SendClientCommand( command );
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}
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/*
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==================
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CG_StartOrbit_f
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==================
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*/
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static void CG_StartOrbit_f( void ) {
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char var[MAX_TOKEN_CHARS];
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trap_Cvar_VariableStringBuffer( "developer", var, sizeof( var ) );
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if ( !atoi(var) ) {
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return;
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}
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if (cg_cameraOrbit.value != 0) {
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trap_Cvar_Set ("cg_cameraOrbit", "0");
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trap_Cvar_Set("cg_thirdPerson", "0");
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} else {
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trap_Cvar_Set("cg_cameraOrbit", "5");
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trap_Cvar_Set("cg_thirdPerson", "1");
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trap_Cvar_Set("cg_thirdPersonAngle", "0");
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trap_Cvar_Set("cg_thirdPersonRange", "100");
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}
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}
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void CG_SiegeBriefingDisplay(int team, int dontshow);
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static void CG_SiegeBriefing_f(void)
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{
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int team;
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if (cgs.gametype != GT_SIEGE)
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{ //Cannot be displayed unless in this gametype
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return;
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}
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team = cg.predictedPlayerState.persistant[PERS_TEAM];
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if (team != SIEGETEAM_TEAM1 &&
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team != SIEGETEAM_TEAM2)
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{ //cannot be displayed if not on a valid team
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return;
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}
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CG_SiegeBriefingDisplay(team, 0);
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}
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static void CG_SiegeCvarUpdate_f(void)
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{
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int team;
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if (cgs.gametype != GT_SIEGE)
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{ //Cannot be displayed unless in this gametype
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return;
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}
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team = cg.predictedPlayerState.persistant[PERS_TEAM];
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if (team != SIEGETEAM_TEAM1 &&
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team != SIEGETEAM_TEAM2)
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{ //cannot be displayed if not on a valid team
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return;
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}
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CG_SiegeBriefingDisplay(team, 1);
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}
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static void CG_SiegeCompleteCvarUpdate_f(void)
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{
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if (cgs.gametype != GT_SIEGE)
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{ //Cannot be displayed unless in this gametype
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return;
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}
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// Set up cvars for both teams
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CG_SiegeBriefingDisplay(SIEGETEAM_TEAM1, 1);
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CG_SiegeBriefingDisplay(SIEGETEAM_TEAM2, 1);
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}
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/*
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static void CG_Camera_f( void ) {
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char name[1024];
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trap_Argv( 1, name, sizeof(name));
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if (trap_loadCamera(name)) {
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cg.cameraMode = qtrue;
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trap_startCamera(cg.time);
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} else {
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CG_Printf ("Unable to load camera %s\n",name);
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}
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}
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*/
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typedef struct {
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char *cmd;
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void (*function)(void);
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} consoleCommand_t;
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static consoleCommand_t commands[] = {
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{ "testgun", CG_TestGun_f },
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{ "testmodel", CG_TestModel_f },
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{ "nextframe", CG_TestModelNextFrame_f },
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{ "prevframe", CG_TestModelPrevFrame_f },
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{ "nextskin", CG_TestModelNextSkin_f },
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{ "prevskin", CG_TestModelPrevSkin_f },
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{ "viewpos", CG_Viewpos_f },
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{ "+scores", CG_ScoresDown_f },
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{ "-scores", CG_ScoresUp_f },
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{ "sizeup", CG_SizeUp_f },
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{ "sizedown", CG_SizeDown_f },
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{ "weapnext", CG_NextWeapon_f },
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{ "weapprev", CG_PrevWeapon_f },
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{ "weapon", CG_Weapon_f },
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{ "weaponclean", CG_WeaponClean_f },
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{ "tell_target", CG_TellTarget_f },
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{ "tell_attacker", CG_TellAttacker_f },
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{ "tcmd", CG_TargetCommand_f },
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{ "spWin", CG_spWin_f },
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{ "spLose", CG_spLose_f },
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{ "scoresDown", CG_scrollScoresDown_f },
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{ "scoresUp", CG_scrollScoresUp_f },
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{ "startOrbit", CG_StartOrbit_f },
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//{ "camera", CG_Camera_f },
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{ "loaddeferred", CG_LoadDeferredPlayers },
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{ "invnext", CG_NextInventory_f },
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{ "invprev", CG_PrevInventory_f },
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{ "forcenext", CG_NextForcePower_f },
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{ "forceprev", CG_PrevForcePower_f },
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{ "briefing", CG_SiegeBriefing_f },
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{ "siegeCvarUpdate", CG_SiegeCvarUpdate_f },
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{ "siegeCompleteCvarUpdate", CG_SiegeCompleteCvarUpdate_f },
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};
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/*
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=================
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CG_ConsoleCommand
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The string has been tokenized and can be retrieved with
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Cmd_Argc() / Cmd_Argv()
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=================
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*/
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qboolean CG_ConsoleCommand( void ) {
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const char *cmd;
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int i;
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cmd = CG_Argv(0);
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for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
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if ( !Q_stricmp( cmd, commands[i].cmd ) ) {
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commands[i].function();
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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=================
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CG_InitConsoleCommands
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Let the client system know about all of our commands
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so it can perform tab completion
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=================
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*/
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void CG_InitConsoleCommands( void ) {
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int i;
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for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
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trap_AddCommand( commands[i].cmd );
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}
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//
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// the game server will interpret these commands, which will be automatically
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// forwarded to the server after they are not recognized locally
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//
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trap_AddCommand ("forcechanged");
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trap_AddCommand ("sv_invnext");
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trap_AddCommand ("sv_invprev");
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trap_AddCommand ("sv_forcenext");
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trap_AddCommand ("sv_forceprev");
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trap_AddCommand ("sv_saberswitch");
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trap_AddCommand ("engage_duel");
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trap_AddCommand ("force_heal");
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trap_AddCommand ("force_speed");
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trap_AddCommand ("force_throw");
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trap_AddCommand ("force_pull");
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trap_AddCommand ("force_distract");
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trap_AddCommand ("force_rage");
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trap_AddCommand ("force_protect");
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trap_AddCommand ("force_absorb");
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trap_AddCommand ("force_healother");
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trap_AddCommand ("force_forcepowerother");
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trap_AddCommand ("force_seeing");
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trap_AddCommand ("use_seeker");
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trap_AddCommand ("use_field");
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trap_AddCommand ("use_bacta");
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trap_AddCommand ("use_electrobinoculars");
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trap_AddCommand ("zoom");
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trap_AddCommand ("use_sentry");
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trap_AddCommand ("bot_order");
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trap_AddCommand ("saberAttackCycle");
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trap_AddCommand ("kill");
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trap_AddCommand ("say");
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trap_AddCommand ("say_team");
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trap_AddCommand ("tell");
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trap_AddCommand ("give");
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trap_AddCommand ("god");
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trap_AddCommand ("notarget");
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trap_AddCommand ("noclip");
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trap_AddCommand ("team");
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trap_AddCommand ("follow");
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trap_AddCommand ("levelshot");
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trap_AddCommand ("addbot");
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trap_AddCommand ("setviewpos");
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trap_AddCommand ("callvote");
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trap_AddCommand ("vote");
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trap_AddCommand ("callteamvote");
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trap_AddCommand ("teamvote");
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trap_AddCommand ("stats");
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trap_AddCommand ("teamtask");
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trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo
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}
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