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https://github.com/ioquake/jedi-academy.git
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143 lines
No EOL
2.6 KiB
C++
143 lines
No EOL
2.6 KiB
C++
/**********************************************************************
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Copyright (c) 1997 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FeelMouse.h
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PURPOSE: Abstraction of Feelit mouse device
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STARTED: 10/10/97
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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**********************************************************************/
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#ifndef FeelMouse_h
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#define FeelMouse_h
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#ifndef _FFCDLL_
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#define DLLFFC __declspec(dllimport)
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#else
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#define DLLFFC __declspec(dllexport)
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#endif
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#include "FeelDevice.h"
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//================================================================
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// CFeelMouse
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelMouse : public CFeelDevice
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{
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//
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// CONSTRUCTOR/DESCTRUCTOR
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//
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public:
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// Constructor
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CFeelMouse();
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// Destructor
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virtual
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~CFeelMouse();
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//
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// ATTRIBUTES
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//
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public:
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virtual LPIFEEL_API
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GetAPI()
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{ return m_piApi; }
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virtual LPIFEEL_DEVICE
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GetDevice()
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{ return m_piDevice; }
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BOOL
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HaveForceFeelitMouse()
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{ return m_piDevice != NULL; }
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//
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// OPERATIONS
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//
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public:
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BOOL
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Initialize(
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HANDLE hinstApp,
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HANDLE hwndApp,
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DWORD dwCooperativeFlag = FEELIT_FCOOPLEVEL_FOREGROUND
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);
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virtual BOOL
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ChangeScreenResolution(
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BOOL bAutoSet,
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DWORD dwXScreenSize = 0,
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DWORD dwYScreenSize = 0
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);
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// Another syntax for SwitchToAbsoluteMode.
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// The default is Absolute mode. Call only to switch to Relative mode or
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// to switch back to Absolute mode.
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virtual BOOL
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SwitchToAbsoluteMode(
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BOOL bAbsMode
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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virtual void
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reset();
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virtual BOOL
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prepare_device();
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//
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// INTERNAL DATA
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//
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protected:
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LPIFEEL_API m_piApi;
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LPIFEEL_DEVICE m_piDevice;
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};
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#endif // ForceFeelitMouse_h
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