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https://github.com/ioquake/jedi-academy.git
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218 lines
No EOL
5.9 KiB
C++
218 lines
No EOL
5.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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// RAVEN STANDARD TEMPLATE LIBRARY
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// (c) 2002 Activision
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//
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//
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// Scheduler
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// ---------
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// The scheduler is a common piece of game functionality. To use it, simply add events
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// at the given time, and call update() with the current time as frequently as you wish.
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//
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// Your event class MUST define a Fire() function which accepts a TCALLBACKPARAMS
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// parameter.
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//
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// NOTES:
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//
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//
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#if !defined(RATL_SCHEDULER_VS_INC)
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#define RATL_SCHEDULER_VS_INC
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////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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////////////////////////////////////////////////////////////////////////////////////////
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#if !defined(RATL_COMMON_INC)
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#include "ratl_common.h"
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#endif
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#if !defined(RATL_POOL_VS_INC)
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#include "pool_vs.h"
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#endif
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#if !defined(RATL_HEAP_VS_INC)
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#include "heap_vs.h"
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#endif
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namespace ratl
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{
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////////////////////////////////////////////////////////////////////////////////////////
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// The Scheduler Class
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////////////////////////////////////////////////////////////////////////////////////////
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template <class T>
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class scheduler_base : public ratl_base
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{
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public:
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typedef typename T TStorageTraits;
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typedef typename T::TValue TTValue;
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////////////////////////////////////////////////////////////////////////////////////
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// Capacity Enum
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////////////////////////////////////////////////////////////////////////////////////
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enum
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{
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CAPACITY = T::CAPACITY
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};
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private:
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////////////////////////////////////////////////////////////////////////////////////
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// The Timed Event Class
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//
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// This class stores two numbers, a timer and an iterator to the events list. We
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// don't store the event directly in the heap to make the swap operation in the
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// heap faster. We define a less than operator so we can sort in the heap.
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//
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////////////////////////////////////////////////////////////////////////////////////
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struct timed_event
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{
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float mTime;
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int mEvent;
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timed_event() {}
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timed_event(float time, int event) : mTime(time), mEvent(event) {}
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bool operator< (const timed_event& t) const
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{
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return (mTime > t.mTime);
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}
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};
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pool_base<TStorageTraits> mEvents;
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heap_vs<timed_event, CAPACITY> mHeap;
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public:
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////////////////////////////////////////////////////////////////////////////////////
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// How Many Objects Are In This List
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////////////////////////////////////////////////////////////////////////////////////
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int size() const
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{
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// warning during a fire call, there will be one extra event
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return mEvents.size();
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}
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////////////////////////////////////////////////////////////////////////////////////
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// Are There Any Objects In This List?
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////////////////////////////////////////////////////////////////////////////////////
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bool empty() const
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{
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return !size();
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}
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////////////////////////////////////////////////////////////////////////////////////
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// Is This List Filled?
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////////////////////////////////////////////////////////////////////////////////////
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bool full() const
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{
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return mEvents.full();
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}
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////////////////////////////////////////////////////////////////////////////////////
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// Clear All Elements
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////////////////////////////////////////////////////////////////////////////////////
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void clear()
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{
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mEvents.clear();
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mHeap.clear();
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}
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////////////////////////////////////////////////////////////////////////////////////
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// Add An Event
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////////////////////////////////////////////////////////////////////////////////////
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void add(float time, const TTValue& e)
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{
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int nLoc = mEvents.alloc(e);
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mHeap.push(timed_event(time, nLoc));
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}
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////////////////////////////////////////////////////////////////////////////////////
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// Add An Event
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////////////////////////////////////////////////////////////////////////////////////
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TTValue & add(float time)
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{
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int nLoc = mEvents.alloc();
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mHeap.push(timed_event(time, nLoc));
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return mEvents[nLoc];
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}
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////////////////////////////////////////////////////////////////////////////////////
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// Add A Raw Event for placement new
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////////////////////////////////////////////////////////////////////////////////////
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TRatlNew * add_raw(float time)
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{
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TRatlNew *ret = mEvents.alloc_raw();
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mHeap.push(timed_event(time, mEvents.pointer_to_index(ret)));
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return ret;
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}
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template<class TCALLBACKPARAMS>
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void update(float time, TCALLBACKPARAMS& Params)
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{
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while (!mHeap.empty())
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{
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timed_event Next = mHeap.top();
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if (Next.mTime>=time)
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{
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break;
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}
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mHeap.pop();
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mEvents[Next.mEvent].Fire(Params);
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mEvents.free(Next.mEvent);
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}
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}
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void update(float time)
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{
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while (!mHeap.empty())
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{
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timed_event Next = mHeap.top();
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if (Next.mTime>=time)
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{
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break;
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}
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mHeap.pop();
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mEvents[Next.mEvent].Fire();
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mEvents.free(Next.mEvent);
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}
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}
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};
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template<class T, int ARG_CAPACITY>
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class scheduler_vs : public scheduler_base<storage::value_semantics<T,ARG_CAPACITY> >
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{
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public:
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typedef typename storage::value_semantics<T,ARG_CAPACITY> TStorageTraits;
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typedef typename TStorageTraits::TValue TTValue;
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enum
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{
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CAPACITY = ARG_CAPACITY
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};
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scheduler_vs() {}
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};
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template<class T, int ARG_CAPACITY>
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class scheduler_os : public scheduler_base<storage::object_semantics<T,ARG_CAPACITY> >
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{
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public:
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typedef typename storage::object_semantics<T,ARG_CAPACITY> TStorageTraits;
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typedef typename TStorageTraits::TValue TTValue;
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enum
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{
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CAPACITY = ARG_CAPACITY
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};
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scheduler_os() {}
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};
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template<class T, int ARG_CAPACITY, int ARG_MAX_CLASS_SIZE>
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class scheduler_is : public scheduler_base<storage::virtual_semantics<T,ARG_CAPACITY,ARG_MAX_CLASS_SIZE> >
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{
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public:
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typedef typename storage::virtual_semantics<T,ARG_CAPACITY,ARG_MAX_CLASS_SIZE> TStorageTraits;
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typedef typename TStorageTraits::TValue TTValue;
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enum
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{
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CAPACITY = ARG_CAPACITY,
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MAX_CLASS_SIZE = ARG_MAX_CLASS_SIZE
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};
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scheduler_is() {}
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};
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}
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#endif |